Numberjacks | |
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Genre |
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Written by |
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Directed by |
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Voices of |
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Theme music composer | Justin Nicholls |
Opening theme | "The Numberjacks Are On Their Way" |
Ending theme | "The Numberjacks Are On Their Way" (Reprise) |
Composer | Justin Nicholls |
Country of origin | United Kingdom |
Original language | English |
No. of seasons | 2 |
No. of episodes | 67 (including three specials) |
Production | |
Producer | Roland Tongue |
Camera setup |
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Running time | 15 minutes per episode (approx.) |
Production company | Open Mind Productions |
Original release | |
Network | |
Release | 16 October 2006 – 11 December 2009 |
Numberjacks is a British animated/live-action children's television series, aimed particularly at children aged two to five, shown regularly on CBeebies and occasionally on BBC Two in the United Kingdom. It was also formerly shown on Tiny Pop until the year 2018. It is produced by Open Mind Productions for the BBC and features a mixture of computer-generated animation and live action. 67 episodes were produced. [1] The show focuses on mathematics.
Numberjacks centres on the adventures of a group of anthropomorphic numbers. The main Numberjacks; Three, Four, Five, and Six, are the main protagonists of the series. They normally spend their everyday lives inside a sofa until a call comes in from real-life child Agents, who report problems that need solving. One or two of the Numberjacks fly out on location to investigate the issues, that are normally caused by the show's main antagonists - the Meanies. After much fun, adventure and powerful thinking, the Numberjacks win the day – until next time.
There are six recurring Numberjacks, the younger ones do not go on missions but occasionally cause trouble, while the elder ones go on their own missions.
When a meanie is defeated, the end of their theme song will play; this happens in most episodes, but not all of them.
Series 1, consisting of 45 15-minute episodes, first aired in Autumn 2006. Series 2, consisting of 20 15-minute episodes first aired on CBeebies in 2009. [2]
No. overall | No. in season | Episode | Original airdate | Overview | Numberjacks | Agents | DVD Release |
---|---|---|---|---|---|---|---|
1 | 1 | The Trouble With Nothing | 16 October 2006 | 0 makes things disappear, and 6 flies out to sort him and the problems out. | Numberjacks: 0, 1, 3, 4, 5, 6 | Agents: 33, 42, 16, 68 | Volume 1 |
2 | 2 | Going Wrong, Going Long | 17 October 2006 | The Problem Blob makes things go very long indeed, including a man's mop and a boy's pencil. 4 flies out and sorts him out. | Numberjacks: 3, 4, 5, 6 | Agents: 16, 28, 68, 53 | Volume 1 |
3 | 3 | Sphere Today, Gone Tomorrow | 18 October 2006 | The Shape Japer turns every sphere into a cube. 6 sorts her out. | Numberjacks: 3, 4, 5, 6 | Agents: 28, 33, 101, 70 | Volume 2 |
4 | 4 | In, Out, Shake It All About | 19 October 2006 | The Puzzler makes his eyes come out on both sides of him, making them turn, his green glasses and nose on top: It's making everything outside and not in. 3 and 5 sort him out, once they are both freed from the Puzzle Bubble. | Numberjacks, 3, 4, 5, 6 | Agents: 70, 94, 42, 53 | Volume 1 |
5 | 5 | One More Time | 20 October 2006 | When everyone passes under a bridge, they become one higher number: 4, who flies out, turns into a 5, and then into a 6. It's cheeky Numberjack 1 who's causing all the trouble. | Numberjacks: 1, 3, 4, 5, 6 | Agents: 53, 28, 94, 68 | Volume 2 |
6 | 6 | Forward Thinking | 23 October 2006 | The Problem Blob is back – and things go backwards and forwards. 6 hitches a lift to save the day. | Numberjacks: 0, 1, 2, 3, 4, 5, 6 | Agents: 16, 33, 53, 85 | Volume 3 |
7 | 7 | Seven Wonders | 24 October 2006 | 4 finds things add up to 7 when the Puzzler's about, and 7 is caught by him - in a poisonous "Puzzle Bubble". | Numberjacks: 1, 3, 4, 5, 6, 7 | Agents: 53, 42, 70, 16 | Volume 3 |
8 | 8 | Getting Heavy | 25 October 2006 | Spooky Spoon is swapping light things and heavy things – 5 and 3 both fly out together to save the day. | Numberjacks: 3, 4, 5, 6, 9 | Agents: 53, 16, 68, 85 | Volume 2 |
9 | 9 | Belongings | 26 October 2006 | Things don't belong when Spooky Spoon mixes things up – another problem for 5 to solve. | Numberjacks: 3, 4, 5, 6 | Agents: 16, 33, 68, 42 | Volume 3 |
10 | 10 | 4 He's A Jolly Good Fellow | 27 October 2006 | The Numbertaker is taking all the number fours that he can find – will 4 be able to escape his clutches? | Numberjacks: 0, 3, 4, 5, 6 | Agents: 28, 68, 101 | Volume 1 |
11 | 11 | Boxing Day | 30 October 2006 | Boxes go wrong when the Shape Japer plays tricks – but 6 can do the trick too. | Numberjacks: 0, 1, 2, 3, 4, 5, 6 | Agents: 85, 33, 101, 94 | Volume 1 |
12 | 12 | Out Of Order | 31 October 2006 | Spooky Spoon makes sure that things are well out of order – until 5 sorts her out with some "Brain Gain". | Numberjacks: 1, 2, 3, 4, 5, 6 | Agents: 47, 96, 73, 88 | TBA |
13 | 13 | Nine Lives | 1 November 2006 | The Puzzler has trapped 9 in a poisonous puzzle bubble – 6 and 3 come to the rescue. | Numberjacks: 2, 3, 4, 5, 6, 9 | Agents: 25, 34, 88, 100 | Volume 2 |
14 | 14 | Take Away | 2 November 2006 | Not just a few problems, but many of them – 4 eventually makes the Numbertaker take more than he wants to. | Numberjacks: 3, 4, 5, 6 | Agents: 28, 101 (Although mixed up with 42), 85, 70 | Volume 4 |
15 | 15 | The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird | 3 November 2006 | There's a pattern to the problems that the Puzzler causes – and Numberjack 5 has to break that pattern on her own, once and for all. | Numberjacks: 3, 4, 5, 6 | Agents: 14, 47, 73, 96 | Volume 4 |
16 | 16 | Stop And Go | 19 February 2007 | Things don't move when they should, like a walking rubbish bin and so on – 6 has got to sort Spooky Spoon out, otherwise there'll be more trouble. | Numberjacks: 0 | Agents: 34, 52, 73, 100 | TBA |
17 | 17 | Off Colour | 20 February 2007 | Spooky Spoon wants to be the most colourful character around, by taking other yellow, red, and blue things – 4 is out to stop her, once and for all. | Agents: 88, 34, 25, 100 | Volume 1 | |
18 | 18 | A Game Of Two Halves | 21 February 2007 | The Shape Japer makes half a load of trouble, and 4 has to make things whole again. | Numberjacks: 2 | Agents: 14, 47, 73, 96 | Volume 3 |
19 | 19 | Out For The Count | 22 February 2007 | 2 is out and about and making everyone count incorrectly – 6 goes after him. | Numberjacks: 2 | Agents: 96, 61, 100, 25 | Volume 4 |
20 | 20 | The Container Drainer | 23 February 2007 | Everything (including a bottle, a sandpit, a bowl, and a tub of ice cream) is empty thanks to the Puzzler – 3 helps 5 to fill things up again, but not without knowing she gets caught by the Puzzler. | Numberjacks: 2 | Agents: 25, 61, 96, 100 | Volume 5 |
21 | 21 | Tens Moments | 26 February 2007 | 1 and 0 get out and about and make ten of everything – creating more work for 5. | Numberjacks: 0, 1 | Agents: 25, 52, 61, 88 | TBA |
22 | 22 | 3 Things Good | 27 February 2007 | 3 is out on her own, trying to do battle with the Shape Japer, who does not like things in threes. | Numberjacks: 1, 2 | Agents: 25, 34, 88, 100 | Volume 4 |
23 | 23 | Say What You Mean | 28 February 2007 | Be clear what you mean, otherwise the Problem Blob will make trouble for you, as 4 finds out. | Agents: 34, 47, 100, 14 | Volume 5 | |
24 | 24 | One Won | 1 March 2007 | There's only one of everything, thanks to the Numbertaker – 6 sorts things out, with help from 1. | Numberjacks: 1 | Agents: 55, 68, 70, 94 | Volume 2 |
25 | 25 | Tricky Sixes | 2 March 2007 | The Numbertaker likes two lots of three today – 6 is the Numberjack to sort him out. | Agents: 42, 85, 55, 68 | TBA | |
26 | 26 | May The Fours Be With You | 5 March 2007 | The Shape Japer is after things that come in eights – 4 goes on the mission. | Numberjacks: 2, (does not speak) 8 | Agents: 16, 42, 68, 101 | Volume 5 |
27 | 27 | Best Estimate | 6 March 2007 | The Problem Blob makes things go wrong when people cannot estimate – It's Numberjack 5 to the rescue. | Agents: 28, 55, 70, 101 | Volume 2 | |
28 | 28 | On and Off | 7 March 2007 | Spooky Spoon is mixing things up again, so instead of being on things are off – 4 is on the case. | Numberjacks, 3, 4, 5, 6 | Agents: 16, 33, 68, 85 | TBA |
29 | 29 | Zero the Hero | 8 March 2007 | It's 0 to the rescue when just for once, the other nine Numberjacks are the problem, not the answer! | Numberjacks: 0, 1, 2, 7, 8, 9 | Agents: 33, 55, 85 | Volume 3 |
30 | 30 | Bad Circles | 9 March 2007 | The Shape Japer is making bad circles by enter the circular hollow and saying "circle – bad!" – 6 gets ready to sort her out. | Agents: 28, 42, 70, 94 | Volume 6 | |
31 | 31 | Famous Fives | 12 March 2007 | The Puzzler sets the problem – and 5 is the right Numberjack to sort it out. | Numberjacks: 1, 2 | Agents: 16, 42, 68, 94 | Volume 6 |
32 | 32 | Fair Shares | 13 March 2007 | Things aren't being shared fairly, thanks to the Problem Blob – 6 makes everything all right. | Numberjacks: 1, (makes cameo at the end) 2, 7, 8 | Agents: 28, 101, 85, 33 | Volume 4 |
33 | 33 | Being 3 | 14 March 2007 | The Numbertaker is taking threes today – but he cannot take Numberjack 3. | Numberjacks: 1 | Agents: 28, 55, 70, 101 | Volume 3 |
34 | 34 | Into the Teens | 15 March 2007 | The Numbertaker has added ten more of things – 4 has to sort him out, or else there'll be more chaos in the outside world. | Numberjacks: 1, 7, 8, 9 | Agents: 33, 55, 70, 85 | Volume 6 |
35 | 35 | Slide and Turn | 16 March 2007 | The Shape Japer is moving things and causing problems – 5 goes out there to solve the problem. | Numberjacks: 1, 2 | Agents: 17, 41, 60, 106 | TBA |
36 | 36 | Six Of One | 19 March 2007 | The Problem Blob is making trouble with sixes – It's Numberjack 6 to the rescue. | Numberjacks: 0, 1, 2 | Agents: 22, 41, 60, 106 | TBA |
37 | 37 | Time Trouble | 20 March 2007 | Time passes very strangely – thanks to Spooky Spoon. 5 investigates, on her own. | Agents: 38, 54, 79, 95 | Volume 5 | |
38 | 38 | 1, 2, 3, Go | 21 March 2007 | It's 1, 2, 3 – pattern time! 3 battles solo with the Puzzler. | Numberjacks: 1, 2, 3, 4, 5, 6, 9 | Agents: 17, 54, 60, 106 | TBA |
39 | 39 | More 4 | 22 March 2007 | The Shape Japer makes trouble with symmetry – 4 goes out there, all by himself, to sort things out. | Numberjacks: 7, 8 | Agents: 17, 22, 41, 38 | TBA |
40 | 40 | Almost Human | 23 March 2007 | The Problem Blob causes trouble – and 4 tries out being a human being, for once. | Agents: 79, 83, 95, 106 | TBA | |
41 | 41 | Two, Four, Six, Eight! | 26 March 2007 | The Numbertaker takes all the even numbers – 6 and 8 fly out to put things right. | Numberjacks: 0, 1, 2, 7, 8, 9 | Agents: 79, 54, 57, 17 | Volume 5 |
42 | 42 | Round and Round | 27 March 2007 | The Problem Blob has gotten people going round in circles – can 5 restore things to normal before it's too late? | Numberjacks: 1, 2 | Agents: 41, 60, 83, 106 | TBA |
43 | 43 | Square Dancing | 28 March 2007 | The Shape Japer's about – and 1, 4, and 9 sort out problems with squares. | Numberjacks: 1, 9 | Agents: 22, 41, 79, 95 | TBA |
44 | 44 | Data Day | 29 March 2007 | Spooky Spoon is mixing things up and makes things at a cafe behave like party things and vice versa – 3 gets ready to take her on. | Agent: 17, 54, 60, 106 | Volume 4 | |
45 | 45 | How? What? Check! | 30 March 2007 | 5 sorts out the Puzzler's problems on her own – and checks to make sure. | Agents: 22, 38, 83, 95 | TBA | |
Series 1 Specials | |||||||
46 | Special 1 | Counting Down To Christmas | 24 November 2008 | The Numbertaker, the Shape Japer, and Spooky Spoon all make Christmas Day go wrong, and Agent 20 is one of the victims. 5 and 6 fly out together and save Christmas Day with help from 3, and some other agents. (Special is currently available on DVD and YouTube) | Numberjacks: 0, 1, 2, 7, 8, 9 (does not speak) | Agents: 20, 77, 49 | Volume 5 (Release Date: 24 November 2008) |
47 | Special 2 | Seaside Adventure | 3 August 2009 | The Numberjacks have a holiday at the beach, only to face trouble with all five Meanies. (Special is currently available on YouTube and DVD.) | Numberjacks: 0, 1, 2, 7, 8, 9 | Agents: 39, 91, 121, 122, 20 | Volume 6 (Release Date: 3 August 2009) |
No. overall | No. in season | Episode | Original airdate | Overview | Numberjacks | Agents | DVD release |
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48 | 1 | Ups and Downs | 26 October 2009 | Spooky Spoon is turning everything upside down, so 8 is sent out to help 4. | Numberjacks: 0, 1, 2, 8 | Agents: 18 (Upside Down), 37, 58 | TBA |
49 | 2 | On The Move | 27 October 2009 | The Problem Blob is making things move when they should not, so 5 is sent out to stop him. | Agents: 81, 44, 63 | TBA | |
50 | 3 | Very Shapely | 28 October 2009 | The Shape Japer is causing problems again by stretching the shapes of things – 6 is after her. | Numberjacks: 1 | Agents: 99, 72, 27 | TBA |
51 | 4 | Wee Three Phone Home | 29 October 2009 | The Puzzler is causing some people to repeat his silly movements – 3 is sent out on her own to stop him. | Numberjacks: 0, 1, 2, 7, 8, 9 | Agents: 108, 12, 63 | TBA |
52 | 5 | Did You Notice Anything? | 30 October 2009 | The Numbertaker is taking away people's noticing skills, and then, he silently plays tricks on them without them noticing – 4 is sent out to defeat him. | Numberjacks: 0 (does not speak at the end) | Agents: 81, 108, 27 | TBA |
53 | 6 | Measured Response | 2 November 2009 | Things are changing length thanks to the Shape Japer, so Numberjack 6 is sent out to change them back to normal. | Agents: 72, 44, 37 | TBA | |
54 | 7 | Think Again | 3 November 2009 | 3 and 4 are playing in the gym when 5 discovers that Spooky Spoon is mixing things up - again. | Agents: 58, 99, 63 | TBA | |
55 | 8 | Carry On Counting | 4 November 2009 | 6 is sent out to do battle with the Problem Blob, who is causing people to go back to the beginning of things when they shouldn't. | Numberjacks: 0, 7, 8 | Agents: 12, 108, 81 | TBA |
56 | 9 | A Record In the Charts | 5 November 2009 | 4 is sent out to defeat the Puzzler, who is stopping the cafe customers from remembering whether they have had too much food to eat or not. | Numberjacks: 7, 8, 9 | Agents: 27, 72, 44 | TBA |
57 | 10 | Half Time | 6 November 2009 | The Numbertaker is halving the numbers of everything, so Numberjack 4 is sent out to stop him. | Numberjacks: 8 | Agents: 37, 58, 99 | TBA |
58 | 11 | A Close Thing | 9 November 2009 | A girl cannot get near her favourite teddy bear, and grown-ups need help with things being too close to them. 6 flies out to sort the Problem Blob out. | Numberjacks: 2 | Agents: 58, 37, 18 | TBA |
59 | 12 | A Circle At Both Ends | 10 November 2009 | 5 has to fly out on her own when a young boy has trouble with his chalks, all thanks to the Shape Japer. | Agents: 44, 63, 81 | TBA | |
60 | 13 | Matchmaking | 11 November 2009 | 3 flies out on her own to sort the Numbertaker, who takes then adds anything, so that they do not match. | Numberjacks: 1 | Agents: 99, 72, 27 | TBA |
61 | 14 | A Different Sort | 12 November 2009 | 4 flies out to stop Spooky Spoon sorting things out. | Numberjacks: 0, 1, 8, 9 | Agents: 12, 108, 63 | TBA |
62 | 15 | Areas of Concern | 13 November 2009 | In the gym, 6 and his buddy tiles are making patterns on the floor and flying around, before he flies out to defeat the Puzzler. | Agents: 18, 37, 99 | TBA | |
63 | 16 | The Dreaded Lurgi | 7 December 2009 | 5 flies out on her own to investigate and stop the Problem Blob from making people go up and down, and round and round. All the other Numberjacks, including Pink 3, end up with the "dreaded lurgi". In the end, a good night's sleep makes dark blue 4 and yellow 6 better. | Numberjacks: 0 | Agents: 58, 81, 18, 12, 72, 44, 99, 37, 108, 63 | TBA |
64 | 17 | Fraction Action | 8 December 2009 | 3 flies out on her own to beat the Shape Japer from cutting things to pieces. | Agents: 12, 44, 72 | TBA | |
65 | 18 | Interesting Times | 9 December 2009 | On a cold Winter's night in the sofa, Numberjack 7 tells 0 and 1 a story about 3, 4, 5, and 6 going out one after the other; to sort out morning, daytime, evening and night time things, and Spooky Spoon herself. | Numberjacks: 0, 1, 7 | Agents: 37, 58, 99 | TBA |
66 | 19 | More Ways Than One | 10 December 2009 | 4 goes out to rescue 8 who is trapped by the Puzzler by finding three ways to make an eight. | Numberjacks: 1, 2, 7, 8, | Agents: 27, 63, 18 | TBA |
67 | 20 | Hundreds and Thousands | 11 December 2009 | A girl has a hundred or so beads to make a necklace but then has only ten, then just one. 6 flies out to defeat the Numbertaker. | Numberjacks: 0, 1, 2, 7, 8, 9 (does not speak) | Agents: 63, 81, 108 | TBA |
The Numberjacks Are On Their Way!(Volume 1)
Calling All Agents!(Volume 2)
Standing By To Zoom!(Volume 3)
Brain Gain!(Volume 4)
Counting Down To Christmas!(Volume 5)
Seaside Adventure(Volume 6)
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