Star Wraith

Last updated
Star Wraith
Genre(s) Space combat simulator
Developer(s) StarWraith 3D Games
Publisher(s) StarWraith 3D Games
Platform(s) Microsoft Windows
First releaseStar Wraith
2000
Latest releaseEvochron Legacy
2016

StarWraith is a series of space combat simulators by StarWraith 3D Games.

Contents

The Star Wraith universe and games

During the first two parts and also in Star Wraith: Shadows of Orion the player fights as Alliance pilot in the brutal civil war of the Alliance against the Federation. In Shadows of Orion a new threat emerges: the alien race, the Vonari. In most of the following games in the series there have been skirmishes or major conflicts with the Vonari. In StarWraith IV: Reviction the Vonari assault Earth. In RiftSpace the Vonari guard a powerful secret from humanity. In Evochron Alliance the Vonari assault the newly discovered EvoChron sector. Arvoch Conflict is the first game in which humanity counters the Vonari into their own territories.

Although Arvoch Conflict is already the fourth game featuring the Vonari there is not much known about this race. Their technology is superior to human technology. The Vonari are an intelligent, martial race of canine bipeds. What is known is that they are a powerful, galactic force that has little mercy on its prey. Underestimating humanity at first, they have now realized the strength of the Terran race and are increasing the power of their attacks.

In Evochron Renegades, taking place one year after Arvoch Conflict, we learn of an enigmatic mercenary group called the Renegades. They are determined to unravel the secret of Riftspace at all costs, leading to their disappearance. All that's left are beacons sending out encoded information or clues.

Every series of games has a different approach to space simulation. Where Evochron and RiftSpace are space trading and combat simulators, StarWraith and Arvoch games are mostly military-focused space combat simulators.

In Star Wraith and Arvoch, the player takes the role of an ensign pilot of the Alliance. In StarWraith II one can decide between Alliance and mercenary life. Star Wraith III features a dynamic campaign with two different endings. Star Wraith IV has a set campaign, but further expanded concepts. Arvoch features strategic aspects and a wide range of objectives. This is different than, for example, Wing Commander , in which the missions must be successfully completed, before the player can move on to the next.

Name-giving for the series is the "F-144 StarWraith", the most powerful starfighter of the Alliance during the StarWraith series. During the about 100 years between Reviction and Arvoch Conflict the "F-228 Evoch" was developed and is now the top-starfighter of the Alliance. Thus Arvoch Conflict does not run any longer under the title StarWraith.

Evochron and RiftSpace have a freeform approach. In both games the player takes on the role of a mercenary pilot who is starting out in the universe and searching for wealth. The difference is in the way to gain wealth. In RiftSpace, one will gather a wing to assist him, hopping from mission to mission with minor trading aspects. In Evochron Alliance, the player is a lone wolf. The game is far more free in its approach and leaves the player fully free to explore, mine, trade, pirate etc.

The Star Wraith / Arvoch series

Star Wraith (2000)

This was the first game made by SW3DG with the title Star Wraith. It was written entirely in DarkBASIC. This game featured animated explosions for the first time, as well as 3D textured models, the 3D spherical radar display, and a random campaign. It also supported a variety of joysticks.

Star Wraith II (2002)

Star Wraith II improved considerably on Star Wraith. This game featured planetary assault missions for the first time. Turrets could also be added (replacing some fighters) for the first time. This game also included a simple mercenary mode and a linear campaign. Star Wraith II finally brought back the cockpit which was missing in Star Wraith and Star Wolf. In contrast, however, Bomb missions in which the player would destroy a carrier were removed.

Star Wraith III: Shadows of Orion (2003)

After the destruction of the "Richton", the flagship of the Federation, they accuse the Alliance of being responsible, and the civil war rages again. When the Alliance carrier "ABC Becker" is destroyed, the speed and the precision of the attack shows the Alliance that the Federation is not responsible for this incident: The Vonari, an aggressive hostile race, destroyed both ships and that it is only the first step in a plan that includes an attack against earth, which the Alliance manages to prevent.

Star Wraith IV: Reviction (2004)

The Vonari prepare the final attack on the Alliance. An enormous Vonari fleet meets in the Sol-system. Using an energy network, all ships of the fleet transfer their energy to the leading ship, carrying the weapon, that can destroy Earth. The Alliance has only one chance: If the energy network is saturated it will still take some time, until the weapon is ready to fire. If the leading ship is destroyed, while the energy network is saturated, a feedback impulse will destroy all ships in the network. The plan succeeds and the Vonari withdraw.

Arvoch Conflict (2006)

When more and more Alliance forces defect to the Federation, the Alliance High-Command sends the carrier ship "ABC Phantom" into the Sapphire-system to search for an explanation. The crew learns that the Federation allied itself with the Vonari, in order to destroy the Alliance. A weapon of the Vonari is found, which have obviously the power to destroy an entire planet. The Alliance decides to use the weapon against its designers and to destroy the Vonari system of Arvoch.

Arvoch Alliance (2011)

Arvoch Alliance is a first person 3D space combat simulation from StarWraith 3D Games. The player takes the role of a flight commander in the Alliance Navy, leading a team of pilots through a series of missions spanning the in-game region of space known as the Evochron quadrant. As the story unfolds, events that eventually lead to the end of the Federation/Alliance war and the liberation of Evochron take place. In the midst of an ongoing war, the return of the Vonari - an old extraterrestrial enemy in the series - signals a change in the course of the in-game human history as forces unite in a battle for survival.

Other games in the StarWraith universe

RiftSpace (2004)

An ancient artifact with a prophecy is found. It is about the planet RiftSpace, which would provide its discoverer with great wealth. Many mercenaries begin the search for RiftSpace, but many further artifacts are needed to finally get the key to RiftSpace.

Evochron (2005) - discontinued

Evochron Alliance (2005)

Evochron Renegades (2007)

Evochron Renegades features a seamless universe, improved graphics, the ability to modify ships both in performance and visually in-game and many more improvements over Evochron Alliance.

Evochron Legends (2009)

Evochron Legends delivers further improvements to graphics and gameplay over Evochron Renegades.

Evochron Mercenary (2010)

Evochron Mercenary featured a new graphics engine and added many player requested features and changes.

Evochron Legacy (2016)

Evochron Legacy, the latest Evochron title, was released simultaneously on the StarWraith website and Steam on January 18, 2016, and continuously updated.

Related Research Articles

<i>Descent: FreeSpace – The Great War</i> 1998 video game

Descent: FreeSpace – The Great War, known as Conflict: FreeSpace – The Great War in Europe, is a 1998 space combat simulation IBM PC compatible computer game developed by Volition, when it was split off from Parallax Software, and published by Interplay Productions. In 2001, it was ported to the Amiga platform as FreeSpace: The Great War by Hyperion Entertainment. The game places players in the role of a human pilot, who operates in several classes of starfighter and combats against opposing forces, either human or alien, in various space-faring environments, such as in orbit above a planet or within an asteroid belt. The story of the game's single player campaign focuses on a war in the 24th century between two factions, one human and the other alien, that is interrupted in its fourteenth year by the arrival of an enigmatic and militant alien race, whose genocidal advance forces the two sides into a ceasefire in order to work together to halt the threat.

Renegade Legion is a series of science fiction games that were designed by Sam Lewis, produced by FASA, and published from 1989 to 1993. The line was then licensed to Nightshift games, a spin-off of the garage company Crunchy Frog Enterprises by Paul Arden Lidberg, which published one scenario book, a gaming aid, and three issues of a fanzine-quality periodical before reverting the license.

Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.

<i>Star Wars: X-Wing</i> (video game) 1993 video game

Star Wars: X-Wing is a space simulation video game, the first of the X-Wing combat flight simulation games series. The player's character flies starfighters, including the X-wing, for the Rebel Alliance. The narrative precedes and parallels the events of Star Wars Episode IV: A New Hope.

<i>X-COM: Interceptor</i> 1998 video game

X-COM: Interceptor is the fourth main game in the X-COM series, developed and published by MicroProse in 1998. The game is a combination of many genres, including space flight simulation, business simulation game and strategy game elements. More specifically, the player's role includes managing a number of X-COM space stations, piloting starfighters during hostile encounters whilst co-ordinating wingmen, and managing resources and research. X-COM Interceptor, although released as the fourth game, is actually set before X-COM: Apocalypse, thus making it the third game in the chronological order. The game was re-released in 2008 for Steam and GamersGate, and again in 2016 on GOG.com.

<i>Darklight Conflict</i> 1997 video game

Darklight Conflict is a space combat simulator video game developed by Rage Software and published by Electronic Arts in 1997 for the MS-DOS, and the Sega Saturn and Sony PlayStation game consoles. Players take on the part of a contemporary human fighter pilot abducted by the alien Repton species during an aerial battle, and biologically modified to become a starfighter pilot for them in their war against the Evil Ovon race.

<i>Star Wars: Starfighter</i> 2001 action video game

Star Wars: Starfighter is a 2001 action video game, developed and published by LucasArts, that takes place right before the Battle of Naboo. The player unites alongside three starfighter pilots and is allowed to take control of several different spacecraft to help stop the invasion that threatens Naboo.

<i>Star Trek: Klingon Academy</i> 2000 video game

Star Trek: Klingon Academy is a space flight simulator video game developed by 14 Degrees East, an internal development house of publisher Interplay Entertainment. The game follows a young Klingon warrior named Torlek as he attends the Elite Command Academy, a war college created by General Chang to prepare warriors for a future conflict with the United Federation of Planets. Christopher Plummer and David Warner reprised their respective roles as Chang and Gorkon for the production of Klingon Academy.

<i>Wing Commander: Privateer</i> 1993 video game

Wing Commander: Privateer is an adventure space trading and combat simulator computer game released by Origin Systems in September 1993. Privateer and its storyline is part of the Wing Commander series. The player takes the role of Grayson Burrows, a "privateer" who travels through the Gemini Sector, one of many sectors in the Wing Commander universe. Unlike Wing Commander, the player is no longer a navy pilot, but a freelancer who can choose to be a pirate, a merchant, a mercenary or any of the above in some combination. The player may follow the built-in plot but is free to adventure on his own, even after the plot has been completed.

<i>Evochron Alliance</i> 2007 video game

Evochron Alliance is a shareware First Person 3D Space Combat & Mercenary Simulation Windows game by American indie developer StarWraith 3D Games and sequel to Evochron. It features zero gravity inertia based 'Newtonian' style flight model with complete 3-way rotation and 3-way direction control.

<i>Colony Wars</i> 1997 video game

Colony Wars is a space combat simulator video game for the PlayStation developed and released by Psygnosis in 1997. Players complete space combat missions using preselected starfighters equipped with various weapons. The game features multiple paths of missions and outcomes, depending on the player's performance. It was followed by Colony Wars: Vengeance in 1998, and Colony Wars: Red Sun in 2000.

<i>Star Wars: TIE Fighter</i> 1994 video game

Star Wars: TIE Fighter is a 1994 Star Wars space flight simulator and space combat video game, a sequel in the Star Wars: X-Wing series. It places the player in the role of an Imperial starfighter pilot during events that occur between The Empire Strikes Back and Return of the Jedi.

<i>Evochron Renegades</i> 2007 video game

Evochron Renegades is a freeform videogame that forms the 2007 installment in the indie StarWraith 3D Games series of space simulation games. It is the sequel to Evochron: Alliance 2.0. Evochron Renegades features a vast and seamless universe that lets the player fly anywhere, without loading screens or choppy environment flipping. The game is especially notable for being the successful product of a one-man development studio.

<i>Star Wraith IV: Reviction</i> 2004 video game

Star Wraith IV: Reviction (2004–2005) is the last game bearing the Star Wraith title in the Star Wraith 3D Games series. It was released together with Riftspace, a freeform mercenary game. While having many resemblances to Star Wraith: Shadows of Orion, Star Wraith IV had a linear campaign and far more capable multiplayer capabilities. It quickly became one of the most popular online games in the series, until Arvoch Conflict was released in 2006.

Star Wraith: Shadows of Orion is the third game in the Star Wraith series developed by StarWraith 3D Games LLC. It is the successor of Star Wraith II. Star Wraith IV: Reviction is the successor to Star Wraith III.

Star Wars: X-Wing is a series of space flight simulator video games based in the Star Wars media franchise that attempts to simulate the fictional experience of starfighter combat, while remaining faithful to the movies. The player took the role of a pilot of the Rebel Alliance, and, in later games, the Galactic Empire. To complete the games, players must complete missions such as simple dogfights with opposition starfighters, reconnaissance and inspection tasks, escort duty for freighters or capital ships, or attacks on larger opposition ships. In addition to dogfighting designed to resemble the free-wheeling duels of World War I, the games also offered the challenge of managing power resources and wingmen, and using weapons effectively.

Evochron Legends is an online science fiction game developed and published by Starwraith 3D Games for Microsoft Windows. It was released on February 5, 2009.

<i>Star Conflict</i> 2012 video game

Star Conflict is a free-to-play dynamic massively multiplayer online space action game. The gaming platform Steam describes it as an "action-packed, massively multiplayer space simulation game". The core of the game is PvP spaceships battles, PvE (Co-Op) missions and an open world. The game uses a free-to-play business model.

<i>Star Ixiom</i> 1999 video game

Star Ixiom is a 3D space combat simulator video game developed and released by Namco in 1999 for the PlayStation. It is the sequel to the 1985 Family Computer game Star Luster, which was Namco's first original game for home consoles. In the game, the player controls one of seven ships in their mission to wipe out an alien race threatening the galaxy. Gameplay revolves around clearing missions to progress further, such as destroying a certain fleet of enemies or protecting a space station from enemy fire.