A scavenger hunt is a game in which the organizers prepare a list defining specific items that need to be found, which the participants seek to gather or complete all items on the list, usually without purchasing them. [1] Usually participants work in small teams, although the rules may allow individuals to participate. The goal is to be the first to complete the list or to complete the most items on that list. In variations of the game, players take photographs of listed items or be challenged to complete the tasks on the list in the most creative manner. A treasure hunt is another name for the game, but it may involve following a series of clues to find objects or a single prize in a particular order.
According to game scholar Markus Montola, scavenger hunts evolved from ancient folk games. [2] Gossip columnist Elsa Maxwell popularized scavenger hunts in the United States with a series of exclusive New York parties starting in the early 1930s. [3] [4] [5] The scavenger-hunt craze among New York's elite was satirized in the 1936 film My Man Godfrey , where one of the items socialite players are trying to collect is a "Forgotten Man", a homeless person. [6]
Scavenger hunts are regularly held at American universities, a notable modern example being the University of Chicago Scavenger Hunt, founded in 1987. [7]
Scavenger hunts have been held with increasingly large number of people around the world. In 2012, the Guinness World Records title for 'most participants in a treasure hunt game' was set by Team London Ambassadors, who broke the previous record (of 308 participants) in London. 466 Participants, all London Ambassadors for the Olympic and Paralympic Games, worked in 93 teams of five, each completing a set of twelve clues hidden on either side of the River Thames, starting and finishing at City Hall, London. The treasure hunt in the form of a spy mission game formed part of World Record London for 2012. [8] A separate points competition was held with one team emerging the winner of the 'treasure'.
An event organized by Escape Manor Inc. in Ottawa, Canada was held with 2,732 participants in 2017. In November 2023, a scavenger hunt was organized in South Korea and it currently holds the Guinness World Record for the world's largest scavenger hunt with 3,040 participants. [9]
A form of scavenger hunt organized by GISH, described by Guinness World Records as the world's largest "media scavenger hunt", was held annually between 2011 and 2022. Tasks were posted on its website for participants to complete. It had 14,580 participants in 2013, and 55,000 in 2016. [10] [11]
The treasure hunt as a party game is attributed to socialite Elsa Maxwell. In 1944, she wrote: "In the Treasure Hunt [...] intellectual men were paired off with great beauties, glamor with talent. In the course of the night's escapades anything could happen." [12]
A common game played on Easter is the egg hunt, where players search for concealed eggs. The custom is believed to have originated in Germany in the 16th century and brought to the US in the 18th century and England in the 19th century. [13] The games is usually played outdoor but may also be played indoor. The eggs may be hard-boiled and decorated, chocolate eggs, or artificial eggs containing various items, and hidden for children to find. [14]
Halloween scavenger hunts have been moderately replacing trick-or-treating.[ citation needed ]
Letterboxing is an outdoor treasure hunt activity that combines elements of orienteering, art and problem-solving, and dates back to the 1850s. Letterboxers hide small, weatherproof boxes in publicly accessible places (such as parks or open moorland) and distribute clues to finding the box in printed catalogs, on one of several web sites, or by word of mouth. Individual letterboxes usually contain a logbook and a rubber stamp.
Geocaching is an outdoor treasure-hunting game in which the participants use a global positioning system (GPS) receiver or other navigational techniques to hide and seek containers (called "geocaches" or "caches").
An armchair treasure hunt is an activity that requires solving puzzles or riddles in some easily portable and widely reproduced format (often an illustrated book [15] ), and then using clues hidden either in the story or in the graphics of the book to find a real treasure somewhere in the physical world. This type of treasure hunt may take months to solve and often has large prizes to be won. An early example of the genre is Kit Williams' 1979 book Masquerade while games still in play include The Secret and On the Trail of the Golden Owl. An unusual example of the armchair treasure hunt is the book MAZE: Solve the World's Most Challenging Puzzle by Christopher Mason, with the publishers awarding a prize of $10,000 USD to the reader who deciphered and solved a riddle using clues in the book's illustrations. Ultimately the prize was split among the twelve readers who came closest to the solution. The contest is now void, though MAZE remains in publication.
In 1956, comedian Jan Murray created and hosted a variation for television, also known as Treasure Hunt . This US game show featured a pair of contestants answering questions to qualify to go on a treasure hunt that involved choosing from among thirty treasure chests that included anything from gag prizes to valuable merchandise and/or cash. The show also offered home viewers a chance of a treasure hunt, when a postcard was chosen from a large drum by a young guest who revolved the drum several times to randomise the entries. The show aired daily in the morning and once a week in the evening until 1959, when the networks began canceling game shows in the wake of the quiz show scandal.
In the United Kingdom, a show title Treasure Hunt was aired between 1982 and 1989, featuring two contestants solving a series of clues in a studio to direct a skyrunner in a helicopter looking for an object. [16]
Internet scavenger hunts invite participants to visit different websites to find clues and solve puzzles, occasionally for a prize. Participants can win prizes for correctly solving puzzles to win treasure hunts. The first internet hunt was developed in 1992 by Rick Gates to encourage people to explore the resources available online. Several feature films and television series have used online scavenger hunts as viral marketing, including The Da Vinci Code and the Sci-Fi Channel's series The Lost Room . [17] [18] Actor Misha Collins currently holds the Guinness World Record for organizing GISHWHES, the world's largest media scavenger hunt which included 14,580 participants in 972 teams from 90 countries as participants. A 2012 hunt organized by eBay had prizes totaling $200,000. [19] Many online hunts are subject to internet gaming laws that vary between jurisdictions.
Simulated treasure hunting might also be considered a minor video game genre; for example Colossal Cave Adventure , Zork and Pimania involve treasure hunts.
With the explosion of mobile apps, there has also been an explosion of how Scavenger Hunts can be used within an app. Beyond the typical find and return method of a scavenger hunt, apps now allow for participants to snap photos, take videos, answer questions, GPS check-ins, scan QR codes and more directly in an app. Vastly expanding the concept of what a scavenger hunt can consist of. Some companies, such as thesecret.city, have started to run scavenger hunts through popular messaging apps, like WhatsApp and Telegram.
On top of this, a new genre of game (Alternate Reality Games or ARGs for short) has popularized a real-life/internet hybrid form of scavenger hunts. In these, users all over the world collaborate to solve puzzles based both on websites and in real world locations. The games unfold in real time and can run for multiple weeks or even months.
Geocaching is an outdoor recreational activity, in which participants use a Global Positioning System (GPS) receiver or mobile device and other navigational techniques to hide and seek containers, called geocaches or caches, at specific locations marked by coordinates all over the world. The first geocache was placed in 2000, and by 2023 there were over 3 million active caches worldwide.
Letterboxing is an outdoor hobby that combines elements of orienteering, art, and puzzle solving. Letterboxers hide small, weatherproof boxes in publicly accessible places and distribute clues to finding the box in printed catalogs, on one of several websites, or by word of mouth. Individual letterboxes contain a notebook and a rubber stamp, preferably hand carved or custom made. Finders make an imprint of the letterbox's stamp in their personal notebook, and leave an impression of their personal signature stamp on the letterbox's "visitors' book" or "logbook" — as proof of having found the box and letting other letterboxers know who has visited. Many letterboxers keep careful track of their "find count".
The MIT Mystery Hunt is an annual puzzle hunt competition at the Massachusetts Institute of Technology in Cambridge, Massachusetts. It is one of the oldest and most complex puzzle hunts in the world and attracts roughly 120 teams and 3,000 contestants annually in teams of 5 to 150 people. It has inspired similar competitions at Microsoft, Stanford University, Melbourne University, University of South Carolina, University of Illinois at Urbana–Champaign and University of Aveiro (Portugal) as well as in the Seattle, San Francisco, Miami, Washington, D.C., Indianapolis and Columbus, Ohio metropolitan areas. Because the puzzle solutions often require knowledge of esoteric and eclectic topics, the hunt is sometimes used to exemplify popular stereotypes of MIT students.
Swordquest is a series of video games originally produced by Atari, Inc. in the 1980s as part of a contest, consisting of three finished games, Earthworld, Fireworld and Waterworld, and a planned fourth game, Airworld.
Masquerade is a picture book, written and illustrated by Kit Williams and published in August 1979, that sparked a treasure hunt by including concealed clues to the location of a jewelled golden hare that had been created and hidden somewhere in Britain by Williams. The book became the inspiration for a genre of books known today as armchair treasure hunts.
The Game is a non-stop 24- to 48-hour treasure hunt, puzzlehunt or road rally that has run in the San Francisco Bay and Seattle areas. Its teams use vans rigged with power and Internet access and drive hundreds of miles from puzzle site to puzzle site, overcoming often outrageous physical and mental challenges along the way, usually with no sleep. Teams in games have been required to walk around the roof of the Space Needle, find a puzzle hidden in a live rat, and circulate a petition to ban dihydrogen monoxide from local ecosystems while dressed in superhero outfits.
The University of Chicago Scavenger Hunt is an annual four-day team-based scavenger hunt held at the University of Chicago from Thursday to Sunday of a week in May, typically ending on Mother's Day. The list of items, usually over 300 items long, encompasses cryptograms, competitions, build challenges, a 3 course meal, and a 1,000-mile (1,600 km) road trip. "Scav Hunt" is well known for its quirky, strange, and impossible items. Scav held the Guinness World Record for largest scavenger hunt from 2011 to 2014.
Perplex City was an alternate reality game (ARG) created by Mind Candy, a London-based developer in 2005. Adrian Hon was the producer, designer and director of the game's first and only completed season, in which players searched for "The Receda Cube", an artifact of spiritual significance to the inhabitants of a fictional metropolis known as "Perplex City" which had great scientific value. In the game, "The Cube" had been stolen and buried somewhere on Earth.
Games World of Puzzles is an American games and puzzle magazine. Originally the merger of two other puzzle magazines spun off from its parent publication Games magazine in the early 1990s, Games World of Puzzles was reunited with Games in October 2014.
A puzzle hunt is an event where teams compete to solve a series of puzzles, many of which are tied together via metapuzzles. Puzzlehunt puzzles are usually not accompanied by direct instructions for how to solve them; figuring out the necessary approach is part of the puzzle. These hunts may be hosted at a particular location, in multiple locations, or via the internet.
Treasure Mountain! is an educational video game published by The Learning Company in 1990 for DOS, Windows and Macintosh. It teaches children aged five to nine reading, basic math, and logic skills. Treasure Mountain is the third installment of the Super Seekers series.
Treasure Quest is a puzzle game released by Sirius Entertainment on April 10, 1996.
The Go Game is a competitive game put on by a San Francisco company of the same name. Players race through the game zone solving clues and performing tasks with the aid of a cell phone and digital camera in an effort to earn the most points. The Go Game advertises itself as “the future of corporate play,” and was voted “Best Way to Rediscover Your City” by the SF Weekly.
The Code is a mathematics-based documentary television programme for BBC Two presented by Marcus du Sautoy, beginning on 27 July 2011 and ended on 10 August 2011. Each episode covers a different branch of mathematics. As well as being a documentary, The Code is also included a series of online challenges forming a treasure hunt, with clues to finding the treasure being included in the episodes, online games and other challenges.
The Greatest International Scavenger Hunt the World Has Ever Seen was an annual week-long competitive media scavenger hunt originally held each October or November, but more recently each August. Teams of five to 15 competitors earned points for submitting photos and videos of themselves completing prompts from a list they received at the beginning of the week. Actor Misha Collins officially founded GISHWHES in 2011 after a publicity stunt to help the television series Supernatural win a People's Choice Award. The competition held a world record for being the largest media scavenger hunt ever to take place, and several additional world records. The hunt also raised funds in support of several charities each year, and was affiliated with the Random Acts 501c3.
ClueKeeper is a GPS location-aware software platform created by a group of puzzle lovers and initially released in 2013. It is an iOS and Android based app for building and playing puzzle hunts. It incorporates features of a puzzle hunt, an escape room, and augmented reality.
Alkemstone is a puzzle video game published by Level-10 for the Apple II in 1981. It is a puzzle in a dungeon which the character explores to determine the location of the Alkemstone.
Cluetivity is a geolocation-based and augmented reality (AR) software platform owned by Life Action Games GmbH. Founded in 2010 by a group of scavenger hunt and tech fans, Cluetivity offers both outdoor and indoor interactive games for iOS devices. The company is currently led by CEO Michael Schiemann.
The Secret is a treasure hunt created by Byron Preiss. The hunt involves a search for twelve treasure boxes, the clues to which were provided in a book written by Preiss in 1982, also called The Secret. These boxes were buried at secret locations in cities across the United States and Canada that symbolically represent events and peoples that played significant roles in North American history. Anyone who uncovered one of the treasure boxes was entitled to exchange it with Preiss for a precious gem; after Preiss died in 2005, his estate assumed the responsibility of honoring the terms of the treasure hunt. As of 2024, only three of the twelve boxes have been found. Preiss kept no record of the treasure boxes' exact locations before his death, leaving it a possibility that the remaining boxes may never be recovered.
The Cipher Hunt was an alternate reality game and international scavenger hunt created by storyboard artist and voice actor Alex Hirsch based on his animated series Gravity Falls. The goal was to find the real-life statue of the series' antagonist Bill Cipher, which was briefly glimpsed at the end of the series finale. The hunt involved retrieving and decoding clues hidden in various locations worldwide.