Regan Mandryk

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  1. "CV" (PDF). Retrieved November 9, 2020.
  2. 1 2 "Dr. Regan Mandryk". cs.usask.ca. Retrieved November 9, 2020.
  3. Thorbes, Carol (June 15, 2000). "Mandryk a woman for all seasons". sfu.ca. Retrieved November 9, 2020.
  4. Griffin, Kevin (July 14, 2006). "Scientist on frontier of measuring excitement factor in different games". Edmonton Journal. Retrieved November 9, 2020.
  5. Shell, Barry (June 5, 2006). "Mandryk overcomes adversity". sfu.ca. Retrieved November 9, 2020.
  6. 1 2 Trembath, Sean (January 16, 2016). "Changing the ways we interact with our machines". The StarPhoenix . Retrieved November 9, 2020.
  7. 1 2 Olsen, Matt (June 29, 2018). "Game on: U of S professor uses video games to explore the human condition". The StarPhoenix . Retrieved November 9, 2020.
  8. Hickey, Anne-Marie (November 16, 2009). "Getting gamers into gameshape focus for U of S researchers". Saskatoon, Saskatchewan, Canada: The StarPhoenix . Retrieved November 9, 2020.
  9. "Erika Dyck, Regan Mandryk selected for new Royal Society of Canada college". artsandscience.usask.ca. January 9, 2015. Retrieved November 9, 2020.
  10. "Computer science prof, WGST coordinator receive U of S awards". artsandscience.usask.ca. October 29, 2015. Retrieved November 9, 2020.
  11. Biber, Francois (April 18, 2016). "U of S aims to fill void in Canadian video game industry". cbc.ca. Retrieved November 9, 2020.
  12. "U of S computer scientist awarded Steacie Fellowship". artsandscience.usask.ca. May 1, 2018. Retrieved November 9, 2020.
  13. Read, Darla (May 5, 2020). "COVID-19: Video games good for mental health during pandemic, says U of S prof". The StarPhoenix . Retrieved November 9, 2020.

Regan Mandryk publications indexed by Google Scholar

Regan Mandryk
Regan Mandryk in 2006.jpg
Mandryk in 2006
Born (1975-12-09) December 9, 1975 (age 47)
Winnipeg, Manitoba, Canada
Academic background
EducationBSc, Mathematics and Physics, 1997, University of Winnipeg
MSc, Kinesiology, 2000, PhD, Computing Science, 2005, Simon Fraser University
Thesis Modeling user emotion in interactive play environments: A fuzzy physiological approach  (2005)