The American Wargamer was a wargaming magazine first published in 1973.
The American Wargamer was a small fanzine and the official newsletter of the American Wargaming Association. [1] The first issue appeared in December 1973. [2] Gene McCoy was the founder. [3] The title was renamed Military Digest [4] in 1984 with volume 11, no. 11. [3] It lasted until May 2000. [2] The publisher was McCoy Publishing Enterprises [4] and the headquarters was in Middleton, Wisconsin. [5]
Steve Jackson reviewed The American Wargamer in The Space Gamer No. 32. [1] Jackson commented that "This seems to be for the serious historical wargame fan - the person who plays a lot of wargames of different periods, likes to talk about them, like to write about them, likes to read about them, likes to argue about them. If you're a 'club' wargamer you may find it worthwhile to join AWA and get American Wargamer. If you're purely into science fiction, fantasy, or role-playing, here may not be much here for you." [1]
A wargame is a strategy game in which two or more players command opposing armed forces in a simulation of some military operation. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat, as well.
Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is aesthetics, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out.
OGRE is a science fiction board wargame designed by the American game designer Steve Jackson and published by Metagaming Concepts in 1977 as the first microgame in its MicroGame line. When Steve Jackson left Metagaming to form his own company, he took the rights to OGRE with him, and all subsequent editions have been produced by Steve Jackson Games (SJG).
G.E.V. is a science fiction board wargame that simulates combat in the near future between supertanks and other futuristic weaponry. The game was designed by American game designer Steve Jackson as a sequel to his Ogre board game when he was working for Metagaming Concepts. When Jackson left Metagaming to form his own company, he took the rights to both G.E.V. and Ogre with him, and all subsequent editions have been produced by Steve Jackson Games.
GMT Games is a California-based wargaming publisher founded in 1990. The company has become well known for graphically attractive games that range from "monster games", of many maps and counters, to quite simple games suitable for introducing new players to wargaming. They also produce card games and family games. The current management and creative team includes Tony Curtis, Rodger MacGowan, Mark Simonitch, and Andy Lewis.
Ares was an American science fiction wargame magazine published by Simulations Publications, Inc. (SPI), and then TSR, Inc., between 1980 and 1984. In addition to the articles, each issue contained a small science-fiction-themed board wargame.
The Charles S. Roberts Awards is an annual award for excellence in manual, tabletop games, with a focus on "conflict simulations", which includes simulations of non-military as well as military conflicts, as well as simulations of related historical topics. From its founding in 1975 through 2021, the award was almost exclusively focused on historical wargaming, changing to a broader "conflict simulations" in award year 2022.
The Courier was, prior to its demise in 2005, the oldest game magazine in existence.
Sniper!, subtitled "House-to-House Fighting in World War II", is a two-player board wargame about man-to-man combat in urban environments during WWII, originally released in 1973 by Simulations Publications Inc. (SPI). After TSR purchased SPI in 1982, TSR released an expanded edition of Sniper! in 1986, and followed up that up with releases of various "companion games" and a videogame.
The Wargamer was a magazine devoted to the hobby of board wargaming. Originally published as a British bimonthly magazine by UK Wargamers in 1977, it was subsequently published by World Wide Wargames, which then moved to the United States. The magazine ceased publication in 1990.
Mordenkainen's Fantastic Adventure by Robert J. Kuntz and Gary Gygax is an adventure module for the Dungeons & Dragons role-playing game, published by TSR, Inc. in 1984. It originally bore the code "WG5" and was intended for use with the Advanced Dungeons & Dragons first edition rules. Because it is one of the WG modules, it is a module intended for the World of Greyhawk campaign setting. It was later updated in 2004 to the Third Edition Revised rules in Dungeon magazine, issue #112, as Maure Castle. There were subsequently two additional installments in issues #124 and #139.
John Edwin Scruby was a manufacturer of military miniatures whose efforts led to a rebirth of the miniature wargaming hobby in the late 1950s.
David Wesely is a wargamer, board game designer, and video game developer. Wesely's developments, inspired by Kriegsspiel wargames, were important and influential in the early history of role-playing games.
Donald F. Featherstone was a British author of more than forty books on wargaming and military history.
StarForce: Alpha Centauri, subtitled "Interstellar Conflict in the 25th Century", is a science fiction board game published by Simulations Publications Inc. (SPI) in 1974. It was the first mass-market science fiction board wargame, and was a best-seller for SPI.
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby developed in 1954 following the publication and commercial success of Tactics. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield.
The Comprehensive Guide to Board Wargaming is a 1977 book by Nicholas Palmer about the hobby of board wargaming.
The Journal of World War II Wargaming was a wargaming magazine first published in 1980 by Nick Schuessler and Wes McCoy.
The Complete Wargames Handbook is a book about playing and designing wargames by James F. Dunnigan, published in 1980 by William Morrow and Company.
Wargamer's Digest was a wargaming magazine created by Gene McCoy that was published from 1973 to 2000. It is notable as one of the earliest publications to publish the work of Gary Gygax, and for the high regard that military professionals and academics showed for its military scenarios and simulations.