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The Philadelphia Game Lab (PGL) was a non-profit organization (501c3) to facilitate the growth and visibility of small-team development of creative technologies in the Philadelphia region. [1] PGL created game development tools, including a toolset for the creation of audio-only games and a platform for the creation of collaborative games. Both tools were developed under a permissive MIT License.[ citation needed ] As of 2022, PGL is no longer in operation. [2]
PGL was formerly located on the 5th floor of 30 South 15th Street (the Graham Building). Prior to this it was located at the Benjamin's Desk building. [3]
PGL was backed by a D2PA Grant from the Commonwealth of Pennsylvania. [4]
Nathan Solomon founded PGL in late 2011. [5] Philadelphia Game Lab compared itself to diverse initiatives, including Boston's MassDiGi, Toronto's Hand Eye Society, New York University's Game Center, and creative facilitators/organizations such as The Wild Rumpus, Babycastles, and Juegosrancheros.[ citation needed ] Solomon said of the Philadelphia business environment: "We should emphasize bootstrapped entities, and reject the model of massive scalability (required by the conventional tech venture capital model), as the primary requirement of a tech startup. I'm not saying that if someone has offered funding and takes it, that's a bad thing; however, this city should brand itself as so good for bootstrapping that it has a unique value that cannot be found in NYC or San Francisco or even Boston." [6]
Regarding PGL's location in Philadelphia, Solomon said, "From a hard numbers perspective, Philadelphia probably has the lowest per-capita number of professional game developers for a city its size in North America. At the same time, though, Philadelphia is a great place for creative and technical initiatives, and I think there's a valid argument that we're uniquely strong in grassroots initiatives here, especially those for social or creative good." [7]
The Grassroots Game Conference was an annual event hosted by PGL that targeted game developers, as well as those involved in arts, non-profits, and education. The conference was first held in coordination with Philly Tech Week 2012 from April 23 to April 28.
The Grassroots Game Conference was dedicated to facilitating small-team game development, with tracks in Games and Art, Games and Music, and Games and Gamification for Non-profits. [8] [9] [10] [11] The conference differed from user-focused events (such as Penny Arcade Expo and ComicCon), events focused on professional developers (such as the Game Developers Conference), and retail events (such as the Electronic Entertainment Expo). Events similar to the Grassroots Game Conference included Indiecade and the Games for Change Festival. [12]
Nationally recognized game developers and educators spoke at the 2012 event, including representatives from the Smithsonian, the National Endowment for the Arts, and Glitch Labs. Gabe Zichermann, a gamification expert, gave the keynote speech. [12] [13]
The 2013 Grassroots Game Conference was significantly larger than 2012, including more events and additional interest tracks, as well as international presenters. [14]
id Software LLC is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.
Xbox Game Studios is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, web-based portals, and other game consoles.
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts.
Gabe Logan Newell, also known by his nickname Gaben, is an American businessman who is the president and co-founder of the video game company Valve Corporation.
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A social network game is a type of online game that is played through social networks or social media. They typically feature gamification systems with multiplayer gameplay mechanics. Social network games were originally implemented as browser games. As mobile gaming took off, the games moved to mobile as well. While they share many aspects of traditional video games, social network games often employ additional ones that make them distinct. Traditionally they are oriented to be social games and casual games.
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Jesse N. Schell is an American video game designer and author, as well as the CEO of Schell Games, and a distinguished professor of the practice of entertainment technology at CMU's Entertainment Technology Center (ETC), a joint master's program between the College of Fine Arts and School of Computer Science in Pittsburgh, Pennsylvania.
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Gabe Zichermann is a Canadian-American author, public speaker, and businessman. He has worked as a proponent of leveraging game mechanics in business, education, and other non-entertainment platforms to increase user engagement in a process called gamification.
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Yu-kai Chou is a Taiwanese-American entrepreneur, author, speaker, business consultant, and experience designer. He is one of the earliest pioneers in the industry of gamification. He has been a regular keynote speaker lecturer on Gamification at organizations like TEDx Lausanne, Stanford University, Harvard University, Google, Tesla, Lego, Huawei, Uber, Boston Consulting Group, among others. Chou is the creator of the Octalysis Framework and the Co-Founder of the consultancy The Octalysis Group and the mentorship education platform Octalysis Prime.
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