A parallax is the difference in the angular position of two stationary points relative to each other from different viewing positions.
Parallax may also refer to:
An atlas is a collection of maps.
Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight and is measured by the angle or half-angle of inclination between those two lines. Due to foreshortening, nearby objects show a larger parallax than farther objects, so parallax can be used to determine distances.
ESP most commonly refers to:
Descent may refer to:
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera technique used in traditional animation since the 1930s.
USS Voyager(NCC-74656) is the fictional Intrepid-class starship which is the primary setting of the science fiction television series Star Trek: Voyager. It is commanded by Captain Kathryn Janeway. Voyager was designed by Star Trek: Voyager production designer Richard D. James and illustrator Rick Sternbach. Most of the ship's on-screen appearances are computer-generated imagery (CGI), although models were also sometimes used. The ship's motto, as engraved on its dedication plaque, is a quote from the poem "Locksley Hall" by Alfred, Lord Tennyson: "For I dipt in to the future, far as human eye could see; Saw the vision of the world, and all the wonder that would be."
Bump mapping is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface, although the surface of the underlying object is not changed. Bump mapping was introduced by James Blinn in 1978.
"Caretaker" is the series premiere of the American science fiction television series Star Trek: Voyager. It was first broadcast as a double-length episode on January 16, 1995, as the first telecast of the fledgling United Paramount Network (UPN). It was later split into two parts for syndication, but released in its original one-episode format on DVD and streaming services. Set in the 24th century, the series follows the adventures of the Starfleet and Maquis crew of the starship USS Voyager after they are stranded in the Delta Quadrant far from the rest of the Federation.
2.5D perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.
A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. When a skybox is used, the level is enclosed in a cuboid. The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces, thus creating the illusion of distant three-dimensional surroundings. A skydome employs the same concept but uses either a sphere or a hemisphere instead of a cube.
In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text or pictures but moves the user's view across what is apparently a larger image that is not wholly seen. A common television and movie special effect is to scroll credits, while leaving the background stationary. Scrolling may take place completely without user intervention or, on an interactive device, be triggered by touchscreen or a keypress and continue without further intervention until a further user action, or be entirely controlled by input devices.
Mode 7 is a graphics mode on the Super Nintendo Entertainment System video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different depth effects. It also supports wrapping effects such as translation and reflection.
Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the clip region and the scene model. Lines and surfaces outside the view volume are removed.
High-dynamic-range rendering, also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios. Video games and computer-generated movies and special effects benefit from this as it creates more realistic scenes than with more simplistic lighting models.
In computer graphics, per-pixel lighting refers to any technique for lighting an image or scene that calculates illumination for each pixel on a rendered image. This is in contrast to other popular methods of lighting such as vertex lighting, which calculates illumination at each vertex of a 3D model and then interpolates the resulting values over the model's faces to calculate the final per-pixel color values.
A side-scrolling video game is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research.
Star Trek: Voyager – Elite Force is a first-person shooter video game developed by Raven Software and published by Activision. The game was originally released on September 15, 2000 for Windows and Mac OS. A port for Mac OS developed by Westlake Interactive and published by Aspyr Media was released on November 20, 2002. Elite Force was ported to the PlayStation 2 by Pipe Dream Interactive and published by Majesco Entertainment on December 11, 2001.
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units.
Parallax is a shoot 'em up video game developed by British company Sensible Software for the Commodore 64. It was released in 1986 by Ocean Software in Europe and Mindscape in North America. The game was named after its primary graphical feature, parallax scrolling, which gives the illusion of depth to side-scrolling video games. On release, reviews praised the game's mix of traditional side-scrolling action and adventure game-inspired puzzles.