Numberjacks

Last updated

Numberjacks
Numberjacks logo.png
Genre
Written by
  • Chris Ellis
  • Alison Stewart
Directed by
Voices of
  • Dylan Robertson
  • Robert Watson
  • Alice Baker
  • Jonathan Beech
  • Laura Maasland
  • Oliver Keogh
  • Roz Ellis
  • Harry Munday
  • Bob Golding
  • Rachel Preece
  • Ross Mullan
Theme music composerJustin Nicholls
Opening theme"The Numberjacks Are On Their Way"
Ending theme"The Numberjacks Are On Their Way" (Reprise)
ComposerJustin Nicholls
Country of originUnited Kingdom
Original languageEnglish
No. of seasons2
No. of episodes67 (including three specials)
Production
ProducerRoland Tongue
Camera setup
  • Jeremy Read
  • Jamie Shelton
Running time15 minutes per episode (approx.)
Production companyOpen Mind Productions
Original release
Network
Release16 October 2006 (2006-10-16) 
11 December 2009 (2009-12-11)

Numberjacks is a British animated/live-action children's television series, aimed particularly at children aged two to five, shown regularly on CBeebies and occasionally on BBC Two in the United Kingdom. It was also formerly shown on Tiny Pop until the year 2018. It is produced by Open Mind Productions for the BBC and features a mixture of computer-generated animation and live action. 67 episodes were produced. [1] The show focuses on mathematics.

Contents

Premise

Numberjacks centres on the adventures of a group of anthropomorphic numbers. The main Numberjacks; Three, Four, Five, and Six, are the main protagonists of the series. They normally spend their everyday lives inside a sofa until a call comes in from real-life child Agents, who report problems that need solving. One or two of the Numberjacks fly out on location to investigate the issues, that are normally caused by the show's main antagonists - the Meanies. After much fun, adventure and powerful thinking, the Numberjacks win the day – until next time.

Characters

The Numberjacks 0 through 9, from left to right. Numberjacks 0-9.jpg
The Numberjacks 0 through 9, from left to right.

Main

Recurring

There are six recurring Numberjacks, the younger ones do not go on missions but occasionally cause trouble, while the elder ones go on their own missions.

The Meanies

When a meanie is defeated, the end of their theme song will play; this happens in most episodes, but not all of them.

Episodes

Series 1, consisting of 45 15-minute episodes, first aired in Autumn 2006. Series 2, consisting of 20 15-minute episodes first aired on CBeebies in 2009. [2]

Series overview

SeriesEpisodesOriginally aired
First airedLast aired
1 47 (including 2 special episodes)16 October 2006 (2006-October-16)30 March 2007 (2007-March-30)
2 2026 October 2009 (2009-October-26)11 December 2009 (2009-December-11)

Series 1 (2006–2007)

No. overallNo. in seasonEpisodeOriginal airdateOverviewNumberjacksAgentsDVD Release
11The Trouble With Nothing16 October 20060 makes things disappear, and 6 flies out to sort him and the problems out.Numberjacks: 0, 1, 3, 4, 5, 6Agents: 33, 42, 16, 68Volume 1
22Going Wrong, Going Long17 October 2006The Problem Blob makes things go very long indeed, including a man's mop and a boy's pencil. 4 flies out and sorts him out.Numberjacks: 3, 4, 5, 6Agents: 16, 28, 68, 53Volume 1
33Sphere Today, Gone Tomorrow18 October 2006The Shape Japer turns every sphere into a cube. 6 sorts her out.Numberjacks: 3, 4, 5, 6Agents: 28, 33, 101, 70Volume 2
44In, Out, Shake It All About19 October 2006The Puzzler makes his eyes come out on both sides of him, making them turn, his green glasses and nose on top: It's making everything outside and not in. 3 and 5 sort him out, once they are both freed from the Puzzle Bubble.Numberjacks, 3, 4, 5, 6Agents: 70, 94, 42, 53Volume 1
55One More Time20 October 2006When everyone passes under a bridge, they become one higher number: 4, who flies out, turns into a 5, and then into a 6. It's cheeky Numberjack 1 who's causing all the trouble.Numberjacks: 1, 3, 4, 5, 6Agents: 53, 28, 94, 68Volume 2
66Forward Thinking23 October 2006The Problem Blob is back – and things go backwards and forwards. 6 hitches a lift to save the day.Numberjacks: 0, 1, 2, 3, 4, 5, 6Agents: 16, 33, 53, 85Volume 3
77Seven Wonders24 October 20064 finds things add up to 7 when the Puzzler's about, and 7 is caught by him - in a poisonous "Puzzle Bubble".Numberjacks: 1, 3, 4, 5, 6, 7Agents: 53, 42, 70, 16Volume 3
88Getting Heavy25 October 2006Spooky Spoon is swapping light things and heavy things – 5 and 3 both fly out together to save the day.Numberjacks: 3, 4, 5, 6, 9Agents: 53, 16, 68, 85Volume 2
99Belongings26 October 2006Things don't belong when Spooky Spoon mixes things up – another problem for 5 to solve.Numberjacks: 3, 4, 5, 6Agents: 16, 33, 68, 42Volume 3
10104 He's A Jolly Good Fellow27 October 2006The Numbertaker is taking all the number fours that he can find – will 4 be able to escape his clutches?Numberjacks: 3, 4, 5, 6Agents: 28, 68, 101Volume 1
1111Boxing Day30 October 2006Boxes go wrong when the Shape Japer plays tricks – but 6 can do the trick too.Numberjacks: 3, 4, 5, 6Agents: 85, 33, 101, 94Volume 1
1212Out Of Order31 October 2006Spooky Spoon makes sure that things are well out of order – until 5 sorts her out with some "Brain Gain".Numberjacks: 1, 2, 3, 4, 5, 6Agents: 47, 96, 73, 88TBA
1313Nine Lives1 November 2006The Puzzler has trapped 9 in a poisonous puzzle bubble – 6 and 3 come to the rescue.Numberjacks: 3, 4, 5, 6, 9Agents: 25, 34, 88, 100Volume 2
1414Take Away2 November 2006Not just a few problems, but many of them – 4 eventually makes the Numbertaker take more than he wants to.Numberjacks: 3, 4, 5, 6Agents: 28, 101 (Although mixed up with 42), 85, 70Volume 4
1515The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird3 November 2006There's a pattern to the problems that the Puzzler causes – and Numberjack 5 has to break that pattern on her own, once and for all.Numberjacks: 3, 4, 5, 6Agents: 14, 47, 73, 96Volume 4
1616Stop And Go19 February 2007Things don't move when they should, like a walking rubbish bin and so on – 6 has got to sort Spooky Spoon out, otherwise there'll be more trouble.Numberjacks: 0, 3, 4, 5, 6Agents: 34, 52, 73, 100TBA
1717Off Colour20 February 2007Spooky Spoon wants to be the most colourful character around, by taking other yellow, red, and blue things – 4 is out to stop her, once and for all.Numberjacks: 3, 4, 5, 6Agents: 88, 34, 25, 100Volume 1
1818A Game Of Two Halves21 February 2007The Shape Japer makes half a load of trouble, and 4 has to make things whole again.Numberjacks: 2, 3, 4, 5, 6Agents: 14, 47, 73, 96Volume 3
1919Out For The Count22 February 20072 is out and about and making everyone count incorrectly – 6 goes after him.Numberjacks: 2, 3, 4, 5, 6Agents: 96, 61, 100, 25Volume 4
2020The Container Drainer23 February 2007Everything (including a bottle, a sandpit, a bowl, and a tub of ice cream) is empty thanks to the Puzzler – 3 helps 5 to fill things up again, but not without knowing she gets caught by the Puzzler.Numberjacks: 2, 3, 4, 5, 6Agents: 25, 61, 96, 100Volume 5
2121Tens Moments26 February 20071 and 0 get out and about and make ten of everything – creating more work for 5.Numberjacks: 0, 1, 3, 4, 5, 6Agents: 25, 52, 61, 88TBA
22223 Things Good27 February 20073 is out on her own, trying to do battle with the Shape Japer, who does not like things in threes.Numberjacks: 1, 2, 3, 4, 5, 6Agents: 25, 34, 88, 100Volume 4
2323Say What You Mean28 February 2007Be clear what you mean, otherwise the Problem Blob will make trouble for you, as 4 finds out.Numberjacks: 3, 4, 5, 6Agents: 34, 47, 100, 14Volume 5
2424One Won1 March 2007There's only one of everything, thanks to the Numbertaker – 6 sorts things out, with help from 1.Numberjacks: 1, 3, 4, 5, 6Agents: 55, 68, 70, 94Volume 2
2525Tricky Sixes2 March 2007The Numbertaker likes two lots of three today – 6 is the Numberjack to sort him out.Numberjacks: 3, 4, 5, 6Agents: 42, 85, 55, 68TBA
2626May The Fours Be With You5 March 2007The Shape Japer is after things that come in eights – 4 goes on the mission.Numberjacks: 2, (does not speak), 3, 4, 5, 6, 8Agents: 16, 42, 68, 101Volume 5
2727Best Estimate6 March 2007The Problem Blob makes things go wrong when people cannot estimate – It's Numberjack 5 to the rescue.Numberjacks: 3, 4, 5, 6Agents: 28, 55, 70, 101Volume 2
2828On and Off7 March 2007Spooky Spoon is mixing things up again, so instead of being on things are off – 4 is on the case.Numberjacks, 3, 4, 5, 6Agents: 16, 33, 68, 85TBA
2929Zero the Hero8 March 2007It's 0 to the rescue when just for once, the other nine Numberjacks are the problem, not the answer!Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9Agents: 33, 55, 85Volume 3
3030Bad Circles9 March 2007The Shape Japer is making bad circles by enter the circular hollow and saying "circle – bad!" – 6 gets ready to sort her out.Numberjacks: 3, 4, 5, 6Agents: 28, 42, 70, 94Volume 6
3131Famous Fives12 March 2007The Puzzler sets the problem – and 5 is the right Numberjack to sort it out.Numberjacks: 1, 2, 3, 4, 5, 6Agents: 16, 42, 68, 94Volume 6
3232Fair Shares13 March 2007Things aren't being shared fairly, thanks to the Problem Blob – 6 makes everything all right.Numberjacks: 1, (makes cameo at the end) 2, 3, 4, 5, 6, 7, 8Agents: 28, 101, 85, 33Volume 4
3333Being 314 March 2007The Numbertaker is taking threes today – but he cannot take Numberjack 3.Numberjacks: 1, 3, 4, 5, 6Agents: 28, 55, 70, 101Volume 3
3434Into the Teens15 March 2007The Numbertaker has added ten more of things – 4 has to sort him out, or else there'll be more chaos in the outside world.Numberjacks: 1, 3, 4, 5, 6, 7, 8, 9Agents: 33, 55, 70, 85Volume 6
3535Slide and Turn16 March 2007The Shape Japer is moving things and causing problems – 5 goes out there to solve the problem.Numberjacks: 1, 2, 3, 4, 5, 6Agents: 17, 41, 60, 106TBA
3636Six Of One19 March 2007The Problem Blob is making trouble with sixes – It's Numberjack 6 to the rescue.Numberjacks: 0, 1, 2, 3, 4, 5, 6Agents: 22, 41, 60, 106TBA
3737Time Trouble20 March 2007Time passes very strangely – thanks to Spooky Spoon. 5 investigates, on her own.Numberjacks: 3, 4, 5, 6Agents: 38, 54, 79, 95Volume 5
38381, 2, 3, Go21 March 2007It's 1, 2, 3 – pattern time! 3 battles solo with the Puzzler.Numberjacks: 1, 2, 3, 4, 5, 6, 9Agents: 17, 54, 60, 106TBA
3939More 422 March 2007The Shape Japer makes trouble with symmetry – 4 goes out there, all by himself, to sort things out.Numberjacks: 3, 4, 5, 6, 7, 8Agents: 17, 22, 41, 38TBA
4040Almost Human23 March 2007The Problem Blob causes trouble – and 4 tries out being a human being, for once.Numberjacks: 3, 4, 5, 6Agents: 79, 83, 95, 106TBA
4141Two, Four, Six, Eight!26 March 2007The Numbertaker takes all the even numbers – 6 and 8 fly out to put things right.Numberjacks: 0, 1, 2, 3, 4, 5, 6,Agents: 79, 54, 57, 17Volume 5
4242Round and Round27 March 2007The Problem Blob has gotten people going round in circles – can 5 restore things to normal before it's too late?Numberjacks: 1, 2, 3, 4, 5, 6Agents: 41, 60, 83, 106TBA
4343Square Dancing28 March 2007The Shape Japer's about – and 1, 4, and 9 sort out problems with squares.Numberjacks: 1, 3, 4, 5, 6, 9Agents: 22, 41, 79, 95TBA
4444Data Day29 March 2007Spooky Spoon is mixing things up and makes things at a cafe behave like party things and vice versa – 3 gets ready to take her on.Numberjacks: 3, 4, 5, 6Agent: 17, 54, 60, 106Volume 4
4545How? What? Check!30 March 20075 sorts out the Puzzler's problems on her own – and checks to make sure.Numberjacks: 3, 4, 5, 6Agents: 22, 38, 83, 95TBA
Series 1 Specials
46Special 1Counting Down To Christmas24 November 2008The Numbertaker, the Shape Japer, and Spooky Spoon all make Christmas Day go wrong, and Agent 20 is one of the victims. 5 and 6 fly out together and save Christmas Day with help from 3, and some other agents. (Special is currently available on DVD and YouTube)Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9Agents: 20, 77, 49Volume 5 (Release Date: 24 November 2008)
47Special 2Seaside Adventure3 August 2009The Numberjacks have a holiday at the beach, only to face trouble with all five Meanies. (Special is currently available on YouTube and DVD.)Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9Agents: 39, 91, 121, 122, 20Volume 6 (Release Date: 3 August 2009)

Series 2 (2009)

No. overallNo. in seasonEpisodeOriginal airdateOverviewNumberjacksAgents DVD release
481Ups and Downs26 October 2009Spooky Spoon is turning everything upside down, so 8 is sent out to help 4.Numberjacks: 0, 1, 2, 3, 4, 5, 6, 8Agents: 18 (Upside Down), 37, 58TBA
492On The Move27 October 2009The Problem Blob is making things move when they should not, so 5 is sent out to stop him.Numberjacks: 3, 4, 5, 6Agents: 81, 44, 63TBA
503Very Shapely28 October 2009The Shape Japer is causing problems again by stretching the shapes of things – 6 is after her.Numberjacks: 1, 3, 4, 5, 6Agents: 99, 72, 27TBA
514Wee Three Phone Home29 October 2009The Puzzler is causing some people to repeat his silly movements – 3 is sent out on her own to stop him.Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9Agents: 108, 12, 63TBA
525Did You Notice Anything?30 October 2009The Numbertaker is taking away people's noticing skills, and then, he silently plays tricks on them without them noticing – 4 is sent out to defeat him.Numberjacks: 0 (does not speak at the end), 3, 4, 5, 6Agents: 81, 108, 27TBA
536Measured Response2 November 2009Things are changing length thanks to the Shape Japer, so Numberjack 6 is sent out to change them back to normal.Numberjacks: 3, 4, 5, 6Agents: 72, 44, 37TBA
547Think Again3 November 20093 and 4 are playing in the gym when 5 discovers that Spooky Spoon is mixing things up - again.Numberjacks: 3, 4, 5, 6Agents: 58, 99, 63TBA
558Carry On Counting4 November 20096 is sent out to do battle with the Problem Blob, who is causing people to go back to the beginning of things when they shouldn't.Numberjacks: 0, 3, 4, 5, 6, 7, 8Agents: 12, 108, 81TBA
569A Record In the Charts5 November 20094 is sent out to defeat the Puzzler, who is stopping the cafe customers from remembering whether they have had too much food to eat or not.Numberjacks: 3, 4, 5, 6, 7, 8, 9Agents: 27, 72, 44TBA
5710Half Time6 November 2009The Numbertaker is halving the numbers of everything, so Numberjack 4 is sent out to stop him.Numberjacks: 3, 4, 5, 6, 8Agents: 37, 58, 99TBA
5811A Close Thing9 November 2009A girl cannot get near her favourite teddy bear, and grown-ups need help with things being too close to them. 6 flies out to sort the Problem Blob out.Numberjacks: 2, 3, 4, 5, 6Agents: 58, 37, 18TBA
5912A Circle At Both Ends10 November 20095 has to fly out on her own when a young boy has trouble with his chalks, all thanks to the Shape Japer.Numberjacks: 3, 4, 5, 6Agents: 44, 63, 81TBA
6013Matchmaking11 November 20093 flies out on her own to sort the Numbertaker, who takes then adds anything, so that they do not match.Numberjacks: 1, 3, 4, 5, 6Agents: 99, 72, 27TBA
6114A Different Sort12 November 20094 flies out to stop Spooky Spoon sorting things out.Numberjacks: 0, 1, 3, 4, 5, 6, 8, 9Agents: 12, 108, 63TBA
6215Areas of Concern13 November 2009In the gym, 6 and his buddy tiles are making patterns on the floor and flying around, before he flies out to defeat the Puzzler.Numberjacks: 3, 4, 5, 6Agents: 18, 37, 99TBA
6316The Dreaded Lurgi7 December 20095 flies out on her own to investigate and stop the Problem Blob from making people go up and down, and round and round. 6, 4 and 3 end up with the "dreaded lurgi" and need some rest to recover.Numberjacks: 0, 3, 4, 5, 6Agents: 58, 81, 18, 12, 72, 44, 99, 37, 108, 63TBA
6417Fraction Action8 December 20093 flies out on her own to beat the Shape Japer from cutting things to pieces.Numberjacks: 3, 4, 5, 6Agents: 12, 44, 72TBA
6518Interesting Times9 December 2009On a cold Winter's night in the sofa, Numberjack 7 tells 0 and 1 a story about 3, 4, 5, and 6 going out one after the other; to sort out morning, daytime, evening and night time things, and Spooky Spoon herself.Numberjacks: 0, 1, 3, 4, 5, 6, 7Agents: 37, 58, 99TBA
6619More Ways Than One10 December 20094 goes out to rescue 8 who is trapped by the Puzzler by finding three ways to make an eight.Numberjacks: 1, 2, 3, 4, 5, 6, 7, 8, 9Agents: 27, 63, 18TBA
6720Hundreds and Thousands11 December 2009A girl has a hundred or so beads to make a necklace but then has only ten, then just one. 6 flies out to defeat the Numbertaker.Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 (does not speak)Agents: 63, 81, 108TBA

Awards

  • Awarded Best Schools Programme – 0–5 Years (for the episode "Nine Lives") [3]
  • Awarded Best Schools Programme – 0–5 Years (for the episode "Zero the Hero") [4]

UK DVD releases

The Numberjacks Are On Their Way!(Volume 1)

Calling All Agents!(Volume 2)

Standing By To Zoom!(Volume 3)

Brain Gain!(Volume 4)

Counting Down To Christmas!(Volume 5)

Seaside Adventure(Volume 6)

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References

  1. Crump, William D. (2019). Happy Holidays—Animated! A Worldwide Encyclopedia of Christmas, Hanukkah, Kwanzaa and New Year's Cartoons on Television and Film. McFarland & Co. p. 77. ISBN   9781476672939.
  2. ""Numberjacks" Series 2 Commissioned by BBC". 4 December 2008. Archived from the original on 19 February 2012.
  3. "Royal Television Society – Educational Television Awards 2006". Royal Television Society . Retrieved 17 March 2010.
  4. "Royal Television Society – Educational Television Awards 2007". Royal Television Society . Retrieved 17 March 2010.