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Substation | |
---|---|
Developer(s) | Unique Development Sweden |
Designer(s) | Peter Zetterberg Oskar Burma Olaf Johansson |
Programmer(s) | Oskar Burman Tord Jansson Hans Härröd Mikael Emtinger Olaf Johansson Kalle Lundqvist |
Artist(s) | Marcus Nordberg Rikard Hultman |
Composer(s) | Peter Andersson Christian Åkerhielm Erik Tilleby |
Platform(s) | Atari STe, Atari Falcon |
Release | 1995 |
Genre(s) | First-person shooter |
Mode(s) | Single-player |
Substation is a first-person shooter released for the Atari STe in 1995 by Unique Development Sweden. [1] [2] [3] [4] The game is set in an underwater base that has been overrun by aliens. [5] The game was previewed in the British ST Format, later receiving a 75%, was given a 7/10 from the French magazine STart Micro, [6] received 80% from the German magazine ST-Computer, [7] and was reviewed in the French ST Magazine. [8]
Atari ST is a line of personal computers from Atari Corporation and the successor to the company's 8-bit home computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available in July. It was the first personal computer with a bitmapped color graphical user interface, using a version of Digital Research's GEM interface / operating system from February 1985. The Atari 1040ST, released in 1986 with 1 MB of memory, was the first home computer with a cost per kilobyte of RAM under US$1/KB.
MIDI Maze, also known as Faceball 2000, is a networked first-person shooter maze game for the Atari ST developed by Xanth Software F/X and released in 1987 by Hybrid Arts. The game takes place in a maze of untextured walls. The world animates smoothly as the player turns, much like the earlier Wayout, instead of only permitting 90 degree changes of direction. Using the MIDI ports on the Atari ST, the game is said to have introduced deathmatch combat to gaming in 1987. It also predated the LAN party concept by several years. The game found a wider audience when it was converted to Faceball 2000 on the Game Boy.
Return to Zork is a 1993 graphic adventure game in the Zork series. It was developed by Activision and was the final Zork game to be published under the Infocom label.
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Alien vs Predator is a 1994 first-person shooter developed by Rebellion Developments and published by Atari Corporation for the Atari Jaguar. It was also distributed in Japan by Mumin Corporation, where it became a pack-in game for the console. It is the first entry in the Alien vs. Predator franchise developed by Rebellion. Taking place in a simulation depicting the fall of the Golgotha training base camp, the game offers three playable scenarios: Alien, Predator, or a human of the Colonial Marines. The player is presented with a series of interconnected sublevels and ships to progress through. Each character has different objectives, abilities, weapons, and disadvantages.
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Defender 2000 is a 1996 scrolling shooter video game developed by Llamasoft and published by Atari Corporation for the Atari Jaguar. Part of Atari's 2000 series of arcade game revivals, it is an update of Eugene Jarvis' arcade game Defender (1981). The premise takes place in a future where the Alpha Promixian empire attack mining settlements on distant resource planets. Gameplay is divided into three modes, with the player acting as part of the System Defense Team commanding the Threshold ship to defeat waves of invading aliens while protecting humans.
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Battlemorph is a 1995 shooter video game developed by Attention to Detail (ATD) and published by Atari Corporation for the Atari Jaguar CD. It is the sequel to Cybermorph (1993), a pack-in game for the Atari Jaguar. Taking place 30 years after the events of the original game, the player pilots the morphing infiltration fighter War Griffon in an extermination mission against the Pernitia empire, which plans to launch a full-scale invasion to eradicate humanity and take over the galaxy after being pushed back to their home planet. The player is tasked with various objectives, while fighting against enemies and bosses, across eight galaxy clusters in order to liberate them from control of the empire.
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Power Drive Rally is a 1995 racing video game developed by Rage Software and published by Time Warner Interactive for the Atari Jaguar. It is a conversion of the 1994 racing game Power Drive, which was released on multiple platforms. Revolving around rallying, the game features six real vehicles and circuits based on eight locations around the world. The players participate in various racing events and earn money by qualifying or winning to continue the rally season and repair damage to the car.
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Space War 2000 is an unreleased first-person space combat simulation video game developed and originally planned to be published by Atari Corporation on a scheduled November 1995 release date exclusively for the Atari Jaguar. It is an update by Robert Zdybel of Ian Shepard's 1978 Atari 2600 game Space War. In the game, players assume the role of a space knight to fight against other opponents.