Author | Daniel F. Galouye |
---|---|
Original title | Simulacron-3 |
Country | United States |
Language | English |
Series | A Bantam Book, J2797 |
Genre | Science fiction novel |
Publisher | Bantam Books |
Publication date | 1964 |
Published in English | January 1, 1964 [1] |
Media type | Print (paperback) |
Pages | 152 pp |
ISBN | 2-290-00778-1 |
OCLC | 50854239 |
813/.5/4 | |
LC Class | PS3557.A42, S56 2000eb |
Preceded by | Lords of the Psychon (1963) |
Followed by | A Scourge of Screamers (1968) |
Simulacron-3 (1964) (also published as Counterfeit World), by Daniel F. Galouye, is an American science fiction novel featuring an early literary description of a simulated reality. [2]
Simulacron-3 is the story of a virtual city (total environment simulator) for marketing research, developed by a scientist to reduce the need for opinion polls. The computer-generated city simulation is so well-programmed, that, although the inhabitants have their own consciousness, they are unaware, except for one, that they are only electronic impulses in a computer.
The simulator's lead scientist, Hannon Fuller, dies mysteriously, and a co-worker, Morton Lynch, vanishes. The protagonist, Douglas Hall, is with Lynch when he vanishes, and Hall subsequently struggles to suppress his inchoate madness. As time and events unwind, he progressively grasps that his own world is probably not "real" and might be only a computer-generated simulation.
In writing, the Frederik Pohl short story "The Tunnel under the World" (1955) deals with similar philosophic themes and satirical criticism of marketing research, although in Pohl's story the described simulated reality is mechanical, an intricate scale-model whose inhabitants’ consciousnesses reside in a computer, rather than being solely electronic. The Philip K. Dick story Time Out of Joint (1959) presents a man who is unaware that he is living his life in a physically simulated town until changes in his (apparent) reality begin to manifest themselves.
The Matrix (1999) described a world whose population is unaware that the world containing their minds is a virtual reality simulacrum.
"The Plagiarist" (2011) by Hugh Howey is a short novel which deals with similar themes and ideas.
The Doctor Who episode "Extremis" has a similar plot.
The novel has been adapted several times into other media, including as the two-part German television film World on a Wire (Welt am Draht, 1973), by Rainer Werner Fassbinder, [3] [4] "staying reasonably faithful to Galouye's book," as the film The Thirteenth Floor (1999) produced by Roland Emmerich and directed by Josef Rusnak, and as a play World of Wires (2012) directed by Jay Scheib. [5]
A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in which simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Another way to distinguish between the terms is to define simulation as experimentation with the help of a model. This definition includes time-independent simulations. Often, computers are used to execute the simulation.
The Holodeck is a fictional device from the television franchise Star Trek which uses "holograms" to create a realistic 3D simulation of a real or imaginary setting, in which participants can freely interact with the environment as well as objects and characters, and sometimes a predefined narrative.
Permutation City is a 1994 science-fiction novel by Greg Egan that explores many concepts, including quantum ontology, through various philosophical aspects of artificial life and simulated reality. Sections of the story were adapted from Egan's 1992 short story "Dust", which dealt with many of the same philosophical themes. Permutation City won the John W. Campbell Award for the best science-fiction novel of the year in 1995 and was nominated for the Philip K. Dick Award the same year. The novel was also cited in a 2003 Scientific American article on multiverses by Max Tegmark.
Daniel Francis Galouye was an American science fiction writer. During the 1950s and 1960s, he contributed novelettes and short stories to various digest size science fiction magazines, sometimes writing under the pseudonym Louis G. Daniels.
Orion's Arm is a multi-authored online science fiction world-building project, first established in 2000 by M. Alan Kazlev, Donna Malcolm Hirsekorn, Bernd Helfert and Anders Sandberg and further co-authored by many people since. Anyone can contribute articles, stories, artwork, or music to the website. A large mailing list exists, in which members debate aspects of the world they are creating, discussing additions, modifications, issues arising, and work to be done.
The Thirteenth Floor is a 1999 science fiction neo-noir film written and directed by Josef Rusnak, and produced by Roland Emmerich through his Centropolis Entertainment company. It is loosely based upon Simulacron-3 (1964), a novel by Daniel F. Galouye, and a remake of Rainer Werner Fassbinder’s miniseries World on a Wire (1973). The film stars Craig Bierko, Gretchen Mol, Armin Mueller-Stahl, Vincent D'Onofrio, and Dennis Haysbert. In 2000, The Thirteenth Floor was nominated for the Saturn Award for Best Science Fiction Film, but lost to The Matrix.
In computer network research, network simulation is a technique whereby a software program replicates the behavior of a real network. This is achieved by calculating the interactions between the different network entities such as routers, switches, nodes, access points, links, etc. Most simulators use discrete event simulation in which the modeling of systems in which state variables change at discrete points in time. The behavior of the network and the various applications and services it supports can then be observed in a test lab; various attributes of the environment can also be modified in a controlled manner to assess how the network/protocols would behave under different conditions.
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.
SIMNET was a wide area network with vehicle simulators and displays for real-time distributed combat simulation: tanks, helicopters and airplanes in a virtual battlefield. SIMNET was developed for and used by the United States military. SIMNET development began in the mid-1980s, was fielded starting in 1987, and was used for training until successor programs came online well into the 1990s.
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters. Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". Other terms include artificial life game and simulated life game (SLG).
Mind uploading, whole brain emulation, or substrate-independent minds, is a use of a computer or another substrate as an emulated human brain. The term "mind transfer" also refers to a hypothetical transfer of a mind from one biological brain to another. Uploaded minds and societies of minds, often in simulated realities, are recurring themes in science-fiction novels and films since the 1950s.
VirtuSphere is a spherical virtual reality device. It consists of a 10-foot hollow sphere, which is placed on a special platform that allows the sphere to rotate freely in any direction according to the user’s steps. It works with computer based simulations and virtual worlds, and rotates as the user walks, allowing for an unlimited plane upon which the user can walk. A wireless head-mounted display with gyroscopes is used to both track the user's head movement as well as display the environment of the virtual world. VirtuSphere can serve many purposes, including exercise, video gaming, military training, and virtual museum tours.
World on a Wire is a 1973 German science fiction television serial, starring Klaus Löwitsch and directed by Rainer Werner Fassbinder. Shot in 16 mm, it was made for German television and originally aired in 1973 in ARD as a two-part miniseries. It was based on the 1964 novel Simulacron-3 by Daniel F. Galouye. An adaptation of the Fassbinder version was presented as the play World of Wires, directed by Jay Scheib, in 2012.
The simulation hypothesis proposes that what humans experience as the world is actually a simulated reality, such as a computer simulation in which humans themselves are constructs. There has been much debate over this topic, ranging from philosophical discourse to practical applications in computing.
Immersion into virtual reality (VR) is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.
Loop is a horror novel by Japanese writer Koji Suzuki, and the third in his series of Ring.
Artificial intelligence is a recurrent theme in science fiction, whether utopian, emphasising the potential benefits, or dystopian, emphasising the dangers.
Social simulation games are a subgenre of life simulation game that explore social interactions between multiple artificial lives. Some examples include The Sims and Animal Crossing series.
Simulated consciousness,synthetic consciousness, etc. is a theme of a number of works in science fiction. The theme is one step beyond the concept of the "brain in a vat"/"simulated reality" in that not only the perceived reality but the brain and its consciousness are simulations themselves.
Virtual reality in fiction describes fictional representations of the technological concept of virtual reality.