This article may contain excessive or inappropriate references to self-published sources .(March 2024) |
Type of site | Game Hobby Industry, Computer Games |
---|---|
Available in | English |
Owner | Polymancer Studios, Inc. |
Created by | Polymancer Studios, Inc. |
Commercial | Yes |
Launched | 4 March 2005 |
Current status | Discontinued |
Polyglot was a biweekly online newsletter about the game hobby industry that ceased publication in 2012. It contained official press releases put out by roleplaying game, board game, miniatures, card game, LARP, comic book, and computer game companies. It was published for free as a downloadable PDF. Polyglot was published by Polymancer Studios, Inc., a Canadian publisher that also prints Polymancer magazine .
It was announced on July 19, 2007, that Polyglot would include editorials and product reviews. [1] The webzine's publisher has not previously endorsed the inclusion of original or editorial content.
In the second anniversary issue (the filename for which indicates it was placed on the company's server on March 8, 2007), the publishers of Polyglot stated that there had been over 600,000 "unique downloads" of Polyglot since March 2005. [2] This was stated in the 53rd issue of the webzine, and similar press releases were made in other outlets. [3] [4] [5]
Polyglot's issues were numbered in a volume/issue format that is similar to how printed magazines are numbered; that is, not sequentially. For example, the 27th issue of Polyglot was not "Polyglot issue #27" but "Polyglot Volume #2 Issue #1."
Polyglot was formatted as a US letter size PDF. It was divided into two sections, one for "traditional" games (RPGs, card games, board games, miniatures, etc.) and one for "digital" games. Every page of Polyglot had a banner image of the top containing Polyglot's logo. There are two different logos, one for the "traditional" gaming section and one for the "digital" gaming section. The front page of each of the two sections has a slightly larger logo. The "traditional" gaming section's logo has the slogan "the language of gaming" and the digital section's logo simply says "digital section." In both sections, the logos have different colors on each page, repeated in sequence (there are 5 different colors for the "traditional" section" and 4 for the "electronic" section).
The first 12 issues of Polyglot (i.e., Volume #1 Issues #1 to #12) did not have any images in them other than the Polyglot "traditional" section logos. Starting in Volume #1 Issue #13, [6] images of games, game company logos, and convention photographs have appeared in the newsletter.
There was no "digital" section in Polyglot until Polyglot Volume #1 issue #25. [7] The first computer game press release appeared in the previous issue [8] alongside press releases for "traditional" games. A table of contents first appeared in Volume #1 Issue #25 as well, the first one with clickable internal links was in Volume #2 Issue #4. [9]
Most URLs in Polyglot press releases were clickable. Many of the items that appear in the newsletter have contact information for the game company or the publicist who issued the press release. Often (but not always), the writers are attributed.
As of November 1, 2007, the largest issue of Polyglot to date was Polyglot Volume #3 Issue #9 [10] at 65 pages.
Polyglot grew from a 3-page PDF of all text to as large as 65 pages with over 50 press releases and as many as 91 images in Volume #3 Issue #9; the PDF's file size ranges was 5.3 megabytes. [11]
Stephen V Cole of Starfleet Games identified Polyglot as one of the "People Who Will Contact You" in his online book about how to run a game company. He advises game companies to "ask them to tell you the kind of information they want... and give it to them." [12] Cole also stated in his blog that "If you really want to know what's going on in the adventure game industry, you can't do better than" reading Polyglot. [13]
Polymancer Studios encouraged other companies in the game business to adopt professional press release writing techniques such as using the inverted pyramid in a style guide on their web site. [14] A press release by Polymancer Studios in Polyglot Volume #3 Issue #1 indicated that this has had the effect that the company intended. [15]
Polyglot was distributed freely on other game companies' websites. [16]
Apart from editorials, Polyglot's only "contributors" were companies in the game industry. More than 100 companies sent material to Polyglot since it first went online in March 2005.
Roleplaying game companies that have had material posted in Polyglot include Wizards of the Coast, White Wolf, Mongoose Publishing, Columbia Games, Eden Studios, Paizo Publishing, and a large number of smaller "independent" game companies. Polyglot also regularly has had marketing and publicity material from Mayfair Games (known for Settlers of Catan) and other German game companies. Several miniatures companies also send to Polyglot (usually including color photos of their products) including Games Workshop and Rackham Miniatures. Traditional wargame companies like Amarillo Design Bureau and Avalanche Press also have sent product announcements on a regular basis. Some toy companies (e.g. Briarpatch), conventions (e.g. Gen Con), game industry professional associations (e.g. GAMA, and film festivals (e.g. Fantasia) have also had marketing material appear in Polyglot's "Traditional" gaming section.
The various computer games that have been featured in Polyglot include Activision, id Software, Electronic Arts, MTV (who have a game studio), Ubisoft, and numerous smaller companies. Activision was the most frequent contributor, generally having several press releases, product announcements, and pages of screenshots or video stills placed in every issue of Polyglot.
Atari is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA. The original Atari, Inc., founded in Sunnyvale, California, United States in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles, and home computers. The company's products, such as Pong and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s.
FASA Corporation was an American publisher of role-playing games, wargames and board games between 1980 and 2001, after which they closed publishing operations for several years, becoming an IP holding company under the name FASA Inc. In 2012, a wholly owned subsidiary called FASA Games Inc. went into operation, using the name and logo under license from the parent company. FASA Games Inc. works alongside Ral Partha Europe, also a subsidiary of FASA Corporation, to bring out new editions of existing properties such as Earthdawn and Demonworld, and to develop new properties within the FASA cosmology.
Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is best known for its simulation games, including The Sims, Spore and SimCity.
Yahtzee is a dice game made by Milton Bradley. It was first marketed under the name of Yahtzee by game entrepreneur Edwin S. Lowe in 1956. The game is a development of earlier dice games such as Poker Dice, Yacht and Generala. It is also similar to Yatzy, which is popular in Scandinavia.
Crimson Skies is a tabletop and a video game media franchise created by Jordan Weisman and Dave McCoy, first released as a board game in 1998 and then as a PC game in 2000.
Cryptic Studios is an American video game developer specializing in massively multiplayer online role-playing games. It is headquartered in Los Gatos, California, and was a wholly owned Perfect World subsidiary, and is now owned by Embracer Group.
Nintendo Power was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future plc. Its 24-year production run is one of the longest of all video game magazines in the United States and Canada.
Tecmo, Ltd., was a Japanese video game corporation founded in 1967. It had its headquarters in the Kudankita district of Tokyo. Its subsidiary, Tecmo Inc, was located in Torrance, California. Prior to 1986, Tecmo was formerly known as Tehkan.
Citadel Miniatures Limited is a company which produces metal, resin and plastic miniature figures for tabletop wargames such as Warhammer Fantasy Battle and Warhammer 40,000.
MGM Home Entertainment LLC is the home video distribution arm of the American media company Metro-Goldwyn-Mayer (MGM). It is owned by the Amazon MGM Studios subsidiary of Amazon.
Polymancer was a magazine covering roleplaying games and related hobbies such as miniatures, wargaming, and LARPs. The magazine was published in Canada by Polymancer Studios Inc. It was distributed across the United States, across Canada, in the UK, in Australia, and in New Zealand, as well as having hard copies archived with Archives Canada. The first issue was published in 2004 and it ran for 32 issues.
GameFan was a publication started by Tim Lindquist, Greg Off, George Weising, and Dave Halverson in September 1992 that provided coverage of domestic and imported video games. It was notable for its extensive use of game screenshots in its page design, contrasting other U.S. publications at the time. The original magazine ceased publishing in December 2000.
Digital Molecular Matter (DMM) is a proprietary middleware physics engine developed by Pixelux for generating realistic destruction and deformation effects. The offline version can support high-resolution simulations for use in film special effects. The real-time version is designed for video games, and other simulation needs by attempting to simulate physical real-world systems. Unlike traditional real-time simulation engines, which tend to be based on rigid body kinematics, the use of finite element analysis (FEA) allows DMM to simulate a large set of physical properties. Developers can assign physical properties to a given object or portion of an object, which allow the object to behave as it would in the real world. In addition, the properties of objects or parts of objects can be changed at runtime, allowing for additional interesting effects.
Scott Free Productions is a film and television production company founded by English filmmakers and brothers Ridley and Tony Scott in 1995. The result of multiple mergers between companies established by the Scott brothers since 1971, it currently has offices in London and Los Angeles.
Atari SA, also known under the Atari Group moniker, is a French holding company headquartered in Paris that owns mainly video gaming-related interactive entertainment properties. Atari SA's core subsidiaries include the publisher and marketer Atari, Inc., developers Nightdive Studios and Digital Eclipse, and publisher Infogrames, It also has a blockchain division, Atari X, and additionally owns the websites MobyGames and AtariAge. Through these divisions, the company owns the rights to many video game properties that originated from Accolade, Atari, Inc., Atari Corporation, GT Interactive, M Network, Intellivision and others. It is the sole owner of the Atari brand since 2001, through its subsidiary Atari Interactive Inc. which licenses the brand to other entities in the group.
Polygraff was a quarterly anthology of short stories in science fiction, fantasy, horror, pulp, cyberpunk, and other genres of speculative fiction. It was available in print since 2009. As of July 2010, Polygraff had completed its first volume of publication, consisting of 4 issues.
Wargamer is a British website specialising in tabletop games, with a particular focus on miniature wargames, tabletop role-playing games, and strategic card games. It also publishes articles on various digital wargames and strategy games for the PC and other digital platforms. It is currently owned and operated by Network N. It has several sister sites, including PCGamesN, Pocket Tactics, The Loadout, and The Digital Fix, which cover video games and home entertainment respectively.
CD-Action is a Polish magazine devoted to video games. It was founded in 1996 and published in Wrocław. The magazine was published in a cycle that was not exactly monthly, as subsequent issues of the magazine were published every 28 days. As a result, thirteen issues were released annually. In January 2022, the magazine switched to a quarterly publication cycle. The typical volume of an issue is 124 pages. From December 2006 to July 2011, it was published only in a version with one double-layer DVD. From August 2011 to July 2018, two DVD9 discs were added in a cardboard packaging. In August 2018, the publishing house decided to stop adding a physical medium, replacing it with a scratch card with a code.
Ryu Ga Gotoku Studio is a video game developer housed within the Japanese video game company Sega as part of its Sega CS Research and Development No. 1 division. It is known for developing the games in the Like a Dragon series, which the studio is named after, since Yakuza 5.
{{cite magazine}}
: Missing or empty |title=
(help)[ permanent dead link ]{{cite magazine}}
: Missing or empty |title=
(help)[ permanent dead link ]{{cite magazine}}
: Missing or empty |title=
(help)[ permanent dead link ]Not only are we getting more material to put into Polyglot, we are also getting better material because game companies are sending us better press releases with each passing week." (Original emphasis.)
{{cite magazine}}
: Missing or empty |title=
(help)[ permanent dead link ]