Scavenger hunt

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Scavenger hunt participants cross an item off their list 1L-LLM Scavenger Hunt (3952858025).jpg
Scavenger hunt participants cross an item off their list

A scavenger hunt is a game in which the organizers prepare a list defining specific items, which the participants seek to gather or complete all items on the list, usually without purchasing them. [1] Usually participants work in small teams, although the rules may allow individuals to participate. The goal is to be the first to complete the list or to complete the most items on that list. In variations of the game, players take photographs of listed items or be challenged to complete the tasks on the list in the most creative manner. A treasure hunt is another name for the game, but it may involve following a series of clues to find objects or a single prize in a particular order.

Contents

According to game scholar Markus Montola, scavenger hunts evolved from ancient folk games. [2] Gossip columnist Elsa Maxwell popularized scavenger hunts in the United States with a series of exclusive New York parties starting in the early 1930s. [3] [4] [5] The scavenger-hunt craze among New York's elite was satirized in the 1936 film My Man Godfrey , where one of the items socialite players are trying to collect is a "Forgotten Man", a homeless person. [6]

Examples

Scavenger hunts are regularly held at American universities, a notable modern example being the University of Chicago Scavenger Hunt, founded in 1987. An event organized by Escape Manor Inc. in Ottawa, Canada currently holds the Guinness World Record for the world's largest scavenger hunt with 2,732 participants. [7]

A common game at Easter is the egg hunt, where players search for concealed eggs. Halloween scavenger hunts have been moderately replacing trick-or-treating.[ citation needed ]

Letterboxing is an outdoor treasure hunt activity that combines elements of orienteering, art and problem-solving, and dates back to the 1850s. Letterboxers hide small, weatherproof boxes in publicly accessible places (such as parks or open moorland) and distribute clues to finding the box in printed catalogs, on one of several web sites, or by word of mouth. Individual letterboxes usually contain a logbook and a rubber stamp.

A Geocache in Germany Geocaching.jpg
A Geocache in Germany

Geocaching is an outdoor treasure-hunting game in which the participants use a global positioning system (GPS) receiver or other navigational techniques to hide and seek containers (called "geocaches" or "caches").

The treasure hunt as a party game is attributed to socialite Elsa Maxwell. In 1944, she said that "In the Treasure Hunt . . . intellectual men were paired off with great beauties, glamor with talent. In the course of the night's escapades anything could happen." [8]

An "armchair treasure hunt" is an activity that requires solving puzzles or riddles in some easily portable and widely reproduced format (often an illustrated book [9] ), and then using clues hidden either in the story or in the graphics of the book to find a real treasure somewhere in the physical world. This type of treasure hunt may take months to solve and often has large prizes to be won. An early example of the genre is Kit Williams' 1979 book Masquerade while games still in play include The Secret and On The Trail of the Golden Owl. An unusual example of the armchair treasure hunt is the book MAZE: Solve the World's Most Challenging Puzzle by Christopher Mason, with the publishers awarding a prize of $10,000 USD to the reader who deciphered and solved a riddle using clues in the book's illustrations. Ultimately the prize was split among the twelve readers who came closest to the solution. The contest is now void, though MAZE remains in publication.

In 1956, comedian Jan Murray created and hosted a variation for television, also known as Treasure Hunt . This US game show featured a pair of contestants answering questions to qualify to go on a treasure hunt that involved choosing from among thirty treasure chests that included anything from gag prizes to valuable merchandise and/or cash. The show also offered home viewers a chance of a treasure hunt, when a postcard was chosen from a large drum by a young guest who revolved the drum several times to randomise the entries. The show aired daily in the morning and once a week in the evening until 1959, when the networks began canceling game shows in the wake of the quiz show scandal.

In 2012, the Guinness World Records title for 'most participants in a treasure hunt game' was set by Team London Ambassadors, who broke the previous record (of 308 participants) in London. 466 Participants, all London Ambassadors for the Olympic and Paralympic Games, worked in 93 teams of five, each completing a set of twelve clues hidden on either side of the River Thames, starting and finishing at City Hall, London. The treasure hunt in the form of a spy mission game formed part of World Record London for 2012. [10] A separate points competition was held with one team emerging the winner of the 'treasure'.

Internet and media scavenger hunts

Internet scavenger hunts invite participants to visit different websites to find clues and solve puzzles, sometimes for a prize. Participants can win prizes for correctly solving puzzles to win treasure hunts. The first internet hunt was developed in 1992 by Rick Gates to encourage people to explore the resources available online. Several feature films and television series have used online scavenger hunts as viral marketing, including The Da Vinci Code and the Sci-Fi Channel's series The Lost Room . [11] [12] Actor Misha Collins currently holds the Guinness World Record for organizing GISHWHES, the world's largest media scavenger hunt which included 14,580 participants in 972 teams from 90 countries as participants. A 2012 hunt organized by eBay had prizes totaling $200,000. [13] Many online hunts are subject to internet gaming laws that vary between jurisdictions. You can also play scavenger hunts with multiple people.

Simulated treasure hunting might also be considered a minor video game genre; for example Colossal Cave Adventure , Zork and Pimania involve treasure hunts.

With the explosion of mobile apps, there has also been an explosion of how Scavenger Hunts can be used within an app. Beyond the typical find and return method of a scavenger hunt, apps now allow for participants to snap photos, take videos, answer questions, GPS check-ins, scan QR codes and more directly in an app. Vastly expanding the concept of what a scavenger hunt can consist of. Some companies, such as thesecret.city, have started to run scavenger hunts through popular messaging apps, like WhatsApp and Telegram.

On top of this, a new genre of game (Alternate Reality Games or ARGs for short) has popularized a real-life/internet hybrid form of scavenger hunts. In these, users all over the world collaborate to solve puzzles based both on websites and in real world locations. The games unfold in real time and can run for multiple weeks or even months.

Related Research Articles

<span class="mw-page-title-main">Geocaching</span> Outdoor recreational activity

Geocaching is an outdoor recreational activity, in which participants use a Global Positioning System (GPS) receiver or mobile device and other navigational techniques to hide and seek containers, called "geocaches" or "caches", at specific locations marked by coordinates all over the world. As of 2021 there were over a million active players in the United States.

<span class="mw-page-title-main">Letterboxing (hobby)</span> Outdoor hobby

Letterboxing is an outdoor hobby that combines elements of orienteering, art, and puzzle solving. Letterboxers hide small, weatherproof boxes in publicly accessible places and distribute clues to finding the box in printed catalogs, on one of several web sites, or by word of mouth. Individual letterboxes contain a notebook and a rubber stamp, preferably hand carved or custom made. Finders make an imprint of the letterbox's stamp in their personal notebook, and leave an impression of their personal signature stamp on the letterbox's "visitors' book" or "logbook" — as proof of having found the box and letting other letterboxers know who has visited. Many letterboxers keep careful track of their "find count".

The MIT Mystery Hunt is an annual puzzlehunt competition at the Massachusetts Institute of Technology. It is one of the oldest and most complex puzzlehunts in the world and attracts roughly 120 teams and 3,000 contestants annually in teams of 5 to 150 people. It has inspired similar competitions at Microsoft, Stanford University, Melbourne University, University of South Carolina, University of Illinois at Urbana–Champaign and University of Aveiro (Portugal) as well as in the Seattle, San Francisco, Miami, Washington, D.C., Indianapolis and Columbus, Ohio metropolitan areas. Because the puzzle solutions often require knowledge of esoteric and eclectic topics, the hunt is sometimes used to exemplify popular stereotypes of MIT students.

InvisiClues were hint booklets sold by Infocom to help players solve puzzles in their interactive fiction computer games.

<i>Masquerade</i> (book) British pictorial storybook

Masquerade is a picture book, written and illustrated by Kit Williams and published in August 1979, that sparked a treasure hunt by including concealed clues to the location of a jewelled golden hare that had been created and hidden somewhere in Britain by Williams. The book became the inspiration for a genre of books known today as armchair treasure hunts.

The Game is a non-stop 24- to 48-hour treasure hunt, puzzlehunt or road rally that has run in the San Francisco Bay and Seattle areas. Its teams use vans rigged with power and Internet access and drive hundreds of miles from puzzle site to puzzle site, overcoming often outrageous physical and mental challenges along the way, usually with no sleep. Teams in games have been required to walk around the roof of the Space Needle, find a puzzle hidden in a live rat, and circulate a petition to ban dihydrogen monoxide from local ecosystems while dressed in superhero outfits.

Perplex City was an alternate reality game created by the London-based developer Mind Candy under the direction of the lead producer and designer, Adrian Hon, that ran from April 2005 to February 2007. The first "season" of the game had players looking for "The Receda Cube", a priceless scientific and spiritual artifact to the people of a fictional metropolis known as "Perplex City", which had been stolen and buried somewhere on Earth.

Games World of Puzzles is an American puzzle magazine. It was formed from the merger of Games and World of Puzzles in October 2014.

<span class="mw-page-title-main">Puzzle hunt</span>

A puzzle hunt is a puzzle game where teams compete to solve a series of puzzles. A puzzle hunt can happen at a particular location, in multiple locations, or via the Internet. In a puzzle hunt, a puzzle is usually not accompanied by direct instructions for how to solve it. Puzzles may come in familiar types such as crossword puzzles, jigsaw puzzles, cryptograms, and others, but often involve an additional twist beyond the usual structures of such puzzles that solvers must discover. Other puzzles may have innovative structures whose mechanics solvers must work out from scratch. The answer to a puzzle is generally a word or phrase. Groups of puzzles in a puzzle hunt are often connected by a metapuzzle, which is a puzzle based on combining or comparing the answers of other puzzles.

The Microsoft Puzzlehunt is a quasi-annual Microsoft tradition started in 1999. It is a puzzlehunt in the same vein as the MIT Mystery Hunt and has some similarity to The Game. The hunt is a team puzzle competition which challenges each team to solve a large number of original puzzles of all different kinds. The answers, when used in conjunction with the metapuzzle, lead to a hidden treasure concealed somewhere on the Microsoft campus. Teams spend the weekend solving original and unique puzzles, usually created by the team that won the last hunt. Puzzles may be anything from traditional puzzles like crosswords, word searches, cryptograms, jigsaw puzzles, word play and logic problems to wandering around campus to find landmarks or puzzles that have to be solved on location. Microsoft Puzzlehunt was founded by Bruce Leban, along with Roy Leban and Gordon Dow.

<i>Treasure Quest</i> (video game) 1996 video game

Treasure Quest is a puzzle game released by Sirius Entertainment on April 10, 1996.

The Go Game is a competitive game put on by a San Francisco company of the same name. Players race through the game zone solving clues and performing tasks with the aid of a cell phone and digital camera in an effort to earn the most points. The Go Game advertises itself as “the future of corporate play,” and was voted “Best Way to Rediscover Your City” by the SF Weekly.

<i>On the Trail of the Golden Owl</i> 1993 armchair treasure hunt book by Max Valentin

On The Trail Of The Golden Owl is a French armchair treasure hunt book created by communications expert Régis Hauser under the pseudonym "Max Valentin" and illustrated by artist Michel Becker. The book was first published in 1993. It provides clues to the location of a buried statuette of an owl, created by Becker.

The Code is a mathematics-based documentary television programme for BBC Two presented by Marcus du Sautoy, beginning on 27 July 2011 and ended on 10 August 2011. Each episode covers a different branch of mathematics. As well as being a documentary, The Code is also included a series of online challenges forming a treasure hunt, with clues to finding the treasure being included in the episodes, online games and other challenges.

<span class="mw-page-title-main">Escape room</span> Physical puzzle game played by a team of players

An escape room, also known as an escape game, puzzle room, exit game, or riddle room is a game in which a team of players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal in a limited amount of time. The goal is often to escape from the site of the game. Most escape games are cooperative but competitive variants exist. Escape rooms became popular in North America, Europe, and East Asia in the 2010s. Permanent escape rooms in fixed locations were first opened in Asia and followed later in Hungary, Serbia, Australia, New Zealand, Russia, and South America.

The Greatest International Scavenger Hunt the World Has Ever Seen was an annual week-long competitive media scavenger hunt originally held each October or November, but more recently each August. Teams of five to 15 competitors earned points for submitting photos and videos of themselves completing prompts from a list they received at the beginning of the week. Actor Misha Collins officially founded GISHWHES in 2011 after a publicity stunt to help the television series Supernatural win a People's Choice Award. The competition held a world record for being the largest media scavenger hunt ever to take place, and several additional world records. The hunt also raised funds in support of several charities each year, and was affiliated with the Random Acts 501c3.

<span class="mw-page-title-main">ClueKeeper</span> GPS location-aware software platform

ClueKeeper is a GPS location-aware software platform created by a group of puzzle lovers and initially released in 2013. It is an iOS and Android based app for building and playing puzzle hunts. It incorporates features of a puzzle hunt, an escape room, and augmented reality.

<i>Alkemstone</i> 1981 video game

Alkemstone is a puzzle video game published by Level-10 for the Apple II in 1981. It is a puzzle in a dungeon which the character explores to determine the location of the Alkemstone. The Alkemstone was hidden in the real world and the publisher offered a $5000 reward for the first person to decipher its location. It was likely inspired by the popularity of the Masquerade armchair treasure hunt published in 1979 and still unsolved at the time of Alkemstone's release.

Cluetivity is a geolocation-based and augmented reality (AR) software platform owned by Life Action Games GmbH. Founded in 2010 by a group of scavenger hunt and tech fans, Cluetivity offers both outdoor and indoor interactive games for iOS devices. The company is currently led by CEO, Michael Schiemann.

The Cipher Hunt was an alternate reality game and international scavenger hunt created by animator and voice actor Alex Hirsch based on his animated series Gravity Falls. The goal was to find the real-life statue of the series' antagonist Bill Cipher, which was briefly glimpsed at the end of the series finale. The hunt involved retrieving and decoding clues hidden in various locations worldwide.

References

  1. Debra Wise (2003). Great big book of children's games: over 450 indoor and outdoor games for kids. Illustrated by Sandra Forrest. New York: McGraw-Hill Professional. p. 158. ISBN   0071422463.
  2. "The Hunter Games", The New Yorker. July 2, 2012.
  3. "The Press: Elsa at War", Time Magazine. Nov. 7, 1944.
  4. "Life Magazine", Life, Time, Inc., vol. 9, no. 25, p. 53, Dec 16, 1940, ISSN   0024-3019
  5. "Elsa Maxwell, The Hostess with the Mostest". Clan Maxwell Society of the USA. Retrieved 11 April 2010.
  6. Murray Pomerance (2007). City that Never Sleeps: New York and the Filmic Imagination. Rutgers University Press. p. 153. ISBN   9780813540320.
  7. "Largest scavenger hunt". Guinness World Records. Retrieved 18 January 2023.
  8. Time article Elsa at War retrieved April 10, 2007
  9. "Armchair Treasure Hunt Review" . Retrieved 22 May 2020.
  10. "Team London Ambassadors hunt for a world record title" (Press release). Team London Ambassadors. June 25, 2012. Retrieved January 7, 2016.
  11. "Win $5 M in Lost Room Hunt", Slice of SciFi. Nov. 22, 2006.
  12. "Can you crack the code?", Google Blog. April 14, 2006.
  13. Gilbert, Alorie (February 15, 2005). "eBay to give away $200,000 in online treasure hunt". cnet. Retrieved August 7, 2012.