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Pin the tail on the donkey is a game played by groups of children. The earliest version listed in a catalog of American games compiled by the American Game Collectors Association in 1998, is dated 1899, and attributed to Charles Zimmerling. [1]
It is common at birthday parties and other gatherings. A picture of a donkey with a missing tail is tacked to a wall within easy reach of children. [2] One at a time, each child is blindfolded and handed a paper "tail" with a push pin or thumbtack poked through it. The blindfolded child is then spun around until disoriented. [2] The child gropes around and tries to pin the tail on the donkey. The player who pins their tail closest to the target, the donkey's rear, wins. [2] The game, a group activity, is generally not competitive; "winning" is only of marginal importance. It is often seen as more entertaining, seeing the children stumble around and try to put their tail at the right place. [3]
The game is also used in child development research. [4]
The game can also be played by teenagers and adults, especially if the "donkey" is replaced with depictions of something or someone else. As a drinking game, the person with the worst tail pinning is awarded one shot of a selected alcohol, to be determined by house rules or the loser in a friendly environment. [3]
Idiomatically, the term can be used derisively for any assigned activity which is pointless or for which a person has been handicapped (blindfolded)[ citation needed ].
Developmental psychology is the scientific study of how and why humans grow, change, and adapt across the course of their lives. Originally concerned with infants and children, the field has expanded to include adolescence, adult development, aging, and the entire lifespan. Developmental psychologists aim to explain how thinking, feeling, and behaviors change throughout life. This field examines change across three major dimensions, which are physical development, cognitive development, and social emotional development. Within these three dimensions are a broad range of topics including motor skills, executive functions, moral understanding, language acquisition, social change, personality, emotional development, self-concept, and identity formation.
Eeyore is a fictional character in the Winnie-the-Pooh books by A. A. Milne. He is generally characterized as a pessimistic, gloomy, depressed, anhedonic, old grey stuffed donkey who is a friend of the title character, Winnie-the-Pooh.
The Montessori method of education is a type of educational method that involves children's natural interests and activities rather than formal teaching methods. A Montessori classroom places an emphasis on hands-on learning and developing real-world skills. It emphasizes independence and it views children as naturally eager for knowledge and capable of initiating learning in a sufficiently supportive and well-prepared learning environment. It discourages some conventional measures of achievement, such as grades and tests.
A blindfold is a garment, usually of cloth, tied to one's head to cover the eyes to disable the wearer's sight. While a properly fitted blindfold prevents sight even if the eyes are open, a poorly tied or trick blindfold may let the wearer see around or even through the blindfold.
Tag is a playground game involving one or more players chasing other players in an attempt to "tag" and mark them out of play, usually by touching with a hand. There are many variations; most forms have no teams, scores, or equipment. Usually, when a person is tagged, the tagger says, "Tag, you're 'It'!". In Scotland, the call is "You're het !" The last one tagged during tag is "It" for the next round. The game is known by other names in various parts of the world, including "running and catching" in India and "catch and cook" in the Middle East.
Marco Polo is a form of tag played in a swimming pool.
Erikson's stages of psychosocial development, as articulated in the second half of the 20th century by Erik Erikson in collaboration with Joan Erikson, is a comprehensive psychoanalytic theory that identifies a series of eight stages that a healthy developing individual should pass through from infancy to late adulthood.
Selective mutism (SM) is an anxiety disorder in which a person who is otherwise capable of speech becomes unable to speak when exposed to specific situations, specific places, or to specific people, one or multiple of which serving as triggers. This is caused by the freeze response. Selective mutism usually co-exists with social anxiety disorder. People with selective mutism stay silent even when the consequences of their silence include shame, social ostracism, or punishment.
Cognitive development is a field of study in neuroscience and psychology focusing on a child's development in terms of information processing, conceptual resources, perceptual skill, language learning, and other aspects of the developed adult brain and cognitive psychology. Qualitative differences between how a child processes their waking experience and how an adult processes their waking experience are acknowledged. Cognitive development is defined as the emergence of the ability to consciously cognize, understand, and articulate their understanding in adult terms. Cognitive development is how a person perceives, thinks, and gains understanding of their world through the relations of genetic and learning factors. There are four stages to cognitive information development. They are, reasoning, intelligence, language, and memory. These stages start when the baby is about 18 months old, they play with toys, listen to their parents speak, they watch tv, anything that catches their attention helps build their cognitive development.
Red hands, also known as hot hands, slapsies, slap jack, red tomato, Pope slap, tennis, slaps, chicken, slappy-patties, or simply the hand slap game, is a children's game which can be played by two players.
Hunt the thimble is a party game in which one person hides a thimble, or other small object, somewhere in the room, while all other players wait outside. When everyone comes back in, they race to locate the hidden object. The first to find it is the winner, and hides it for the next game.
Social inhibition is a conscious or subconscious avoidance of a situation or social interaction. With a high level of social inhibition, situations are avoided because of the possibility of others disapproving of their feelings or expressions. Social inhibition is related to behavior, appearance, social interactions, or a subject matter for discussion. Related processes that deal with social inhibition are social evaluation concerns, anxiety in social interaction, social avoidance, and withdrawal. Also related are components such as cognitive brain patterns, anxious apprehension during social interactions, and internalizing problems. It also describes those who suppress anger, restrict social behavior, withdraw in the face of novelty, and have a long latency to interact with strangers. Individuals can also have a low level of social inhibition, but certain situations may generally cause people to be more or less inhibited. Social inhibition can sometimes be reduced by the short-term use of drugs including alcohol or benzodiazepines. Major signs of social inhibition in children are cessation of play, long latencies to approaching the unfamiliar person, signs of fear and negative affect, and security seeking. Also in high level cases of social inhibition, other social disorders can emerge through development, such as social anxiety disorder and social phobia.
Buck buck is a children's game with several variants. One version of the game is played when "one player climbs another's back" and the climber guesses "the number of certain objects out of sight". Another version of the game is played with "one group of players [climbing] on the backs of a second group in order to build as large a pile as possible or to cause the supporting players to collapse."
Traditional Filipino games or indigenous games in the Philippines are games that have been played across multiple generations, usually using native materials or instruments. In the Philippines, due to limited resources for toys, children usually invent games without needing anything but players.There are different kinds of Philippine Traditional Games that are suited for kids, and the games also stand as one of the different culture and/or traditional games of the Philippines. These games are not only fun to play, but these games are also good for you. This is because different games require different skills. These games are also an important part in Filipino culture.
The Land of Toys is a fictional location in the Italian novel The Adventures of Pinocchio (1883) that is disguised as a haven of freedom and anarchy for children, but is eventually discovered to be far more sinister.
Fukuwarai (福笑い) is a Japanese children's game popular during New Year's celebrations. Players are led to a table which has a paper drawing of a human face with no features depicted, and cutouts of several facial features. While blindfolded, the players attempt to place the features onto the face in the correct positions.
Play is a range of intrinsically motivated activities done for recreational pleasure and enjoyment. Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other higher-functioning animals as well, most notably mammals and birds.
Blind man's buff or blind man's bluff is a variant of tag in which the player who is "It" is blindfolded. The traditional name of the game is "blind man's buff", where the word buff is used in its older sense of a small push.
Wee-Willie Wildcat is a 1953 Barney Bear cartoon. It is the 22nd Barney Bear short. It was directed by Dick Lundy using the Tex Avery unit while Avery was gone from the studio.