Radix (disambiguation)

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A radix , or base, is the number of unique digits, including zero, used to represent numbers in a positional numeral system.

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Radix may also refer to:

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In mathematics and computing, the hexadecimal numeral system is a positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbols, hexadecimal uses sixteen distinct symbols, most often the symbols "0"–"9" to represent values 0 to 9 and "A"–"F" to represent values from ten to fifteen.

<span class="mw-page-title-main">Huffman coding</span> Technique to compress data

In computer science and information theory, a Huffman code is a particular type of optimal prefix code that is commonly used for lossless data compression. The process of finding or using such a code is Huffman coding, an algorithm developed by David A. Huffman while he was a Sc.D. student at MIT, and published in the 1952 paper "A Method for the Construction of Minimum-Redundancy Codes".

Octal is a numeral system with eight as the base.

<span class="mw-page-title-main">Trie</span> Search tree data structure

In computer science, a trie, also called digital tree or prefix tree, is a type of search tree: specifically, a k-ary tree data structure used for locating specific keys from within a set. These keys are most often strings, with links between nodes defined not by the entire key, but by individual characters. In order to access a key, the trie is traversed depth-first, following the links between nodes, which represent each character in the key.

<span class="mw-page-title-main">Arithmetic coding</span> Form of entropy encoding used in data compression

Arithmetic coding (AC) is a form of entropy encoding used in lossless data compression. Normally, a string of characters is represented using a fixed number of bits per character, as in the ASCII code. When a string is converted to arithmetic encoding, frequently used characters will be stored with fewer bits and not-so-frequently occurring characters will be stored with more bits, resulting in fewer bits used in total. Arithmetic coding differs from other forms of entropy encoding, such as Huffman coding, in that rather than separating the input into component symbols and replacing each with a code, arithmetic coding encodes the entire message into a single number, an arbitrary-precision fraction q, where 0.0 ≤ q < 1.0. It represents the current information as a range, defined by two numbers. A recent family of entropy coders called asymmetric numeral systems allows for faster implementations thanks to directly operating on a single natural number representing the current information.

In computer programming, Base64 is a group of binary-to-text encoding schemes that transforms binary data into a sequence of printable characters, limited to a set of 64 unique characters. More specifically, the source binary data is taken 6 bits at a time, then this group of 6 bits is mapped to one of 64 unique characters.

A binary number is a number expressed in the base-2 numeral system or binary numeral system, a method for representing numbers that uses only two symbols for the natural numbers: typically "0" (zero) and "1" (one). A binary number may also refer to a rational number that has a finite representation in the binary numeral system, that is, the quotient of an integer by a power of two.

Punycode is a representation of Unicode with the limited ASCII character subset used for Internet hostnames. Using Punycode, host names containing Unicode characters are transcoded to a subset of ASCII consisting of letters, digits, and hyphens, which is called the letter–digit–hyphen (LDH) subset. For example, München is encoded as Mnchen-3ya.

The IEEE Standard for Floating-Point Arithmetic is a technical standard for floating-point arithmetic originally established in 1985 by the Institute of Electrical and Electronics Engineers (IEEE). The standard addressed many problems found in the diverse floating-point implementations that made them difficult to use reliably and portably. Many hardware floating-point units use the IEEE 754 standard.

<span class="mw-page-title-main">Data Matrix</span> Two-dimensional matrix barcode

A Data Matrix is a two-dimensional code consisting of black and white "cells" or dots arranged in either a square or rectangular pattern, also known as a matrix. The information to be encoded can be text or numeric data. Usual data size is from a few bytes up to 1556 bytes. The length of the encoded data depends on the number of cells in the matrix. Error correction codes are often used to increase reliability: even if one or more cells are damaged so it is unreadable, the message can still be read. A Data Matrix symbol can store up to 2,335 alphanumeric characters.

RADIX 50 or RAD50, is an uppercase-only character encoding created by Digital Equipment Corporation (DEC) for use on their DECsystem, PDP, and VAX computers.

C is the third letter in the Latin alphabet.

D is the fourth letter of the Latin alphabet.

In computer science and information theory, a canonical Huffman code is a particular type of Huffman code with unique properties which allow it to be described in a very compact manner. Rather than storing the structure of the code tree explicitly, canonical Huffman codes are ordered in such a way that it suffices to only store the lengths of the codewords, which reduces the overhead of the codebook.

An American flag sort is an efficient, in-place variant of radix sort that distributes items into buckets. Non-comparative sorting algorithms such as radix sort and American flag sort are typically used to sort large objects such as strings, for which comparison is not a unit-time operation. American flag sort iterates through the bits of the objects, considering several bits of each object at a time. For each set of bits, American flag sort makes two passes through the array of objects: first to count the number of objects that will fall in each bin, and second to place each object in its bucket. This works especially well when sorting a byte at a time, using 256 buckets. With some optimizations, it is twice as fast as quicksort for large sets of strings.

A root is the part of a plant, generally underground, that anchors the plant body, and absorbs and stores water and nutrients.

In mathematics, the radical symbol, radical sign, root symbol, radix, or surd is a symbol for the square root or higher-order root of a number. The square root of a number x is written as

SQUOZE is a memory-efficient representation of a combined source and relocatable object program file with a symbol table on punched cards which was introduced in 1958 with the SCAT assembler on the SHARE Operating System (SOS) for the IBM 709. A program in this format was called a SQUOZE deck. It was also used on later machines including the IBM 7090 and 7094.

The HAT-trie is a type of radix trie that uses array nodes to collect individual key–value pairs under radix nodes and hash buckets into an associative array. Unlike a simple hash table, HAT-tries store key–value in an ordered collection. The original inventors are Nikolas Askitis and Ranjan Sinha. Askitis & Zobel showed that building and accessing the HAT-trie key/value collection is considerably faster than other sorted access methods and is comparable to the array hash which is an unsorted collection. This is due to the cache-friendly nature of the data structure which attempts to group access to data in time and space into the 64 byte cache line size of the modern CPU.