The Social Distance Corollary is a theory in communication research that concerns the tendency of people to perceive others to be more susceptible to media influence than they actually are.
This tendency is at the heart of the third-person effect, a phenomenon first defined and investigated by Davison (1983). Since then, much research has born out Davidson's (1983) statement that “in the view of those trying to evaluate the effects of communication, its greatest impact will not be on “me” or “you,” but on “them”—the third persons.” Although “me” and “you” are put in one category, it is implied that some degree of distance exists between self and such close others as friends and lovers (Tsfati & Cohen, 2004). More explicit remoteness exists between “me” and ”you” as a single unit and “them,” or others.
The notion of social distance was first introduced by the sociologist Emory Bogardus (1925), who referred to it as the degrees of understanding and feeling that people experience regarding each other. Considering the social distance phenomenon an aspect of Davison's (1983) third-person perception, Perloff (1993) articulated it as a complex variable including perceived similarity, familiarity, and identification, and pointed that there are at least two different ways to conceptualize social distance. First, social distance is a continuum going from “just like me” to “not at all like me.” Second, social distance reflects the heterogeneity and size of the audience. Perloff (1993), reviewing 16 studies of the third-person effect, acknowledged that the phenomenon is magnified when the hypothetical others are defined in broad terms. Thus, in Perloff's (2002) terms, social distance corollary is “the notion that self-other disparities grow in magnitude with increases in perceived distance between self and comparison others.”
The social distance corollary is not dependent on whether there are media effects or not; rather, it is a perceptual phenomenon. To measure estimates of effects on self and others, Brosius and Engel (1996) constructed a questionnaire comprising three independent variables: First person; Third person, close distance; and Third person, remote distance. In other words, Brosius and Engel varied psychological distance and found that perceived effects were greater for “remote” others. Also it was found that third-person effects reveal itself most strongly among people of higher age and education.
Cohen, Mutz, Price, and Gunther (1988) found that Stanford students perceived media effects to be less on themselves than on other Stanford students; also, other Californians were considered to be more susceptible to media impact than “other Stanford students.” A similar study (Gunther, 1991) was done at the University of Minnesota, and the social distance phenomenon was supported. As groups became more broadly defined (other University of Minnesota students, other Minnesota residents), participants’ perception of media effects on the groups increased.
Investigating the third-person effect in regard to political identification, Duck, Hogg, and Terry (1995) found that perception of self-other differences in media vulnerability are influenced by the subjectively salient social relationship between self and other, and are governed by motivational needs, such as self-esteem, social-identity, and differentiation from others. Other researchers (e.g., Burger, 1981; Schlenker & Miller, 1977) suggested that self-serving biases consider close friends and relatives as an extension of self, whereas such a vague category as “other” might evoke stereotypes in people's minds (Perloff & Fetzer, 1986).
After several studies, the notion of social distance was enshrined as the “social distance corollary” (Meirick, 2005). According to Perloff's review (1999), of the 11 studies that have tested the social-distance notion, 9 confirmed it, articulating this phenomenon as “another factor on which the strength of the third-person effect hinges.”
In sociology, social distance describes the distance between individuals or groups in society, including dimensions such as social class, race/ethnicity, gender or sexuality. Members of different groups mix less than members of the same group. It is the measure of nearness or intimacy that an individual or group feels towards another individual or group in a social network or the level of trust one group has for another and the extent of perceived likeness of beliefs.
Cultivation theory is a sociological and communications framework to examine the lasting effects of media, primarily television. It suggests that people who are regularly exposed to media for long periods of time are more likely to perceive the world's social realities as they are presented by the media they consume, which in turn affects their attitudes and behaviors.
The spiral of silence theory is a political science and mass communication theory proposed by the German political scientist Elisabeth Noelle-Neumann. It states that a social group or society might isolate or exclude members due to the members' opinions. This stipulates that individuals have a fear of isolation. This fear of isolation consequently leads to remaining silent instead of voicing opinions. Media are an important factor that influences both the dominant idea and people's perception of what the dominant idea is. The assessment of one's social environment may not always correlate with reality.
One's self-concept is a collection of beliefs about oneself. Generally, self-concept embodies the answer to the question "Who am I?".
The out-group homogeneity effect is the perception of out-group members as more similar to one another than are in-group members, e.g. "they are alike; we are diverse". Perceivers tend to have impressions about the diversity or variability of group members around those central tendencies or typical attributes of those group members. Thus, outgroup stereotypicality judgments are overestimated, supporting the view that out-group stereotypes are overgeneralizations. The term "outgroup homogeneity effect", "outgroup homogeneity bias" or "relative outgroup homogeneity" have been explicitly contrasted with "outgroup homogeneity" in general, the latter referring to perceived outgroup variability unrelated to perceptions of the ingroup.
The hostile media effect, originally deemed the hostile media phenomenon and sometimes called hostile media perception, is a perceptual theory of mass communication that refers to the tendency for individuals with a strong preexisting attitude on an issue to perceive media coverage as biased against their side and in favor of their antagonists' point of view. Partisans from opposite sides of an issue will tend to find the same coverage to be biased against them. The phenomenon was first proposed and studied experimentally by Robert Vallone, Lee Ross and Mark Lepper.
Impression management is a conscious or subconscious process in which people attempt to influence the perceptions of other people about a person, object or event by regulating and controlling information in social interaction. It was first conceptualized by Erving Goffman in 1959 in The Presentation of Self in Everyday Life, and then was expanded upon in 1967.
Halo effect is the tendency for positive impressions of a person, company, brand or product in one area to positively influence one's opinion or feelings in other areas. Halo effect is “the name given to the phenomenon whereby evaluators tend to be influenced by their previous judgments of performance or personality.” The halo effect which is a cognitive bias can possibly prevent someone from accepting a person, a product or a brand based on the idea of an unfounded belief on what is good or bad.
The third-person effect hypothesis predicts that people tend to perceive that mass media messages have a greater effect on others than on themselves, based on personal biases. The third-person effect manifests itself through an individual's overestimation of the effect of a mass communicated message on the generalized other, or an underestimation of the effect of a mass communicated message on themselves.
Social perception is the study of how people form impressions of and make inferences about other people as sovereign personalities. Social perception refers to identifying and utilizing social cues to make judgments about social roles, rules, relationships, context, or the characteristics of others. This domain also includes social knowledge, which refers to one's knowledge of social roles, norms, and schemas surrounding social situations and interactions. People learn about others' feelings and emotions by picking up information they gather from physical appearance, verbal, and nonverbal communication. Facial expressions, tone of voice, hand gestures, and body position or movement are a few examples of ways people communicate without words. A real-world example of social perception is understanding that others disagree with what one said when one sees them roll their eyes. There are four main components of social perception: observation, attribution, integration, and confirmation.
Identity negotiation refers to the processes through which people reach agreements regarding "who is who" in their relationships. Once these agreements are reached, people are expected to remain faithful to the identities they have agreed to assume. The process of identity negotiation thus establishes what people can expect of one another. Identity negotiation thus provides the interpersonal "glue" that holds relationships together.
The social identity model of deindividuation effects is a theory developed in social psychology and communication studies. SIDE explains the effects of anonymity and identifiability on group behavior. It has become one of several theories of technology that describe social effects of computer-mediated communication.
In the field of social psychology, illusory superiority is a condition of cognitive bias wherein a person overestimates their own qualities and abilities, in relation to the same qualities and abilities of other people. Illusory superiority is one of many positive illusions, relating to the self, that are evident in the study of intelligence, the effective performance of tasks and tests, and the possession of desirable personal characteristics and personality traits.
The spotlight effect is the phenomenon in which people tend to believe they are being noticed more than they really are. Being that one is constantly in the center of one's own world, an accurate evaluation of how much one is noticed by others is uncommon. The reason for the spotlight effect is the innate tendency to forget that although one is the center of one's own world, one is not the center of everyone else's. This tendency is especially prominent when one does something atypical.
Reinforcement theory is a limited effects media model applicable within the realm of communication. The theory generally states that people seek out and remember information that provides cognitive support for their pre-existing attitudes and beliefs. The main assumption that guides this theory is that people do not like to be wrong and often feel uncomfortable when their beliefs are challenged.
Exemplification theory is a theory that states that an event is the exemplification of a property in an entity. This identity is often modeled as an "ordered triple" of an entity, property type, and time.
The Proteus effect describes a phenomenon in which the behavior of an individual, within virtual worlds, is changed by the characteristics of their avatar. This change is due to the individual's knowledge about the behaviors that other users who are part of that virtual environment typically associate with those characteristics. Like the adjective protean, the concept's name is an allusion to the shape changing abilities of the Greek god Proteus. The Proteus effect was first introduced by researchers Nick Yee and Jeremy Bailenson at Stanford University in June 2007. It is considered an area of research concerned with the examination of the behavioral effects of changing a user's embodied avatar.
Richard M. Perloff is an American academic. He is professor of communication at Cleveland State University, where he has taught since 1979. He has written on persuasion, on political communication, on the psychology of perception of the effects of mass media, and on the third-person effect.
Muzafer Sherif was a Turkish-American social psychologist. He helped develop social judgment theory and realistic conflict theory.
In social psychology, social projection is the psychological process through which an individual expects their own behaviors or attitudes to be similar to those of others. Social projection occurs between individuals as well as across ingroup and outgroup contexts in a variety of domains. Research has shown that aspects of social categorization affect the extent to which social projection occurs. Cognitive and motivational approaches have been used to understand the psychological underpinnings of social projection as a phenomenon. Cognitive approaches emphasize social projection as a heuristic, while motivational approaches contextualize social projection as a means to feel connected to others. In contemporary research on social projection, researchers work to further distinguish between the effects of social projection and self-stereotyping on the individual’s perception of others.