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Principles |
In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software development. [1]
Single-responsibility principle (SRP) states that "[t]here should never be more than one reason for a class to change." [2] In other words, every class should have only one responsibility. [3]
Open–closed principle (OCP) states that "[s]oftware entities ... should be open for extension, but closed for modification." [4]
Liskov substitution principle (LSP) states that "[f]unctions that use pointers or references to base classes must be able to use objects of derived classes without knowing it." [5] [5]
Interface segregation principle (ISP) states that "[c]lients should not be forced to depend upon interfaces that they do not use." [6] [7]
Dependency inversion principle (DIP) states to depend upon abstractions, [not] concretes. [8] [7]
Software engineer and instructor, Robert C. Martin, [9] [10] [1] introduced the collection of principles in his 2000 paper Design Principles and Design Patterns about software rot. [10] [7] : 2–3 The SOLID acronym was coined around 2004 by Michael Feathers. [11]
In computer programming and software design, code refactoring is the process of restructuring existing source code—changing the factoring—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software, while preserving its functionality. Potential advantages of refactoring may include improved code readability and reduced complexity; these can improve the source code's maintainability and create a simpler, cleaner, or more expressive internal architecture or object model to improve extensibility. Another potential goal for refactoring is improved performance; software engineers face an ongoing challenge to write programs that perform faster or use less memory.
The facade pattern is a software design pattern commonly used in object-oriented programming. Analogous to a façade in architecture, it is an object that serves as a front-facing interface masking more complex underlying or structural code. A facade can:
In computer programming, the strategy pattern is a behavioral software design pattern that enables selecting an algorithm at runtime. Instead of implementing a single algorithm directly, code receives runtime instructions as to which in a family of algorithms to use.
This is a list of terms found in object-oriented programming.
In knowledge representation and ontology components, including for object-oriented programming and design, is-a is a subsumptive relationship between abstractions, wherein one class A is a subclass of another class B . In other words, type A is a subtype of type B when A's specification implies B's specification. That is, any object that satisfies A's specification also satisfies B's specification, because B's specification is weaker.
The Liskov substitution principle (LSP) is a particular definition of a subtyping relation, called strong behavioral subtyping, that was initially introduced by Barbara Liskov in a 1987 conference keynote address titled Data abstraction and hierarchy. It is based on the concept of "substitutability" – a principle in object-oriented programming stating that an object may be replaced by a sub-object without breaking the program. It is a semantic rather than merely syntactic relation, because it intends to guarantee semantic interoperability of types in a hierarchy, object types in particular. Barbara Liskov and Jeannette Wing described the principle succinctly in a 1994 paper as follows:
Subtype Requirement: Let be a property provable about objects of type T. Then should be true for objects of type S where S is a subtype of T.
In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, and combinations of these. Some computer hardware devices, such as a touchscreen, can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system.
In computer programming, a software framework is an abstraction in which software, providing generic functionality, can be selectively changed by additional user-written code, thus providing application-specific software. It provides a standard way to build and deploy applications and is a universal, reusable software environment that provides particular functionality as part of a larger software platform to facilitate the development of software applications, products and solutions.
In software engineering, inversion of control (IoC) is a design principle in which custom-written portions of a computer program receive the flow of control from an external source. The term "inversion" is historical: a software architecture with this design "inverts" control as compared to procedural programming. In procedural programming, a program's custom code calls reusable libraries to take care of generic tasks, but with inversion of control, it is the external source or framework that calls the custom code.
The single-responsibility principle (SRP) is a computer programming principle that states that "A module should be responsible to one, and only one, actor." The term actor refers to a group that requires a change in the module.
Object-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development process to guide stakeholder communication and product quality.
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object or class, retaining similar implementation. Also defined as deriving new classes from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages like C++, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object", with the exception of: constructors, destructors, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementation while maintaining the same behaviors, to reuse code and to independently extend original software via public classes and interfaces. The relationships of objects or classes through inheritance give rise to a directed acyclic graph.
In object-oriented design, the dependency inversion principle is a specific methodology for loosely coupled software modules. When following this principle, the conventional dependency relationships established from high-level, policy-setting modules to low-level, dependency modules are reversed, thus rendering high-level modules independent of the low-level module implementation details. The principle states:
The anemic domain model is described as a programming anti-pattern where the domain objects contain little or no business logic like validations, calculations, rules, and so forth. The business logic is thus baked into the architecture of the program itself, making refactoring and maintenance more difficult and time-consuming.
In object-oriented programming, the open–closed principle (OCP) states "software entities should be open for extension, but closed for modification"; that is, such an entity can allow its behaviour to be extended without modifying its source code.
In the field of software engineering, the interface segregation principle (ISP) states that no code should be forced to depend on methods it does not use. ISP splits interfaces that are very large into smaller and more specific ones so that clients will only have to know about the methods that are of interest to them. Such shrunken interfaces are also called role interfaces. ISP is intended to keep a system decoupled and thus easier to refactor, change, and redeploy. ISP is one of the five SOLID principles of object-oriented design, similar to the High Cohesion Principle of GRASP. Beyond object-oriented design, ISP is also a key principle in the design of distributed systems in general and one of the six IDEALS principles for microservice design.
Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, which can contain data and code: data in the form of fields, and code in the form of procedures. In OOP, computer programs are designed by making them out of objects that interact with one another.
The acyclic dependencies principle (ADP) is a software design principle defined by Robert C. Martin that states that "the dependency graph of packages or components should have no cycles". This implies that the dependencies form a directed acyclic graph.
The hexagonal architecture, or ports and adapters architecture, is an architectural pattern used in software design. It aims at creating loosely coupled application components that can be easily connected to their software environment by means of ports and adapters. This makes components exchangeable at any level and facilitates test automation.
The entity-control-boundary (ECB), or entity-boundary-control (EBC), or boundary-control-entity (BCE) is an architectural pattern used in use-case driven object-oriented programming that structures the classes composing high-level object-oriented source code according to their responsibilities in the use-case realization.
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