The Game-Players of Titan

Last updated
The Game-Players of Titan
PKD-The-Game-Players-of-Tit.png
Cover of first edition (paperback)
Author Philip K. Dick
Cover artist Jack Gaughan
CountryUnited States
LanguageEnglish
Genre Science fiction
Publisher Ace Books
Publication date
1963
Media typePrint (hardback & paperback)
Pages191

The Game-Players of Titan is a 1963 science fiction novel by American writer Philip K. Dick.

Contents

It was most likely written in May 1963, the Agency received the manuscript on June 4 1963, and the first edition was a full-size paperback published by Ace Books in January 1964, before the paperback edition of The Man in the High Castle (first published October 1962), was published in January 1964. Dick wrote Scott Meredith in 1965 that The Unteleported Man had related elements.

Plot summary

A parodic meta-narrative, The Game-Players of Titan is also the story of a science-fiction writer who manipulates science-fiction's most predictable formulas, who uses his characters as puppets, who thinks he is allowed to call in doubt his own ending with the tricks and sleights of hand of a juggler, a game player

Carlo Pagetti (2014 translation by Rossi) [1]

[Dick], like the Queen of Hearts, is changing the rules halfway through the game.

Katherine Hayles (2000) [1]

[An open world game is] like Philip K. Dick's novel, The Game Players of Titan. It seems like we are playing some vast and incredible game, but really we are the tokens, not the players. It's the Vugs that play, and they play on Titan, on another world, in a meta-game...by their own rules.

McKenzie Wark (2015) [2]

Pete Garden, the protagonist, is one of several residents who own large swathes of property in a depopulated, post-apocalyptic future world. These residents are organized in groups of regular competitors who play a board game called "Bluff". These contestants (or "Bindmen") stake their property, marriages, and future status as eligible game players on its outcomes. Pete also experiences bipolar disorder, which may adversely affect his competence as a Game participant.

The Game is administered by amorphous, silicon-based aliens from Titan, Saturn's largest satellite. These creatures, known as the vugs, are obsessed with gambling. In addition, the Game's exogamy/outcrossing helps to promote human fertility after the devastation of global warfare, after satellite-borne "Henkel Radiation" weaponry from Red China sterilized much of the Earth's population. The vugs exert hegemony over Earth but do not occupy it as such. Instead, it is visualized as a paternalistic relationship. Moreover, while the vugs are telepaths, they do not allow the use of human telepathy or precognition within the context of the Game. The vugs are also involved within human society, using induced hallucination to maintain the semblance of human form. They also perpetuate the charade through the use of physical human shells or simulacra.

At the beginning, Pete has lost his favorite property, Berkeley, and his wife, Freya. Moreover, Berkeley's new owner has sold it to a notoriously corrupt Bindman from the East Coast, Jerome Luckman. Pete misses Freya, and worries about the compatibility of his new wife. He is also attracted to Pat McClain, a mysteriously fertile woman living within his remaining property, as well as Mary Anne, her eighteen-year-old daughter. Pat is a telepath, while her husband Allen is precognitive, and their daughter manifests telekinesis. These telepaths resent the fact that they are not allowed to participate in the Game, due to possible abuse of their abilities during the contest. Pete breaks off his tentative relationship with Pat when he discovers that his new wife, Carol, is pregnant - a rare occurrence in this largely infertile, depopulated world.

Luckman, the new owner of Berkeley, is murdered, and Pete is implicated, along with six other members of his group, Pretty Blue Fox. Pete and the other group members are suffering from induced amnesia, and this only makes them look even more suspicious in the eyes of both vug and human law enforcement officials. Pete discovers that vugs are abusing their own psionic abilities to appear human. However, the vugs also have their own political factions, which further complicates matters. "Extremists" favor subversion and conquest of Earth, while "moderates" favor the status quo of paternalistic collaboration. Fertile humans begin an underground resistance against the vugs, but in the ultimate ironic twist, they are replaced by vugs posing as humans. Pretty Blue Fox syndicate members are teleported to Titan where they play a decisive end-Game with Titanian vug counterparts for the geopolitical future of the United States.

Terms used in the book to refer to sci-fi technology and psychic powers ("psionic abilities") include "Rushmore effect", "Henkel Radiation", and "Pauli effect"/"synchronicity".

Sources

  1. 1 2 Rossi, Umberto (2014). The Twisted Worlds of Philip K. Dick: A Reading of Twenty Ontologically Uncertain Novels , p.43-4. McFarland. ISBN   9780786486298.
  2. Wark, McKenzie (2015). "Losing is Fun", pp.163-6, The Gameful World: Approaches, Issues, Applications , p.164. MIT Press. Walz, Steffen P. and Deterding, Sebastian; eds. ISBN   9780262028004/ ISBN   9780262325721.

Related Research Articles

<i>The Three Stigmata of Palmer Eldritch</i> 1964 science fiction novel by Philip K. Dick

The Three Stigmata of Palmer Eldritch is a 1964 science fiction novel by American writer Philip K. Dick. It was nominated for the Nebula Award for Best Novel in 1965. Like many of Dick's novels, it utilizes an array of science fiction concepts and explores the ambiguous slippage between reality and unreality. It is one of Dick's first works to explore religious themes.

<i>Ubik</i> 1969 science-fiction novel by Philip K. Dick

Ubik is a 1969 science fiction novel by American writer Philip K. Dick. The story is set in a future 1992 where psychic powers are utilized in corporate espionage, while cryonic technology allows recently deceased people to be maintained in a lengthy state of hibernation. It follows Joe Chip, a technician at a psychic agency who begins to experience strange alterations in reality that can be temporarily reversed by a mysterious store-bought substance called Ubik. This work expands upon characters and concepts previously introduced in the vignette "What the Dead Men Say".

<span class="mw-page-title-main">Pauli effect</span> Superstition that equipment only fails in the presence of certain people

The Pauli effect or Pauli's device corollary is the supposed tendency of technical equipment to encounter critical failure in the presence of certain people. The term was coined after mysterious anecdotal stories involving Austrian theoretical physicist Wolfgang Pauli, describing numerous instances in which demonstrations involving equipment suffered technical problems only when he was present.

In American science fiction of the 1950s and 1960s, psionics was a proposed discipline that applied principles of engineering to the study of paranormal or psychic phenomena, such as extrasensory perception, telepathy and psychokinesis. The term is a blend word of psi and the -onics from electronics. The word "psionics" began as, and always remained, a term of art within the science fiction community and—despite the promotional efforts of editor John W. Campbell, Jr.—it never achieved general currency, even among academic parapsychologists. In the years after the term was coined in 1951, it became increasingly evident that no scientific evidence supports the existence of "psionic" abilities.

<span class="mw-page-title-main">Lilith Clay</span> Comics character

Lilith Clay, also known as Omen, is a superheroine appearing in American comic books published by DC Comics. Created by Robert Kanigher and Nick Cardy, Lilith made her first appearance in Teen Titans #25 and commonly appears as a member of the Teen Titans. She is depicted as the best friend of Donna Troy and the second hero to join the original Teen Titans after its founders, following Roy Harper. Although her origin and powers have varied significantly throughout her history, she is consistently seen as both precognitive and psychic.

The warforged are one of the playable fictional races of creatures in the Eberron campaign setting of the Dungeons & Dragons fantasy role-playing game.

Queen Bee is the name of six different characters appearing in American comic books published by DC Comics.

<span class="mw-page-title-main">The Golden Man</span> Science fiction short story by Philip K. Dick

"The Golden Man" is an 11,600-word science fiction short story by American writer Philip K. Dick. It was received by the Scott Meredith Literary Agency on June 24, 1953, and first published in the April 1954 issue of If magazine. The story was illustrated by Kelly Freas in its original publication. The story is set in a post-apocalyptic future where the existence of potentially powerful mutants has become a reality. The mutants are seen as dangerous and have been hunted to death by human beings for years. A golden-skinned mutant called Cris is captured by the government, which attempts to execute him. However, his appearance and abilities to see into the future allow him to escape.

<i>Space Master</i> Tabletop science fiction role-playing game

Space Master is a science fiction role-playing game produced by Iron Crown Enterprises (ICE) in 1985.

Mentallo is a fictional supervillain, a mutant appearing in American comic books published by Marvel Comics. After having been fired for cause after attempting a covert S.H.I.E.L.D. takeover, he has since operated as both a freelance criminal and subversive, and a high-ranking agent of HYDRA. He is usually depicted as using technology to increase his power.

Psionics, in tabletop role-playing games, is a broad category of fantastic abilities originating from the mind, similar to the psychic abilities that some people claim in reality.

<i>The World Jones Made</i> 1956 science fiction novel by Philip K. Dick

The World Jones Made is a 1956 science fiction novel by American writer Philip K. Dick, examining notions of precognition, humanity, and politics. It was first published by Ace Books as one half of Ace Double D-150, bound dos-à-dos with Agent of the Unknown by Margaret St. Clair.

<i>Our Friends from Frolix 8</i> 1970 science fiction novel by Philip K. Dick

Our Friends from Frolix 8 is a 1970 science fiction novel by American writer Philip K. Dick. The novel is set in the 22nd century, where humanity is ruled by mutated humans, "New Men" and "Unusuals", while normal "Old Men" are discriminated against. The story follows Nick Appleton, a low-class worker who falls in love with a subversive agent, while Thors Provoni has gone deep into space to find an ally to the resistance.

<span class="mw-page-title-main">Philip K. Dick bibliography</span> List of works by American science fiction, Philip K Dick

The bibliography of Philip K. Dick includes 44 novels, 121 short stories, and 14 short story collections published by American science fiction author Philip K. Dick during his lifetime.

<i>The Mechanoid Invasion</i> 1981 science fiction role-playing game

The Mechanoid Invasion was the first role-playing game from Palladium Books, published in 1981. The science fiction setting places human settlers at odds with a deadly cybernetic invasion force.

<i>The Ganymede Takeover</i> 1967 novel by Philip K. Dick

The Ganymede Takeover is a 1967 science fiction novel by American writers Philip K. Dick and Ray Nelson. It is an alien invasion novel, and similar to Dick's earlier solo novel The Game-Players of Titan.

"Recall Mechanism" is a science fiction short story by American author Philip K. Dick, first published in 1959 and later in The Collected Stories of Philip K. Dick, Vol. IV, The Days of Perky Pat (1987).

<i>The Tomorrow People</i> (American TV series) American television series

The Tomorrow People is an American science fiction drama television series developed by Greg Berlanti, Phil Klemmer, and Julie Plec which aired on The CW during the 2013–14 American television season. It was a remake of the original British television series of the same name, created by Roger Price, which ran from 1973 to 1979. The series follows a group of young people who possess psionic powers as the result of human evolution.

<i>Psi World</i> Tabletop science fiction role-playing game

Psi World is a science fiction role-playing game published by Fantasy Games Unlimited (FGU) in 1984 that takes place in a near-future society in which certain individuals have psionic powers.