Reverse perspective, also called inverse perspective, [1] inverted perspective, [2] divergent perspective, [3] [4] or Byzantine perspective, [5] is a form of perspective drawing where the objects depicted in a scene are placed between the projective point and the viewing plane. Objects further away from the viewing plane are drawn as larger, and closer objects are drawn as smaller, in contrast to the more conventional linear perspective where closer objects appear larger. [3] Lines that are parallel in three-dimensional space are drawn as diverging against the horizon, rather than converging as they do in linear perspective. [1] Technically, the vanishing points are placed outside the painting with the illusion that they are "in front of" the painting.
The name Byzantine perspective comes from the use of this perspective in Byzantine and Russian Orthodox icons; it is also found in the art of many pre-Renaissance cultures, and was sometimes used in Cubism and other movements of modern art, as well as in children's drawings. [3] [4] The reasons for the convention are still debated among art historians; [6] since the artists involved in forming the convention did not have access to the more realistic linear perspective convention, it is not clear how deliberate the effects achieved were. [7]
Ḥasan Ibn al-Haytham was a medieval mathematician, astronomer, and physicist of the Islamic Golden Age from present-day Iraq. Referred to as "the father of modern optics", he made significant contributions to the principles of optics and visual perception in particular. His most influential work is titled Kitāb al-Manāẓir, written during 1011–1021, which survived in a Latin edition. The works of Alhazen were frequently cited during the scientific revolution by Isaac Newton, Johannes Kepler, Christiaan Huygens, and Galileo Galilei.
Optics is the branch of physics that studies the behaviour and properties of light, including its interactions with matter and the construction of instruments that use or detect it. Optics usually describes the behaviour of visible, ultraviolet, and infrared light. Light is a type of electromagnetic radiation, and other forms of electromagnetic radiation such as X-rays, microwaves, and radio waves exhibit similar properties.
A camera obscura is the natural phenomenon in which the rays of light passing through a small hole into a dark space form an image where they strike a surface, resulting in an inverted and reversed projection of the view outside.
In photography and cinematography, a normal lens is a lens that reproduces a field of view that appears "natural" to a human observer. In contrast, depth compression and expansion with shorter or longer focal lengths introduces noticeable, and sometimes disturbing, distortion.
Depth perception is the ability to perceive distance to objects in the world using the visual system and visual perception. It is a major factor in perceiving the world in three dimensions
A 3D projection is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.
A camera lucida is an optical device used as a drawing aid by artists and microscopists. It projects an optical superimposition of the subject being viewed onto the surface upon which the artist is drawing. The artist sees both scene and drawing surface simultaneously, as in a photographic double exposure. This allows the artist to duplicate key points of the scene on the drawing surface, thus aiding in the accurate rendering of perspective.
Linear or point-projection perspective is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye. Perspective drawing is useful for representing a three-dimensional scene in a two-dimensional medium, like paper. It is based on the optical fact that for a person an object looks N times (linearly) smaller if it has been moved N times further from the eye than the original distance was.
An autostereogram is a two-dimensional (2D) image that can create the optical illusion of a three-dimensional (3D) scene. Autostereograms use only one image to accomplish the effect while normal stereograms require two. The 3D scene in an autostereogram is often unrecognizable until it is viewed properly, unlike typical stereograms. Viewing any kind of stereogram properly may cause the viewer to experience vergence-accommodation conflict.
Magnification is the process of enlarging the apparent size, not physical size, of something. This enlargement is quantified by a size ratio called optical magnification. When this number is less than one, it refers to a reduction in size, sometimes called de-magnification.
Adelbert Ames Jr. was an American scientist who made contributions to physics, physiology, ophthalmology, psychology, and philosophy. He pioneered the study of physiological optics at Dartmouth College, serving as a research professor, then as director of research at the Dartmouth Eye Institute. He conducted important research into aspects of binocular vision, including cyclophoria and aniseikonia. Ames is perhaps best known for constructing illusions of visual perception, most notably the Ames room and the Ames window. He was a leading light in the Transactionalist School of psychology and also made contributions to social psychology.
In geometric optics, distortion is a deviation from rectilinear projection; a projection in which straight lines in a scene remain straight in an image. It is a form of optical aberration that may be distinguished from other aberrations such as spherical aberration, coma, chromatic aberration, field curvature, and astigmatism in a sense that these impact the image sharpness without changing an object shape or structure in the image while distortion can change the object structure in the image.
Depiction is reference conveyed through pictures. A picture refers to its object through a non-linguistic two-dimensional scheme, and is distinct from writing or notation. A depictive two-dimensional scheme is called a picture plane and may be constructed according to descriptive geometry, where they are usually divided between projections and perspectives.
Optics began with the development of lenses by the ancient Egyptians and Mesopotamians, followed by theories on light and vision developed by ancient Greek philosophers, and the development of geometrical optics in the Greco-Roman world. The word optics is derived from the Greek term τα ὀπτικά meaning 'appearance, look'. Optics was significantly reformed by the developments in the medieval Islamic world, such as the beginnings of physical and physiological optics, and then significantly advanced in early modern Europe, where diffractive optics began. These earlier studies on optics are now known as "classical optics". The term "modern optics" refers to areas of optical research that largely developed in the 20th century, such as wave optics and quantum optics.
The Hockney–Falco thesis is a controversial theory of art history, proposed by artist David Hockney in 1999 and further advanced with physicist Charles M. Falco since 2000. They argued that advances in naturalism and accuracy in the history of Western art since the early Renaissance were primarily the result of optical aids such as the camera obscura, camera lucida, and curved mirrors, rather than solely due to the development of artistic technique and skill.
A zograscope is an optical device for magnifying flat pictures that also has the property of enhancing the sense of the depth shown in the picture. It consists of a large magnifying lens through which the picture is viewed. Devices containing only the lens are sometimes referred to as graphoscopes. Other models have the lens mounted on a stand in front of an angled mirror. This allows someone to sit at a table and to look through the lens at the picture flat on the table. Pictures viewed in this way need to be left-right reversed; this is obvious in the case of writing. A print made for this purpose, typically with extensive graphical projection perspective, is called a vue d'optique or "perspective view".
In human visual perception, the visual angle, denoted θ, subtended by a viewed object sometimes looks larger or smaller than its actual value. One approach to this phenomenon posits a subjective correlate to the visual angle: the perceived visual angle or perceived angular size. An optical illusion where the physical and subjective angles differ is then called a visual angle illusion or angular size illusion.
Visual perception is the ability to interpret the surrounding environment through photopic vision, color vision, scotopic vision, and mesopic vision, using light in the visible spectrum reflected by objects in the environment. This is different from visual acuity, which refers to how clearly a person sees. A person can have problems with visual perceptual processing even if they have 20/20 vision.
Mathematics and art are related in a variety of ways. Mathematics has itself been described as an art motivated by beauty. Mathematics can be discerned in arts such as music, dance, painting, architecture, sculpture, and textiles. This article focuses, however, on mathematics in the visual arts.
An accidental viewpoint is a singular position from which an image can be perceived, creating either an ambiguous image or an illusion. The image perceived at this angle is viewpoint-specific, meaning it cannot be perceived at any other position, known as generic or non-accidental viewpoints. These view-specific angles are involved in object recognition. In its uses in art and other visual illusions, the accidental viewpoint creates the perception of depth often on a two-dimensional surface with the assistance of monocular cues.
The author ... identifies six distinct views on reverse perspective, some of which are mutually exclusive.
In the case of "reverse perspective", on the other hand, there is no evidence that icon-painters had recourse to mathematically correct systems of measurement to enable them to represent vanishing point systems".