Tales of the Arabian Nights is a board game published by West End Games in 1985 based on One Thousand and One Nights .
Tales of the Arabian Nights was designed by Eric Goldberg, and published by West End Games in 1985. It was re-issued in 2009 by Z-Man Games in a revised and much expanded form.
Tales of the Arabian Nights is a paragraph-based storytelling board game where each player travels through the Arabian desert, experiencing adventures taken from the original One Thousand and One Nights. Players gain and lose statuses from these adventures, earning Story Points and Destiny Points. After earning enough points to become a sultan, the player can return to Baghdad to win the game.
In the September-October edition of Space Gamer (No. 76), Wayne D. Yee gave a thumbs-up, saying, "Tales of the Arabian Nights is excellent. It has something for everyone. Do not be put off by the steep price; this game is worth it." [1]
In the December 1993 edition of Dragon (Issue 200), Allen Varney gave the game a balanced review: "The rules are a bit clunky, and there’s little interaction, but the real fun lies in watching your friends join Bedouin tribes, fight a roc, or get sex-changed. If your group thinks fast and likes theater, you’ll have a good loud time with this storytelling game." [2]
This game was chosen for inclusion in the 2007 book Hobby Games: The 100 Best . Jeff Grubb commented, "Tales of the Arabian Nights succeeds because its rules match its subject matter so well. The paragraph system within the Book of Tales nicely mirrors the type of original storytelling in content, framework, and descriptive language. The original One Thousand and One Nights (translated into English many times, from the bowdlerizing E.W. Lane to the bawdy Sir Richard Francis Burton) were a collection of short adventures, sometimes spun out serially, but just as often nested one within the other like Russian matryoshka dolls. The game experience is similar: your encounter with the friendly hunchback can lead you to a kindly efreet, who in turn gives you the opportunity to enter a place of power in the distant islands to the north (Stonehenge). The tales naturally spin out of each other, each being short and self-contained. The game similarly stresses the episodic nature of these magical tales." [3]
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