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Solve Education Foundation | |
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Abbreviation | SE! |
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Formation | 2015 |
Founders | Ong Peng Tsin Janine Teo |
Type | Non-profit |
Headquarters | Singapore |
Region | Worldwide |
Key people | Ong Peng Tsin (Chairman) Janine Teo (CEO) Talitha Amalia (COO) |
Website | solveeducation |
Solve Education!(SE!) is a social enterprise and registered non-profit organization founded in 2015 by Ong Peng Tsin and Janine Teo. [1] It is headquartered in Singapore, and it also has offices in Indonesia and United States [2]
Solve Education! was founded in December 2015 after Peng Tsin Ong attended the Africa Innovation Summit in Cape Verde in 2014. [3] At the end of the summit, he engaged stakeholders from Africa on the ideal educational intervention for narrowing the gap of education inequalities to help produce knowledge workers for a knowledge economy. [4]
In 2017, Talitha Amalia joined Solve Education!, where she has played a pivotal role in expanding the organization’s programs in Indonesia and beyond. She has represented Solve Education! at international forums, including the 56th Asian Development Bank Annual Meeting in Incheon, South Korea [5] . Talitha has also been profiled in Indonesian media for her work on youth empowerment and women’s leadership in education [6] [7] .
In 2017, Solve Education! also launched its first learning platform, Dawn of Civilization, in Indonesia. [8] [9]
Dawn of Civilization (DoC) is a city-building game which is based on various subjects and itself contains mini-games. [10] [11] The game was launched in 2017 and is made to be operated on low-end mobile devices. [12] [13] SE! leverages gamification and artificial intelligence to maximize the ubiquity of mobile phones and broadband to make sure education reaches children and youth in low-income countries. [14] [15] [16]
It is an AI-based chatbot used by Solve Education! on Telegram. The bot has been launched in Nigeria and it has been reviewed by the Ministry of Education, Nigeria and has acknowledged its role to improve the literacy of youth. [17] . The bot is also widely used in Indonesia, Malaysia, and Singapore, and other parts of Southeast Asia - as part of collaboration with multiple funders, for example Lenovo [18]
It is a point-based program which was introduced during the COVID-19 pandemic. By completing learning modules, students can earn points which they can later exchange for food packages. Solve Education! is working with various organizations, notably Nusantra Innovation Forum, Putera Sampoerna Foundation, East Java Government of Indonesia to gamify the pandemic-safety education package for underserved children in Indonesia. [19]
Solve Education! in partnership with Badan Kependudukan dan Keluarga Berencana Nasional (BKKBN), a government body operating under the Ministry of Health Indonesia, launched their digital comic book which addresses family planning issues in Indonesia. [20]