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The single-responsibility principle (SRP) is a computer programming principle that states that "A module should be responsible to one, and only one, actor." [1] The term actor refers to a group (consisting of one or more stakeholders or users) that requires a change in the module.
Robert C. Martin, the originator of the term, expresses the principle as, "A class should have only one reason to change". [2] Because of confusion around the word "reason", he later clarified his meaning in a blog post titled "The Single Responsibility Principle", in which he mentioned Separation of Concerns and stated that "Another wording for the Single Responsibility Principle is: Gather together the things that change for the same reasons. Separate those things that change for different reasons.". [3] In some of his talks, he also argues that the principle is, in particular, about roles or actors. For example, while they might be the same person, the role of an accountant is different from a database administrator. Hence, each module should be responsible for each role. [4]
The term was introduced by Robert C. Martin in his article "The Principles of OOD" as part of his Principles of Object Oriented Design, [5] made popular by his 2003 book Agile Software Development, Principles, Patterns, and Practices. [6] Martin described it as being based on the principle of cohesion, as described by Tom DeMarco in his book Structured Analysis and System Specification, [7] and Meilir Page-Jones in The Practical Guide to Structured Systems Design. [8] In 2014 Martin published a blog post titled "The Single Responsibility Principle" with a goal to clarify what was meant by the phrase "reason for change."
Martin defines a responsibility as a reason to change, and concludes that a class or module should have one, and only one, reason to be changed (e.g. rewritten).
As an example, consider a module that compiles and prints a report. Imagine such a module can be changed for two reasons. First, the content of the report could change. Second, the format of the report could change. These two things change for different causes. The single responsibility principle says that these two aspects of the problem are really two separate responsibilities, and should, therefore, be in separate classes or modules. It would be a bad design to couple two things that change for different reasons at different times.
The reason it is important to keep a class focused on a single concern is that it makes the class more robust. Continuing with the foregoing example, if there is a change to the report compilation process, there is a greater danger that the printing code will break if it is part of the same class.
A computer program is a sequence or set of instructions in a programming language for a computer to execute. It is one component of software, which also includes documentation and other intangible components.
In software engineering, a design pattern describes a relatively small, well-defined aspect of a computer program in terms of how to write the code.
The Law of Demeter (LoD) or principle of least knowledge is a design guideline for developing software, particularly object-oriented programs. In its general form, the LoD is a specific case of loose coupling. The guideline was proposed by Ian Holland at Northeastern University towards the end of 1987, and the following three recommendations serve as a succinct summary:
In computer programming, a code smell is any characteristic in the source code of a program that possibly indicates a deeper problem. Determining what is and is not a code smell is subjective, and varies by language, developer, and development methodology.
In computer science, separation of concerns is a design principle for separating a computer program into distinct sections. Each section addresses a separate concern, a set of information that affects the code of a computer program. A concern can be as general as "the details of the hardware for an application", or as specific as "the name of which class to instantiate". A program that embodies SoC well is called a modular program. Modularity, and hence separation of concerns, is achieved by encapsulating information inside a section of code that has a well-defined interface. Encapsulation is a means of information hiding. Layered designs in information systems are another embodiment of separation of concerns.
In software engineering, coupling is the degree of interdependence between software modules; a measure of how closely connected two routines or modules are; the strength of the relationships between modules.
Object-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development process to guide stakeholder communication and product quality.
Software craftsmanship is an approach to software development that emphasizes the coding skills of the software developers. It is a response by software developers to the perceived ills of the mainstream software industry, including the prioritization of financial concerns over developer accountability.
In object-oriented design, the dependency inversion principle is a specific methodology for loosely coupled software modules. When following this principle, the conventional dependency relationships established from high-level, policy-setting modules to low-level, dependency modules are reversed, thus rendering high-level modules independent of the low-level module implementation details. The principle states:
General Responsibility Assignment Software Patterns, abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment" first published by Craig Larman in his 1997 book Applying UML and Patterns.
The anemic domain model is described as a programming anti-pattern where the domain objects contain little or no business logic like validations, calculations, rules, and so forth. The business logic is thus baked into the architecture of the program itself, making refactoring and maintenance more difficult and time-consuming.
In object-oriented programming, the open–closed principle (OCP) states "software entities should be open for extension, but closed for modification"; that is, such an entity can allow its behaviour to be extended without modifying its source code.
In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable.
In the field of software engineering, the interface segregation principle (ISP) states that no code should be forced to depend on methods it does not use. ISP splits interfaces that are very large into smaller and more specific ones so that clients will only have to know about the methods that are of interest to them. Such shrunken interfaces are also called role interfaces. ISP is intended to keep a system decoupled and thus easier to refactor, change, and redeploy. ISP is one of the five SOLID principles of object-oriented design, similar to the High Cohesion Principle of GRASP. Beyond object-oriented design, ISP is also a key principle in the design of distributed systems in general and microservices in particular. ISP is one of the six IDEALS principles for microservice design.
Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, which can contain data and code: data in the form of fields, and code in the form of procedures. In OOP, computer programs are designed by making them out of objects that interact with one another.
In computer programming, package principles are a way of organizing classes in larger systems to make them more organized and manageable. They aid in understanding which classes should go into which packages and how these packages should relate with one another. Package principles also includes software package metrics, which help to quantify the dependency structure, giving different and/or more precise insights into the overall structure of classes and packages.
In computer programming, a design smell is a structure in a design that indicates a violation of fundamental design principles, and which can negatively impact the project's quality. The origin of the term can be traced to the term "code smell" which was featured in the book Refactoring: Improving the Design of Existing Code by Martin Fowler.
Robert Cecil Martin, colloquially called "Uncle Bob", is an American software engineer, instructor, and author. He is most recognized for promoting many software design principles and for being an author and signatory of the influential Agile Manifesto.
The hexagonal architecture, or ports and adapters architecture, is an architectural pattern used in software design. It aims at creating loosely coupled application components that can be easily connected to their software environment by means of ports and adapters. This makes components exchangeable at any level and facilitates test automation.
The entity-control-boundary (ECB), or entity-boundary-control (EBC), or boundary-control-entity (BCE) is an architectural pattern used in use-case driven object-oriented programming that structures the classes composing high-level object-oriented source code according to their responsibilities in the use-case realization.
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