A Self Organized Learning Environment (SOLE) is a program designed to support self-directed education. Sugata Mitra, an education scientist, first popularized the term in 1999, referencing an approach he developed following his Hole in the Wall experiments. [1] [2] Mitra's experiments demonstrated that groups of kids could learn to navigate computers and the internet by themselves, and "research since then has continued to support his startling conclusion that groups of children, with access to the Internet, can learn almost anything by themselves." [3] Starting in 2014, he's worked with and through the School in the Cloud project to support the development of SOLEs around the world, adding "Granny" mentors and Big Questions as key components of such programs.
Mitra has also served as the inspiration for StartSOLE.org, a platform used by classroom educators to drive inquiry-based learning.
In 2022, Mitra was recognized with the Brock Prize in Education Innovation for his transformational work in rethinking the way children learn.
One of the things that was learned through the program is that children are often smarter than given credit for. Rather than providing lectures or spoon-feeding information to the students, it is better to ask "engaging, provocative questions" and let them work out the answers. It was also determined to be good to let the students self-direct in the areas that are of interest to them, with the idea that students will then often stretch to comprehend information that might have otherwise been too difficult for them.
The first student in India to use the program was Gouri Chindarkar (born about 1996) from Sangli in Maharashtra. [4] [5] She learned about the program through a mentor, an American woman named Ann Thomas, who met with her at 6:30 in the morning. She used a computer for the first time, and her schoolwork delivered in English; her native language is Marathi. [6] Gouri Chindarkar has since studied Computing Engineering at the Kankavali campus of Mumbai University and she was selected as one of the BBC's 100 Women in 2016. [6]
Project SOLE was begun in 10 locations in Hyderabad, Andhra Pradesh, with an 11th one in Sindhudurg rural area of Maharashtra over a period of 2 years, 2008 to 2009. It is not clear to what extent the learning is effective over the long-term.
In their own words, "The School in the Cloud platform was originally launched at the 2014 TED conference to help accelerate this research by helping educators — be they teachers, parents or community leaders — to run their own SOLEs and to contribute to the global experiment by sharing their experiences with others. It is now managed by SOLE Central at Newcastle University, a global hub for SOLE research and practice directed by Sugata Mitra." [7] They are currently experimenting to refine and increase access to education programs that blend the SOLE approach of encouraging student groups to self-direct online learning with lessons from the Philosophy For Children (P4C) project. [8]
With inspiration from Sugata Mitra and support from the David and Barbara Jacobs Foundation, education entrepreneur Jeffrey McClellan launched StartSOLE in 2017 as a way for any educator to drive student-centered, inquiry-based learning into their classrooms. As of 2022, more than 35,000 educators from over 110 different countries were part of the StartSOLE community using the platform to find and share big questions, create lesson plans and empower over 2.4 Million students to develop confidence in their own abilities to solve problems, find information, work in teams and still master curricular content. StartSOLE is subject agnostic and can be used to fuel learning for any subject. In 2020, Pennsylvania adopted StartSOLE as its way to allow any educator in the state to drive inquiry-based learning.
Though Mitra's initial experiments focused on children living in unstable environments and in poverty, his findings inspired educators in a wide variety of environments to adapt his work. Teachers in both traditional and progressive environments have found ways to incorporate the SOLE approach in their work, whether for the span of a lesson or a semester. One prominent education blog suggests, "Consider it a tool for introducing and generating interest in a new topic, as well as broadening your students’ understanding of a familiar topic." [9] In this context, the SOLE is just one element in a larger inquiry or project-based learning cycle.
For some, the initial SOLE projects showed the immense potential for learning in settings where students leverage technology and social learning to explore their interests with minimal interference. The US nonprofit Black Mountain SOLE opened a community center "inspired by the idea that human curiosity is the best motivation for learning" and identifying as an adaptation from earlier SOLE projects. [10] Agile Learning Centers and a number of the projects that are part of the Alliance for Self-Directed Education also consider themselves to either be or be inspired by SOLEs. [11]
Science education is the teaching and learning of science to school children, college students, or adults within the general public. The field of science education includes work in science content, science process, some social science, and some teaching pedagogy. The standards for science education provide expectations for the development of understanding for students through the entire course of their K-12 education and beyond. The traditional subjects included in the standards are physical, life, earth, space, and human sciences.
Autodidacticism or self-education is the practice of education without the guidance of schoolmasters.
Instructional scaffolding is the support given to a student by an instructor throughout the learning process. This support is specifically tailored to each student; this instructional approach allows students to experience student-centered learning, which tends to facilitate more efficient learning than teacher-centered learning. This learning process promotes a deeper level of learning than many other common teaching strategies.
Problem-based learning (PBL) is a teaching method in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defined solution, but it allows for the development of other desirable skills and attributes. This includes knowledge acquisition, enhanced group collaboration and communication.
Early childhood education (ECE), also known as nursery education, is a branch of education theory that relates to the teaching of children from birth up to the age of eight. Traditionally, this is up to the equivalent of third grade. ECE is described as an important period in child development.
Experiential learning (ExL) is the process of learning through experience, and is more narrowly defined as "learning through reflection on doing". Hands-on learning can be a form of experiential learning, but does not necessarily involve students reflecting on their product. Experiential learning is distinct from rote or didactic learning, in which the learner plays a comparatively passive role. It is related to, but not synonymous with, other forms of active learning such as action learning, adventure learning, free-choice learning, cooperative learning, service-learning, and situated learning.
Minimally invasive education (MIE) is a form of learning in which children operate in unsupervised environments. The methodology arose from an experiment done by Sugata Mitra while at NIIT in 1999, often called The Hole in the Wall, which has since gone on to become a significant project with the formation of Hole in the Wall Education Limited (HiWEL), a cooperative effort between NIIT and the International Finance Corporation, employed in some 300 'learning stations', covering some 300,000 children in India and several African countries.
Project-based learning is a teaching method that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge through active exploration of real-world challenges and problems. Students learn about a subject by working for an extended period of time to investigate and respond to a complex question, challenge, or problem. It is a style of active learning and inquiry-based learning. Project-Based Learning is a form of experiential learning that emphasizes active, hands-on engagement with real-world problems. Project-based learning contrasts with paper-based, rote memorization, or teacher-led instruction that presents established facts or portrays a smooth path to knowledge by instead posing questions, problems, or scenarios.
Music education is a field of practice in which educators are trained for careers as elementary or secondary music teachers, school or music conservatory ensemble directors. Music education is also a research area in which scholars do original research on ways of teaching and learning music. Music education scholars publish their findings in peer-reviewed journals, and teach undergraduate and graduate education students at university education or music schools, who are training to become music teachers.
Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. In a larger sense, technology integration can also refer to the use of an integration platform and application programming interface (API) in the management of a school, to integrate disparate SaaS applications, databases, and programs used by an educational institution so that their data can be shared in real-time across all systems on campus, thus supporting students' education by improving data quality and access for faculty and staff.
"Curriculum integration with the use of technology involves the infusion of technology as a tool to enhance the learning in a content area or multidisciplinary setting... Effective technology integration is achieved when students can select technology tools to help them obtain information on time, analyze and synthesize it, and present it professionally to an authentic audience. Technology should become an integral part of how the classroom functions—as accessible as all other classroom tools. The focus in each lesson or unit is the curriculum outcome, not the technology."
Democratic education is a type of formal education that is organized democratically, so that students can manage their own learning and participate in the governance of their educational environment. Democratic education is often specifically emancipatory, with the students' voices being equal to the teachers'.
Student voice is the individual and collective perspective and actions of students within the context of learning and education. It is identified in schools as both a metaphorical practice and as a pragmatic concern. Tech educator Dennis Harper noted that student voice gives students "the ability to influence learning to include policies, programs, contexts and principles."
Inquiry-based learning is a form of active learning that starts by posing questions, problems or scenarios. It contrasts with traditional education, which generally relies on the teacher presenting facts and their knowledge about the subject. Inquiry-based learning is often assisted by a facilitator rather than a lecturer. Inquirers will identify and research issues and questions to develop knowledge or solutions. Inquiry-based learning includes problem-based learning, and is generally used in small-scale investigations and projects, as well as research. The inquiry-based instruction is principally very closely related to the development and practice of thinking and problem-solving skills.
Direct instruction (DI) is the explicit teaching of a skill set using lectures or demonstrations of the material to students. A particular subset, denoted by capitalization as Direct Instruction, refers to the approach developed by Siegfried Engelmann and Wesley C. Becker that was first implemented in the 1960s. DI teaches by explicit instruction, in contrast to exploratory models such as inquiry-based learning. DI includes tutorials, participatory laboratory classes, discussions, recitation, seminars, workshops, observation, active learning, practicum, or internships. The model incorporates the "I do" (instructor), "We do", "You do" approach.
Sugata Mitra is an Indian computer scientist and educational theorist. He is best known for his "Hole in the Wall" experiment, and widely cited in works on literacy and education. He is Professor Emeritus at NIIT University, Rajasthan, India. A Ph.D. in theoretical physics, he retired in 2019 as Professor of Educational Technology at Newcastle University in England, after 13 years there including a year in 2012 as visiting professor at MIT MediaLab in Cambridge, Massachusetts, USA. He won the TED Prize 2013.
High Tech High is a San Diego, California–based school-development organization that includes a network of charter schools, a teacher certification program, and a graduate school of education. Students are admitted to the public elementary, middle, and high schools through a zip-code based lottery system in an effort to admit a demographically diverse representative sample of San Diego County.
Project Learning Tree (PLT) is an environmental education program for teaching children about trees and forests using hands-on activities. It was created in 1976, after passage of the first National Environmental Education Act in 1970 and celebration of the first Earth Day in 1970, raised the profile of environmental education in the United States.
In the United States, elementary schools are the main point of delivery of primary education, for children between the ages of 4–11 and coming between pre-kindergarten and secondary education.
Design-based learning (DBL), also known as design-based instruction, is an inquiry-based form of learning, or pedagogy, that is based on integration of design thinking and the design process into the classroom at the K-12 and post-secondary levels. Design-based learning environments can be found across many disciplines, including those traditionally associated with design, as well as others not normally considered to be design-related. DBL, as well as project-based learning and problem-based learning, is used to teach 21st century skills such as communication and collaboration and foster deeper learning.
Learning space or learning setting refers to a physical setting for a learning environment, a place in which teaching and learning occur. The term is commonly used as a more definitive alternative to "classroom," but it may also refer to an indoor or outdoor location, either actual or virtual. Learning spaces are highly diverse in use, configuration, location, and educational institution. They support a variety of pedagogies, including quiet study, passive or active learning, kinesthetic or physical learning, vocational learning, experiential learning, and others. As the design of a learning space impacts the learning process, it is deemed important to design a learning space with the learning process in mind.
Comment: This is a Q&A interview with Sugata Mitra