![]() | |
Manufacturer | Williams |
---|---|
Release date | February 1992 |
System | Williams WPC (Fliptronics II) |
Design | Steve Ritchie |
Programming | Dwight Sullivan |
Artwork | Mark Sprenger Doug Watson |
Mechanics | Carl Biagi |
Music | Dan Forden |
Sound | Dan Forden |
Voices | Steve Ritchie Larry DeMar |
Production run | 13,259 |
The Getaway: High Speed II is a pinball game designed by Steve Ritchie and released by Williams in 1992. It is a sequel to 1986's High Speed .
The Getaway is almost identical to its predecessor, with the following changes:
This game uses "La Grange" by ZZ Top for its main gameplay song.
The sound played when a ball is launched is a recording of a 1969 Chrysler with a 426 Hemi V-8 engine recorded on California Avenue, Chicago. [3]
A technical improvement in this game is the end-of-stroke switch for the flippers which help prevent coil damage. This is the first game under the Williams brand to incorporate it, but was first used in Bally's The Addams Family . [3]
Doug Watson created the backglass with the car racing towards the player rather than away as in the original High Speed. As well as two police cars chasing the car, two military Apache helicopters are shown. [4]
There are two main objectives in the game:
The last of these is collected by shooting the Supercharger.
Redline Mania is a normal Multiball, except that no loops are required to light the initial Jackpot, all targets are worth 500K, and the Super Jackpot begins at 100M (with no corresponding increase in the number of loops required to light it). It is generally best to collect Redline Mania after lighting the Extra Ball on the Freeway, because it cannot be lit after collecting Redline Mania. Because the Super Jackpot is so much more valuable in Redline Mania, it is very important to get the regular Jackpot out of the way, preferably on one of the two free shots earned (either from the Hideout or the auto-plunger, depending on whether or not any balls were actually locked), and then shoot for lighting and collecting the 100M Super Jackpot as if it were the regular Jackpot.
If the player has previously collected a 100M Super Jackpot or higher, the starting value for the Super Jackpot in Redline Mania will be 25M more than the highest collected Super Jackpot value.
Secondary objectives:
A hidden mode, secret mania, can be played by shifting the gears when at least three police cars are shown in front of Donut heaven. [3]
In video mode, the player steers the car through three lanes filled with slow-moving cars (while the police are yelling at them to pull over). The player begins in 3rd Gear, and can shift from 1st to 5th, though 5th is generally recommended. The player continues until they crash or pass a certain number of cars. The video mode is lit when completing 3rd Gear, and remains lit until collected. [5]
The game had high demand in the United States, Canada, and Europe and the production line was expanded to cope with this demand. Reliability was also noted, with 85% of its High Speed predecessor still in operation 6 years after release. [6]
Nintendo Power found the Game Boy version to have interesting fast action, but no saved high scores. [7] GamePro 's brief review of this version stated, "At first this pinball game is innovative and fun. In the pinball section you can tilt the board, and when you hit special ramps you're put into a racing game. But the repetitive music and static graphics don't add much, and the gameplay quickly gets boring." [8]
A version of this table was released for the Game Boy in 1995. [7]
This table was released for The Pinball Arcade by FarSight Studios in August 2015, [9] but was later removed on June 30, 2018 due to licensing issues. [10]
It was subsequently released as part of Williams volume 1 for Pinball FX3 on October 9, 2018; [11] with a remastered version released for Pinball FX on March 31, 2022.