Static (keyword)

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static is a reserved word in many programming languages to modify a declaration. The effect of the keyword varies depending on the details of the specific programming language, most commonly used to modify the lifetime (as a static variable) and visibility (depending on linkage ), or to specify a class member instead of an instance member in classes.

Contents

Origin

In the predecessors of C, including BCPL and B, there was already a concept of static storage, [1] [2] which meant a storage which is always in existence. However, In B, there wasn't a static keyword, but there was an extrn keyword to specify external storage (external to all functions and must be defined outside a function), which is always static, in contrast with the auto keyword, which declared a variable with automatic storage – one appears whenever the function is invoked, and disappears when the function returns. [2] All variables must be declared as one of auto, extrn, or implicitly as function arguments.

C was developed as a successor of B, and the static and register keywords were added as storage class specifiers, along with auto and extern , which kept their meaning from B. However, in C, the concept of linkage for variables outside of functions was introduced. A C program can be formed by multiple compilation units and linked together to form a complete program, which a variable or a function can be either specified as having internal linkage (visible to its own compilation unit only), or external linkage (visible to the whole program). These keywords specify both the storage duration and linkage as follows: [3]

Storage classDurationLinkage
extern static (program execution)external (whole program)
static static (program execution)internal (translation unit only) for top-level identifier
none for block-scope variables
auto, register function execution none

Every variable and function has one of these storage classes; if a declaration does not specify the storage class, a context-dependent default is used:

So, in C, although the static keyword – when used on variables – always declares a variable with static storage duration, there are two distinct meanings of the keyword, depending on where it is used:

Therefore, in C, the term "static variable" has two meanings which are easy to confuse:

  1. A variable with the same lifetime as the program, as described above (language-independent); or
  2. (C-family-specific) A variable declared with storage class static.

Variables with storage class extern, which include variables declared at top level without an explicit storage class, are static in the first meaning but not the second.

In C++ (not C), the static keyword can also be used to declare a member variable in a class to have static storage duration as well, independent from the storage duration of the class object itself, and such a variable must be defined outside the class. The effect is that the variable is shared among all class instances, becoming a class member instead of an instance member. When applied to a member function (i.e. a method), it specifies that the member function operates independently of an instance, which means it can't access any non-static members of the class nor the this pointer.

As a storage duration specifier

The static keyword is used in many programming languages to specify a local variable to have a lifetime of the whole program, preserved between function invocations, instead of having its own copy for each function invocation as in automatic storage duration, inherited from the usage in C.

Examples of programming languages which support the usage of static keyword for local variables to be kept across invocation include C, C++, Objective-C, C#, PHP, PL/I.

The following programming languages with C-like syntax do not support static local variables as in C: Java, JavaScript, Dart. In these languages, a variable which is kept for the whole program execution needs to be declared outside functions.

As a visibility specifier

The static keyword in C, when used as a top-level declaration, makes the variable or function visible to its own compilation unit only. Modern programming languages generally use namespaces to avoid name clashes, so this use isn't widely adopted apart from programming languages with C compatibility in mind (e.g. C++, Objective-C). Other programming languages which support visibility declarations at top-level use a variety of other keywords to specify different level of visibility, for example, public in Java for classes which can be used everywhere, or internal / file in C#. [4]

As a class member specifier

The static keyword is used in most programming languages with classes to specify a member to be a class member, instead of an instance member, inherited from the usage of C++.

A static member of a class has the following characteristics:

Some programming languages even go further, allowing the use of static keyword in other places in a class declaration or usage, for example:

As a specifier for closures

The static keyword can be used in some programming languages on anonymous functions to prevent capturing states which are captured by default. It is similar to static local variables and static class members in the sense that a static closure does not depend on the running invocation of the containing function.

See also

References

  1. "MUL TIC SYSTEf·-1-PROGRAMMERS' MANUAL" (PDF).
  2. 1 2 Kernighan, B. W. A TUTORIAL INTRODUCTION TO THE LANGUAGE B (PDF). Murray Hill, New Jersey: Bell Laboratories. p. 4.
  3. "Storage-class specifiers". cppreference.com.
  4. "Access Modifiers (C# Programming Guide)". Microsoft.
  5. "Late Static Bindings". PHP Manual.
  6. "Static anonymous functions". Microsoft.