Roel Wouters

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Roel Wouters
Born(1976-02-20)February 20, 1976
Haarlem, Netherlands
Years active2000s–present
Known forConditional Design; interactive and participatory media works
Notable workzZz is playing: Grip, Do Not Touch, Clickclickclick.click, Do Not Draw a Penis, Repeat After Me, Emoji Is All We Have, Deep Soup
Website roelwouters.com

Roel Wouters (born 20 February 1976 in Haarlem, Netherlands) is a Dutch designer, director, and educator based in Amsterdam. His work focuses on the cultural and social impact of digital technology, often employing participatory and rule-based design methods. His practice spans interactive installations, digital works, games, music videos, films, publications, and performances, and has been presented internationally by museums, film festivals, and cultural institutions. [1] [2] [3] [4] [5] He is co-founder of Moniker, an award-winning, [6] experimental design studio in Amsterdam (2012–2023) researching the social effects of technology.

Contents

Biography

Wouters studied graphic design at the Royal Academy of Art, The Hague and later completed a Master of Fine Arts degree at the Sandberg Instituut in Amsterdam. Wouters’ work examines how digital systems influence human behavior, communication, and perception. Rather than producing fixed outcomes, many of his projects are conceived as open systems that evolve through audience participation. His practice operates at the intersection of graphic design, interaction design, film, and contemporary art. He has taught media courses at the Gerrit Rietveld Academy, the Sandberg Institute, Royal Academy of Art, The Hague, Piet Zwart Institute, Rotterdam. [7] (HfG) Karlsruhe and at Yale University School of Art. [8] He gives workshops and lectures at universities, symposia and international art festivals.

Conditional Design Manifesto (2008)

Wouters is a co-author of Conditional Design Manifesto, alongside Luna Maurer, Jonathan Puckey, and Edo Paulus proposing an approach to design in which creators define rules, constraints, and conditions rather than directly shaping final outcomes. Within this framework, the role of the designer shifts from authoring finished objects to constructing systems in which results emerge through interaction, chance, and collaboration. [9] They proposed Conditional Design as a response to traditional, linear design methods.

In design education, Conditional Design is used to teach principles such as systems thinking, collaboration, and the creative potential of constraints. By working within rule-based frameworks, students learn how small changes in conditions can significantly affect outcomes, encouraging critical reflection on authorship, process, and decision-making. The emphasis on collective production also supports peer learning and critique within classroom and workshop settings. [10]

The methodology has been disseminated through the Conditional Design Workbook, which presents the manifesto alongside documented workshops and practical exercises. The publication is designed as a “do-book,” enabling educators, designers, and students to apply Conditional Design principles directly in studio, academic, and community-based environments. The workbook's structure allows exercises to be reused and adapted, reinforcing its role as both a pedagogical tool and a theoretical framework. [11] The principles of Conditional Design were documented in the Conditional Design Workbook (2013), [12] published by Valiz. [13]

Designing Friction

Together with Luna Maurer Wouters wrote Designing Friction, an online manifesto advocating for the intentional incorporation of friction in digital culture. [14] [15]

Selected works

zZz is playing: Grip (2007)

A one-take, locked off, top shot music video for the band zZz, recorded live, as part of the opening of Nederclips, a show celebrating Dutch music video culture at the Stedelijk Museum in 's-Hertogenbosch in 2007. Nominee at the 2008 Dutch Design Awards [16] and winner of awards at Festival du Clip, France and Playgrounds Festival, Tilburg. [17]

Do Not Touch (2013)

An interactive, crowd-sourced music video for the track “Kilo” by the Dutch band Light Light. The project transforms participants’ computer pointer movements into a shared visual composition, collecting and layering cursors from successive users within a single interface. The work reflects on the cultural role of the computer pointer as a long-standing interface between user and machine, foregrounding it at a time when touch-based interaction was becoming dominant. Participants are prompted to complete simple tasks and respond to questions while their enlarged cursors are recorded and combined with those of earlier users, creating a cumulative, collective performance. The project has been discussed in independent design and culture publications for its participatory approach and commentary on digital interaction [18] [19] [20] and won a Dutch Design Award in 2013 [21]

Clickclickclick.click (2016)

An interactive browser-based artwork co-produced by VPRO Medialab that examines online surveillance, data profiling, and behavioral monetization. Visitors encounter a minimal interface featuring a single interactive element; once interaction begins, every mouse movement and click is measured, recorded, and evaluated. As users navigate the site, written observations and a narrated voice respond to their behavior, drawing speculative and often exaggerated conclusions by comparing their actions to those of previous participants. By combining quantitative tracking with subjective interpretation, the project foregrounds how seemingly insignificant online actions can be monitored, categorized, and judged within data-driven systems. The work has been widely discussed in international media for its critical and humorous commentary on digital surveillance and user profiling. premiered at IDFA DocLab. [22] [23] [24] [25] [26]

Do Not Draw a Penis (2018)

Automated moderation artwork commissioned by the Mozilla Foundation and presented at Haus der Kulturen der Wel t, Berlin. [27] Do Not Draw a Penis (2018) – An automated moderation artwork developed by Roel Wouters with Moniker that critically examines algorithmic content moderation and moral norms embedded in large-scale digital platforms. The project responds to the release of Google's Quick, Draw! dataset, an open-source collection of more than 15 million user-generated drawings across hundreds of categories, from which certain subjects were deliberately excluded. [28] Do Not Draw a Penis functions as an agent that invites participants to submit drawings that fall outside the moderation guidelines commonly enforced by major technology and social media platforms. These drawings are collected and formatted to match the structure of Google's dataset, thereby foregrounding how cultural and moral boundaries are encoded in data-driven systems and widely accepted by users. At the time of publication, the project had collected approximately 10,000 drawings, which were made publicly available through an open online repository [29] The project was presented in Haus der Kulturen der Welt, Berlin. [30]

Touch for Luck (2020)

Multiplayer interactive artwork commissioned by M+ Museum for Visual Culture, Hong Kong. Touch for Luck is an interactive digital work that reflects our collaborative online presence and the mechanics of social platforms designed to hook you to the screen through a game. Staged on the M+ Facade, the pond of fish connects you to your phone and allows you to join up with others who are touching their own screens simultaneously. Touch for Luck probes into the absurdity and problems of tour touch-fuelled online lives. [31]

Emoji Is All We Have (2023)

Emoji is all we have is a film in four parts revolving around the relationship between humans and machines. Does digitalisation manoeuvre us towards a more rational, frictionless and optimised world? Do emoji have the potential to represent our emotions? Can you still be a tech optimist? Screened in media-art contexts including programs associated with Het Nieuwe Instituut. [32]

Deep Soup (2025)

Participatory short film selected for the IDFA DocLab Competition for Digital Storytelling; listed on IMDb. [33] [34]

References

  1. "Roel Wouters". Eye Film Institute Netherlands. Retrieved 22 January 2026.
  2. "Roel Wouters". Dutch Culture. Retrieved 22 January 2026.
  3. "Moniker". KIKK - Fold / Unfold. Retrieved 2026-01-22.
  4. "Archives at Risk #6: Moniker". Nieuwe Instituut (in Dutch). Retrieved 2026-01-22.
  5. "A Camera Drama - Workshop with Roel Wouters". ECAL - École cantonale d'art de Lausanne. Retrieved 2026-01-22.
  6. "Amsterdamprijs voor de Kunst 2014". Dutch Height. Retrieved 22 January 2026.
  7. "Staff and Tutors XPUB – Piet Zwart Institute" . Retrieved 2026-01-22.
  8. "Roel Wouters". Yale School of Art. Retrieved 2026-01-22.
  9. "Conditional Design Manifesto". Conditional Design. Retrieved 22 January 2026.
  10. "Conditional Design Manifesto project". EUDE. Retrieved 22 January 2026.
  11. "Conditional Design Workbook". Valiz. Retrieved 22 January 2026.
  12. "Conditional Design Workbook site". Conditional Design Workbook (in Dutch). Retrieved 22 January 2026.
  13. Conditional Design Workbook. Valiz. 2013. ISBN   978-90-78088-58-5.
  14. "A call for friction in digital culture" . Retrieved 22 January 2026.
  15. "Geen land ter wereld lijkt mentaal slechter op een oorlog voorbereid dan Nederland". de Volkskrant (in Dutch). Retrieved 22 January 2026.
  16. "Grip (2008 Communication Nominee)". Dutch Design Awards. Retrieved 22 January 2026.
  17. "Tunefind". About zZz. Retrieved 22 January 2026.
  18. "Moniker and VPRO turn your mouse into a performer". It’s Nice That. Retrieved 22 January 2026.
  19. "How a Dutch pop band turned us all into cursor zombies in the name of art". Digital Trends. Retrieved 22 January 2026.
  20. "Celebrate the nearing end of the humble computer cursor". Creative Applications. Retrieved 22 January 2026.
  21. "Do Not Touch". DDA (in Dutch). Retrieved 2026-01-22.
  22. "An amusing website explains everything you do online". Boing Boing. Retrieved 22 January 2026.
  23. "Moniker and VPRO launch browser game that spies on you". It’s Nice That. Retrieved 22 January 2026.
  24. "clickclickclick is een website die commentaar levert op je internetgedrag". Vice (in Dutch). Retrieved 22 January 2026.
  25. "A Website That Awards Points as It Spies on You". The Atlantic. Retrieved 22 January 2026.
  26. "Clickclickclick.click". International Documentary Film Festival Amsterdam. Retrieved 22 January 2026.
  27. "Do Not Draw a Penis". Haus der Kulturen der Welt. Retrieved 22 January 2026.
  28. "Quick, Draw! Dataset". Google Creative Lab. Retrieved 22 January 2026.
  29. "Quickdraw Appendix – Open Dataset". GitHub. Studio Moniker. Retrieved 22 January 2026.
  30. "Repeat After Me". Haus der Kulturen der Welt. Retrieved 22 January 2026.
  31. "Touch for Luck". M+ Museum for Visual Culture. Retrieved 22 January 2026.
  32. "LI-MA presents: New Art on Screen". LI-MA. Retrieved 22 January 2026.
  33. "Deep Soup". International Documentary Film Festival Amsterdam. Retrieved 22 January 2026.
  34. "Deep Soup (2025)". IMDb. Retrieved 22 January 2026.