Schleuderball

Last updated

Schleuderball is a sport that originated in the Northwest Germany. It is played by two teams consisting of anywhere from two to eight players. The object of the game is to throw the ball into the opponents end zone. The game is played on a field that is 100-meters long by 15-meters wide (in the United States yards may be substituted for meters). The Schleuderball itself is a 1.5 kilogram leather ball with an attached strap. The primary throw, called a schleuder, is performed by swinging the ball around by the strap, gaining centrifugal force, and releasing in the direction of the opponent's goal. A different type of throw, called a shock, can be thrown by the player who catches an opponent's throw. The two teams alternate schleuders back and forth until one team gets the ball to land inbounds beyond the opponent's goal line.

Contents

Rules [1]

The playing field is 100-meters long by 15-meters wide. The first team to throw starts at their own 30-meter line. Their first player throws (or schleuders) the ball by swinging it from the strap and releasing towards the opponent's end of the field. The opposing team waits at their own 30-meter line and cannot advance past it until the first thrower releases the ball. Once the first team releases the ball, the opposing team can move forward to stop its forward progress. If the ball is not caught by the opposing team, then the advancement of the ball ends at either (1) the point at which the ball stops in bounds, (2) the point at which the ball, untouched by the defense, crosses the side boundary line, or (3) the point at which the ball, already touched by the defense, stops out of bounds. The point at which the ball's advancement ends becomes the "line of schleuder," and is where the opposing team takes possession.

If the ball is caught by the defensive team, then the player who caught the ball can throw the ball forward without using the strap. This throw is called a "shock." The point at which the shock is stopped by the original offense is the new line of schleuder for the team who just threw the shock. If a shock throw lands out of bounds, the throw does not count, and the line of schleuder moves back to the point of the catch. The original offense can also catch the shock and throw a return shock the opposite way. This sequence can continue until a maximum of three shocks are thrown. If the third consecutive shock is caught, the throw is voided and the ball is placed at the spot from which the third shock was thrown. The point at which the shock throws stop is the new line of schleuder, and possession transfers to the team who defended the previous schleuder.

Each team must maintain a sequential order (like a batting order in baseball) for their schleuders. A player can only throw a schleuder at their set turn. Shocks, on the other hand, are thrown by the player who catches the ball. After a shock is thrown, the schleuder order resumes as normal.

Goals are scored by landing the ball in the opponents goal. The goal starts at the end of the 100-meter field, and continues indefinitely. The ball must land within the 15-meter side boundaries. One point is scored when a team lands the ball in the goal on their schleuder. Two points are scored if the ball lands in the goal on a shock, including a return shock after a first shock is caught. This is called a shock-point.

Various methods are used to measure the length of a game. The most popular method is to play two halves of fixed times. The team with the highest score at the end of the game is the winner.

History

The game of Schleuderball originated in Northwest Germany. Scott Seeger, a former German professor at the University of Kansas, is credited with introducing the game to the United States. [2] The game has been played in the United States at the University of Kansas, Western Kentucky University, Lewis and Clark Law School, Kettering University, and Knoxville, Tennessee. It is also played at Olathe East High School, Olathe South High School, and Olathe Northwest High School in Olathe, Kansas.

Related Research Articles

Canadian football Canadian team sport

Canadian football is a sport played in Canada in which two teams of 12 players each compete for territorial control of a field of play 110 yards (101 m) long and 65 yards (59 m) wide attempting to advance a pointed oval-shaped ball into the opposing team's scoring area.

Ultimate (sport) Team sport played with a thrown disc

Ultimate, originally known as ultimate Frisbee, is a non-contact team sport played by players with a flying disc, flung by hand. Ultimate was developed in 1968 by a group of students at Columbia High School in Maplewood, New Jersey. Although ultimate resembles many traditional sports in its athletic requirements, it is unlike most sports due to its focus on self-officiating, even at the highest levels of competition. The term Frisbee, often used to generically describe all flying discs, is a registered trademark of the Wham-O toy company, and thus the sport is not formally called "ultimate Frisbee", though this name is still in common casual use. Points are scored by passing the disc to a teammate in the opposing end zone. Other basic rules are that players must not take steps while holding the disc, and interceptions, incomplete passes, and passes out of bounds are turnovers. Rain, wind, or occasionally other adversities can make for a testing match with rapid turnovers, heightening the pressure of play.

Touchdown Means of scoring in both American and Canadian football

A touchdown is a scoring play in gridiron football. Whether running, passing, returning a kickoff or punt, or recovering a turnover, a team scores a touchdown by advancing the ball into the opponent's end zone. In American football, a touchdown is usually worth 6 points. It is similar to scoring a try in rugby football.

Goal (sports) Method of scoring in many sports

In sport, a goal may refer to either an instance of scoring, or to the physical structure or area where an attacking team must send the ball or puck in order to score points. The structure of a goal varies from sport to sport, and one is placed at or near each end of the playing field for each team to defend. For many sports, each goal structure usually consists of two vertical posts, called goal posts, supporting a horizontal crossbar. A goal line marked on the playing surface between the goal posts demarcates the goal area. Thus, the objective is to send the ball or puck between the goal posts, under or over the crossbar, and across the goal line. Other sports may have other types of structures or areas where the ball or puck must pass through, such as the basketball hoop.

Harrow football Type of football

Harrow football is a code of football played between two teams of eleven players, each attempting to win by scoring more bases (goals) than their opponent. Harrow Football is played predominantly with the feet, but players may use any part of their body including, in certain circumstances, their hands and arms to propel the ball. The leather ball is shaped like a giant pork pie, about 18 inches in diameter and 12 inches (300 mm) deep. It tends to soak up mud and water and become extremely heavy.

Strategy forms a major part of American football. Both teams plan many aspects of their plays (offense) and response to plays (defense), such as what formations they take, who they put on the field, and the roles and instructions each player are given. Throughout a game, each team adapts to the other's apparent strengths and weaknesses, trying various approaches to outmaneuver or overpower their opponent in order to win the game.

American football rules

Gameplay in American football consists of a series of downs, individual plays of short duration, outside of which the ball is dead or not in play. These can be plays from scrimmage – passes, runs, punts, or field goal attempts – or free kicks such as kickoffs and fair catch kicks. Substitutions can be made between downs, which allows for a great deal of specialization as coaches choose the players best suited for each particular situation. During a play, each team should have no more than 11 players on the field, and each of them has specific tasks assigned for that specific play.

In gridiron football, clock management is the manipulation of a game clock and play clock to achieve a desired result, typically near the end of a match. It is analogous to "running out the clock" seen in many sports, and the act of trying to hasten the game's end is often referred to by this term. Clock management strategies are a significant part of American football, where an elaborate set of rules dictates when the game clock stops between downs, and when it continues to run.

Rules of basketball Rules governing the game of basketball

The rules of basketball are the rules and regulations that govern the play, officiating, equipment and procedures of basketball. While many of the basic rules are uniform throughout the world, variations do exist. Most leagues or governing bodies in North America, the most important of which are the National Basketball Association and NCAA, formulate their own rules. In addition, the Technical Commission of the International Basketball Federation (FIBA) determines rules for international play; most leagues outside North America use the complete FIBA ruleset.

Reception (gridiron football) Event in gridiron football

In gridiron football, a reception, also known informally as a catch, is part of a passing play in which a player in bounds successfully catches (receives) a forward pass thrown from a friendly quarterback behind the line of scrimmage. After making the catch, the receiver will then proceed to run towards the opposing end zone carrying the ball and try to score a touchdown, unless the play ends due to him being downed or forced out of bounds. Yardage gained from the passing play are credited to the catcher as his receiving yards.

Hoover ball is a medicine ball game invented by President Herbert Hoover's personal physician, Medal of Honor recipient Joel T. Boone, to help keep then-President Hoover fit. The Hoover Presidential Library Association and the city of West Branch, Iowa co-host a national championship each year.

The following terms are used in water polo. Rules below reflect the latest FINA Water Polo Rules.

Comparison of American football and rugby union

A comparison of American football and rugby union is possible because of the games' shared origins, despite their dissimilarities.

A comparison between American football and rugby league is possible because of their shared origins and similar game concepts. Rugby league is arguably the most similar sport to American football after Canadian football: both sports involve the concept of a limited number of downs/tackles and scoring touchdowns/tries takes clear precedence over goal-kicking.

The following terms are used in American football, both conventional and indoor. Some of these terms are also in use in Canadian football; for a list of terms unique to that code, see Glossary of Canadian football.

Prisonball is played much like the original dodgeball game, except when a player is hit, he gets put in "prison" behind the opposing team. To get out of prison, the player needs to receive a pass from a teammate while in the designated prison area. The way in which prisoners are released varies by region. "Prisoners" remain behind the opposing team until the game is over or they're released according to the current ruleset.

Out of bounds Concept in many sports related to the edge of the playing area

In sports, out of bounds refers to being outside the playing boundaries of the field. Due to the chaotic nature of play, it is normal in many sports for players and/or the ball to go out of bounds frequently during a game. The legality of going out of bounds, and the ease of prevention, vary by sport. In some cases, players may intentionally go or send the ball out of bounds when it is to their advantage.

Punt (gridiron football) Kick downfield to the opposing team in American football

In gridiron football, a punt is a kick performed by dropping the ball from the hands and then kicking the ball before it hits the ground. The most common use of this tactic is to punt the ball downfield to the opposing team, usually on the final down, with the hope of giving the receiving team a field position that is more advantageous to the kicking team when possession changes. The result of a typical punt, barring any penalties or extraordinary circumstances, is a first down for the receiving team. A punt is not to be confused with a drop kick, a kick after the ball hits the ground, now rare in both American and Canadian football.

References

  1. http://translate.googleusercontent.com/translate_c?hl=en&sl=de&u=http://www.klv-oldenburg.de/Sport/klv_sport_schleu_text.htm&prev=/search%3Fq%3Dschleuderball%26hl%3Den%26lr%3Dlang_de%26safe%3Doff&rurl=translate.google.com&twu=1&usg=ALkJrhiuq1M8He8GEUY4QZQw0RFSq-0Ujw [ dead link ]
  2. "'Sasquatch' Docuseries is a Dark Journey into the 'Backwoods Dope Business'".