TDVision

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TDVision Systems, Inc., was a company that designed products and system architectures for stereoscopic video coding, stereoscopic video games, and head mounted displays. The company was founded by Manuel Gutierrez Novelo and Isidoro Pessah in Mexico in 2001 and moved to the United States in 2004.

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The company asserted that there were problems with some 3D deployment technologies, including lack of compatibility with 2D existing pipelines, side effects due to visual artifacts, and detriment on the quality, color, or resolution of the stereoscopic images. The company designed a stereoscopic system that it claimed can reduce some of these side effects by providing full HD left and right images to each eye rather than using interpolation or pixel sub-sampled images. [1] This included a codec called TDVCodec AKA 2D+Delta unveiled in 2007, designed to work with current hardware, such as Blu-ray discs, DVDs, set top boxes, and satellite receivers[ citation needed ]. The 2D+Delta method is similar to that used in the MPEG-2 Multiview profile and the more recent MVC (Multiview Video Coding) standard.[ citation needed ] Other TDVision products included the first consumer electronics stereoscopic 3D full HD video camera[ citation needed ] called TDVCam in 2006 and a head-mounted display for 3D stereoscopic full HD 720p video viewing Head Mounted Display device called TDVisor in 2007.

Products

TDVisor

TDVisor is a head-mounted display for stereoscopic 3D video viewing. [2] In 2007, it was supported in a Northrop Grumman system called RainStorm., [3] and many other training, remote controlled operations, surveillance, unmanned vehicles, educational and immersive video gaming applications.

TDVCodec

TDVision developed and patented worldwide the 2D+Delta method of Stereoscopic Video Coding for an encoding and decoding method in 2003, also called the TDVCodec. Key features of the encoding format include up to Full HD (1920x1080) per-eye stereoscopic resolution, and 2D backwards compatibility with existing televisions and Cable television, Satellite Television, Blu-ray, ATSC decoders and PC based systems.

The first demonstration of a full HD 3D Blu-ray Disc running on 2D+Delta and compatible with 2D legacy players in the world was made by TDVision in April 2008 during the National Association of Broadcasters (NAB) Trade Show in Las Vegas, Nevada, as recorded on the press release Stereoscopic 3D Content at Home, Brought to You By TDVision's TDVCodec and then mentioned on the article 3D Blu-ray Closer to Reality in May 2008. [4] The company was then listed as key IP holder on the MVC standard on the ISO JTC Patent Database [5] and the initiative evolved to what is now known as the selected spec of the Blu-ray Disc Association as mentioned in the article Final 3-D Blu-ray Specification Announced where all the characteristics of the 2D+Delta method were confirmed: [6]

"The Blu-ray 3D specification calls for encoding 3-D video using the Multiview Video Coding (MVC) codec, an extension to the ITU-T H.264 Advanced Video Coding (AVC) codec currently supported by all Blu-ray Disc players. MPEG4-MVC compresses both left and right eye views with a typical 50% overhead compared to equivalent 2-D content, and can provide full 1080p resolution backward compatibility with current 2-D Blu-ray Disc players."

Comparison of the 2D+Delta method to other technologies

Some other 3-D formats like pixel sub-sampling (side-by-side or over-under or checkerboard, quincunx) require interpolation filters and antialiasing to reconstruct the views. The TDVCodec is said to provide Full HD 3D continuous video streams[ citation needed ] to the viewer.

Frame Sequential: Frames alternating at 120 Hz effectively displaying full HD per eye sequentially Dual Input: Cinema Projectors and HMDs Horizontal Interleaved: DLP based displays Checkerboard (pixel) interlaced: Micropol Xpol LCD shutter glasses

Other methods include autostereoscopy, holography, and polarization methods using horizontal and vertical or circular polarization.

Mergers and acquisitions

In 2014 the HMD division of TDVision was spun off into a company called ImmersiON. In 2014 ImmersiON acquired the Spanish VR company VRelia and became ImmersiON-VRelia.

Related Research Articles

<span class="mw-page-title-main">Video</span> Electronic moving image

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<span class="mw-page-title-main">Advanced Video Coding</span> Most widely used standard for video compression

Advanced Video Coding (AVC), also referred to as H.264 or MPEG-4 Part 10, is a video compression standard based on block-oriented, motion-compensated coding. It is by far the most commonly used format for the recording, compression, and distribution of video content, used by 91% of video industry developers as of September 2019. It supports a maximum resolution of 8K UHD.

<span class="mw-page-title-main">3D display</span> Display device

A 3D display is a display device capable of conveying depth to the viewer. Many 3D displays are stereoscopic displays, which produce a basic 3D effect by means of stereopsis, but can cause eye strain and visual fatigue. Newer 3D displays such as holographic and light field displays produce a more realistic 3D effect by combining stereopsis and accurate focal length for the displayed content. Newer 3D displays in this manner cause less visual fatigue than classical stereoscopic displays.

<span class="mw-page-title-main">Head-mounted display</span> Type of display device

A head-mounted display (HMD) is a display device, worn on the head or as part of a helmet, that has a small display optic in front of one or each eye. HMDs have many uses including gaming, aviation, engineering, and medicine.

<span class="mw-page-title-main">1080p</span> Video mode

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<span class="mw-page-title-main">Active shutter 3D system</span> Method of displaying stereoscopic 3D images

An active shutter 3D system is a technique of displaying stereoscopic 3D images. It works by only presenting the image intended for the left eye while blocking the right eye's view, then presenting the right-eye image while blocking the left eye, and repeating this so rapidly that the interruptions do not interfere with the perceived fusion of the two images into a single 3D image.

<span class="mw-page-title-main">Anaglyph 3D</span> Method of representing images in 3D

Anaglyph 3D is the stereoscopic 3D effect achieved by means of encoding each eye's image using filters of different colors, typically red and cyan. Anaglyph 3D images contain two differently filtered colored images, one for each eye. When viewed through the "color-coded" "anaglyph glasses", each of the two images reaches the eye it's intended for, revealing an integrated stereoscopic image. The visual cortex of the brain fuses this into the perception of a three-dimensional scene or composition.

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Free viewpoint television (FTV) is a system for viewing natural video, allowing the user to interactively control the viewpoint and generate new views of a dynamic scene from any 3D position. The equivalent system for computer-simulated video is known as virtual reality. With FTV, the focus of attention can be controlled by the viewers rather than a director, meaning that each viewer may be observing a unique viewpoint. It remains to be seen how FTV will affect television watching as a group activity.

Unified Video Decoder is the name given to AMD's dedicated video decoding ASIC. There are multiple versions implementing a multitude of video codecs, such as H.264 and VC-1.

<span class="mw-page-title-main">Blu-ray</span> Digital optical disc format

Blu-ray is a digital optical disc data storage format designed to supersede the DVD format. It was invented and developed in 2005 and released worldwide on June 20, 2006, capable of storing several hours of high-definition video. The main application of Blu-ray is as a medium for video material such as feature films and for the physical distribution of video games for the PlayStation 3, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X. The name refers to the blue laser used to read the disc, which allows information to be stored at a greater density than is possible with the longer-wavelength red laser used for DVDs.

PureVideo is Nvidia's hardware SIP core that performs video decoding. PureVideo is integrated into some of the Nvidia GPUs, and it supports hardware decoding of multiple video codec standards: MPEG-2, VC-1, H.264, HEVC, and AV1. PureVideo occupies a considerable amount of a GPU's die area and should not be confused with Nvidia NVENC. In addition to video decoding on chip, PureVideo offers features such as edge enhancement, noise reduction, deinterlacing, dynamic contrast enhancement and color enhancement.

<span class="mw-page-title-main">2D-plus-depth</span> Stereoscopic video coding format

2D-plus-Depthis a stereoscopic video coding format that is used for 3D displays, such as Philips WOWvx. Philips discontinued work on the WOWvx line in 2009, citing "current market developments". Currently, this Philips technology is used by SeeCubic company, led by former key 3D engineers and scientists of Philips. They offer autostereoscopic 3D displays which use the 2D-plus-Depth format for 3D video input.

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<span class="mw-page-title-main">3D television</span> Television that conveys depth perception to the viewer

3D television (3DTV) is television that conveys depth perception to the viewer by employing techniques such as stereoscopic display, multi-view display, 2D-plus-depth, or any other form of 3D display. Most modern 3D television sets use an active shutter 3D system or a polarized 3D system, and some are autostereoscopic without the need of glasses. As of 2017, most 3D TV sets and services are no longer available from manufacturers.

Multi view Video Coding is a stereoscopic video coding standard for video compression that allows for encoding of video sequences captured simultaneously from multiple camera angles in a single video stream. It uses the 2D plus Delta method and is an amendment to the H.264 video compression standard, developed jointly by MPEG and VCEG, with contributions from a number of companies, primarily Panasonic and LG Electronics.

2D Plus Delta is a method of encoding a 3D image and is listed as a part of MPEG2 and MPEG4 standards, specifically on the H.264 implementation of the Multiview Video Coding extension. This technology originally started as a proprietary method for Stereoscopic Video Coding and content deployment that utilizes the left or right channel as the 2D version and the optimized difference or disparity (Delta) between that image channel view and a second eye image view is injected into the video stream as user data, secondary stream, independent stream, enhancement layer or NALu for deployment. The Delta data can be either a spatial stereo disparity, temporal predictive, bidirectional, or optimized motion compensation.

3D video coding is one of the processing stages required to manifest stereoscopic content into a home. There are three techniques which are used to achieve stereoscopic video:

  1. Color shifting (anaglyph)
  2. Pixel subsampling
  3. Enhanced video stream coding
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References

  1. "Human Factors of 3D Displays". Archived from the original on 2012-12-16. Retrieved 2007-09-07.
  2. "The Story of Bodie TDVision technology used to explore a California ghost town" . Retrieved 2007-09-07.
  3. "Northrop Grumman Rainstorm Project". Archived from the original on 2004-08-10. Retrieved 2007-09-07.
  4. "3D Blu-ray Closer to Reality".
  5. "Submit Form".
  6. "Final 3-D Blu-ray Specification Announced".