Rich Gossweiler

Last updated
Rich Gossweiler
Citizenship American
Alma mater University of Virginia
Scientific career
Fields Human-computer interaction
Social computing
Institutions SGI
PARC
IBM Almaden Research Center
NASA Ames
Hewlett-Packard
Google
Thesis Perception-Based Time Critical Rendering  (1996)
Doctoral advisor Randy Pausch [1]
Website www.richgossweiler.com

Rich Gossweiler is a research scientist with Google whose area of expertise is in HCI, interaction design, front-end web development, and System architecture.

Contents

Education

Gossweiler graduated from the College of William and Mary, majoring in Computer Science and minoring in mathematics. [2] He received both his master's degree and Ph.D. from the University of Virginia, focusing on computer science and perceptual psychology [3] [4] in relation to 3D graphics [5] [6] and VR. [7] [8] [9] [10] [11] [12] He was Randy Pausch's first Ph.D. student. [13]

Career

Gossweiler is currently researching new search models, user experiences and collaborative applications for Google. [14] [15] [16] [17] He has worked at Hewlett-Packard, [18] [19] [20] [21] IBM Almaden Research Center, [22] Xerox PARC, [23] [24] SGI [4] and NASA where he worked at NASA Ames [25] participating in the Mars Exploration Rover (MER) mission.

Related Research Articles

<span class="mw-page-title-main">Virtual reality</span> Computer-simulated experience

Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education and business. Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry.

<span class="mw-page-title-main">Computer-aided design</span> Constructing a product by means of computer

Computer-aided design (CAD) is the use of computers to aid in the creation, modification, analysis, or optimization of a design. This software is used to increase the productivity of the designer, improve the quality of design, improve communications through documentation, and to create a database for manufacturing. Designs made through CAD software are helpful in protecting products and inventions when used in patent applications. CAD output is often in the form of electronic files for print, machining, or other manufacturing operations. The terms computer-aided drafting (CAD) and computer aided design and drafting (CADD) are also used.

<span class="mw-page-title-main">Augmented reality</span> View of the real world with computer-generated supplementary features

Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive, or destructive. This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one.

<span class="mw-page-title-main">WIMP (computing)</span> Style of human-computer interaction

In human–computer interaction, WIMP stands for "windows, icons, menus, pointer", denoting a style of interaction using these elements of the user interface. Other expansions are sometimes used, such as substituting "mouse" and "mice" for menus, or "pull-down menu" and "pointing" for pointer.

Human-centered computing (HCC) studies the design, development, and deployment of mixed-initiative human-computer systems. It is emerged from the convergence of multiple disciplines that are concerned both with understanding human beings and with the design of computational artifacts. Human-centered computing is closely related to human-computer interaction and information science. Human-centered computing is usually concerned with systems and practices of technology use while human-computer interaction is more focused on ergonomics and the usability of computing artifacts and information science is focused on practices surrounding the collection, manipulation, and use of information.

<span class="mw-page-title-main">Sun Ray</span>

The Sun Ray was a stateless thin client computer aimed at corporate environments, originally introduced by Sun Microsystems in September 1999 and discontinued by Oracle Corporation in 2014. It featured a smart card reader and several models featured an integrated flat panel display.

<span class="mw-page-title-main">Andries van Dam</span> American computer scientist

Andries "Andy" van Dam is a Dutch-American professor of computer science and former vice-president for research at Brown University in Providence, Rhode Island. Together with Ted Nelson he contributed to the first hypertext system, Hypertext Editing System (HES) in the late 1960s. He co-authored Computer Graphics: Principles and Practice along with J.D. Foley, S.K. Feiner, and John Hughes. He also co-founded the precursor of today's ACM SIGGRAPH conference.

<span class="mw-page-title-main">Alice (software)</span>

Alice is an object-based educational programming language with an integrated development environment (IDE). Alice uses a drag and drop environment to create computer animations using 3D models. The software was developed first at University of Virginia in 1994, then Carnegie Mellon, by a research group led by Randy Pausch.

Digital Earth is the name given to a concept by former US vice president Al Gore in 1998, describing a virtual representation of the Earth that is georeferenced and connected to the world's digital knowledge archives.

Ekaterini Panagiotou Sycara is a Greek computer scientist. She is an Edward Fredkin Research Professor of Robotics in the Robotics Institute, School of Computer Science at Carnegie Mellon University internationally known for her research in artificial intelligence, particularly in the fields of negotiation, autonomous agents and multi-agent systems. She directs the Advanced Agent-Robotics Technology Lab at Robotics Institute, Carnegie Mellon University. She also serves as academic advisor for PhD students at both Robotics Institute and Tepper School of Business.

<span class="mw-page-title-main">Randy Pausch</span> American professor of computer science, human-computer interface and design (1960-2008)

Randolph Frederick Pausch was an American educator, a professor of computer science, human–computer interaction, and design at Carnegie Mellon University (CMU) in Pittsburgh, Pennsylvania.

A projection augmented model is an element sometimes employed in virtual reality systems. It consists of a physical three-dimensional model onto which a computer image is projected to create a realistic looking object. Importantly, the physical model is the same geometric shape as the object that the PA model depicts.

<span class="mw-page-title-main">Really Achieving Your Childhood Dreams</span> Viral video of a 2007 lecture by Randy Pausch

"Really Achieving Your Childhood Dreams" was a lecture given by Carnegie Mellon University computer science professor Randy Pausch on September 18, 2007, that received widespread media coverage, and was the basis for The Last Lecture, a New York Times best-selling book co-authored with Wall Street Journal reporter Jeffrey Zaslow. Pausch had been diagnosed with pancreatic cancer in September 2006. On September 19, 2006, Pausch underwent a pancreaticoduodenectomy to remove the malignant tumor from his pancreas. In August 2007, doctors discovered that the cancer had recurred. Pausch was given a terminal diagnosis and told to expect that three to six months of good health remained.

Turbo is a set of software products and services developed by the Code Systems Corporation for application virtualization, portable application creation, and digital distribution. Code Systems Corporation is an American corporation headquartered in Seattle, Washington, and is best known for its Turbo products that include Browser Sandbox, Turbo Studio, TurboServer, and Turbo.

The Presidential Young Investigator Award(PYI) was awarded by the National Science Foundation of the United States Federal Government. The program operated from 1984 to 1991, and was replaced by the NSF Young Investigator (NYI) Awards and Presidential Faculty Fellows Program (PFF) and subsequently the NSF CAREER Awards and the PECASE.

<span class="mw-page-title-main">Computer-generated imagery</span> Application of computer graphics to create or contribute to images

Computer-Generated Imagery (CGI) is a specific technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static or dynamic. CGI both refers to 2D computer graphics and 3D computer graphics with the purpose of designing characters, virtual worlds, or scenes and special effects. The application of CGI for creating/improving animations is called computer animation, or CGI animation.

<span class="mw-page-title-main">Tango (platform)</span> Mobile computer vision platform for Android developed by Google

Tango was an augmented reality computing platform, developed and authored by the Advanced Technology and Projects (ATAP), a skunkworks division of Google. It used computer vision to enable mobile devices, such as smartphones and tablets, to detect their position relative to the world around them without using GPS or other external signals. This allowed application developers to create user experiences that include indoor navigation, 3D mapping, physical space measurement, environmental recognition, augmented reality, and windows into a virtual world.

Ken Hinckley is an American computer scientist and inventor. He is a senior principal research manager at Microsoft Research. He is known for his research in human-computer interaction, specifically on sensing techniques, pen computing, and cross-device interaction.

References

  1. "The Mathematics Genealogy Project - Richard Gossweiler". North Dakota State University . Retrieved January 31, 2013.
  2. "Rich Gossweiler's Biography Page". Official website. Archived from the original on June 2, 2013. Retrieved January 31, 2013.
  3. "Perceiving geographical slant".
  4. 1 2 "Principles of Visual Perception and Its Applications in Computer Graphics".
  5. "A System for Application-IndependentTime-Critical Rendering".
  6. "Amortizing 3D Graphics Optimization Across Multiple Frames".
  7. Wilhelm, Sherie A. (Apr 19, 1994). "Virtual reality: now you live it, now you don't". The Cavalier Daily . p. 5. Retrieved January 31, 2013.
  8. "An Introductory Tutorial for Developing Multi-User Virtual Environments".
  9. "DIVER: a Distributed Virtual Environment Besearch Platform".
  10. "Alice & DIVER: A Software Architecture for the Rapid Prototyping of Virtual Environments".
  11. "Alice: A Rapid Prototyping System for Building Virtual Environments".
  12. "Alice: Lessons Learned from Building a 3D System For Novices".
  13. McCurley, Kevin (July 26, 2008). "Research Blog: Remembering Randy Pausch". Google Research. Retrieved January 31, 2013.
  14. Eisenberg, Anne (May 3, 2009). "New Puzzles That Tell Humans From Machines". The New York Times . Retrieved January 31, 2013.
  15. "Argos: Building A Web-Centric Application Platform on Top of Android".
  16. "Google TV Search: Dual-Wielding Search and Discovery in a Large-Scale Product".
  17. "QuickSuggest: Character Prediction on Web Appliances".
  18. "Wired 11.08: The Super Power IssueBeing Invisible". Wired.com. Retrieved January 31, 2013.
  19. "PHIZ: Discovering TVs Long Tail through a Channel - Centric Model".
  20. Raj, H.; Gossweiler, R.; Milojicic, D. (2004). "ContentCascade incremental content exchange between public displays and personal devices". The First Annual International Conference on Mobile and Ubiquitous Systems: Networking and Services, 2004. MOBIQUITOUS 2004. pp. 374–381. doi:10.1109/MOBIQ.2004.1331744. ISBN   0-7695-2208-4. S2CID   14325388.
  21. "PLOG: Easily Create Digital Picture Stories Through Cell Phone Cameras".
  22. "On the Design of Personal & Communal Large Information Scale Appliances".
  23. "Enhancing a Digital Book with a Reading Recommender".
  24. "Visualizing the Evolution of Web Ecologies".
  25. "NASA Position Paper for the CSCW 2002 Workshop on Public, Community and Situated Displays: MERBoard".