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A scene description language is any description language used to describe a scene to a 3D renderer, such as a ray tracer. The scene is written in a text editor (which may include syntax highlighting), as opposed to being modeled in a graphical way, but a 3D modelling program may allow for a scene to be exported to a specified scene description language.
Some scene description languages may include variables, constants, conditional statements, and while and for loops.
For example, 3DMLW and X3D are XML-based scene description languages; YafaRay also employs an XML-based language. Tao Presentations uses XL as a dynamic document description language. POV-Ray has its own Turing-complete language.
#declarethe_angle=0;#while(the_angle<360)box{<-0.5,-0.5,-0.5><0.5,0.5,0.5>texture{pigment{colorRed}finish{specular0.6}normal{agate0.25scale1/2}}rotatethe_angle}#declarethe_angle=the_angle+45;#end
<?xml version="1.0" standalone="no"?><document><content2d><areawidth="200"height="100"color="#C0C0C0FF"texture="flower.png"/></content2d><content3did="content"camera="{#cam}"><cameraid="cam"class="cam_rotation"y="10"z="40"viewy="10"/><boxname="ground"width="100"height="2"depth="100"color="green"class="ground"/><boxname="dynamic"y="20"width="10"height="10"depth="10"color="blue"/></content3d></document>
<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.2//EN" "http://www.web3d.org/specifications/x3d-3.2.dtd"><X3Dprofile="Interchange"version="3.2"xmlns:xsd="http://www.w3.org/2001/XMLSchema-instance"xsd:noNamespaceSchemaLocation=" http://www.web3d.org/specifications/x3d-3.2.xsd "><Scene><Shape><IndexedFaceSetcoordIndex="0 1 2"><Coordinatepoint="0 0 0 1 0 0 0.5 1 0"/></IndexedFaceSet></Shape></Scene></X3D>
clear_color 0, 0, 0, 1 light 0 light_position 1000, 1000, 1000 draw_sphere with 1..50 rotatey 0.05 * mouse_x text_box 0, 0, 800, 600, extrude_depth 25 extrude_radius 5 align_center vertical_align_center font "Arial", 300 color "white" text "3D" line_break font_size 80 text zero hours & ":" & zero minutes & ":" & zero seconds draw_sphere N -> locally color_hsv 20 * N, 0.3, 1 translate 300*cos(N*0.1+time), 300*sin(N*0.17+time), 500*sin(N*0.23+time) sphere 50 zero N -> if N < 10 then "0" & text N else text N
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