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Well of Darkness (2000) Guardians of the Lost (2001) Journey into the Void (2003) | |
Author | Margaret Weis and Tracy Hickman |
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Cover artist | Larry Elmore |
Country | United States |
Language | English |
Genre | Fantasy, Role-playing game |
Publisher | HarperCollins |
Published | 2000 – 2003 |
Media type | |
No. of books | 3 |
The Sovereign Stone series is a trilogy of fantasy novels: Well of Darkness (2000), Guardians of the Lost (2001), and Journey into the Void (2003), set in the same universe of the Sovereign Stone Role-playing game. Both the books and the game were primarily written by Margaret Weis and Tracy Hickman.
The first book is set during the reign of King Tamaros of Vinnengael, the most powerful Human kingdom. Tamaros is the father of Prince Helmos and his younger half-brother, Prince Dagnarus. The next two novels are set approximately 200 years later and follow Dagnarus in his bid to take over the world as well as the story of his allies and opponents.
There are four races on the main continent, Loerem, with two further races appearing in the second and third books, one from a distant world. The main four races are primarily dedicated to one of the four elements: the Humans are associated with earth/stone, the Elves with air/wind, the Orks with Water/the Sea, and the Dwarves with fire. The fifth race, the Taan, are associated with the void. The sixth race, the Pecwae, rely on earth magic drawn from stones such as turquoise. Each race's magic-users draw power primarily from their element, as well as occasionally from outside their racial element.
Each races have their own god(s). The Humans worship a pantheon always referred to as a group, "the gods", rather than individually. The Orks worship the gods who live in their holy mountain and follow the signs read by their shamans. The Elves worship the Father and Mother, and the Dwarves worship the Wolf. The Taan also have a pantheon of gods, but separate them as individuals with power over various events. The Pecwae refer to simply the gods, similar to humans. It is not made clear in the books if all the gods are one group or separate groups, but all the races were given the Sovereign Stone by their gods through the King of Vinnengael.
The gods had originally rewarded King Tamaros for his faith by giving him the power to create Dominion Lords, a group of holy warriors who were to promote peace and understanding among the four main races. As strife continued, the King went to the gods and asked them for something to help create peace among the races. They gave him the Sovereign Stone which could be split into four portions, each representing one of the four elements. The King gave one portion to each of the races so that they could create their own Dominion Lords. A fifth portion of the Stone that was unseen, save by the young Prince Dagnarus, was the Void. As a balance to the Sovereign Stone, a Void follower was able to accept the Dagger of the Vrykyl from the Void itself, which has similar powers to create the antithesis of the Dominion Lords.
Dragonlance is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived Dragonlance while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the Dungeons & Dragons role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures.
Kender are a type of fantasy race first developed for the Dragonlance campaign setting for the Dungeons & Dragons fantasy role playing game published by TSR, Inc. in 1984. The first kender character was created by Harold Johnson as a player character in a series of role-playing adventures co-authored by Tracy Hickman and Margaret Weis. Weis and Hickman's Dragonlance shared world novels introduced the kender to readers and players alike, largely through the character Tasslehoff Burrfoot, who became one of the main protagonists in the series.
Raistlin Majere is a fictional character from the Dragonlance series of books created by Margaret Weis and Tracy Hickman. Raistlin played an extensive role in the two main series of books, particularly in Dragonlance Legends in which he was both primary protagonist and antagonist. He is twin brother to Caramon Majere, half-brother to his protective sister Kitiara uth Matar, and a significant member of the Heroes of the Lance. In the animated movie adaptation, Dragonlance: Dragons of Autumn Twilight, Raistlin was voiced by Kiefer Sutherland.
Goldmoon is a fictional character from the Dragonlance fantasy series of novels and role playing games, originally published by TSR, Inc. and later by Wizards of the Coast.
The Death Gate Cycle is a seven-part series (heptalogy) of fantasy novels written by Margaret Weis and Tracy Hickman. The main conflict is between two powerful races, the Sartan and the Patryns, which branched off from humans following a nuclear/anti-matter holocaust. Centuries prior to the events of the series, the Sartan attempted to end the conflict by sundering the Earth into four elemental realms, and imprisoning the Patryns in a fifth prison world, the Labyrinth. The Sartan took up stewardship of the elemental realms, but soon mysteriously lost contact with each other and disappeared. Centuries later, a Patryn known as Xar escaped the Labyrinth, and started returning to the Labyrinth to rescue others. He learned how to access the other worlds, using the eponymous portal called the Death Gate, and dreamed of freeing all his people from the Labyrinth and conquering the other worlds. The books follow the fiercely independent Haplo, a Patryn agent sent to scout the elemental worlds and throw them into chaos in preparation for his Lord's conquest of them. Weis and Hickman created five distinct fantasy worlds during the course of the series, along with developing the cultures of five major races: the unique Patryn and Sartan, and the common fantasy races of dwarves, elves, and humans.
Birthright is a Dungeons & Dragons campaign setting that was first released by TSR in 1995. It is based on the continent of Cerilia on the world of Aebrynis, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political rulership level of gameplay. The setting revolves around the concept of bloodlines: divine power gained by heroes and passed to their descendants. Characters with a bloodline create an aura of command known as Regency, which is measured in the game using regency points or RP. Using regency, characters acquire a domain composed of provinces and holdings. The development of these domains is as much a part of the game as development of the characters. The game uses three-month domain turns to model actions of rulers over nations in much the same way as Dungeons & Dragons uses combat rounds to simulate time to model the characters' actions in battle. In 1996, Birthright won the Origins Award for Best Roleplaying Supplement of 1995.
Riverwind is a fictional character appearing in the Dragonlance series of Dungeons & Dragons role-playing game supplements and novels, created by Margaret Weis and Tracy Hickman and published by TSR.
Arcanis was originally a campaign setting for the Dungeons & Dragons game, created by Henry Lopez and supported by Paradigm Concepts. It is also the name of the fictional world where the setting takes place. The setting was launched in 2001 and is known for its odd twists on the fantasy genre, as well as its wide member approval and community-based design and construction. Unlike many other fantasy roleplaying games, which focus primarily on tactical combat, the Arcanis campaigns focus on moral ambiguity and politics.
The Palladium Fantasy Role-Playing Game is a game produced by Palladium Books. It is set in the Palladium world some 10,000 years after a great war between the elves and dwarves. First published in July 1983 as The Palladium Role-Playing Game, the Palladium Fantasy Role-Playing Game saw a second edition in April 1996. The two are largely compatible, though the second edition uses a later iteration of Palladium's ruleset to be more compatible with the rest of their Megaverse.
A dwarf, in the Dungeons & Dragons (D&D) fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters. The idea for the D&D dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel The Lord of the Rings (1954-1955), and has been used in D&D and its predecessor Chainmail since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings.
Death Gate is an adventure game loosely based on Margaret Weis and Tracy Hickman's fantasy book series The Death Gate Cycle. Legend Entertainment released it for MS-DOS compatible operating systems in 1994. It received several awards. The box cover is the painting that Keith Parkinson created for the third book, Fire Sea.
Tanis Half-Elven is a fictional half-elven character in the Dragonlance series of books, which were published by TSR, and are now published by Wizards of the Coast. He is first introduced in the book Dragons of Autumn Twilight by Margaret Weis and Tracy Hickman, in Chapter 1: "Old Friends Meet. A Rude Interruption." They introduce him saying that he was half-elven, armed with a longbow and a sword and wearing leather armor.
Midnight is a campaign setting for the Dungeons & Dragons role-playing game, released under the Open Gaming License. It was published by Fantasy Flight Games from 2003 to 2009.
Dragons of Autumn Twilight is a 1984 fantasy novel by American writers Margaret Weis and Tracy Hickman, based on a series of Dungeons & Dragons (D&D) game modules. It was the first Dragonlance novel, and first in the Chronicles trilogy, which, along with the Dragonlance Legends trilogy, are generally regarded as the core novels of the Dragonlance world. Dragons of Autumn Twilight details the meeting of the Companions and the early days of The War of the Lance. The novel corresponds with the first two Dragonlance game modules, Dragons of Despair and Dragons of Flame, but with a different ending. It introduces many of the characters that are the subject of later novels and short stories.
Serpent Mage is a fantasy novel by American writers Margaret Weis and Tracy Hickman, the fourth book in The Death Gate Cycle series. It was released in 1992.
Crystalicum is a Polish role-playing game released in 2006. It is set in a fantasy universe but involving outer space environment. Much of the art is manga-style.
Shadow World is a high-fantasy campaign setting situated on the fictional planet of Kulthea. Originally produced for the Rolemaster role-playing game system, Shadow World is fairly compatible with other d100 games such as High Adventure Role Playing (HARP), Middle-earth Role Playing (MERP) or Against the Darkmaster. The setting blends traditional fantasy elements, such as elves, dwarves, and magic, with science fiction, including such elements as space and time travel, and, to a degree, futuristic technology.
The DL series is a series of adventures and some supplementary material for the Advanced Dungeons & Dragons role playing game. These modules along with the Dragonlance Chronicles trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the Dragonlance fictional universe. The original DL series was released from 1984 to 1986, with the final two modules added to it in 1988. In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition AD&D as the three DLC Dragonlance Classics modules. There were also versions of the module series released in 1999, 2000 and 2006.
This is a complete list of works by American science fiction and fantasy author Margaret Weis.