Random boosting

Last updated

Random boosting is a strategy used by the scheduler in Microsoft Windows to avoid deadlock due to priority inversion. Ready threads holding locks are randomly boosted in priority and allowed to run long enough to exit the critical section. If the thread doesn't get enough time to release the lock, it will get another chance. [1] [2]

This strategy is no longer used in the latest versions of Windows and has been replaced by a strategy called AutoBoost. [3]

Related Research Articles

A real-time operating system (RTOS) is an operating system (OS) for real-time computing applications that processes data and events that have critically defined time constraints. An RTOS is distinct from a time-sharing operating system, such as Unix, which manages the sharing of system resources with a scheduler, data buffers, or fixed task prioritization in multitasking or multiprogramming environments. All operations must verifiably complete within given time and resource constraints or else fail safe. Real-time operating systems are event-driven and preemptive, meaning the OS can monitor the relevant priority of competing tasks, and make changes to the task priority. Event-driven systems switch between tasks based on their priorities, while time-sharing systems switch the task based on clock interrupts.

<span class="mw-page-title-main">Mutual exclusion</span> In computing, restricting data to be accessible by one thread at a time

In computer science, mutual exclusion is a property of concurrency control, which is instituted for the purpose of preventing race conditions. It is the requirement that one thread of execution never enters a critical section while a concurrent thread of execution is already accessing said critical section, which refers to an interval of time during which a thread of execution accesses a shared resource or shared memory.

In computer science, a semaphore is a variable or abstract data type used to control access to a common resource by multiple threads and avoid critical section problems in a concurrent system such as a multitasking operating system. Semaphores are a type of synchronization primitive. A trivial semaphore is a plain variable that is changed depending on programmer-defined conditions.

In computing, scheduling is the action of assigning resources to perform tasks. The resources may be processors, network links or expansion cards. The tasks may be threads, processes or data flows.

In computer science, rate-monotonic scheduling (RMS) is a priority assignment algorithm used in real-time operating systems (RTOS) with a static-priority scheduling class. The static priorities are assigned according to the cycle duration of the job, so a shorter cycle duration results in a higher job priority.

In computer science, a lock or mutex is a synchronization primitive that prevents state from being modified or accessed by multiple threads of execution at once. Locks enforce mutual exclusion concurrency control policies, and with a variety of possible methods there exist multiple unique implementations for different applications.

<span class="mw-page-title-main">Dining philosophers problem</span> Problem used to illustrate synchronization issues and techniques for resolving them

In computer science, the dining philosophers problem is an example problem often used in concurrent algorithm design to illustrate synchronization issues and techniques for resolving them.

In computer science, resource starvation is a problem encountered in concurrent computing where a process is perpetually denied necessary resources to process its work. Starvation may be caused by errors in a scheduling or mutual exclusion algorithm, but can also be caused by resource leaks, and can be intentionally caused via a denial-of-service attack such as a fork bomb.

In computer science, priority inversion is a scenario in scheduling in which a high-priority task is indirectly superseded by a lower-priority task effectively inverting the assigned priorities of the tasks. This violates the priority model that high-priority tasks can only be prevented from running by higher-priority tasks. Inversion occurs when there is a resource contention with a low-priority task that is then preempted by a medium-priority task.

In real-time computing, priority inheritance is a method for eliminating unbounded priority inversion. Using this programming method, a process scheduling algorithm increases the priority of a process (A) to the maximum priority of any other process waiting for any resource on which A has a resource lock.

In concurrent programming, concurrent accesses to shared resources can lead to unexpected or erroneous behavior. Thus, the parts of the program where the shared resource is accessed need to be protected in ways that avoid the concurrent access. One way to do so is known as a critical section or critical region. This protected section cannot be entered by more than one process or thread at a time; others are suspended until the first leaves the critical section. Typically, the critical section accesses a shared resource, such as a data structure, peripheral device, or network connection, that would not operate correctly in the context of multiple concurrent accesses.

In concurrent programming, a monitor is a synchronization construct that prevents threads from concurrently accessing a shared object's state and allows them to wait for the state to change. They provide a mechanism for threads to temporarily give up exclusive access in order to wait for some condition to be met, before regaining exclusive access and resuming their task. A monitor consists of a mutex (lock) and at least one condition variable. A condition variable is explicitly 'signalled' when the object's state is modified, temporarily passing the mutex to another thread 'waiting' on the conditional variable.

In computer science, software transactional memory (STM) is a concurrency control mechanism analogous to database transactions for controlling access to shared memory in concurrent computing. It is an alternative to lock-based synchronization. STM is a strategy implemented in software, rather than as a hardware component. A transaction in this context occurs when a piece of code executes a series of reads and writes to shared memory. These reads and writes logically occur at a single instant in time; intermediate states are not visible to other (successful) transactions. The idea of providing hardware support for transactions originated in a 1986 paper by Tom Knight. The idea was popularized by Maurice Herlihy and J. Eliot B. Moss. In 1995, Nir Shavit and Dan Touitou extended this idea to software-only transactional memory (STM). Since 2005, STM has been the focus of intense research and support for practical implementations is growing.

In computer science, a readers–writer is a synchronization primitive that solves one of the readers–writers problems. An RW lock allows concurrent access for read-only operations, whereas write operations require exclusive access. This means that multiple threads can read the data in parallel but an exclusive lock is needed for writing or modifying data. When a writer is writing the data, all other writers and readers will be blocked until the writer is finished writing. A common use might be to control access to a data structure in memory that cannot be updated atomically and is invalid until the update is complete.

In computer science, the readers–writers problems are examples of a common computing problem in concurrency. There are at least three variations of the problems, which deal with situations in which many concurrent threads of execution try to access the same shared resource at one time.

In computer science, synchronization is the task of coordinating multiple processes to join up or handshake at a certain point, in order to reach an agreement or commit to a certain sequence of action.

Windows Vista introduced a number of new I/O functions to the Microsoft Windows line of operating systems. They are intended to shorten the time taken to boot the system, improve the responsiveness of the system, and improve the reliability of data storage.

In computing, a hang or freeze occurs when either a process or system ceases to respond to inputs. A typical example is when computer's graphical user interface no longer responds to the user typing on the keyboard or moving the mouse. The term covers a wide range of behaviors in both clients and servers, and is not limited to graphical user interface issues.

In computer science, deadlock prevention algorithms are used in concurrent programming when multiple processes must acquire more than one shared resource. If two or more concurrent processes obtain multiple resources indiscriminately, a situation can occur where each process has a resource needed by another process. As a result, none of the processes can obtain all the resources it needs, so all processes are blocked from further execution. This situation is called a deadlock. A deadlock prevention algorithm organizes resource usage by each process to ensure that at least one process is always able to get all the resources it needs. One such example of deadlock algorithm is Banker's algorithm.

This page is a glossary of Operating systems terminology.

References

  1. Priority Inversion (Windows), Microsoft , retrieved December 12, 2012, The scheduler solves this problem by randomly boosting the priority of the ready threads (in this case, the low priority lock-holders). The low priority threads run long enough to exit the critical section, and the high-priority thread can enter the critical section. If the low-priority thread does not get enough CPU time to exit the critical section the first time, it will get another chance during the next round of scheduling.
  2. Cohen, Aaron; Woodring, Mike (1998), Win32 Multithreaded Programming, O'Reilly & Associates, p. 30, Windows NT solves the priority inversion problem by randomly boosting the dynamic priorities of threads that are ready to run.
  3. "Priority Inversion (Windows)" . Retrieved 12 October 2024. The thread scheduler addresses this issue through a feature called AutoBoost. AutoBoost automatically tracks resource reservations and adjusts thread priorities by applying priority floors that a thread must never fall below. For example, if a low–priority thread acquires a critical section and a higher–priority thread is blocked waiting for the critical section, the priority of the owner is raised to the maximum priority of the waiter until it releases the resource.