Pixelles

Last updated
Pixelles
Formation2011
Type Nonprofit organization
Location
Official language
English, French
Website pixelles.ca

Pixelles, located in Montreal, is a non-profit grassroots organization devoted to increasing gender diversity in video game design as a response to issues of sexism in video gaming.

Contents

History

The debut of the Pixelles in Montreal coincided with the Twitter awareness hashtag campaign called #1reasonwhy, where women in the game industry provided personal experiences about sexism in the industry. [1] The idea for Pixelles was inspired by Toronto's Difference Engine Initiative, a game-making incubator organized in 2011 by the Hand Eye Society, a video game arts organization. Feminists in Games, an organization of feminist digital researchers, approached game-hobbyist Rebecca Cohen Palacios and game designer Tanya Short to bring a similar project to Montreal. [2] The first incubator had received over sixty applications. [3] In 2015, Pixelles officially became a non-profit organization. [4]

Activities

Through annual incubators, game jams, and monthly workshops, Pixelles helps women realize their own potential at making whatever game they can dream of. As an art form, games benefit from having more diverse voices contributing to its growth. [5]

Incubator, Follow Along, & Showcase
A set of classes that span once day a for six weeks provides advice on tools and applications, input from mentors, and support from the rest of the group. The incubator is open to anyone who identifies as female and can attend the workshops in Montreal, no former development experience required. Participants are selected through an application process. In 2013, ten women were chosen from over sixty applicants. [6]

At the end of each incubator, Pixelles hosts a showcase to celebrate the new game makers. The 2013 showcase clocked over 150 attendees from friends to indies to people from AAA industry coming out to support and celebrate women and video games. [7] The showcase is archived on the official website where you can play games from the 2013 and 2014 showcases.

Men could not sign up, but are able to participate either as mentors or as play-testers. They are also able to sign up for the follow-along program, where material and exercises covered in the program were posted online. [2] Follow-Alongs do not have access to the meetings or the workspace, but they can still follow the deadlines and make a game. [6] In 2013, out of over thirty follow along sign ups, four successfully made a game during the allotted time.

Workshops
Monthly workshops encourage them to learn new game development skills such as programming languages, 3d modelling, game design, etc. [5] Volunteer led workshops are about 2 hours long with a maximum of 20 participants. They are usually hosted on the 2nd last Thursday or Tuesday evening of the month. Previous workshops covered topics such as working with Twine; an introduction to game design, 3D sculpting with ZBrush, 3ds max animation, programming with C#; and making a dating sim. [8]

Mentoring
Through the 1:1 mentorship program and socials, Pixelles helps women network to gain role models and career advice. One of the most successful events was a speed mentoring night where twenty professionals and twenty aspirants conducted round-robin interviews. [3]

The mentorship program connects aspiring and junior women in game development to experienced professionals. Mentors, who come from a network of experts from every discipline, are male and female. Mentors provide feedback on your portfolio, code, and/or CV while also discussing how to improve your chances in an increasingly competitive industry.

Social Events

Pixelles Petites
A future initiative of Pixelles which will be a coding camp for young girls. [3]

Recognition

The organization's contributions have been recognized by CNet, [10] has used IndieGoGo for fundraising initiatives, [11] has been sponsored by the International Game Developers Association Foundation, and has been sponsored by Unity, and Square Enix and Edios to send the Pixelles Ensemble, a group of 25 women and genderqueer game developers from 8 countries, to Game Developers Conference.

See also

Related Research Articles

Game Developers Conference

The Game Developers Conference (GDC) is an annual conference for video game developers.

International Game Developers Association

The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers."

Women and video games Relationship between women and video games

The relationship between women and video games has received extensive academic and media attention. Since the 1990s, female gamers have commonly been regarded as a minority, but industry surveys have shown that over time, the gender ratio has become closer to equal, and since the 2010s, women have been found to make up around half of all gamers. The gender ratio differs significantly between game genres, and women are highly underrepresented in genres such as first-person shooters and grand strategy games. Sexism in video gaming, including sexual harassment, as well as underrepresentation of women as characters in games, is an increasing topic of discussion in video game culture.

Globaloria is an online learning platform oriented to K-12 curricula to teach students to design, prototype, and code educational web/mobile games and simulations with industry-standard technology as a means of learning content and creative innovation skills. Globaloria was developed in 2006 by Idit Harel as a project of the World Wide Workshop Foundation with the stated mission of providing all primary and secondary school students in the U.S. with STEM and computing education opportunities. Globaloria is noteworthy among MOOCs as it is based in constructionist learning theory and Harel's research in the MIT Media Lab.

Jason Della Rocca

Jason Della Rocca is the former executive director of the International Game Developers Association (IGDA): Della Rocca supervised the daily operations, outreach initiatives, and membership programs of the organization from September 2000 to March 2009. After leaving the IGDA following his 9-year involvement with the company, Della Rocca founded Perimeter Partners, a consultancy that provides strategic level guidance and expertise to companies and organizations in, and around, the game industry globally. More recently, Della Rocca cofounded a hybrid incubator/accelerator for independent mobile game startups called Execution Labs. In the summer of 2013 he was appointed to the advisory board for the ICT practice of Foreign Affairs, Trade and Development, Canada's foreign and trade ministry.

DADIU founded in 2005 is an academy located in Copenhagen and Aalborg in Denmark that educates students in the creation of computer games. The DADIU program is a collaboration between different universities and art schools in Denmark.

The Ada Initiative was a non-profit organization that sought to increase women's participation in the free culture movement, open source technology and open culture. The organization was founded in 2011 by Linux kernel developer and open source advocate Valerie Aurora and open source developer and advocate Mary Gardiner. It was named after Ada Lovelace, who is often celebrated as the world's first computer programmer, as is the Ada programming language. In August 2015, the Ada Initiative board announced that the organization would shut down in October 2015. According to the announcement, the Initiative's executive leadership decided to step down, and the organization was unable to find acceptable replacement leaders.

Canada shares many of the concerns particularly prevalent in the developed and developing world about the current and future roles of women in computing, especially as these occupations increase in importance. As in much of the world where computing and information technology is a large industry, women have historically faced underrepresentation in education and industry. As a result, some Canadian women pursuing careers in these fields have had a lack of role models and faced sexism. There are many institutions and initiatives in Canada, however, which seek to increase representation for women in computing fields, as well as the fields of natural science and engineering in general.

Portland Incubator Experiment

The Portland Incubator Experiment, often abbreviated as PIE or PIE PDX or stylized as Pie, is a business incubator based in Portland, Oregon that provides mentorship and resources to select startup companies. Co-founded by Renny Gleeson and Rick Turoczy, PIE is run by the Portland-based advertising agency Wieden+Kennedy (W+K). The program was informally launched in 2009 before converting to a formal structure in 2011. PIE participants are chosen by a selection committee, following an application process. Startups receive seed money and spend three months developing their businesses with support from W+K and participating mentors. Companies that have provided financial assistance and mentorship include The Coca-Cola Company, Google, Intel, Nike, Inc. and Target Corporation.

Sexism and video games Gender-based prejudice or discrimination related to video games

Sexism in video gaming is prejudiced behavior or discrimination based on sex or gender as experienced by people who play and create video games, primarily women. This may manifest as sexual harassment or in the way genders are represented in games, such as when characters are presented according to gender-related tropes and stereotypes.

Dutch Game Garden

Dutch Game Garden is an organization with the aim of promoting and improving the video game industry in the Netherlands. They do this by connecting entrepreneurs, financers, knowledge centers and governments. It was founded on June 19, 2008.

Zoë Quinn American video game developer, video game programmer, and writer

Zoë Tiberius Quinn is an American video game developer, programmer, and writer. They developed the interactive fiction game Depression Quest, which was released in 2013. In 2014, a blog post by Quinn's ex-boyfriend sparked the Gamergate controversy, in which Quinn was subjected to extensive harassment. The next year, Quinn co-founded Crash Override, a crisis hotline and resource center for victims of online harassment.

The Gamergate controversy concerned an online harassment campaign, primarily conducted through the use of the hashtag #GamerGate, that centered on issues of sexism and anti-progressivism in video game culture. Gamergate is used as a blanket term for the controversy as well as for the harassment campaign and actions of those participating in it.

Ladies Learning Code, now a program of Canada Learning Code, is a federally registered charitable organization in Canada aimed at promoting collaborative, technological learning among women and youth. This program seeks to close the gender gap among those adept at technology by offering courses and workshops to empower and educate women in particular.

Ladies of Code is an international non-profit organization dedicated to supporting professional women software developers. The organization is best known for its meet-ups, conferences, hack nights, career development workshops, study groups, and speaker series featuring influential information technology industry experts.

Made with Code is an initiative launched by Google on 19 July 2014. Google aimed to empower young women in middle and high schools with computer programming skills. Made with Code was created after Google's own research found out that encouragement and exposure are the critical factors that would influence young females to pursue computer science. It was reported that Google is funding $50 million to Made with Code, on top of the initial $40 million invested since 2010 in organizations like Code.org, Black Girls Code, and Girls Who Code. The Made with Code initiative involves both online activities as well as real life events, collaborating with notable firms like Shapeways and App Inventor.

Kerala Startup Mission

Kerala Startup Mission is the central agency of the Government of Kerala for entrepreneurship development and incubation activities in Kerala, India. KSUM was primarily founded to undertake the planning, establishment, and management of the Technology Business Incubator (TBI), a startup accelerator in Kerala, to promote technology-based entrepreneurship activities, and to create the infrastructure and environment required to support high-technology-based businesses.

Dames Making Games (DMG) is a Toronto-based non-profit organization that aims to encourage the participation of women, non-binary, femme and queer people in the creation of video games.

Girls Make Games

Girls Make Games is an American organization established in 2014 which aims to support and encourage girls to pursue careers in the video game industry. The organization runs annual summer camps open to young girls where they learn how to design and build a video game.

Sadia Bashir is a Pakistani computer scientist, game developer and entrepreneur. She is the founder and CEO of PixelArt Games Academy, the first game training academy in Pakistan. Sadia is also the first Pakistani to represent at the Game Developer's Conference.

References

  1. "Pixelles: Calling all (game-designing) ladies". Cult MTL. Retrieved 20 January 2015.
  2. 1 2 "Lady-Players". thelinknewspaper.ca. Retrieved 20 January 2015.
  3. 1 2 3 Biot, Sabrina. "Pixels and Pixelles: An Interview with Tanya Short". CGMagazine. Retrieved 2017-05-12.
  4. "Pixelles Annual General Meeting 2016 | Pixelles (Montreal)". pixelles.ca. Retrieved 2017-05-12.
  5. 1 2 "Pixelles Montreal". Indiegogo. Retrieved 22 February 2015.
  6. 1 2 "Pixelles Postmortem: How to Increase Game Creator Diversity NOW". Gamasutra.com. Retrieved 20 January 2015.
  7. "Empowerment through development: The Pixelles Game Incubator". GamesIndustry.biz. Retrieved 20 January 2015.
  8. "Tutorials". Pixelles.ca. Retrieved 20 January 2015.
  9. "Girls Make Games : le succès de jeunes créatrices dans le monde du jeu vidéo". standalonepost.com. Retrieved 20 January 2015.
  10. "Leading Ladies: Amazing indie games made by women". CNet. Retrieved 21 January 2015.
  11. "Pixelles Montreal". Indiegogo. Retrieved 2017-05-12.