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Categories | Wargaming magazine |
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Publisher | Decision Games |
First issue | January 1967 |
Country | United States |
Based in | Bakersfield, CA |
Language | English |
Website | www |
Strategy & Tactics (S&T) is a wargaming magazine now published by Decision Games, notable for publishing a complete new wargame in each issue.
Strategy & Tactics was first published in January 1967 under its original editor, Chris Wagner, intended as a better alternative to Avalon Hill's magazine, The General . [1] : 101 Strategy & Tactics began life as a wargaming fanzine published by Wagner (then a staff sergeant with the US Air Force in Japan), at first in Japan, then moving to the United States with Wagner.
Graphic designer Redmond Simonsen was hired soon after to improve the quality of the magazine. [1] : 101 When subscriptions became stagnant, debts began to accumulate. [1] : 101 Jim Dunnigan created the company Simulations Publications to save Strategy & Tactics; Dunnigan had been contributing to the magazine since issue 2 (February 1967), and when Wagner was having financial difficulties he sold the rights to the magazine to Dunnigan for $1. [1] : 98 A persistent rumor that Dunnigan had purchased S&T from Wagner for one dollar, and that furthermore the dollar was not paid until much later, was confirmed by Wagner during an interview printed in S&T issue 83 (The Kaiser's Battle).
Dunnigan set up his new company SPI in the windowless basement of a building in New York City's Lower East Side, where he published his first issue, Strategy & Tactics #18 (September 1969); starting with that issue, every issue included a new wargame. [1] : 98 Albert Nofi became an associate editor on the magazine in 1969. [1] : 186 The first game published in issue #18 was Crete. Not only did this represent a break from the cautious policy of Avalon Hill (a pioneer company in modern commercial wargaming, and the leading company in the fledgling wargaming industry) in publishing only one or two games per year (for fear of new games cannibalizing sales of old ones), but the need for new game designs spurred research into many of the lesser-known corners of military history. Despite the diversity in themes, the style of the games was fairly consistent. They predominantly used a hexgrid for the maps and many rule concepts such as zones of control were repeated in many games.
In addition to the games, the magazine featured many articles on military history, many of them notable for applying modern quantitative analysis to battles that had traditionally been described in a narrative "heroic" style.
Avalon Hill continued to produce more than just wargames, priding itself on other themes, such as party games, sports titles, and children's games. Dunnigan's focus remained primarily on military history, and he felt that there was a market for detailed historical articles as an accompaniment to detailed and accurate games. (A single experiment in using the S&T game format to explore the use of strategy and tactics in professional sports, Scrimmage, in issue #37, was not repeated.) S&T now embarked on providing six new games a year, and at a much lower cost per game than was to be found elsewhere, with the magazine itself almost being a bonus. There was no middleman in the form of a local games store; subscribers got their games delivered right to their homes. Circulation of the magazine was substantial and games that might not otherwise sell went to subscribers automatically, eclipsing expected independent sales of most titles. SPI also benefited from having the magazine as an advertising vehicle for boxed (i.e. non-magazine) games, sold directly or through local games stores.
In 1972, Strategy & Tactics spun off Moves magazine, which was focused more on how to play the games. [1] : 101
S&T's circulation exceeded that of Avalon Hill's The General by the mid-1970s, improving its physical appearance dramatically under the guidance of Redmond Simonsen. (SPI's non-magazine games were improving by leaps and bounds also – their first games were made in black and white on regular paper; counters were simple colored paper that had to be cut out and glued to cardboard by the purchaser. Rules were not done in booklet form, but on large sheets of paper folded to letter-size as a cost-savings measure. There were no costs incurred, then, for cutting, collating or binding – nor for boxes or counter trays.) As die-cut counters, printed on both sides in full color, became the norm, they were included in the magazine games, as were two color and finally full color maps.
S&T eventually made its magazine games available for purchase in stores with standard boxes, dice and counter trays, and also sold boxes and counter trays separately for the convenience of subscribers who wanted to store their subscriber game components in something other than the envelope the magazine had been delivered in.
By the mid-1970s, SPI's annual income rose to the six-figure range, with paid staff numbering as many as 40 people, and with 40+ games being produced through both the magazine and boxed sales annually. Competition began to spring up, with many new companies appearing in the mid- to late-1970s. Wargaming was reaching its high-water mark, just as the release of Squad Leader by Avalon Hill took the wargaming world by storm (eventually resulting in an unprecedented 200,000 copies sold). Such faith was placed in the future of the industry that a Game Designer's Guild was even created, in the hope that it just might be possible to earn a comfortable living providing wargames to the public.
However, despite annual income declared at two million dollars, SPI's sales declined, and while monetary income remained constant, increasing inflation eroded the company's profits. Dunnigan's departure in the late 1970s led to internal struggle at SPI in 1980; chief among SPI's problems was poor marketing. Howie Bartsch's departure as marketing manager in the late 1970s was never properly rectified and the founder of S&T, Chris Wagner, who was now a management consultant, was brought back into the fold to address SPI's marketing problems. He found that many sales representatives, previously independently commissioned by SPI, had no idea they were still representing the company, and some didn't even realize the company was still in operation, as no one had been in touch with them for several years.
In 1980 Strategy & Tactics spun off Ares magazine, which focused more on science-fiction and fantasy, and featured a game in every issue. [1] : 101
Financial mismanagement also cost SPI money, and a recession didn't help matters. Negotiations began with Avalon Hill and then TSR, Inc. for a buy-out.
By the time of the buyout in 1982, SPI was selling an estimated 60-70% of all wargames in the world. Avalon Hill remained a bigger company, but only because it sold many more sports and general interest games than wargames. By this point, S&T boasted 30,000 subscribers and the magazine was truly the flagship of SPI.
The popularity of S&T reached the point where SPI began publishing a second magazine, Moves, that consisted primarily of articles on winning strategies for playing SPI games and additional scenarios for them. A third magazine, Ares, devoted to science-fiction and fantasy games and including one in each issue, was also published for a time.
One innovation of S&T was its feedback system, in which readers could answer various multiple-choice questions on a return card, whose data would then be entered into a Burroughs minicomputer for analysis. Thus S&T always had good information about which games readers were looking for.
When TSR purchased SPI in 1982, the company did not honor current magazine subscriptions, including lifetime subscriptions to Strategy & Tactics. [1] : 14 SPI, unfortunately, had no assets to its name when the takeover occurred, but there were over 1,000 subscribers who had made a significant payment (in c. 1978 terms) for a "lifetime subscription" to S&T, meaning that they were entitled to all future issues without any further payment. These subscribers were informed that their subscriptions would not be honored. People who had placed pre-release, paid, orders for certain games that had been in development were informed that they would receive neither the game they had paid for nor a refund of the money they had paid for it. TSR saved money in the short term but alienated its best customers.
SPI's design staff moved on to Avalon Hill, where they set up a subsidiary company based in New York called Victory Games. It produced many unique and popular titles, which by the late 1980s were outselling even Avalon Hill games. TSR continued making games, hoping to recoup its investment in SPI (another reason was the enthusiasm of some staff members for wargaming), but despite a healthier distribution chain than SPI had enjoyed, its wargame line was never successful. S&T Magazine was eventually sold to 3W, a small company that published The Wargamer magazine, a direct competitor. By this time, other companies were also stepping up production, and a splintered market ensured that the days of selling 50,000 copies or more of a title were gone. Publishers became happy to sell 10,000 copies, with 20,000 being considered phenomenal.
TSR produced the magazine from issue #91 (Winter 1983) to #111 (1987) and then sold the rights for Strategy & Tactics to 3W. [1] : 101
3W published the magazine from #112 (June 1987) to #139. [1] : 101 It was during this decline that 3W continued its publication of S&T, and James Dunnigan returned for a brief stint as editor of the magazine (Keith Poulter was the editor from issues #112 to #119, Ty Bomba from #120 to #129, James Dunnigan from #130 to #139). Although circulation began to increase again, subscriptions never recovered fully, and most sales were through game stores and not subscriptions, which meant third party retailers cut into profits. Sales were also no longer guaranteed.
3W's Keith Poulter later left the business, and in 1991 Strategy & Tactics was sold to Decision Games, which has been publishing the magazine since issue #140 (February 1991). [1] : 101 Since issue #176 (September/October 1995), Decision Games has also offered a newsstand version at a lower price without the wargame that comes in every regular issue. [1] : 101 According to the official website "by issue #216, more copies of the magazine edition were being produced than the game edition." In 2003, Decision Games spun off Strategy & Tactics Press as a sister company for magazine and media development. In 2008, World at War magazine was begun which covers World War II. In 2012, Modern War magazine began which covers post-World War II military history. Strategy & Tactics continues to cover all periods in history and so the periods covered may overlap.
As S&T reached its 40th year as a professionally produced magazine, it laid claim to being the longest continually published wargame magazine.
Strategy & Tactics won thirteen Charles S. Roberts/Origins Awards between 1974 and 2009, and in 1997 the magazine was inducted into the Adventure Gaming Hall of Fame. [2] [3] [4] [5] [6] [7]
Back issues of Strategy & Tactics are highly valued by wargame collectors, and some have become quite expensive.[ citation needed ]S&T magazine games that have not been played and have counter sheets intact ("unpunched") are worth much more than played ("punched") games.[ citation needed ]
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company's "Hasbro Gaming" division.
James F. Dunnigan is an author, military-political analyst, Defense and State Department consultant, and wargame designer currently living in New York City.
Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship Strategy & Tactics, in the 1970s and early 1980s. It produced an enormous number of games and introduced innovative practices, changing the course of the wargaming hobby in its bid to take control of the hobby away from then-dominant Avalon Hill. SPI ran out of cash in early 1982 when TSR called in a loan secured by SPI's assets. TSR began selling SPI's inventory in 1982, but later acquired the company's trademarks and copyrights in 1983 and continued a form of the operation until 1987.
Moves was a wargaming magazine originally published by SPI, which also published manual wargames. Their flagship magazine Strategy & Tactics (S&T), was a military history magazine featuring a new wargame in each issue. While S&T was devoted to historical articles, Moves focused on the play of the games. Each issue carried articles dealing with strategies for different wargames, tactical tips, and many variants and scenarios for existing games. As time passed, reviews of new games also became an important feature. While the majority of the articles dealt with SPI games, the magazine was open to and published many articles on games by other companies.
PanzerArmee Afrika, subtitled "Rommel in the Desert, April 1941 - November 1942", is a board wargame published by Simulations Publications, Inc. (SPI) in 1973 that simulates the World War II North African Campaign that pitted the Axis forces commanded by Erwin Rommel against Allied forces. The game was revised and republished in 1984 by Avalon Hill.
A man-to-man wargame is a wargame in which units generally represent single individuals or weapons systems, and are rated not only on weaponry but may also be rated on such facets as morale, perception, skill-at-arms, etc. The game is designed so that a knowledge of military tactics, especially at the small unit or squad level, will facilitate successful gameplay. Man-to-man wargames offer an extreme challenge to the designer, as fewer variables or characteristics inherent in the units being simulated are directly quantifiable. Modern commercial board wargaming stayed away from man-to-man subjects for many years, though once the initial attempts were made to address the subject, it has evolved into a popular topic among wargamers.
The Wargamer was a magazine devoted to the hobby of board wargaming. Originally published as a British bimonthly magazine by UK Wargamers in 1977, it was subsequently published by World Wide Wargames, which then moved to the United States. The magazine ceased publication in 1990.
Tactical wargames are a type of wargame that models military conflict at a tactical level, i.e. units range from individual vehicles and squads to platoons or companies. These units are rated based on types and ranges of individual weaponry. The first tactical wargames were played as miniatures, extended to board games, and they are now also enjoyed as video games.
Richard Harvey Berg was a prolific American wargame designer. He was inducted into the Charles Roberts Awards Hall of Fame in 1987.
Redmond Aksel Simonsen was an American graphic artist and game designer best known for his work at the board wargame company Simulations Publications, Inc. (SPI) in the 1970s and early 1980s. Simonsen was considered an innovator in game information graphics, and is credited with creating the term "game designer".
Phoenix was a magazine primarily focussed on board wargames. It was published in the UK in the 1970s and 1980s by Simpubs Ltd., the British subsidiary of American game company Simulations Publications, Inc. (SPI).
World Wide Wargames, or 3W, was a wargame company founded in 1977 by Keith Poulter.
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby developed in 1954 following the publication and commercial success of Tactics. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield.
Keith Poulter is a publisher and an editor who has worked on both magazines and wargames.
Tyrone S. Bomba is a prolific American board wargame designer, credited as the designer of over 125 board wargames and game items. Bomba is the recipient of the James F. Dunnigan Award, has been inducted into the Charles Roberts Awards Hall of Fame for his contributions to the wargaming industry, and several of his games have won Charles S. Roberts Awards.
Rodger B. MacGowan is an artist, game developer, art director and magazine publisher who has been active in the board wargame industry since the 1970s. MacGowan is a prolific artist of cover art for wargames, and the wargaming magazine he founded, Fire & Movement, won the Charles S. Roberts Award several times while under his editorial control.
Barbarossa: The Russo-German War 1941-45 is a board wargame published by Simulations Publications Inc. (SPI) in 1969 that simulates the conflict between Germany and the Soviet Union on the Eastern Front of World War II. This was only SPI's second game produced during a preliminary round of "Test Series" games, and proved to be the most popular. Despite the title, taken from the German operational name for their initial invasion of the Soviet Union, the game covers the entire Eastern Front campaign from the German invasion in 1941 to the Fall of Berlin in 1945.
Kriegspiel is a board wargame published by Avalon Hill in 1970 that simulates a hypothetical war between two nations. Although the simple game sold well to new players, it received negative reviews by more experienced gamers.
Napoleon at Waterloo is a board wargame published by Simulations Publications Inc. (SPI) in 1971 that simulates the Battle of Waterloo. The game, which features simple rules, was designed as an introduction to board wargaming, and was given as a free gift with each subscription to SPI's Strategy & Tactics magazine.
Tannenberg is a board wargame published by Simulations Publications Inc. (SPI) in 1969 that simulates the Battle of Tannenberg on World War I's Eastern Front. The game was created by game designer Jim Dunnigan as a companion piece for Avalon Hill's Western Front wargame 1914, also designed by Dunnigan. Although Tannenberg could be played as a standalone game, rules were included to combine it and 1914 into a two-front wargame. Nine years later, Tannenberg was completely revised and republished as a free pull-out game in SPI's house magazine Strategy & Tactics to promote SPI's upcoming release of The Great War in the East. The second edition was also sold as a standalone game.