![]() | The topic of this article may not meet Wikipedia's notability guideline for geographic features .(April 2022) |
![]() The museum in 2015 | |
![]() | |
Established | 1997 |
---|---|
Location | Universitätsstraße 38, Stuttgart-Vaihingen, Germany |
Type | Computer museum |
Owner | University of Stuttgart |
Website | www |
Stuttgart Computer Museum (Computermuseum der Stuttgarter Informatik) is a collection of calculators, mechanical calculating machines, and analog and digital computers at the Vaihingen campus of University of Stuttgart, Germany established in 1997. [1]
Highlights of the collection include several DEC PDP-8 and DEC PDP-11 models, an IBM 1130, and a LGP-30 vacuum tube-based computer. Many items in the collection are in fully working condition and are available for demonstrations. [2] [3]
Digital Equipment Corporation, using the trademark Digital, was a major American company in the computer industry from the 1960s to the 1990s. The company was co-founded by Ken Olsen and Harlan Anderson in 1957. Olsen was president until he was forced to resign in 1992, after the company had gone into precipitous decline.
The history of computing hardware covers the developments from early simple devices to aid calculation to modern day computers.
A minicomputer, or colloquially mini, is a type of smaller general-purpose computer developed in the mid-1960s and sold at a much lower price than mainframe and mid-size computers from IBM and its direct competitors. In a 1970 survey, The New York Times suggested a consensus definition of a minicomputer as a machine costing less than US$25,000, with an input-output device such as a teleprinter and at least four thousand words of memory, that is capable of running programs in a higher level language, such as Fortran or BASIC.
Digital Equipment Corporation (DEC)'s PDP-10, later marketed as the DECsystem-10, is a mainframe computer family manufactured beginning in 1966 and discontinued in 1983. 1970s models and beyond were marketed under the DECsystem-10 name, especially as the TOPS-10 operating system became widely used.
Programmed Data Processor (PDP), referred to by some customers, media and authors as "Programmable Data Processor," is a term used by the Digital Equipment Corporation from 1957 to 1990 for several lines of minicomputers.
The PDP-1 is the first computer in Digital Equipment Corporation's PDP series and was first produced in 1959. It is famous for being the most important computer in the creation of hacker culture at the Massachusetts Institute of Technology, Bolt, Beranek and Newman and elsewhere. The PDP-1 is the original hardware for playing history's first game on a minicomputer, Steve Russell's Spacewar!
In computing, time-sharing is the sharing of a computing resource among many tasks or users. It enables multi-tasking by a single user or enables multiple user sessions.
This article presents a detailed timeline of events in the history of computing software and hardware: from prehistory until 1949. For narratives explaining the overall developments, see History of computing.
The PDP-6, short for Programmed Data Processor model 6, is a computer developed by Digital Equipment Corporation (DEC) during 1963 and first delivered in the summer of 1964. It was an expansion of DEC's existing 18-bit systems to use a 36-bit data word, which was at that time a common word size for large machines like IBM mainframes. The system was constructed using the same germanium transistor-based System Module layout as DEC's earlier machines, like the PDP-1 and PDP-4.
This article presents a timeline of events in the history of computer operating systems from 1951 to the current day. For a narrative explaining the overall developments, see the History of operating systems.
The history of computing hardware starting at 1960 is marked by the conversion from vacuum tube to solid-state devices such as transistors and then integrated circuit (IC) chips. Around 1953 to 1959, discrete transistors started being considered sufficiently reliable and economical that they made further vacuum tube computers uncompetitive. Metal–oxide–semiconductor (MOS) large-scale integration (LSI) technology subsequently led to the development of semiconductor memory in the mid-to-late 1960s and then the microprocessor in the early 1970s. This led to primary computer memory moving away from magnetic-core memory devices to solid-state static and dynamic semiconductor memory, which greatly reduced the cost, size, and power consumption of computers. These advances led to the miniaturized personal computer (PC) in the 1970s, starting with home computers and desktop computers, followed by laptops and then mobile computers over the next several decades.
The LGP-30, standing for Librascope General Purpose and then Librascope General Precision, is an early off-the-shelf computer. It was manufactured by the Librascope company of Glendale, California, and sold and serviced by the Royal Precision Electronic Computer Company, a joint venture with the Royal McBee division of the Royal Typewriter Company. The LGP-30 was first manufactured in 1956, at a retail price of $47,000, equivalent to $510,000 in 2022.
In computer architecture, 31-bit integers, memory addresses, or other data units are those that are 31 bits wide.
SIMH is a free and open source, multi-platform multi-system emulator. It is maintained by Bob Supnik, a former DEC engineer and DEC vice president, and has been in development in one form or another since the 1960s.
A transistor computer, now often called a second-generation computer, is a computer which uses discrete transistors instead of vacuum tubes. The first generation of electronic computers used vacuum tubes, which generated large amounts of heat, were bulky and unreliable. A second-generation computer, through the late 1950s and 1960s featured circuit boards filled with individual transistors and magnetic-core memory. These machines remained the mainstream design into the late 1960s, when integrated circuits started appearing and led to the third-generation computer.
The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. The early history of video games, therefore, covers the period of time between the first interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s. During this time there was a wide range of devices and inventions corresponding with large advances in computing technology, and the actual first video game is dependent on the definition of "video game" used.
In computer architecture, 16-bit integers, memory addresses, or other data units are those that are 16 bits wide. Also, 16-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers, address buses, or data buses of that size. 16-bit microcomputers are microcomputers that use 16-bit microprocessors.
The Computer museum Aachen existed from 1987 to 2009. It was created in cooperation with the Rogowski Institute for Electrical Engineering of the RWTH Aachen University. It was housed in the RWTH's "Campus Melaten" until the demolition of the building at Sommerfeldstrasse No. 32, Aachen.
48°44′43″N9°06′23″E / 48.7452°N 9.1065°E