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In software development, the stability model (SM) is a method for designing and modelling software. It is an extension of object-oriented software design (OOSD) methodology, such as Unified Modeling Language (UML), but adds its own set of rules, guidelines, procedures, and heuristics to achieve more advanced object-oriented (OO) software.
The motivation is to achieve a higher level of OO features, such as
The design tries to make use of common sense while guiding through the process of SM based design. It will need minimum amount of rampup time for people to understand new applications and objects once the process and methodology is kept in mind.
The stability model is built using three main concepts -
The SM method of OOSD was formulated by Dr Mohamed Fayad. He has been the editor in chief of the Computer magazine of the IEEE for many years. He has taught OOSD in two US universities and has written and currently writing few books on this subject.
The Booch method is a method for object-oriented software development. It is composed of an object modeling language, an iterative object-oriented development process, and a set of recommended practices.
In software engineering, a Design Pattern describes a relatively small, well-defined aspect of a computer program in terms of how to write the code.
IDEF, initially an abbreviation of ICAM Definition and renamed in 1999 as Integration Definition, is a family of modeling languages in the field of systems and software engineering. They cover a wide range of uses from functional modeling to data, simulation, object-oriented analysis and design, and knowledge acquisition. These definition languages were developed under funding from U.S. Air Force and, although still most commonly used by them and other military and United States Department of Defense (DoD) agencies, are in the public domain.
In systems engineering, information systems and software engineering, the systems development life cycle (SDLC), also referred to as the application development life cycle, is a process for planning, creating, testing, and deploying an information system. The SDLC concept applies to a range of hardware and software configurations, as a system can be composed of hardware only, software only, or a combination of both. There are usually six stages in this cycle: requirement analysis, design, development and testing, implementation, documentation, and evaluation.
Web development is the work involved in developing a website for the Internet or an intranet. Web development can range from developing a simple single static page of plain text to complex web applications, electronic businesses, and social network services. A more comprehensive list of tasks to which Web development commonly refers, may include Web engineering, Web design, Web content development, client liaison, client-side/server-side scripting, Web server and network security configuration, and e-commerce development.
Computer-aided software engineering (CASE) is a domain of software tools used to design and implement applications. CASE tools are similar to and are partly inspired by computer-aided design (CAD) tools used for designing hardware products. CASE tools are intended to help develop high-quality, defect-free, and maintainable software. CASE software was often associated with methods for the development of information systems together with automated tools that could be used in the software development process.
A functional software architecture (FSA) is an architectural model that identifies enterprise functions, interactions and corresponding IT needs. These functions can be used as a reference by different domain experts to develop IT-systems as part of a co-operative information-driven enterprise. In this way, both software engineers and enterprise architects can create an information-driven, integrated organizational environment.
The Shlaer–Mellor method, also known as object-oriented systems analysis (OOSA) or object-oriented analysis (OOA) is an object-oriented software development methodology introduced by Sally Shlaer and Stephen Mellor in 1988. The method makes the documented analysis so precise that it is possible to implement the analysis model directly by translation to the target architecture, rather than by elaborating model changes through a series of more platform-specific models. In the new millennium the Shlaer–Mellor method has migrated to the UML notation, becoming Executable UML.
Object-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development process to guide stakeholder communication and product quality.
Brian Henderson-Sellers is an English-Australian computer scientist. He is a Professor of Information Systems at the University of Technology Sydney. He is also Director of the Centre for Object Technology and Applications at University of Technology Sydney.
Enterprise modelling is the abstract representation, description and definition of the structure, processes, information and resources of an identifiable business, government body, or other large organization.
Software analysis patterns or analysis patterns in software engineering are conceptual models, which capture an abstraction of a situation that can often be encountered in modelling. An analysis pattern can be represented as "a group of related, generic objects (meta-classes) with stereotypical attributes, behaviors, and expected interactions defined in a domain-neutral manner."
Naked objects is an architectural pattern used in software engineering. It is defined by three principles:
Service-oriented modeling is the discipline of modeling business and software systems, for the purpose of designing and specifying service-oriented business systems within a variety of architectural styles and paradigms, such as application architecture, service-oriented architecture, microservices, and cloud computing.
Enterprise engineering is the body of knowledge, principles, and practices used to design all or part of an enterprise. An enterprise is a complex socio-technical system that comprises people, information, and technology that interact with each other and their environment in support of a common mission. One definition is: "an enterprise life-cycle oriented discipline for the identification, design, and implementation of enterprises and their continuous evolution", supported by enterprise modelling. The discipline examines each aspect of the enterprise, including business processes, information flows, material flows, and organizational structure. Enterprise engineering may focus on the design of the enterprise as a whole, or on the design and integration of certain business components.
IDEF4, or Integrated DEFinition for Object-Oriented Design, is an object-oriented design modeling language for the design of component-based client/server systems. It has been designed to support smooth transition from the application domain and requirements analysis models to the design and to actual source code generation. It specifies design objects with sufficient detail to enable source code generation.
In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management. The methodology may include the pre-definition of specific deliverables and artifacts that are created and completed by a project team to develop or maintain an application.
Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, which can contain data and code: data in the form of fields, and code in the form of procedures. In OOP, computer programs are designed by making them out of objects that interact with one another.
Component-oriented database (CODB) is a way of data administration and programming DBMS's using the paradigm of the component-orientation.
Michael B.T. Bell is an American novelist, artist, producer, and enterprise software architect, chiefly recognized for developing the Incremental Software Architecture methodology, service-oriented modeling framework (SOMF), multidimensional software architecture construction (MSAC), and the cloud computing modeling notation (CCMN). His innovative research and publications in the fields of software architecture, artificial intelligence, service-oriented architecture, Microservices, model-driven engineering, cloud computing, cybersecurity, and big data are recognized internationally for their contribution to the software design and development communities.