Manufacturer | Williams |
---|---|
Release date | July 1994 |
System | Williams WPC Security (WPC-S) |
Design | John Trudeau |
Programming | Jeff Johnson |
Artwork | Kevin O'Connor |
Mechanics | Ernie Pizarro |
Music | Dave Zabriskie |
Sound | Dave Zabriskie |
Voices | John Goodman Rick Moranis Harvey Korman |
Production run | 4,779 |
This article includes a list of general references, but it lacks sufficient corresponding inline citations .(August 2022) |
The Flintstones is a pinball game released by Williams in 1994, based upon The Flintstones movie released the same year. This machine is not to be confused with the 1984 redemption game manufactured by Innovative Concepts in Entertainment (ICE). [1]
In 1994, Williams released pinball machine based on the live-action theatrical film adaptation of The Flintstones. This game also featured speech provided by John Goodman, Rick Moranis and Harvey Korman reprising their respective roles, as well the theme song from the television series. This game had a unique feature called smart ramps, this allowed the game to decide which flipper to feed the ball two through a plastic loop at the bottom.
When the game is first started, the player is greeted with a skill shot. The skill shot on the machine is the light up the correct light in the "DIG" rollovers at the top of the playfield in which the ball will fall through by using the flippers to move the one lit light back and forth. A few extra million points are awarded when the skill shot is achieved and this amount goes up the more times it is attained.
When the Bronto Crane is first shot (purple lane), it will light the Bronto Crane light, and then when it is shot again, it will lock the ball and display a reward on the DMD above, then launch the ball out of the Bronto Crane toy's mouth. The rewards that may be received are the following:
In the middle of the playfield, there is a bowling alley with a few pins. If the player shoots the ramp with the bowling light flashing in front of it, then a bowling sequence will be initiated where one may get strikes, spares, or gutter balls. If the player hits the bowling alley during normal play, the light in front of the three-sectioned alley will illuminate. Once all three sections are lit, the player will complete one word of "Yabba-Dabba-Doo" (Yabba, Dabba, and Doo). Once all three sections of the phrase are completed, a bowling power-up is awarded. This bowling power-up will let the player to get strikes on all shots after achieving it.
If three strikes are scored in a row (this is easy with a bowling power-up), the game goes into a mode called "Bowl-a-Rama". This is a three-ball multi-ball in which the player gets many points for scoring "Super Strikes" and "Super Spares". The mode will end when two of the three balls the player is given are lost.
There is a toy at the top of the playfield, one that some may call a "Rock Slicer", that will spin the ball around and around a few times and award points when it falls out. This can be achieved by hitting the yellow bird to the left of the playfield when the "Machine Time" light is lit. It will start a 30-second mode in which the player can shoot the far right lane or the purple lane on the left of the play-field, and the ball will get launched into the Machine. This can be done repeatedly until the time in the mode expires.
The Dictabird is a yellow-green colored bird in the mid-left of the play-field. The Dictabird's yellow target underneath him can be hit to make him wobble back and forth a couple times, as well as advance certain game-play features.
The first gameplay feature that can be activated is "Job Search". When this mode is activated it will light the "Job Search" light on the far right pathway up the play-field. Points are awarded when the path is shot.
The second gameplay feature that can be activated is where the player has to find the kids (Bam-Bam and Pebbles). In order to do this, the player must shoot the left, center, and right pathways (or just one or two depending on how fast they are found) to find where the kids are located. Then, once located, shoot one of the ramps to save them.
There are 4 modes in this game, with a Mystery Mode for completing them. A mode can be started by completing 1-2-3 on the ramps. All three shots may not be on the same ramp so it is necessary to look for the lights, and watch to see which flipper the ball goes to. The modes are displayed in a line on the playfield. Lit ones have been played, the flashing one will be started next, and dark ones are yet to be played. Modes can run concurrently, and during multiball. The bumpers change the currently flashing mode. The modes are:
Once all the modes are completed, the Start Mode light will indicate Mystery Mode, a wizard mode where the player has 20 seconds to knock down the BED and ROCK drop targets for 100 million points. Each target down scores 5 million. The mode ends after 20 seconds, or when the big points are awarded, and Fred's Choice will become the currently flashing mode.
A pinball redemption game by Innovative Concepts in Entertainment was also released in 1994. The cabinet was designed to look like a car from the television series. The game features a plastic playfield measuring approximately 3 feet by 5 feet and a 2-inch foil-coated plastic ball. It has two oversized flippers at the bottom and a third regular Data East flipper assembly elevated at mid-playfield. The game also features an oversized LED dot matrix display.
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails called 'pins' and had hollows or pockets which scored points if the ball came to rest in them. Today, pinball is most commonly an arcade game in which the ball is fired into a specially designed cabinet known as a pinball machine, hitting various lights, bumpers, ramps, and other targets depending on its design.
A glossary of terms, commonly used in discussing pinball machines.
Medieval Madness is a Williams pinball machine released in June 1997. Designed by Brian Eddy and programmed by Lyman Sheats, it had a production run of 4,016 units. As of August 17, 2024, the Pinside pinball community lists it as the #3 highest-ranked pinball machine ; many adherents consider it the greatest of all time.
The Addams Family is a pinball machine released in March 1992. It was designed by Pat Lawlor and Larry DeMar and released by Midway. It was based on the 1991 film of the same name, and features custom speech by the stars of the film, Anjelica Huston and Raul Julia. It is the best-selling solid state pinball machine of all time with 20,270 units sold.
Star Trek: The Next Generation is a widebody pinball game, designed by Steve Ritchie and released in November 1993 by Williams Electronics. It was part of WMS' SuperPin series, and was based on the TV series. It is the only pinball machine that features three separate highscore-lists. Apart from the regular highscore-list and the buy-in-list, it also features a reminiscence to The Machine: Bride of Pin*Bot billionaires club. It is also the third pinball game overall based on the Star Trek franchise, following the 1979 pinball game by Bally, and the 1991 game by Data East, and preceding the 2013 pinball game by Stern.
Twilight Zone is a widebody pinball machine, designed by Pat Lawlor and based on the TV series of the same name. It was first released in 1993 by Midway. This game is part of WMS' SuperPin line of widebody games alongside Star Trek: The Next Generation and Indiana Jones: The Pinball Adventure.
Cirqus Voltaire is a 1997 pinball game, designed by John Popadiuk and released by Williams Electronics Games. The theme involves the player performing many different marvels in order to join the circus. Some of the game's distinctive features include a neon light running along the right-hand ramp, a pop bumper that rises up from the middle of the playfield at certain times, and a magnet at the top of the left ramp that can catch balls and divert them into the locks. The most notable feature is the Ringmaster, a head that rises at certain times and taunts the player.
Attack from Mars is a 1995 pinball game designed by Brian Eddy, and released by Midway.
The Getaway: High Speed II is a 1992 pinball game by Steve Ritchie. It is a sequel to 1986's High Speed.
Indiana Jones: The Pinball Adventure is a 1993 widebody pinball game designed by Mark Ritchie and released by Williams. It was based on the Indiana Jones movies. It was also part of WMS' SuperPin series of widebody games.
Demolition Man is a Williams pinball machine released in February 1994. It is based on the motion picture of the same name. It is part of WMS' SuperPin line of widebody games.
Apollo 13 is a 1995 pinball machine based on the film Apollo 13. It was designed by Joe Kaminkow and Joe Balcer, and released by Sega Pinball. It is notable for its 13-ball multiball mode, the largest of any pinball machine ever made.
Doctor Who is a pinball machine designed by Bill Pfutzenreuter (Pfutz) and Barry Oursler, and released by Midway in September 1992. It is based on the television series Doctor Who. As stated in the Gameplay section, the rulesheet is rather different from other pinball machines released at the time, which didn't help popularity as casual players did not understand the complex rule changes that occur during the game.
Monster Bash is a pinball machine produced by Williams. The game features some Universal Monsters including The Creature from the Black Lagoon, The Wolf Man, Frankenstein's monster, the Bride of Frankenstein, Dracula and The Mummy.
Creature from the Black Lagoon is a pinball machine designed by John Trudeau and released by Midway. It is loosely based on the movie of the same name. The game's theme is 1950s drive-in theater. The pinball game was licensed from Universal Studios by Bally so that all backglass and cabinet artwork and creature depictions would resemble those of the original movie.
There have been four pinball adaptations of the film Jurassic Park franchise: a physical table released by Data East the same year the film came out, Sega's 1997 The Lost World which is based on the second movie of the series, a virtual table developed by Zen Studios on the franchise's 25th anniversary and a new physical table released by Stern Pinball a year after. All four tables behave differently.
Mary Shelley's Frankenstein is a 1995 pinball machine released by Sega Pinball. It is based in the film of the same name.
Jack-Bot is a 1995 pinball game which was designed by Barry Oursler and Larry DeMar, and released by US-based electronic gaming company Williams. It is the third game in the Pin-Bot series, following Pin-Bot (1986) and The Machine: Bride of Pin-Bot (1991).
Pin Bot is a pinball video game developed by Rare and published by Nintendo for the Nintendo Entertainment System. It was released in North America in April 1990. It is a conversion of the pinball machine by the same name. The NES version of the game accurately reproduces some of the game-play and aesthetics of the pinball machine, while introducing new features and added challenges.
Hurricane is a pinball machine released by Williams Electronics in August 1991. It was designed by Barry Oursler as the third game in Oursler's amusement park themed pinball trilogy. The first being Comet, released in 1985, and the second being Cyclone, released in 1988.
Notes: This game is not to be confused with ICE's 1994 'The Flintstones'.