Origin | England |
---|---|
Alternative names | Solo |
Type | trick-taking |
Players | 4 |
Cards | 52-card |
Deck | French-suited English pattern |
Rank (high→low) | A K Q J 10 9 8 7 6 5 4 3 2 |
Play | Clockwise |
Related games | |
Boston |
Solo whist is the English form of Wiezen (Belgian or Ghent Whist), a simple game of the Boston family played in the Low Countries. [1] It is a trick-taking card game for four players in which players can bid to make eight tricks in trumps with any partner, or a solo contract playing against the other three players. Thus it combines both partnership and cut-throat play. Scoring is with small stakes won or paid out on each hand.
Wiezen or Belgian Whist, a simple form of Boston, has been played in the Low Countries since the early 19th Century. The game was introduced to London in 1852 by a family of Dutch Jews. It quickly became popular in London's Jewish Community and was known as Solo Whist. In the early 1870s Solo Whist was played as a low stakes gambling game in London's sporting clubs as a replacement for more complex and slower games like Whist. [2]
Solo Whist continued to be played as a social gambling game in homes and pubs during the 20th Century in Britain, Australia and New Zealand, however, its popularity declined as Contract Bridge's rose.
The cards are shuffled by the dealer and cut by the player to dealer's right. Cards are usually dealt 3,3,3,3,1 with the last card to the dealer dealt face up to indicate the trump suit. Others deal with a rotating 4th card: 4333, 3433, 3343, 3334 or deal the cards singly as in Bridge.
Beginning with the player to dealer's left, each competitor may make one of the bids in the table below or pass. If someone bids, then subsequent players can either pass or bid higher. The bidding continues around the table as many times as necessary until the contract is settled. If everyone passes or there is a Prop without a Cop then the hands are thrown in and dealt again.
Call | Description | Proposer Points | Further notes |
---|---|---|---|
Prop and Cop | Two players attempt to win eight tricks together. The first player calling Prop and the remaining players invited to call Cop | +/- 1 | Both proposer and accepter score. [3] |
Solo | One player attempts to make five tricks alone | +/- 3 (wins or loses one unit from other players) | |
Misère | One player attempts to win no tricks | +/- 6 (wins or loses two units from other players) | There is no trump |
Abundance | One player attempts to win nine tricks | +/- 9 (wins or loses three units from other players) | Proposer picks the trump |
Royal Abundance | One player attempts to win nine tricks in the current trump | +/- 9 (wins or loses three units from other players) | |
Misère Ouverte | One player attempts to win no tricks with their hand placed face up on the table after the first trick is complete | +/- 12 (wins or loses four units from other players) | There is no trump |
Abundance Declared | One player attempts to win all 13 tricks with their hand placed face up on the table after the first trick is complete | +/- 18 (wins or loses six units from other players) | Proposer leads first. There is no trump |
The player to the dealer's left leads the first trick, except in the case of an Abundance Declared in which case the bidder leads. Any card may be led and the other three players must follow suit where possible. A player with no card of the led suit may play a trump. If any trumps are played, then the trick is won by the highest trump card. If there are no trumps, it is won by the highest card in the suit that was led. The winner of the trick gets to lead to the next. Once a player has succeeded or failed in their bid, scores are adjusted. The deal then passes to the left and the next hand begins.
A common version of Solo played among the Jewish community in Essex and East London show the following differences:
Solo Whist is not to be confused with Irish Solo, which is not related to Solo Whist, German Solo or Spanish Solo. It is a form of Cut-Throat Bid Whist for four players. The suit rankings are the same as Contract Bridge (NT,S,H,D,C) but the bids are for a number of tricks and denomination like in 500 or Preferans, not for odd tricks as in Bridge. So a bid of Six Spades is an undertaking to make six tricks and would be beaten by a bid of Six No Trumps or Seven Clubs. The winner of the auction is Declarer and plays solo against the other three players. A bid of Misère is an undertaking to win no tricks, and is equivalent in rank to a bid of 12 Tricks. [4]
Pot betting is sometimes played, with the pot equal to an agreed stake multiplied by the number of tricks bid. If Declarer makes their contract they are paid 1/3 the value of the pot by each of the other three players. If they fail they pay out 1/3 of the Pot to each of the other players.
In Robert W Service's poem "The Shooting of Dan McGrew", Dan McGrew is playing Solo in the back of the bar. His bid is "Spread Misère" (Misère Ouverte).
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level.
A trick-taking game is a card or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks, which are each evaluated to determine a winner or taker of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must follow suit as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks.
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play.
Auction bridge was first form of Bridge where players bid to declare a contract in their chosen trump suit or no trumps. It was first recorded as being played in Bath around 1904. The Bath Club and Portland Club met in 1908 and issued a super-set of rules for Bridge that covered the bidding and penalty for failing to make a contract in Auction Bridge. Early forms were rudimentary and unbalanced and the British and Americans could not agree over the bidding ranking and use of artificial bids, resulting in The Whist Club of New York and The Portland Club issuing competing sets of rules.
Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks that were bid before play of the hand began. Spades is a descendant of the Whist family of card games, which also includes Bridge, Hearts, and Oh Hell. Its major difference as compared to other Whist variants is that, instead of trump being decided by the highest bidder or at random, the Spade suit always trumps, hence the name.
The game of French Tarot is a trick-taking strategy tarot card game played by three to five players using a traditional 78-card tarot deck. The game is the second most popular card game in France and is also played in French-speaking Canada. It should not be confused with French tarot, which refers to all aspects of cartomancy and games using tarot cards in France.
Rubber bridge is a form of contract bridge played by two competing pairs using a particular method of scoring. A rubber is completed when one pair becomes first to win two games, each game presenting a score of 100 or more contract points; a new game ensues until one pair has won two games to conclude the rubber. Owing to the availability of various additional bonus and penalty points in the scoring, it is possible, though less common, to win the rubber by amassing more total points despite losing two games out of three. Rubber bridge involves a high degree of skill but there is also a fair amount of luck involved in who gets the best cards. A popular variation of rubber bridge is known as Chicago.
Bid whist is a partnership trick-taking variant of the classic card game whist. As indicated by the name, bid whist adds a bidding element to the game that is not present in classic whist. Bid whist, along with spades, remains popular particularly in U.S. military culture and a tradition in African-American culture.
Preferans or Russian Preference is a 10-card plain-trick game with bidding, played by three or four players with a 32-card Piquet deck. It is a sophisticated variant of the Austrian game Préférence, which in turn descends from Spanish Ombre and French Boston. It is renowned in the card game world for its many complicated rules and insistence on strategical approaches.
Vint is a Russian card-game, similar to both bridge and whist and it is sometimes referred to as Russian whist. Vint means a screw in Russian, and the name is given to the game because the four players, each in turn, propose, bid and overbid each other until one, having bid higher than the others care to follow, makes the trump, and his vis-a-vis plays as his partner.
Singaporean bridge is a re-invention of the traditional game of contract bridge deriving its name from where it is believed to have been invented, Singapore. There are many variations to the game which is primarily social, has no official book of rules and no formal organizing authority.
Shelem, also called Rok or similar, is an Iranian trick-taking card game with four players in two partnerships, bidding and competing against each other. Bidding and trump are declared in every hand by the bidding winner. Both the name and the point structure of this game are similar to the American game Rook, there being a possible connection between the two games. Though it isn't clear from which game it is derived.
Serbian whist is a variant of whist. It is popular in Serbia, and there it is simply called "whist".
Bostogné, Boston or Boston Whist is an 18th-century trick-taking card game played throughout the Western world apart from Britain, forming an evolutionary link between Hombre and Solo Whist. Apparently named after a key location in the American War of Independence, it is probably a French game which was devised in France in the 1770s, combining the 52-card pack and logical ranking system of partnership Whist with a range of solo and alliance bids borrowed from Quadrille. Other lines of descent and hybridization produced the games of Twenty-five, Préférence and Skat. Its most common form is known as Boston de Fontainebleau or French Boston.
Clag is a trick-taking card game using a standard pack of 52 French-suited playing cards. It is similar to Oh Hell, and can be played by three to seven players. Clag originated in the Royal Air Force and started as an acronym for Clouds Low Aircraft Grounded.
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific, but apply to a wide range of card games played with non-proprietary packs. It should not include terms solely related to casino or banking games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries.
German Solo or just Solo is a German 8-card plain-trick game for 4 individual players using a 32-card, German- or French-suited Skat pack. It is essentially a simplification of Quadrille, itself a 4-player adaptation of Ombre. As in Quadrille, players bid for the privilege of declaring trumps and deciding whether to play alone or with a partner. Along with Ombre, Tarock and Schafkopf, German Solo influenced the development of Skat. Parlett calls it a "neat little descendant of Quadrille" and "a pleasant introduction" to the Ombre family of games.
Préférence, frequently spelt Preference, is a Central and Eastern European 10-card plain-trick game with bidding, played by three players with a 32-card Piquet deck, and probably originating in early 19th century Austria, becoming the second most popular game in Vienna by 1980. It also took off in Russia where it was played by the higher echelons of society, the regional variant known as Preferans being still very popular in that country, while other variants are played from Lithuania to Greece.
Call-ace whist or Danish whist is a card game for four players playing in variable partnerships. It is the most popular form of Whist in Denmark, where it is often just called "Whist". It has a well developed bidding system and has imported from the traditional Danish game of Skærvindsel the feature of determining the partnerships by 'calling an ace'. John McLeod records that there is also a version of Danish whist in which there are fixed partnerships.
Priffe or Preference is a classic Swedish, trick-taking card game for four players who form two teams of two. It is an elaboration of Whist that involves bidding, but this is a different form from that in American Bid Whist. Together with Vira, Priffe was one of the most common card games in Sweden until superseded by Bridge.