One Million Monkeys Typing

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One Million Monkeys Typing
One Million Monkeys Typing logo.gif
Homepage screenshot
One Million Monkeys Typing homepage.png
The site's homepage (2011)
Type of site
Collaborative writing
Founded2007
Dissolved 2011
Founder(s)
  • Nina Zito
  • Ilya Kreymerman
Revenue ~$13 (2008)
URL 1000000monkeys.com (archived)
Users ~600 (2008)
Current statusOffline
Content license
Creative Commons Attribution-Noncommercial 3.0 License

One Million Monkeys Typing was a collaborative fiction website created by Nina Zito and Ilya Kreymerman that was active from 2007 until 2011. The platform allowed users to contribute story snippets between 50 and 300 words, and each snippet could have up to three branching snippets of its own.

Contents

Among the earliest online collaborative writing platforms, One Million Monkeys Typing subsequently attracted scholarly interest as a rare example of a web-based collaborative writing project that was multilinear; users contributed branching narratives to the site rather than the more typical linear style of online collaborative fiction in which users added to a single unitary story.

History and operations

One Million Monkeys Typing was conceived of and built by Nina Zito, a web designer, and Ilya Kreymerman, a web developer. [1] Zito and Kreymerman were discussing the notion of people writing new endings to classic works of literature, and they further developed the idea into One Million Monkeys Typing, on which entire stories were written by users. [1] Zito said that the pair "imagined a never-ending, ever-improving text with strong branches reflecting the likes of the niche community that had shaped it—exactly the opposite of the 'absolute' nature of print". [1] The site took its name from the infinite monkey theorem: that infinite monkeys producing infinite strings of random text will eventually reproduce any existing text, including classic works of literature. [2] [3]

One Million Monkeys Typing arose alongside several other early online collaborative fiction-writing platforms in the mid-2000s, including projects like A Million Penguins and sites like Protagonize, Wattpad, and Ficly. [4] [5] Zito posted the site's first story in March 2007. [6] As of July 2008 One Million Monkeys Typing had around 600 users and had earned Zito and Kreymerman "roughly $13" from banner ads in the preceding year. [1] By mid-2011, the site had gone offline. [5]

Features and community

One Million Monkeys Typing allowed users (referred to as "monkeys") to collaboratively write stories in short snippets. [1] [7] Each new user-contributed story snippet—called a "trunk" in the site's tree-themed parlance—could be added to or "grafted" upon with up to three subsequent snippets. [1] [7] Story snippets varied in length, with maximum word counts between 50 and 300, and the site and its contents were distributed under a Creative Commons NonCommercial license. [1] [6] The site allowed users to rank and comment on snippets so that popular ones persisted and grew while unsuccessful paths would "wither and die". [8] Beyond this, there was negligible editorial control over the site's branching stories. [9]

The site's community was described by Isabell Klaiber, a scholar of literature, as "astonishingly harmonious". [5] Comments posted on users' story snippets tended to be positive and supportive, with rarer negative feedback often couched among disclaimers. [5] Both comments and snippets were attributed to identifiable members of the community, and Klaiber wrote that the site's more anonymous snippet-rating system of one to five stars ("bananas") was "a perhaps more honest expression of the users' opinion[s]". [3] [5] Disliked snippets tended to garner no comments or followup snippets of their own, rather than negative critiques from users. [5]

Klaiber described One Million Monkeys Typing as a multilinear collaborative hyperfiction project. [8] According to her, the active comment system for story snippets allowed for a cocreative relationship between site writers and site readers, the latter of whom contributed suggestions for possible paths stories could take. [5] [8] Klaiber described this as a "double plot", where readers were at once aware of the story told by the snippets (the main plot) and the interactions of the authors/commenters (the second plot) that influenced the main plot's direction. [5] She described One Million Monkeys Typing and Protagonize as rare examples of multilinear online collaborative fiction authorship, where most other platforms encouraged more linear collaborative storytelling. [4] [5] The site promoted itself as akin to a branching Choose Your Own Adventure story and an exquisite corpse. [3]

Reception

In the Utne Reader , Brendan Mackie wrote that the site "merges the great thing about writers' workshops—being able to critique other people's writing—with the ability to cut off boring writers". [7] Klaiber compared One Million Monkeys Typing with the 1908 novel The Whole Family which was written collaboratively by 12 authors and also featured what Klaiber described as a "double plot" in which the authors' disagreements were apparent to the reader. [5] Alan Tapscott, Joaquim Colàs, and Josep Blat said that the site's "distinctive methodology led effectively to the creation of parallel story worlds, instead of expanding one". [9] The scholar Johanna Drucker, meanwhile, wrote that the site's collaborative ethos was suggestive of "a primary school space of pseudo-egalitarian we-all-share-nicely mode", the product being "a fine combination of children's diversion and surrealistic activity". [3]

Related Research Articles

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Narratology is the study of narrative and narrative structure and the ways that these affect human perception. The term is an anglicisation of French narratologie, coined by Tzvetan Todorov. Its theoretical lineage is traceable to Aristotle (Poetics) but modern narratology is agreed to have begun with the Russian formalists, particularly Vladimir Propp, and Mikhail Bakhtin's theories of heteroglossia, dialogism, and the chronotope first presented in The Dialogic Imagination (1975).

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<span class="mw-page-title-main">Play-by-post role-playing game</span>

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Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or algorithmic text generation are used aesthetically. Works of electronic literature are usually intended to be read on digital devices, such as computers, tablets, and mobile phones. They cannot be easily printed, or cannot be printed at all, because elements crucial to the work cannot be carried over onto a printed version.

Collaborative fiction is a form of writing by a group of authors who share creative control of a story.

An addventure, also known as a collaborative gamebook, is a type of online interactive fiction that combines aspects of round-robin stories and Choose Your Own Adventure-style tales. Like a round-robin story, an addventure is a form of collaborative fiction in which many authors contribute to a story, each writing discrete segments. However, like a gamebook, the resulting narrative is non-linear, allowing authors to branch out in different directions after each segment of the story. The result is a continually growing work of hypertext fiction.

Fiction writing is the composition of non-factual prose texts. Fictional writing often is produced as a story meant to entertain or convey an author's point of view. The result of this may be a short story, novel, novella, screenplay, or drama, which are all types of fictional writing styles. Different types of authors practice fictional writing, including novelists, playwrights, short story writers, radio dramatists and screenwriters.

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References

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  3. 1 2 3 4 Drucker, Johanna (2015). "Humanist computing at the end of the individual voice and the authoritative text". In Svensson, Patrik; Goldberg, David Theo (eds.). Between Humanities and the Digital. MIT Press. pp. 83–93. doi:10.7551/mitpress/9465.003.0010. ISBN   978-0-262-02868-4.
  4. 1 2 Klaiber, Isabell (2023). "Collaborative fiction writing off- and online: Toward a genealogy". In Ensslin, Astrid; Round, Julia; Thomas, Bronwen (eds.). The Routledge Companion to Literary Media. Routledge. pp. 221–232. doi:10.4324/9781003119739-21. ISBN   978-1-003-11973-9.
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  9. 1 2 Tapscott, Alan; Colàs, Joaquim; Blat, Josep (2020). "Collaboration models in online fiction-writing communities". In Filimowicz, Michael; Tzankova, Veronika (eds.). Reimagining Communication: Action. Routledge. pp. 223–246. doi:10.4324/9781351015233-13. ISBN   978-1-351-01523-3.