Designers | Stefan Feld |
---|---|
Publishers | Ravensburger |
Players | 2 to 4 |
Setup time | 15 minutes |
Playing time | 90 minutes |
Chance | Medium |
Age range | 12 and up |
Skills | Strategy |
Related games | |
The Voyages of Marco Polo , La Granja, Bora Bora | |
[1] |
The Castles of Burgundy is a board game for two to four players, set in Medieval Burgundy. It was designed by Stefan Feld and illustrated by Julien Delval and Harald Lieske, and was published in 2011 by Ravensburger/alea. [2] It is considered a classic of the Eurogame genre, [3] [4] and is cited as one of the most influential board games of the last decade. [5] It uses dice rolling and dice placement, a modular setup, and set collection as its mechanics. [6] The dice and the ability to change them give players a wide range of options. [7]
In Castles of Burgundy, players collect hexagonal tiles to fill their personal player boards [8] by drafting them via dice they've collected, and then gain benefits for each tile placed. [9] Players will earn bonuses for filling in a specific region of their board, which is worth more points if done earlier in the game, or for filling all hexes of a specific color on their entire board. [10]
In 2014 Yucata, the online game portal, released an online play-by-web version. In 2016 Ravensburger released Castles of Burgundy: The Card Game. [11] Ravensburger also released a "roll-and-write" version, The Castles of Burgundy: The Dice Game, in 2017. [12] In 2019 DIGIDICED developed versions for Steam, Android, and iOS. [13]
A review at Ars Technica described the game as having a "bland theme, dry artwork, chintzy components" but also "some of the best gameplay" in a board game and amongst the "best dice-rolling mechanics in any strategy game". [8]
A Eurogame, also called a German-style board game, German game, or Euro-style game, is a class of tabletop games that generally has complex rules, indirect player interaction, and multiple ways to score points. Eurogames are sometimes contrasted with American-style board games, which generally involve more luck, conflict, and drama. They are usually less abstract than chess or Go, but more abstract than wargames. Likewise, they generally require more thought and planning than party games such as Pictionary or Trivial Pursuit.
In tabletop games and video games, game mechanics specify how a game works for the players. Game mechanics include the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, while a ludeme is an element of play, such as the L-shaped move of the knight in chess. The interplay of various mechanics determines the game's complexity and how the players interact with the game. All games use game mechanics; however, different theories disagree about their degree of importance to a game. The process and study of game design includes efforts to develop game mechanics that engage players.
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