Ree Soesbee is an American game designer of collectible card games, role-playing games, and massively multiplayer online role-playing games (MMORPGs), as well as a writer of primarily fantasy novels.
After Soesbee's mother died when she was 6, a relative gave her a copy of the 1983 red box edition of Dungeons & Dragons . Her father, believing that the game led to demon worship, refused to let her play and hid it away. She became fascinated by the game as a result, and a pattern ensued where she would find it and play, and her father would hide it again. At the same time, she and her father watched episodes of Star Trek together. These two factors early in her life helped to develop an interest in both role-playing games and science fiction. [1]
She continued to play various role-playing games through her childhood and early adulthood, including Cyberpunk , Shadowrun , and Paranoia . [1]
Soesbee completed her MA in English Literature at UNC-Chapel Hill in North Carolina, writing her thesis on Sir Gawain and the Green Knight . [1]
While she was working on her doctoral thesis about Edo period literature, she started to write short fiction stories based on the Legend of the Five Rings Roleplaying Game . She submitted some of them to the game's publisher, Alderac Entertainment Group (AEG), and she was subsequently asked to write a sourcebook for the game, Way of the Crane. She completed that as freelance work while still working on her thesis. AEG then asked her to join their staff full-time to work on more sourcebooks as well as the Legend of the Five Rings collectible card game (CCG). She subsequently made the decision to leave school without finishing her thesis. [1]
One of her first projects at AEG was to help her roommate Kevin Millard design the CCG Warlock . [1] She also wrote or provided material for many Legend of the Five Rings projects including the adventure Code of Bushido (1998), Night of a Thousand Screams (1998), and The Book of the Shadowlands (1998) in addition to continuing to write short fiction and novels for the setting.
She was also a contributor to sourcebooks and adventures for other role-playing games, including
On her own, Soesbee also designed a number of different projects:
In 2000, AEG decided to publish a series of seven Clan War novels based on Legend of Five Rings, and Soesbee was asked to write two of them, The Crane (2000) and The Dragon (2001). Tom Findlay of The Sun-Herald gave The Dragon a positive review. [2] This was followed by the five-book Four Winds Saga series, and she again wrote two of them, Wind of Honour (2002) and Wind of Truth (2003).
In 2002, Soesbee, John Phythyon and Mike Bennighof wrote Celtic Age: Roleplaying the Myths, Heroes, and Monsters of the Celts, a d20 System sourcebook published by Avalanche Press detailing the Celtic people of Great Britain. It won the 2002 Origins Award for "Best Role-Playing Game Supplement".
Soesbee then moved from the Japanese background of the Legend of the Five Rings universe to the swords & sorcery setting of Dragonlance . Starting in 2004, Wizards of the Coast (WotC) published the New Adventures series, young adult novels set in their popular Dragonlance world of Krynn. The first eight novels, the Spellbinder Quartet and Dragon Quartet, followed the adventures of a band of eight young adventurers. Soesbee wrote the first book of the Dragon Quartet, Dragon Sword (2005).
When the two initial series finished, WotC then commissioned various authors to each produce a trilogy of novels based on one of the members of the original band of young adventurers. Soesbee wrote the "Elidor" trilogy about the elven thief Elidor: Crown of Thieves (2005), The Crystal Chalice (2006), and City of Fortune (2006). Crown of Thieves was included on Maja Beckstrom's recommended list of books about elves for young readers that appeared in the St. Paul Pioneer Press . [3]
She then wrote the Elements Trilogy about another member of the band, the young wizard-in-training Nearra: Pillar of Flame (2007), Queen of the Sea (2007), and Tempest's Vow (2008). She also wrote one book of the eight-book Dragon Codices series, Black Dragon Codex (2008).
In 2006, Soesbee was hired by ArenaNet to work on developing campaigns for the MMORPG Guild Wars . Her first project was adding material to the Guild Wars Nightfall campaign that had been developed by Jeff Grubb, as well as material for Guild Wars: Eye of the North . She also created "hero chatter" — comments made by a player's entourage of heroes when the player enters various areas. [4]
She then started working with Grubb on Guild Wars 2 as Narrative, Lore and Continuity Designer, creating an expanded version of the game with the Guild Wars storyline pushed 250 years into the future; [4] after several years of development, Guild Wars 2 was released in 2012.
ArenaNet also released a line of novels based on the Guild Wars 2 setting; Soesbee wrote the third novel in that line, Sea of Sorrows. [5]
Dragonlance is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived Dragonlance while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the Dungeons & Dragons role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures.
Margaret Edith Weis is an American fantasy and science fiction author of dozens of novels and short stories. At TSR, Inc., she teamed with Tracy Hickman to create the Dragonlance role-playing game (RPG) world. She is founding CEO and owner of Sovereign Press, Inc and Margaret Weis Productions, licensing several popular television and movie franchises to make RPG series in addition to their own.
Alderac Entertainment Group (AEG) is a publisher of family board game products. AEG was formed by Jolly Blackburn in 1993. Blackburn left the company in 1995 and the majority of the company is now owned by President & CEO John Zinser. The company is virtual and does not have a physical headquarters but it is legally domiciled in the city of Henderson, Nevada.
Jeff Grubb is an author of novels, short stories, and comics, as well as a computer and role-playing game designer in the fantasy genre. Grubb worked on the Dragonlance campaign setting under Tracy Hickman, and the Forgotten Realms setting with Ed Greenwood. His written works include The Finder's Stone Trilogy, the Spelljammer and Jakandor campaign settings, and contributions to Dragonlance and the computer game Guild Wars Nightfall (2006).
Legend of the Five Rings is a fictional setting created by John Zinser, Dave Seay, Ryan Dancey, Dave Williams, DJ Trindle, Matt Wilson and John Wick and first published by a joint venture between Alderac Entertainment Group and ISOMEDIA in 1995. The setting primarily involves the fictional empire of Rokugan, though some additional areas and cultures have been discussed. Rokugan is based roughly on feudal Japan with influences from other East Asian cultures such as China, Mongolia and Korea. This setting is the basis for the Legend of the Five Rings Collectible Card Game as well as the Legend of the Five Rings Roleplaying Game. Legend of the Five Rings was also the "featured campaign setting" of the Oriental Adventures expansion to the third edition of Dungeons & Dragons, though this book is now out of print.
John Wick is an American role-playing game designer best known for his creative contributions to the tabletop role playing games Legend of the Five Rings and 7th Sea. He self-published Orkworld under the Wicked Press banner, and later co-founded the Wicked Dead Brewing Company with Jared Sorensen. His games under that company include Cat, Schauermärchen, Enemy Gods, and Thirty. He has won the Origins Award for Best Role-Playing Game and Best Collectible Card Game twice.
Bruce Robert Cordell is an American author of roleplaying games and fantasy novels. He has worked on Dungeons & Dragons games for Wizards of the Coast. He won the Origins Award for Return to the Tomb of Horrors and has also won several ENnies. He lives in Seattle.
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings. For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of the most successful and critically acclaimed settings. Many campaign settings include standard sword and sorcery environments, while others borrow Asian, Central American, swashbuckling, horror and even space-travel themes.
The Legend of the Five Rings Roleplaying Game is a role-playing game originally written by John Wick and published by Alderac Entertainment Group, under license from Five Rings Publishing Group, in 1997. The game uses the Legend of the Five Rings setting, primarily the nation of Rokugan, which is based on feudal Japan with influences from other East Asian cultures.
Stan! is an American author, cartoonist, and game designer. He is sometimes credited as Stan Brown.
The DL series is a series of adventures and some supplementary material for the Advanced Dungeons & Dragons role playing game. These modules along with the Dragonlance Chronicles trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the Dragonlance fictional universe. The original DL series was released from 1984 to 1986, with the final two modules added to it in 1988. In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition AD&D as the three DLC Dragonlance Classics modules. There were also versions of the module series released in 1999, 2000 and 2006.
The following is a timeline of tabletop role-playing games. For computer role-playing games see here.
This is a complete list of works by American science fiction and fantasy author Margaret Weis.
This is complete list of works by American science fiction and fantasy novelist Tracy Hickman.