Designers |
|
---|---|
Publishers | ConcernedApe |
Publication | 2021 |
Players | 1-4 |
Playing time | 45–200 minutes |
Age range | 13+ |
Stardew Valley: The Board Game is a board game based on the video game Stardew Valley , designed by Eric Barone and Cole Medeiros and published by ConcernedApe. Released in 2021, the game follows the plot of the video game. It is a cooperative game that allows up to four players, including the option to play alone.
Stardew Valley: The Board Game has players rebuilding the Community Center by completing Grandpa's objectives and collecting different types of resources represented by tiles. [1] The game usually takes 45–200 minutes to complete. [2]
Players take turns choosing a profession for themselves at the beginning of the game. They then choose which tool they want and receive all the tool cards associated with that tool. Each player, in turn, starts from one of seven places on the board. The other currency in the game is Hearts. One way to earn hearts is to perform the Make Friends in Town action. Three Hearts are needed to complete the Community Center pack. The game continues until you reveal the fourth Winter card. If the objectives and packages are completed the game is over. [1]
IGN 's Matt Thrower praised the game, stating that it was "packed with cute artwork and a satisfying sense of building from scratch." [3] Polygon 's Petrana Radulovic found Stardew Valley 's board game very good, stating that the game was random and more challenging than the video game. [4] As of November 2024 it has a 7.6 rating on BoardGameGeek . [5]
In tabletop games and video games, game mechanics specify how a game works for the players. Game mechanics include the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, while a ludeme is an element of play, such as the L-shaped move of the knight in chess. The interplay of various mechanics determines the game's complexity and how the players interact with the game. All games use game mechanics; however, different theories disagree about their degree of importance to a game. The process and study of game design includes efforts to develop game mechanics that engage players.
Panic Inc. is an American software development and video game publishing company based in Portland, Oregon. The company specializes in macOS and iOS applications and began publishing video games in 2016.
Sickhead Games, LLC is an American independent game development studio founded in 2002. It is best known for its multiplatform turn-based strategy game ARMED!, its involvement with the MonoGame framework and Torque series of game engines, and the development of several PlayStation 4/5, PlayStation Vita, Xbox One, and Nintendo Switch ports of indie games including TowerFall Ascension, Stardew Valley, Darkest Dungeon, Octodad: Dadliest Catch, Slay the Spire, and Axiom Verge. The studio has updated classic console and PC games from the late 1990s and early 2000s, including ExZeus, Enclave, and Grandia, to run on modern gaming systems.
Planet Coaster is a construction and management simulation video game developed and published by Frontier Developments for Windows. It was released worldwide on 17 November 2016. Frontier had previously worked in the amusement park construction and management genre with RollerCoaster Tycoon 3, Thrillville, Thrillville: Off the Rails, and Zoo Tycoon. A version for PlayStation 4, Xbox One, and Xbox Series X/S, known as Planet Coaster: Console Edition, was released worldwide on 10 November 2020. The PlayStation 5 version was released in North America and Australia on 12 November 2020 and in Europe on 19 November 2020. A macOS version, developed by Aspyr, was later released on 17 November 2020 on both Steam and Mac App Store.
Stardew Valley is a 2016 farm life simulation role-playing video game developed by Eric "ConcernedApe" Barone. Players take the role of a character who inherits their deceased grandfather's dilapidated farm in a place known as "Stardew Valley". The game was originally released for Windows in February 2016 before being ported to other platforms. Stardew Valley is an open-ended game, allowing players to grow crops, raise livestock, fish, cook, mine, forage, and socialize with the townspeople, including the ability to marry and have children. It allows up to eight players to play online together.
Scythe is a board game for one to five players designed by Jamey Stegmaier and published by Stonemaier Games in 2016. Set in an alternative history version of 1920s Europe, players control factions that produce resources, develop economic infrastructure, and use dieselpunk combat mechs to engage in combat and control territories. Players take up to two actions per turn using individual player boards, and the game proceeds until one player has earned six achievements. At this point, the players receive coins for the achievements they have attained and the territories they control, and the player with the most coins is declared the winner.
Terraforming Mars is a board game for 1 to 5 players designed by Jacob Fryxelius and published by FryxGames in 2016, and thereafter by 12 others, including Stronghold Games. In Terraforming Mars, players take the role of corporations working together to terraform the planet Mars by raising the temperature, adding oxygen to the atmosphere, covering the planet's surface with water and creating plant and animal life. The game incorporates elements of resource management, engine building, and strategic planning. Players compete to earn the most victory points, which are measured by their contribution to terraforming and to human infrastructure. These goals are achieved by collecting income and resources which allow them to play various projects, represented by cards that increase their income or resources, build infrastructure, or directly contribute to terraforming the planet. The game was received positively by fans and critics, and received numerous awards.
Gloomhaven is a cooperative board game for one to four players designed by Isaac Childres and published by Cephalofair Games in 2017. It is a campaign-based dungeon crawl game including a narrative campaign, 95 unique playable scenarios, and 17 playable classes. Since its introduction the game has been acclaimed by reviewers, and has been described as one of the best board games ever made.
Charterstone is a board game for 1-6 players designed by Jamey Stegmaier and released by Stonemaier Games in 2017. Players work together over a twelve game campaign to build a village, while simultaneously competing to win each game, and ultimately win the campaign. Chartersone was designed as a "legacy board game" meaning that each game played influences, or leaves a legacy, for subsequent games within a larger campaign.
Nemesis is a semi-cooperative science fiction Polish board game for 1-5 players, designed by Adam Kwapiński and published by Awaken Realms in 2018. The game is set in the spaceship Nemesis, and includes co-operative mechanisms with other confrontational mechanisms and conflicting objectives. Upon its release, Nemesis was positively received for its replayability, tension, and components, but its high complexity was met with criticism.
The Legend of Vox Machina is an American adult animated fantasy action television series produced by Metapigeon, Titmouse, Inc., and Amazon Studios, which premiered on Amazon Prime Video on January 28, 2022. The series is based on the first campaign of the Dungeons & Dragons web series Critical Role. It stars Laura Bailey, Taliesin Jaffe, Ashley Johnson, Matthew Mercer, Liam O'Brien, Marisha Ray, Sam Riegel, and Travis Willingham, reprising their roles from the campaign.
Sagrada is a dice-drafting board game designed by Adrian Adamescu and Daryl Andrews and published in 2017 by Floodgate Games. Each player constructs a stained-glass window using dice on a personal 4×5 game board board with restrictions on the types of dice that can be played on each space. Players gain points by completing public and secret objectives for dice placements, and the one with the most after ten rounds is the winner.
Exandria Unlimited (ExU) is an American actual play anthology web series where the cast plays Dungeons & Dragons using the fifth edition ruleset. It is set in the Exandria campaign setting and is a spin-off of the web series Critical Role.
Ark Nova is a strategic board game for up to four people. It was designed by game designer Mathias Wigge, and first published in 2021. In Ark Nova, players aim to score conservation and appeal points by building a zoo. Upon its release, Ark Nova received positive reviews and received several awards.
Cascadia is a 2021 board game designed by Randy Flynn and published by Flatout Games. In Cascadia, players draft and add habitat tokens and matching wildlife tokens to score victory points based on various scoring conditions. Upon its release, Cascadia received critical success, with reviewers praising its components, accessibility, and strategy, but also noting its lack of player interaction. Cascadia won the 2022 Spiel des Jahres and the 2023 International Gamers Award for the Best solo game.
Haunted Chocolatier is an upcoming confectionery store simulation game by ConcernedApe, the developer of Stardew Valley. It has no set release date.
Flamecraft is a card game designed by Manny Vega which was fundraised via Kickstarter and published in 2022 by Cardboard Alchemy featuring illustrations by Sandara Tang. Players act as "Flamekeepers", assisting shops in town with dragons and enchantments in order to have the best reputation by the end of the game.
Arcs: Conflict & Collapse in the Reach is a space opera board game designed by Cole Wehrle, illustrated by Kyle Ferrin, and published by Leder Games in 2024 alongside Arcs: The Blighted Reach Expansion, a large expansion which significantly modifies the base game into a three-act legacy campaign. In Arcs, players compete to gain the most points by fulfilling variable objectives, taking actions through a trick-taking system and using different dice to attack enemy starships, with each player possessing variable powers. Following initial releases to Kickstarter backers, the base game and expansion were released to retail on October 1 2024.
Fields of Mistria is an upcoming farm life simulation role-playing video game developed and published by NPC Studio. It was released in early access on Windows on August 5, 2024. In the indie game, the player resides in the fictional town of Mistria, which is recovering from an earthquake and socializes with its villagers of diverse backgrounds. The game features conventional aspects of farm life games as well as combat and magic.
Stardew Valley: Original Soundtrack is the soundtrack of video game music from Stardew Valley. Music composed by Eric Barone released by Fangamer. The soundtrack was released on September 19, 2016, and was later released on iTunes.