Peter Olotka

Last updated
Peter Olotka
Nationality American
Occupation Game designer

Peter Olotka is a game designer who has worked primarily on board games, most notably Cosmic Encounter.

Board game game that involves counters or pieces moved or placed on a pre-marked surface or "board", according to a set of rules

A board game is a tabletop game that involves counters or pieces moved or placed on a pre-marked surface or "board", according to a set of rules. Some games are based on pure strategy, but many contain an element of chance; and some are purely chance, with no element of skill.

<i>Cosmic Encounter</i> science fiction board game

Cosmic Encounter is a science fiction–themed strategy board game designed by "Future Pastimes" and originally published by Eon Games in 1977. In it, each player takes the role of a particular alien species, each with a unique power to break one of the rules of the game, trying to establish control over the universe. In 1992, a new edition of Cosmic Encounter won the Origins Award for Best Fantasy or Science Fiction Boardgame of 1991 and placed 6th in the Deutscher Spiele Preis. The game was inducted into the Academy of Adventure Gaming Arts & Design Adventure Gaming Hall of Fame in 1997.

Career

In 1972, Peter Olotka, Jack Kittredge, Bill Eberle, and Bill Norton came together as the game design cooperative Future Pastimes. [1] :188 Seeking to publish their board game Cosmic Encounter, they met Ned Horn, who offered to invest in the game; several weeks later, Olotka, Kittredge, Eberle, and Horn created a new company, Eon Products, and Cosmic Encounter went to press in 1977. [1] :188 Additionally, Allen Varney of Dragon Magazine claimed Olotka mentioned the idea of creating a collectible card game as early as 1979. [2] Eberle, Kittredge, and Olotka designed Star Trek: The Enterprise Encounter (1985), a board game that mixes racing and set collection, for West End Games. [1] :189 The trio also designed the 1979 Dune board game set in Frank Herbert's fantasy novels. [3]

Eon Products was an American game company that produced board games and game supplements.

Allen Varney American writer and game designer

Allen Varney is an American writer and game designer. Varney has produced numerous books, role-playing game supplements, technical manuals, articles, reviews, columns, and stories, as well as the fantasy novel Cast of Fate. Since the 1990s, he has worked primarily in computer games.

<i>Dragon</i> (magazine) magazine de TSR

Dragon was one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products; Dungeon was the other.

Olotka released Cosmic Encounter Online in 2003, a high-tech Flash version of Eon's original game. [1] :188

Flash animation animation technique

Adobe Flash animation or Adobe Flash cartoon is an animated film that is created with the Adobe Animate platform or similar animation software and often distributed in the SWF file format. The term Adobe Flash animation refers to both the file format and the medium in which the animation is produced. Adobe Flash animation has enjoyed mainstream popularity since the mid-2000s, with many Adobe Flash-animated television series, television commercials, and award-winning online shorts being produced since then.

Related Research Articles

<i>Acquire</i> board game designed by Sid Sackson

Acquire is a multi-player mergers and acquisitions themed board game. It is played with tiles representing hotels that are arranged on the board, play money and stock certificates. The object of the game is to earn the most money by developing and merging hotel chains. When a chain in which a player owns stock is acquired by a larger chain, players earn money based on the size of the acquired chain. At the end of the game, all players liquidate their stock in order to determine which player has the most money. It was one of the most popular games in the 1960s 3M bookshelf game series, and the only one still published in the United States.

Richard Garfield American game designer

Richard Channing Garfield is an American mathematician, inventor, and game designer. Garfield created Magic: The Gathering, which is considered to be the first modern collectible card game (CCG). Magic debuted in 1993 and its success spawned many imitations. Garfield oversaw the successful growth of Magic and followed it with other game designs. Included in these are Keyforge, Netrunner, BattleTech(CCG), Vampire: The Eternal Struggle, Star Wars Trading Card Game, The Great Dalmuti, Artifact, and the board game RoboRally. He also created a variation of the card game Hearts called Complex Hearts. Garfield first became passionate about games when he played the roleplaying game Dungeons & Dragons, so he designed Magic decks to be customizable like roleplaying characters. Garfield and Magic are both in the Adventure Gaming Hall of Fame.

<i>Cyberpunk 2020</i> tabletop role-playing game, sequel of Cyberpunk

Cyberpunk is a cyberpunk role-playing game written by Mike Pondsmith and published by R. Talsorian Games in 1988. A popular second edition, Cyberpunk 2020, was published in 1990, and a number of further editions have been published.

<i>Paranoia</i> (role-playing game) tabletop role-playing game

Paranoia is a dystopian science-fiction tabletop role-playing game originally designed and written by Greg Costikyan, Dan Gelber, and Eric Goldberg, and first published in 1984 by West End Games. Since 2004 the game has been published under license by Mongoose Publishing. The game won the Origins Award for Best Roleplaying Rules of 1984 and was inducted into the Origins Awards Hall of Fame in 2007. Paranoia is notable among tabletop games for being more competitive than co-operative, with players encouraged to betray one another for their own interests, as well as for keeping a light-hearted, tongue in cheek tone despite its dystopian setting.

<i>Ogre</i> (game)

Ogre is a two-player board wargame designed by Steve Jackson, and first released in 1977 as Metagaming Concepts' first Microgame It is an asymmetrical forces combat game, set in the late 21st century. One player has a single giant robot tank called an "Ogre", which is pitted against a second player's headquarters, defended by a mixture of conventional tanks, infantry, and artillery.

Bruno Faidutti French sociologist

Bruno Faidutti is a historian and sociologist, living in France, who is best known as an author of board games.

Middle-earth Collectible Card Game

Middle-earth Collectible Card Game (MECCG) is an out-of-print collectible card game released by Iron Crown Enterprises in late 1995. It is the first CCG based on J.R.R. Tolkien's fictional universe of Middle-earth, with added content from ICE's Middle-earth Role Playing Game.

Hacker is a card game for 3–6 players published by Steve Jackson Games (SJG) in 1992.

<i>Lords of Conquest</i> 1986 video game

Lords of Conquest is a 1986 strategy video game developed by Eon Software, Inc. and produced by Don Daglow.

Empire Builder is a railroad board game centered on the construction of railroad track and delivery of goods. It was designed by Bill Fawcett and Darwin Bromley and released in 1982 by Mayfair Games.

Richard S. "Rick" Krebs is a role-playing game and simulation game designer. His initial game design was in the early 1960s when he created simulation games using toothpicks, American plastic bricks, cardboard chits, bingo chips and the box-like design of his bed quilt (buildings). The periods covered by these rules began with medieval & fantasy knights, through gangster wars, and continued into modern warfare. His mother frequently commented that Rick used to get in trouble with the neighborhood kids, as he was always changing or making up new rules. Briefly, putting aside his toys and games, Krebs trained as a social/cultural/intellectual historian, and received a B.A. from Albright College in 1971. His senior thesis was on the biographer/journalist/historian, Burton J. Hendrick.

Dune is a strategy board game set in Frank Herbert's Dune universe, published by Avalon Hill in 1979. The game was designed by Bill Eberle, Jack Kittredge and Peter Olotka.

Timothy B. Brown is a game designer, primarily of role-playing games. He has been a designer at Game Designers' Workshop, an editor at Challenge magazine, and the director of product development at TSR.

Pete Fenlon is an American role-playing game designer, game developer, graphics designer and publisher. His works include stories, art and games in the genres of science fiction, mystery, fantasy and historical fiction.

Mike Mearls American game designer

Michael Mearls is a writer and designer of fantasy role-playing games (RPGs) and related fiction. He is the senior manager for the D&D research and design team. He led design for the 5th edition of the game. He also worked on the Castle Ravenloft board game, and various compendium books for 3rd and 4th edition D&D.

Eric Goldberg is an American game designer who has worked primarily on role-playing games.

Borderlands is a board game for 2–4 players published by Eon Products in 1982.

References

  1. 1 2 3 4 Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN   978-1-907702- 58-7.
  2. Varney, Allen (January 1994). "Role-playing Reviews" (PDF). Dragon Magazine . TSR, Inc. pp. 66–67. Retrieved 2017-12-19.
  3. "35 years later, the extremely rare, extremely good Dune board game is finally getting a reprint". TabletopGaming.co.uk. 15 March 2019. Retrieved 16 March 2019.