Scene (perception)

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In the field of perception, a scene is information that can flow from a physical environment into a perceptual system via sensory transduction. [1] [2]

A perceptual system is designed to interpret scenes.

Examples of scenes include

A natural scene is a scene that a perceptual system would typically encounter in a natural mode of operation. Therefore, a very relevant area of research is natural scene statistics. [3] [4]

Related Research Articles

<span class="mw-page-title-main">Optical illusion</span> Visually perceived images that differ from objective reality

In visual perception, an optical illusion is an illusion caused by the visual system and characterized by a visual percept that arguably appears to differ from reality. Illusions come in a wide variety; their categorization is difficult because the underlying cause is often not clear but a classification proposed by Richard Gregory is useful as an orientation. According to that, there are three main classes: physical, physiological, and cognitive illusions, and in each class there are four kinds: Ambiguities, distortions, paradoxes, and fictions. A classical example for a physical distortion would be the apparent bending of a stick half immerged in water; an example for a physiological paradox is the motion aftereffect. An example for a physiological fiction is an afterimage. Three typical cognitive distortions are the Ponzo, Poggendorff, and Müller-Lyer illusion. Physical illusions are caused by the physical environment, e.g. by the optical properties of water. Physiological illusions arise in the eye or the visual pathway, e.g. from the effects of excessive stimulation of a specific receptor type. Cognitive visual illusions are the result of unconscious inferences and are perhaps those most widely known.

<span class="mw-page-title-main">Color constancy</span> How humans perceive color

Color constancy is an example of subjective constancy and a feature of the human color perception system which ensures that the perceived color of objects remains relatively constant under varying illumination conditions. A green apple for instance looks green to us at midday, when the main illumination is white sunlight, and also at sunset, when the main illumination is red. This helps us identify objects.

<span class="mw-page-title-main">Depth perception</span> Visual ability to perceive the world in 3D

Depth perception is the ability to perceive distance to objects in the world using the visual system and visual perception. It is a major factor in perceiving the world in three dimensions. Depth perception happens primarily due to stereopsis and accommodation of the eye.

<span class="mw-page-title-main">Binocular rivalry</span>

Binocular rivalry is a phenomenon of visual perception in which perception alternates between different images presented to each eye.

Multistable perception is a perceptual phenomenon in which an observer experiences an unpredictable sequence of spontaneous subjective changes. While usually associated with visual perception, multistable perception can also be experienced with auditory and olfactory percepts.

<span class="mw-page-title-main">Ambiguous image</span> Image that exploits graphical similarities between two or more distinct images

Ambiguous images or reversible figures are visual forms that create ambiguity by exploiting graphical similarities and other properties of visual system interpretation between two or more distinct image forms. These are famous for inducing the phenomenon of multistable perception. Multistable perception is the occurrence of an image being able to provide multiple, although stable, perceptions.

<span class="mw-page-title-main">Motion perception</span>

Motion perception is the process of inferring the speed and direction of elements in a scene based on visual, vestibular and proprioceptive inputs. Although this process appears straightforward to most observers, it has proven to be a difficult problem from a computational perspective, and difficult to explain in terms of neural processing.

Stereopsis is the component of depth perception retrieved through binocular vision. Stereopsis is not the only contributor to depth perception, but it is a major one. Binocular vision happens because each eye receives a different image because they are in slightly different positions on one's head. These positional differences are referred to as "horizontal disparities" or, more generally, "binocular disparities". Disparities are processed in the visual cortex of the brain to yield depth perception. While binocular disparities are naturally present when viewing a real three-dimensional scene with two eyes, they can also be simulated by artificially presenting two different images separately to each eye using a method called stereoscopy. The perception of depth in such cases is also referred to as "stereoscopic depth".

<span class="mw-page-title-main">Efficient coding hypothesis</span>

The efficient coding hypothesis was proposed by Horace Barlow in 1961 as a theoretical model of sensory coding in the brain. Within the brain, neurons communicate with one another by sending electrical impulses referred to as action potentials or spikes. One goal of sensory neuroscience is to decipher the meaning of these spikes in order to understand how the brain represents and processes information about the outside world. Barlow hypothesized that the spikes in the sensory system formed a neural code for efficiently representing sensory information. By efficient Barlow meant that the code minimized the number of spikes needed to transmit a given signal. This is somewhat analogous to transmitting information across the internet, where different file formats can be used to transmit a given image. Different file formats require different number of bits for representing the same image at given distortion level, and some are better suited for representing certain classes of images than others. According to this model, the brain is thought to use a code which is suited for representing visual and audio information representative of an organism's natural environment.

A sensory cue is a statistic or signal that can be extracted from the sensory input by a perceiver, that indicates the state of some property of the world that the perceiver is interested in perceiving.

Parallax scanning depth enhancing imaging methods rely on discrete parallax differences between depth planes in a scene. The differences are caused by a parallax scan. When properly balanced (tuned) and displayed, the discrete parallax differences are perceived by the brain as depth.

<span class="mw-page-title-main">Chromostereopsis</span> Visual illusion whereby the impression of depth is conveyed in two-dimensional color images

Chromostereopsis is a visual illusion whereby the impression of depth is conveyed in two-dimensional color images, usually of red–blue or red–green colors, but can also be perceived with red–grey or blue–grey images. Such illusions have been reported for over a century and have generally been attributed to some form of chromatic aberration.

<span class="mw-page-title-main">Visual perception</span> Ability to interpret the surrounding environment using light in the visible spectrum

Visual perception is the ability to interpret the surrounding environment through photopic vision, color vision, scotopic vision, and mesopic vision, using light in the visible spectrum reflected by objects in the environment. This is different from visual acuity, which refers to how clearly a person sees. A person can have problems with visual perceptual processing even if they have 20/20 vision.

Scene statistics is a discipline within the field of perception. It is concerned with the statistical regularities related to scenes. It is based on the premise that a perceptual system is designed to interpret scenes.

Ideal observer analysis is a method for investigating how information is processed in a perceptual system. It is also a basic principle that guides modern research in perception.

Dichoptic is viewing a separate and independent field by each eye. In dichoptic presentation, stimulus A is presented to the left eye and a different stimulus B is presented to the right eye.

A perceptual system is a computational system designed to make inferences about properties of a physical environment based on scenes. Other definitions may exist.

Stereoscopic motion, as introduced by Béla Julesz in his book Foundations of Cyclopean Perception of 1971, is a translational motion of figure boundaries defined by changes in binocular disparity over time in a real-life 3D scene, a 3D film or other stereoscopic scene. This translational motion gives rise to a mental representation of three dimensional motion created in the brain on the basis of the binocular motion stimuli. Whereas the motion stimuli as presented to the eyes have a different direction for each eye, the stereoscopic motion is perceived as yet another direction on the basis of the views of both eyes taken together. Stereoscopic motion, as it is perceived by the brain, is also referred to as cyclopean motion, and the processing of visual input that takes place in the visual system relating to stereoscopic motion is called stereoscopic motion processing.

Binocular switch suppression (BSS) is a technique to suppress usually salient images from an individual's awareness, a type of experimental manipulation used in visual perception and cognitive neuroscience. In BSS, two images of differing signal strengths are repetitively switched between the left and right eye at a constant rate of 1 Hertz. During this process of switching, the image of lower contrast and signal strength is perceptually suppressed for a period of time.

<span class="mw-page-title-main">Roland William Fleming</span> Anglo-German psychologist

Roland William Fleming, FRSB is a British and German interdisciplinary researcher specializing in the visual perception of objects and materials. He is the Kurt Koffka Professor of Experimental Psychology at Justus Liebig University of Giessen. and the Executive Director of the Center for Mind, Brain and Behavior of the Universities of Marburg and Giessen. He is also co-Spokesperson for the Research Cluster “The Adaptive Mind”.

References

  1. Ruderman, Daniel L.; Bialek, William (1994-08-08). "Statistics of natural images: Scaling in the woods". Physical Review Letters. American Physical Society (APS). 73 (6): 814–817. doi:10.1103/physrevlett.73.814. ISSN   0031-9007. PMID   10057546.
  2. Geisler, Wilson S. (2008). "Visual Perception and the Statistical Properties of Natural Scenes" (PDF). Annual Review of Psychology . Annual Reviews. 59 (1): 167–192. doi:10.1146/annurev.psych.58.110405.085632. ISSN   0066-4308. PMID   17705683.
  3. Geisler, Wilson S.; Perry, Jeffrey S.; Ing, Almon D. (2008-02-14). Natural systems analysis. Electronic Imaging. San Jose, California, United States: SPIE. p. 68060M. doi: 10.1117/12.784161 .
  4. Field, David J. (1987-12-01). "Relations between the statistics of natural images and the response properties of cortical cells". Journal of the Optical Society of America A. The Optical Society. 4 (12): 2379–94. doi: 10.1364/josaa.4.002379 . ISSN   1084-7529. PMID   3430225.