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If you can address this concern by improving, copyediting, sourcing, renaming, or merging the page, please edit this page and do so. You may remove this message if you improve the article or otherwise object to deletion for any reason. Although not required, you are encouraged to explain why you object to the deletion, either in your edit summary or on the talk page. If this template is removed, do not replace it . The article may be deleted if this message remains in place for seven days, i.e., after 14:28, 22 January 2026 (UTC). Find sources: "Race or Die" – news · newspapers · books · scholar · JSTOR Nominator: Please consider notifying the author/project: {{ subst:proposed deletion notify |Race or Die|concern=Little-to-no SIGCOV - the Brighthub page is a SEO-focused game guide, the GameSpot page is just a database entry, [https://web.archive.org/web/20130606014854/https://appsthunder.com/race-or-die-review/ this review] is ''very'' questionable, and all undeniably RS coverage is mentions in press releases or general app sales data.}} ~~~~ |
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| Developer | The Godfather |
|---|---|
| Platform | iOS (iPhone OS) |
| Release |
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| Genre | Racing game |
| Modes | Single-player, MMO |
This article needs additional citations for verification .(January 2026) |
Race or Die is a MMO car racing game available on Apple iOS released in October 2009. [1] It is initially a free application available on the iTunes App Store but users are encouraged to and often buy upgrades.
On October 29, 2013, it was announced that Race or Die will no longer be available for play.[ citation needed ]
Race or Die (ROD) features push notifications for 3.0 without extra text messaging charges. Users are notified when raced, are able to invite friends to race and can receive messages friends during the gameplay. ROD also features updates with new missions, cars, car parts, and gifts from the sponsor. ROD allows users to customize their ride, race other players online with all statistics of wins and losses kept in the user's profile.
After downloading the game, the player is immediately awarded "respect points", usually in increments of 10 units. The points can be used to create cash or enhance the users' health, fuel, nitrous or friends on the user's crew. The choices for allocation of these points are found in the "sponsor" screen. Once obtained money can then be used to either purchase items from the pro shop, deposited in the ATM, or to purchase any number of estates. [2]
In the pro shop, the player can spend cash on "cars", "performance parts" or "illegal mods". The cars, parts and mods available for purchase become more powerful and expensive as the game progresses. Each of the items is important because the accumulation of each item helps in the "race" section of the game.
Once the race icon is touched, the game opens to a page with a list of 10 other users on an equal experience level. Tapping on the race button next to the users name starts the race. A statistical race is then run and based on the number of cars, parts, mods and crew each user has, a winner is determined. In many cases the winner acquires cash from the loser as well as being awarded experience points. [2] After the "race" is over, the user is returned to the "list of racers" and is able to race again. When a race results in the loser's vehicle being "towed" or "totaled", that user is no longer seen on the list of racers having been replaced by another randomly selected racer/user, presumably from anywhere in the world. Regardless of the outcome of the race, each race drains the user of nitrous and health; more health is lost when the user/racer loses. Once below unit 26 in health, the user/racer is sent to the garage for repairs. The player can pay cash for the repairs or restoration of health, or just simple wait a few minutes. One unit of health returns every 3 minutes. The user can also go to the sponsor and spend respect points for a full health refill (1 respect point) or a full nitrous refill (5 points).
One of the most critical components of game play in ROD is the number of users in one's crew. During each race, members of the player's crew are allowed to race with up to 10 times the level the player is on. If the user is one level 2, up to 20 crew may accompany the user during the statical race, level 3, up to 30 and so on. Thus one user with same number of cars, parts and mods as another user, but with more crew will prevail in the statistical race, taking cash and experience. Crew members can be invited using friend codes, or with a "location invite" tool that finds users geographically close by and invites them.
Owning Real Estate is the only way to generate recurring Cash Flow Income in Race or Die. Generally, the income from one's properties will significantly exceed that earned from racing or missions. Given the high upkeep of the better cars and the relatively low income from the available properties, it is especially critical that one maximizes their real estate income. The Income provided by real estate is earned every 50 or 60 minutes depending on one's character type. This occurs whether or not the player is actively playing. Upkeep costs are automatically deducted at the same time.