Shadow blister effect

Last updated
Two examples of the shadow blister effect Shadow Blister Effect.png
Two examples of the shadow blister effect

The shadow blister effect is a visual phenomenon in which a shadow bulges (or blisters) as it approaches another.

Contents

Circle in front, wall in front, equidistant
Shadow Blister Effect example - circle in front.gif
Shadow Blister Effect example - wall in front.gif
Shadow Blister Effect example - equidistant.gif
The shadow distorts for the object positioned farthest from the light source. If both objects are the same distance from the light source, the effect does not take place.

The effect takes place when two objects are at varying distances between a non-point light source and a background upon which their shadows are cast. As the objects move transversely such that their shadows approach each other, the one nearest the light source begins blocking light from reaching the inside of the other object's penumbra, thereby expanding its umbra. This expansion of the further object's umbra continues until the umbras of both objects meet.

This effect can be demonstrated and understood using ray theory. [1]

Video demonstrating the cause of the shadow blister effect

The shadow blister effect is commonly misconceived to be an illusion caused by the combining of the two object's penumbras, aided by factors such as diffraction, nonlinear response, and the eye's inability to differentiate between varying contrasts.

See also

Related Research Articles

<span class="mw-page-title-main">Rendering (computer graphics)</span> Process of generating an image from a model

Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as a rendering. Multiple models can be defined in a scene file containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, textures, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output.

<span class="mw-page-title-main">Diffraction</span> Phenomenon of the motion of waves

Diffraction is the interference or bending of waves around the corners of an obstacle or through an aperture into the region of geometrical shadow of the obstacle/aperture. The diffracting object or aperture effectively becomes a secondary source of the propagating wave. Italian scientist Francesco Maria Grimaldi coined the word diffraction and was the first to record accurate observations of the phenomenon in 1660.

<span class="mw-page-title-main">Eclipse</span> Astronomical event where one body is hidden by another

An eclipse is an astronomical event which occurs when an astronomical object or spacecraft is temporarily obscured, by passing into the shadow of another body or by having another body pass between it and the viewer. This alignment of three celestial objects is known as a syzygy. An eclipse is the result of either an occultation or a transit. A "deep eclipse" is when a small astronomical object is behind a bigger one.

<span class="mw-page-title-main">Lunar eclipse</span> Natural phenomenon wherein the Earth casts a shadow on the Moon

A lunar eclipse is an astronomical event that occurs when the Moon moves into the Earth's shadow, causing the Moon to be darkened. Such an alignment occurs during an eclipse season, approximately every six months, during the full moon phase, when the Moon's orbital plane is closest to the plane of the Earth's orbit.

<span class="mw-page-title-main">Optics</span> Branch of physics that studies light

Optics is the branch of physics that studies the behaviour and properties of light, including its interactions with matter and the construction of instruments that use or detect it. Optics usually describes the behaviour of visible, ultraviolet, and infrared light. Light is a type of electromagnetic radiation, and other forms of electromagnetic radiation such as X-rays, microwaves, and radio waves exhibit similar properties.

<span class="mw-page-title-main">Refraction</span> Physical phenomenon relating to the direction of waves

In physics, refraction is the redirection of a wave as it passes from one medium to another. The redirection can be caused by the wave's change in speed or by a change in the medium. Refraction of light is the most commonly observed phenomenon, but other waves such as sound waves and water waves also experience refraction. How much a wave is refracted is determined by the change in wave speed and the initial direction of wave propagation relative to the direction of change in speed.

<span class="mw-page-title-main">Allegory of the cave</span> Allegory by Plato

Plato's allegory of the cave is an allegory presented by the Greek philosopher Plato in his work Republic to compare "the effect of education and the lack of it on our nature". It is written as a dialogue between Plato's brother Glaucon and his mentor Socrates and is narrated by the latter. The allegory is presented after the analogy of the Sun (508b–509c) and the analogy of the divided line (509d–511e).

<span class="mw-page-title-main">Umbra, penumbra and antumbra</span> Distinct parts of a shadow


The umbra, penumbra and antumbra are three distinct parts of a shadow, created by any light source after impinging on an opaque object. Assuming no diffraction, for a collimated beam of light, only the umbra is cast.

<span class="mw-page-title-main">Shadow</span> Area where light is blocked by an object

A shadow is a dark area where light from a light source is blocked by an object. It occupies all of the three-dimensional volume behind an object with light in front of it. The cross section of a shadow is a two-dimensional silhouette, or a reverse projection of the object blocking the light.

<span class="mw-page-title-main">Shading</span> Depicting depth through varying levels of darkness

Shading refers to the depiction of depth perception in 3D models or illustrations by varying the level of darkness. Shading tries to approximate local behavior of light on the object's surface and is not to be confused with techniques of adding shadows, such as shadow mapping or shadow volumes, which fall under global behavior of light.

<span class="mw-page-title-main">Wilson effect (astronomy)</span> Perceived depression in sunspot umbrae

In astronomy, the Wilson effect is the perceived depression of a sunspot's umbra, or center, in the Sun's photosphere. The magnitude of the depression for the umbra is between 500 and 1000 km, with an average of 600 km.

<span class="mw-page-title-main">Photogram</span> Photographic technique

A photogram is a photographic image made without a camera by placing objects directly onto the surface of a light-sensitive material such as photographic paper and then exposing it to light.

In computer graphics, per-pixel lighting refers to any technique for lighting an image or scene that calculates illumination for each pixel on a rendered image. This is in contrast to other popular methods of lighting such as vertex lighting, which calculates illumination at each vertex of a 3D model and then interpolates the resulting values over the model's faces to calculate the final per-pixel color values.

<span class="mw-page-title-main">Shadow mapping</span> Method to draw shadows in computer graphic images

Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces." Since then, it has been used both in pre-rendered and realtime scenes in many console and PC games.

<span class="mw-page-title-main">Magnitude of eclipse</span> Fraction of the diameter of the eclipsed body which is in eclipse

The magnitude of eclipse is the fraction of the angular diameter of a celestial body being eclipsed. This applies to all celestial eclipses. The magnitude of a partial or annular solar eclipse is always between 0.0 and 1.0, while the magnitude of a total solar eclipse is always greater than or equal to 1.0, and has a theoretically maximum value of around 1.12.

The penumbra is the part of a shadow where the light source is only partially blocked.

<span class="mw-page-title-main">Chromostereopsis</span> Visual illusion whereby the impression of depth is conveyed in two-dimensional color images

Chromostereopsis is a visual illusion whereby the impression of depth is conveyed in two-dimensional color images, usually of red–blue or red–green colors, but can also be perceived with red–grey or blue–grey images. Such illusions have been reported for over a century and have generally been attributed to some form of chromatic aberration.

<span class="mw-page-title-main">June 1955 lunar eclipse</span> Penumbral lunar eclipse June 5, 1955

A penumbral lunar eclipse took place at the Moon's ascending of the orbit on Sunday, June 5, 1955, with a penumbral eclipse magnitude of 0.62181 (62.181%). A penumbral lunar eclipse takes place when the Moon moves through the faint, outer part of Earth's shadow, the penumbra. This type of eclipse is not as dramatic as other types of lunar eclipses and is often mistaken for a regular Full Moon. The Moon shines because its surface reflects the Sun's rays. A lunar eclipse happens when the Earth comes between the Sun and the Moon and blocks some or all of the Sun's light from reaching the Moon. A penumbral lunar eclipse occurs when the Sun, Earth, and the Moon are imperfectly aligned. When this happens, the Earth blocks some of the Sun's light from directly reaching the Moon's surface and covers all or part of the Moon with the outer part of its shadow, also known as the penumbra. Since the penumbra is much fainter than the dark core of the Earth's shadow, the umbra, a penumbral eclipse of the Moon is often difficult to tell apart from a normal Full Moon. Occurring only 0.5 days after apogee, the moon's apparent diameter was 6.5% smaller than average.

<span class="mw-page-title-main">Gamma (eclipse)</span> Measure of the alignment of an eclipse

Gamma of an eclipse describes how centrally the shadow of the Moon or Earth strikes the other body. This distance, measured at the moment when the axis of the shadow cone passes closest to the center of the Earth or Moon, is stated as a fraction of the equatorial radius of the earth.

<span class="mw-page-title-main">Opposition surge</span> Optical effect

The opposition surge is the brightening of a rough surface, or an object with many particles, when illuminated from directly behind the observer. The term is most widely used in astronomy, where generally it refers to the sudden noticeable increase in the brightness of a celestial body such as a planet, moon, or comet as its phase angle of observation approaches zero. It is so named because the reflected light from the Moon and Mars appear significantly brighter than predicted by simple Lambertian reflectance when at astronomical opposition. Two physical mechanisms have been proposed for this observational phenomenon: shadow hiding and coherent backscatter.

References

  1. - Ray Theory Analysis of the Shadow Blister Effect