Pinnacle (Mayfair Games)

Last updated
Pinnacle
Pinnacle, Mayfair Games role-playing supplement.jpg
Character levels4-5
Authors Dan Greenberg
First published1986

Pinnacle is an adventure for fantasy role-playing games published by Mayfair Games in 1986.

Contents

Plot summary

Pinnacle is an adventure scenario intended for player characters of levels 4-5 who join a tournament to climb a mountain called the Pinnacle, which is supposedly unclimbable but is actually hollow and holds an ancient secret inside. [1]

This adventure involves a race to the top of a mountain which has been arranged by the mysterious aristocratic Gentlemen's Adventuring Society. The player characters will use investigative skills in addition to climbing skills, as well as the ability to fight when they encounter two new monsters. [2]

Publication history

Pinnacle was written by Dan Greenberg, with a cover by Stephen Venters, and was published by Mayfair Games in 1986 as a 32-page book. [1] The adventure module was part of the Role Aids line. [2]

Reception

Graeme Davis reviewed Pinnacle for White Dwarf #90. [2] He commented that "Pinnacle has an interesting cover, with three practically-naked people attempting to die of frostbite up a mountain." [2] Davis concluded his review by saying, "The climb itself takes up nearly a third of the 32 pages, and is entertaining as well as challenging. The whole adventure will appeal to a group who prefer investigation and role-playing to simple dungeon bashes, and with a GM who is good at colourful NPCs, it could be a real delight." [2]

Related Research Articles

<i>Player Character Record Sheets</i> Tabletop role-playing game supplement for Dungeons & Dragons

Player Character Record Sheets is an accessory designed for the tabletop fantasy role-playing game Dungeons & Dragons.

<i>DC Heroes</i> Superhero tabletop role-playing game

DC Heroes is an out-of-print superhero role-playing game set in the DC Universe and published by Mayfair Games. Other than sharing the same licensed setting, DC Heroes is unrelated to the West End Games DC Universe or the more recent Green Ronin Publishing DC Adventures game.

<i>Swords of Deceit</i> Dungeons & Dragons adventure module

Swords of Deceit is a 1986 adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, for the Lankhmar setting.

<i>Nights Dark Terror</i> Dungeons & Dragons adventure module

Night's Dark Terror is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game written by British game designers Jim Bambra, Graeme Morris, and Phil Gallagher. It was designed specifically for campaigns transitioning from the D&D Basic Set to the D&D Expert Set. The player characters (PCs) journey from a farmstead into uncharted wilderness, where they encounter new hazards and contend with a secret society. The adventure received a positive review from White Dwarf magazine.

<i>City of the Gods</i> 1987 Dungeons & Dragons adventure module

City of the Gods is a 1987 adventure module for the Dungeons & Dragons role-playing game. Its module code is DA3 and its TSR product code is TSR 9191.

<i>Dungeoneers Survival Guide</i> Dungeons & Dragons supplement

Dungeoneer's Survival Guide is a supplement to the Dungeons & Dragons fantasy role-playing game. The book was written by Douglas Niles, and published by TSR, Inc. in 1986.

<i>Adventures in Blackmoor</i> Dungeons & Dragons adventure

Adventures in Blackmoor is a 64-page Dungeons & Dragons fantasy role-playing game adventure, designed to be compatible with the Dungeons & Dragons Expert Set.

<i>Drums on Fire Mountain</i> Dungeons & Dragons adventure module

Drums on Fire Mountain is a 1984 adventure module for the Expert Rules of the Dungeons & Dragons fantasy role-playing game. It was written by Graeme Morris and Tom Kirby and published by TSR.

<i>Dungeons & Dragons Immortals Rules</i> Tabletop role-playing game supplement for Dungeons & Dragons

Dungeons & Dragons Immortals Rules, written by Frank Mentzer, is a boxed set for the Dungeons & Dragons (D&D) fantasy role-playing game first published by TSR in 1986 as an expansion to the Basic Set.

<i>Night of the Seven Swords</i> Dungeons & Dragons adventure module

Night of the Seven Swords is a 1986 adventure module for the Oriental Adventures rules of the Advanced Dungeons & Dragons fantasy role-playing game.

<i>Saga of the Shadow Lord</i> Adventure module for Dungeons & Dragons

Saga of the Shadow Lord is a 1986 adventure module for the Basic Rules of the Dungeons & Dragons fantasy role-playing game.

<i>Beneath Two Suns</i> Fantasy role-playing game adventure

Beneath Two Suns is an adventure for fantasy role-playing games published by Mayfair Games in 1986.

<i>Crystal Barrier</i>

Crystal Barrier is an adventure for fantasy role-playing games published by Mayfair Games in 1987.

<i>Fez IV: Wizards Revenge</i>

Fez IV: Wizard's Revenge is an adventure for fantasy role-playing games published by Mayfair Games in 1986.

<i>King of Crime</i> Tabletop role-playing game supplement

King of Crime is an adventure published by Mayfair Games in 1986 for the superhero role-playing game DC Heroes.

<i>Eternity Inc.</i>

Eternity Inc. is an adventure published by Mayfair Games in 1986 for the superhero role-playing game (RPG) DC Heroes.

<i>Wyrd World 1: Wintersfarne</i> Role-playing game supplement

Wyrd World 1: Wintersfarne is a generic fantasy role-playing game (RPG) adventure published by Strange Acorn Games in 1987.

<i>Pawns of Time</i> Tabletop role-playing game adventure

Pawns of Time is an adventure published by Mayfair Games in 1986 for the superhero role-playing game DC Heroes, the first in the four-part "Chessman" series.

<i>Who Watches the Watchmen?</i> (DC Heroes) Tabletop role-playing game adventure

Who Watches the Watchmen? is an adventure published by Mayfair Games in 1986 for the superhero role-playing game DC Heroes that features the Watchmen.

<i>Scared Stiffs</i> Tabletop comedy role-playing game supplement

Scared Stiffs is an adventure published by West End Games in 1987 for the light-hearted role-playing game Ghostbusters, itself based on the movie of the same title.

References

  1. 1 2 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 110. ISBN   0-87975-653-5.
  2. 1 2 3 4 5 Davis, Graeme (June 1987). "Open Box". White Dwarf (90). Games Workshop: 4.