SNMP simulator

Last updated

An SNMP simulator is a type of computer simulation, that simulates the Simple Network Management Protocol (SNMP) agent. Contrary to network simulation, which models the behavior of a network within a computer, the SNMP simulator actually interfaces with outside systems, for example network management application software.

An SNMP simulator fools the network management application software into believing it is talking via the SNMP protocol to one or more devices, just like a flight simulator allows a pilot to believe they are flying a plane.

Uses

SNMP Simulators are used for development, testing, and training of network management system software. Before the advent of simulators, actual physical equipment was used. The scalability of simulators dramatically reduces the cost in this area.

Features in this area vary widely, from the no-cost to commercial offerings. It is not uncommon for higher-end simulators to simulate thousands [1] [ self-published source? ] of devices on common PC hardware or virtual machines. Setting up any number of instances of any number of device type is standard functionality. The better simulators will allow creation of any type of dynamic scenario, both in terms of MIB object behavior as well as trap generation. Since current network management standards comprise a set of protocols, the better simulators integrate the current network management standards, such as NetFlow, command-line interfaces (CLI), etc.

Typically, SNMP simulators are deployed in laboratories which contain both Network Management Application software and devices to exercise the software for the above purposes.

Related Research Articles

A network switch is networking hardware that connects devices on a computer network by using packet switching to receive and forward data to the destination device.

Simple Network Management Protocol (SNMP) is an Internet Standard protocol for collecting and organizing information about managed devices on IP networks and for modifying that information to change device behaviour. Devices that typically support SNMP include cable modems, routers, switches, servers, workstations, printers, and more.

<span class="mw-page-title-main">Simulation</span> Imitation of the operation of a real-world process or system over time

A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in which simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Another way to distinguish between the terms is to define simulation as experimentation with the help of a model. This definition includes time-independent simulations. Often, computers are used to execute the simulation.

<span class="mw-page-title-main">Embedded system</span> Computer system with a dedicated function

An embedded system is a computer system—a combination of a computer processor, computer memory, and input/output peripheral devices—that has a dedicated function within a larger mechanical or electronic system. It is embedded as part of a complete device often including electrical or electronic hardware and mechanical parts. Because an embedded system typically controls physical operations of the machine that it is embedded within, it often has real-time computing constraints. Embedded systems control many devices in common use. In 2009, it was estimated that ninety-eight percent of all microprocessors manufactured were used in embedded systems.

In computer engineering, a hardware description language (HDL) is a specialized computer language used to describe the structure and behavior of electronic circuits, and most commonly, digital logic circuits.

<span class="mw-page-title-main">System on a chip</span> Micro-electronic component

A system on a chip or system-on-chip is an integrated circuit that integrates most or all components of a computer or other electronic system. These components almost always include on-chip central processing unit (CPU), memory interfaces, input/output devices and interfaces, and secondary storage interfaces, often alongside other components such as radio modems and a graphics processing unit (GPU) – all on a single substrate or microchip. SoCs may contain digital and also analog, mixed-signal and often radio frequency signal processing functions.

An application program is a computer program designed to carry out a specific task other than one relating to the operation of the computer itself, typically to be used by end-users. Word processors, media players, and accounting software are examples. The collective noun "application software" refers to all applications collectively. The other principal classifications of software are system software, relating to the operation of the computer, and utility software ("utilities").

In computing, Web-Based Enterprise Management (WBEM) comprises a set of systems-management technologies developed to unify the management of distributed computing environments. The WBEM initiative, initially sponsored in 1996 by BMC Software, Cisco Systems, Compaq Computer, Intel, and Microsoft, is now widely adopted. WBEM is based on Internet standards and Distributed Management Task Force (DMTF) open standards:

In computer network research, network simulation is a technique whereby a software program replicates the behavior of a real network. This is achieved by calculating the interactions between the different network entities such as routers, switches, nodes, access points, links, etc. Most simulators use discrete event simulation in which the modeling of systems in which state variables change at discrete points in time. The behavior of the network and the various applications and services it supports can then be observed in a test lab; various attributes of the environment can also be modified in a controlled manner to assess how the network/protocols would behave under different conditions.

The Intelligent Platform Management Interface (IPMI) is a set of computer interface specifications for an autonomous computer subsystem that provides management and monitoring capabilities independently of the host system's CPU, firmware and operating system. IPMI defines a set of interfaces used by system administrators for out-of-band management of computer systems and monitoring of their operation. For example, IPMI provides a way to manage a computer that may be powered off or otherwise unresponsive by using a network connection to the hardware rather than to an operating system or login shell. Another use case may be installing a custom operating system remotely. Without IPMI, installing a custom operating system may require an administrator to be physically present near the computer, insert a DVD or a USB flash drive containing the OS installer and complete the installation process using a monitor and a keyboard. Using IPMI, an administrator can mount an ISO image, simulate an installer DVD, and perform the installation remotely.

The Link Layer Discovery Protocol (LLDP) is a vendor-neutral link layer protocol used by network devices for advertising their identity, capabilities, and neighbors on a local area network based on IEEE 802 technology, principally wired Ethernet. The protocol is formally referred to by the IEEE as Station and Media Access Control Connectivity Discovery specified in IEEE 802.1AB with additional support in IEEE 802.3 section 6 clause 79.

In computer science, fault injection is a testing technique for understanding how computing systems behave when stressed in unusual ways. This can be achieved using physical- or software-based means, or using a hybrid approach. Widely studied physical fault injections include the application of high voltages, extreme temperatures and electromagnetic pulses on electronic components, such as computer memory and central processing units. By exposing components to conditions beyond their intended operating limits, computing systems can be coerced into mis-executing instructions and corrupting critical data.

A computer architecture simulator is a program that simulates the execution of computer architecture.

Simulation software is based on the process of modeling a real phenomenon with a set of mathematical formulas. It is, essentially, a program that allows the user to observe an operation through simulation without actually performing that operation. Simulation software is used widely to design equipment so that the final product will be as close to design specs as possible without expensive in process modification. Simulation software with real-time response is often used in gaming, but it also has important industrial applications. When the penalty for improper operation is costly, such as airplane pilots, nuclear power plant operators, or chemical plant operators, a mock up of the actual control panel is connected to a real-time simulation of the physical response, giving valuable training experience without fear of a disastrous outcome.

MIMIC Simulator is a product suite from Gambit Communications consisting of simulation software in the network and systems management space.

<span class="mw-page-title-main">Emulator</span> System allowing a device to imitate another

In computing, an emulator is hardware or software that enables one computer system to behave like another computer system. An emulator typically enables the host system to run software or use peripheral devices designed for the guest system. Emulation refers to the ability of a computer program in an electronic device to emulate another program or device.

<span class="mw-page-title-main">Packet Tracer</span> Network simulation software

Packet Tracer is a cross-platform visual simulation tool designed by Cisco Systems that allows users to create network topologies and imitate modern computer networks. The software allows users to simulate the configuration of Cisco routers and switches using a simulated command line interface. Packet Tracer makes use of a drag and drop user interface, allowing users to add and remove simulated network devices as they see fit. The software is mainly focused towards Cisco Networking Academy students as an educational tool for helping them learn fundamental CCNA concepts. Previously students enrolled in a CCNA Academy program could freely download and use the tool free of charge for educational use.

Live, Virtual, & Constructive (LVC) Simulation is a broadly used taxonomy for classifying Modeling and Simulation (M&S). However, categorizing a simulation as a live, virtual, or constructive environment is problematic since there is no clear division among these categories. The degree of human participation in a simulation is infinitely variable, as is the degree of equipment realism. The categorization of simulations also lacks a category for simulated people working real equipment.

<span class="mw-page-title-main">Flight simulation video game</span> Video game genre

A flight simulation video game refers to the simulation of various aspects of flight or the flight environment for purposes other than flight training or aircraft development. A significant community of simulation enthusiasts is supported by several commercial software packages, as well as commercial and homebuilt hardware. Open-source software that is used by the aerospace industry like FlightGear, whose flight dynamics engine (JSBSim) is used in a 2015 NASA benchmark to judge new simulation code to space industry standards, is also available for private use. A popular type of flight simulators video games are combat flight simulators, which simulate combat air operations from the pilot and crew's point of view. Combat flight simulation titles are more numerous than civilian flight simulators due to variety of subject matter available and market demand.

References