YafaRay

Last updated
YafaRay
Developer(s) YafaRay developers
Stable release
3.5.1 [1]   OOjs UI icon edit-ltr-progressive.svg / 13 July 2020;3 years ago (13 July 2020)
Repository
Written in C++, Python
Operating system Windows, macOS, Linux
Type Raytracer, plug-in
License LGPL
Website yafaray.org

YafaRay (formerly YafRay) is a free and open-source ray tracing program that uses an XML scene description language. There is a YafaRay addon for Blender 2.78. The ray tracer is licensed under the GNU Lesser General Public License (LGPL).

Contents

History

YafaRay's predecessor, YafRay ("Yet Another Free Raytracer"), was written by Alejandro Conty Estévez, and was first released in July 2002. The last version of that program was 0.0.9, which was released in 2006.

Due to limitations of the original software design, the YafRay raytracer was completely rewritten by Mathias Wein. The first stable version of the new raytracer, given the name YafaRay 0.1.0, was released in October 2008. The latest stable version is 3.5.1 released in 2020.

Features

Rendering

Global illumination
YafaRay employs global illumination using Monte Carlo-derived approximations to produce realistically lit renders of 3D scenes.
Skydome illumination
The illumination system is based mainly on light coming from an emitting sky (see skybox), taking into account soft-shadow calculations involved. The illumination can be obtained from a high-dynamic-range image (HDRI).
Caustics
YafaRay uses a form of photon mapping that allows for caustics (light distortion produced by reflection or refraction of a curved surface, such as through a burning glass). For simulating somewhat translucent materials, there is a subsurface scattering shader under development.
Depth of field
Depth of field effects can be produced by using settings for focal distance and aperture. With a fixed point in the scene in focus, objects closer and farther away will be out of focus.
Blurry reflections
If the material of a surface is not a perfect reflector, distortion arises in the reflected light. This distortion will grow bigger as the reflecting object is taken farther away. YafaRay can simulate this phenomenon of blurry reflections.

Architecture

Modular framework
YafaRay features a modular structure: at the core is a kernel the rest of the render elements (scene loader, lights, and shaders) must connect to. This, together with the specification of an API, allows for the development of rendering plug-ins to enable the use of YafaRay from any program or 3D suite. YafaRay-supported software includes: Blender, Wings 3D, and Aztec.
Cross-platform
YafaRay was written in C++ for good portability, and there are precompiled binaries for the most common platforms: Linux, Windows and macOS. YafaRay can be used as a stand-alone render engine, using its own scene description format. In this way, it can be used directly from the command line, it can be called by a script, etc. There are also provisions for parallel and/or distributed rendering.

See also

  1. "Release 3.5.1". 13 July 2020. Retrieved 14 July 2020.

Related Research Articles

<span class="mw-page-title-main">Rendering (computer graphics)</span> Process of generating an image from a model

Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a scene file containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output.

<span class="mw-page-title-main">Global illumination</span> Group of rendering algorithms used in 3D computer graphics

Global illumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source, but also subsequent cases in which light rays from the same source are reflected by other surfaces in the scene, whether reflective or not.

<span class="mw-page-title-main">POV-Ray</span> Text-based ray-tracing program

The Persistence of Vision Ray Tracer, most commonly acronymed as POV-Ray, is a cross-platform ray-tracing program that generates images from a text-based scene description. It was originally based on DKBTrace, written by David Kirk Buck and Aaron A. Collins for Amiga computers. There are also influences from the earlier Polyray raytracer because of contributions from its author, Alexander Enzmann. POV-Ray is free and open-source software, with the source code available under the AGPL-3.0-or-later license.

Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It is also used for movie effects and movie pre-visualization. 3ds Max features shaders, dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language.

<span class="mw-page-title-main">LightWave 3D</span> 3D computer graphics program

LightWave 3D is a 3D computer graphics program developed by LightWave Digital. It has been used in films, television, motion graphics, digital matte painting, visual effects, video game development, product design, architectural visualizations, virtual production, music videos, pre-visualizations and advertising.

TrueSpace was a commercial 3D computer graphics and animation software developed by Caligari Corporation, bought-out by Microsoft. As of May 2009, it was officially discontinued, but with some 'unofficial support' up to February 2010.

Mental Ray is a production-quality ray tracing application for 3D rendering. Its Berlin-based developer Mental Images was acquired by Nvidia in 2007 and Mental Ray was discontinued in 2017.

<span class="mw-page-title-main">Path tracing</span> Computer graphics method

Path tracing is a computer graphics Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality. Fundamentally, the algorithm is integrating over all the illuminance arriving to a single point on the surface of an object. This illuminance is then reduced by a surface reflectance function (BRDF) to determine how much of it will go towards the viewpoint camera. This integration procedure is repeated for every pixel in the output image. When combined with physically accurate models of surfaces, accurate models of real light sources, and optically correct cameras, path tracing can produce still images that are indistinguishable from photographs.

<span class="mw-page-title-main">3D rendering</span> Process of converting 3D scenes into 2D images

3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or non-photorealistic styles.

Form·Z is a general-purpose solid and surface modeling software. It offers 2D/3D form manipulating and sculpting capabilities. It can be used on Windows and Macintosh computers. It is available in English, German, Italian, Spanish, French, Greek, Korean and Japanese languages.

<span class="mw-page-title-main">E-on Vue</span> 3D landscape generation software from e-on software

Vue is a software tool for world generation by e-on software with support for many visual effects, animations and various other features. The tool has been used in several feature-length movies.

Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity. Graphics artists can choose from a variety of light sources, models, shading techniques, and effects to suit the needs of each application.

<span class="mw-page-title-main">Reflection (computer graphics)</span> Simulation of reflective surfaces

Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces.

<span class="mw-page-title-main">Kerkythea</span> Standalone rendering system

Kerkythea is a standalone rendering system that supports raytracing and Metropolis light transport, uses physically accurate materials and lighting, and is distributed as freeware. Currently, the program can be integrated with any software that can export files in obj and 3ds formats, including 3ds Max, Blender, LightWave 3D, SketchUp, Silo and Wings3D.

<span class="mw-page-title-main">3D computer graphics</span> Graphics that use a three-dimensional representation of geometric data

3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later or displayed in real time.

The term post-processing is used in the video/film business for quality-improvement image processing methods used in video playback devices, such as stand-alone DVD-Video players; video playing software; and transcoding software. It is also commonly used in real-time 3D rendering to add additional effects.

Freestyle is a free, open source renderer for non-photorealistic line drawing from 3D scenes.

<span class="mw-page-title-main">LuxCoreRender</span> Open-source physically-based rendering engine

LuxCoreRender is a free and open-source physically based rendering software. It began as LuxRender in 2008 before changing its name to LuxCoreRender in 2017 as part of a project reboot. The LuxCoreRender software runs on Linux, Mac OS X, and Windows.

This is a glossary of terms relating to computer graphics.