Author | Rand Miller Robyn Miller David Wingrove |
---|---|
Publisher | Hyperion |
Publication date | September 1, 2004 [1] |
ISBN | 1-4013-0781-7 |
The Myst Reader is a collection of three novels based on the Myst series of adventure games. The collection was published in September 2004 and combines three works previously published separately: The Book of Atrus (1995), The Book of Ti'ana (1996), and The Book of D'ni (1997). [2] The novels were each written by British science-fiction writer David Wingrove with assistance from Myst's creators, Rand and Robyn Miller.
Each novel centers on the family of Atrus, a scientist and explorer who has the ability to write special books which serve as links to other worlds, known as Ages. This ability, known as the Art, was practiced extensively by an ancient civilization known as the D'ni, who were only mentioned briefly in the original Myst game. The plot of each book reveals more of the Myst back-story and the workings of the D'ni.
Upon release, reception of the novels have been mixed. Many reviewers expressed surprise that a novel based on a videogame worked; others found the prose dull and uninteresting, or that the book could not stand on its own without the game. The individual books sold well, with The Book of Atrus making USA Today's Best-Selling Books list. [3] At least two more novels were planned; a sample of the first, The Book of Marrim, was packaged with an edition of Myst V: End of Ages .
Myst co-creators and brothers Rand and Robyn Miller often created fictional worlds and stories as young children. [4] Their vision was refined by the works of fantasy and science fiction writers such as J. R. R. Tolkien, Robert A. Heinlein, and Isaac Asimov; Star Wars offered them a glimpse at an exciting, fully realized fictional world. [4] Younger brother Robyn began working on a children's novel called Dunnyhut; though he never completed the work, elements from the story influenced aspects of Myst's story. [5]
The video game Myst tells the story of a special book which serves as a link to a world known as Myst. Myst is the home of an explorer named Atrus, who lives on the island with his wife Catherine and two sons, Sirrus and Achenar. An unnamed protagonist drops into Myst and finds the island strangely deserted. [3] As the player explores Myst, they discover Sirrus and Achenar trapped inside two books. Both swear that their parents are dead due to the machinations of the other brother, and instruct the player to repair their books so they can be freed. In truth, Atrus and Catherine are merely imprisoned, and both Sirrus and Achenar are guilty of growing power-hungry and destroying Atrus' books. The player frees Atrus, leading to the events of the sequel Riven .
The Millers began the game's development by sketching out puzzles and each individual world the player would explore in the game. As the brothers were conceptualizing the various worlds, they also wrote down pieces of the story. [5] At some point in the development of these bits of story, Robyn explained in an interview, "We started realizing this story is actually something we thought the public would enjoy, so we started pressing to make [the novel] happen." [5] Buoyed by strong sales of the video game, publisher Hyperion signed a three-novel, US$1 million deal with the brothers. [6]
The Miller brothers wrote the entire first novel, but were unsatisfied with the result; the Millers pointed out that writing a character for a novel is much harder than writing the characters of a game. [4] Hyperion recruited author David Wingrove to assist with the project; the Millers ended up giving Wingrove a detailed draft, and the author rewrote the entire book. [5] The book's design was made to fit the themes of the game; the novels are made to look like journals found in Myst, with embossed covers and pages darkened as though with time and use. [4]
To promote the release of The Book of Atrus, the Millers embarked on an eleven-city book tour. [3] The publicity stemming from the book and game surprised the Millers, who remained unaccustomed to their new-found fame. "The excitement is in talking to people who've walked through our world," Rand Miller said in an interview. "But we're not used to signing books - we're a bit out of our element." [7]
The Book of Atrus serves as a prequel to the events of the eponymous first game in the Myst series, and introduces both new characters and old characters seen in the games. The book's protagonist is Atrus. He is raised by his grandmother Anna after his mother dies and his father abandons him. Eventually, Atrus' father Gehn returns from his explorations of the ruins of the D'ni empire and enlists Atrus to come follow him back to the fallen city. Gehn teaches Atrus the Art, a skill the D'ni used to create special books which allow transport between worlds known as Ages. Atrus is awed by the Art at first, but he is horrified when he witnesses Gehn's manipulation and dismissive attitude to the inhabitants of the Ages. He also comes to understand Gehn's selfish, cold cruelty and his own power-hungry nature; Gehn believes that he creates the Ages he writes, instead of creating links to preexisting universes. Gehn destroys Atrus' first Age, Inception, because it does not follow Gehn's style of writing. After attempting to escape his father, Gehn traps Atrus in a locked chamber in D'ni, with the only escape to Gehn's own Age of Riven. On Riven Atrus falls in love with a villager named Catherine.
Catherine and Atrus hatch a plan to trap Gehn on Riven. Gehn is stranded when Atrus and Catherine destroy all linking books on Riven, escaping by using a book Ti'ana wrote for them, leading to the Age of Myst. Atrus drops the Myst linking book into a massive disturbance on Riven known as the Star Fissure; the book falls through the fissure to be picked up by the Stranger in Myst . The closing words of the book are the opening narrative from the video game. [8]
The Book of Ti'ana takes place earlier than The Book of Atrus. The first part of the book focuses on life of Atrus' grandfather Aitrus with his parents Kahlis and Tasera, Aitrus' meeting with Ti'ana, and the birth of their son Gehn. The book also explains the destruction of the D'ni civilization. Two D'ni, Veovis and A'Gaeris, plot to destroy their civilization, which they believe has been corrupted. Veovis and A'Gaeris create a plague which wipes out many of the D'ni and follows them through the Ages. Veovis is murdered by A'Gaeris for refusing to write an Age where the two of them would have been worshipped as gods, and Aitrus sacrifices himself in order to lure A'Gaeris to an unstable Age, killing them both.
In The Book of D'ni, Atrus opens the crumbled exit of the room in K'veer, where he had been imprisoned by Gehn, and gains access to the rest of D'ni. Atrus and his team set out to find linking books and search for D'ni survivors. Eventually, Atrus and the rest of the D'ni plan on rebuilding the civilization, but this plan is put to a halt when a book leading to a great lost Age called Terahnee is found. Terahnee is a sister Age to D'ni and is populated by descendants of the same ancestors as the D'ni.
At first sight, Terahnee seems like a Utopia. Everyone lives in sumptuous palaces, and nobody goes hungry; in reality, the society is run by slave labor. After writing new Ages, the Terahnee people capture the inhabitants to use as slaves, considering themselves gods over their Ages. The Terahnee people are taught not to 'see' the slaves; only the servants interact with the lower orders. The Terahnee are suddenly stricken by a plague the D'ni brought with them; Atrus and his companions help the Age's slaves recover and create a new society before returning to D'ni and sealing up the path to Terahnee.
Reception to the Myst novels has been mixed. Sybil Steinberg of Publishers Weekly reviewed The Book of Atrus and stated that Wingrove's achievement of a "rollicking adventure tale" was improbable, given that previous game-to-book attempts had failed horribly. [9] Booklist also gave the book a positive review, stating that the plot was predictable but the book served its purpose "to either introduce readers to the game, or supply players with back stories". [10] A reviewer for New Scientist called the story "a good, light read for the holiday season." [11]
Other reviewers felt that the novel could not stand on its own, and relied on the games to maintain relevancy. [12] Albert Kim of Entertainment Weekly also gave the novel a mediocre score, saying the main issue that doomed The Book of Atrus was that it removed the mystery from Myst. "Much of the game's charm is derived from its eeriness, a haunting aura that is lost in the text," Kim wrote. [13] Fantasy and Science Fiction stated that the prose was not up to the task of bringing the characters to life. [14] Steinberg later stated that with the books "bereft of the game's dazzling graphics and its hypnotic interactive dimension", the second and third novels plodded along with boring prose. [15]
Despite the mixed reviews, the Myst novels sold well. The Book of Atrus reached a top spot of 176 on USA Today's Best-Selling Books list. [3] More than 450,000 copies of Book of Atrus and Book of Ti'ana have been sold. A fourth and fifth Myst novel were planned. The first, entitled Myst: The Book of Marrim, was announced in 2004; a preview of the novel was packaged in the Myst V: End of Ages special edition. [16] A group of independent filmmakers adapted The Book of Ti'ana into a screenplay, with the blessing of the Millers. [17] The project later stalled. [18]
Myst is an adventure video game designed by Rand and Robyn Miller. It was developed by Cyan, Inc., published by Broderbund, and first released in 1993 for the Macintosh. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the environment by clicking on pre-rendered imagery. Solving puzzles allows the player to travel to other worlds ("Ages"), which reveal the backstory of the game's characters and help the player make the choice of whom to aid.
Riven: The Sequel to Myst is a puzzle adventure video game, the second in the Myst series of games. Developed by Cyan Worlds, it was initially published by Red Orb Entertainment, a division of Broderbund. Riven was distributed on five compact discs and released for Mac and Windows personal computers on October 31, 1997, in North America; it was later released on a single DVD-ROM in 1998. Riven was also ported to several other platforms. The story of Riven is set after the events of Myst. Having been rescued from the efforts of his sons, Atrus enlists the help of the player character to free his wife from his power-hungry father, Gehn. Riven takes place almost entirely on the Age of Riven, a world slowly falling apart due to Gehn's destructive rule.
Uru: Ages Beyond Myst is an adventure video game developed by Cyan Worlds and published by Ubisoft. Released in 2003, the title is the fourth game in the Myst canon. Departing from previous games of the franchise, Uru takes place in the modern era and allows players to customize their onscreen avatars. Players use their avatars to explore the abandoned city of an ancient race known as the D'ni, uncover story clues and solve puzzles.
Cyan, Inc., also known as Cyan Worlds, Inc., is an American video game developer and publisher based in Mead, Washington. Founded as Cyan Productions by brothers Rand and Robyn Miller in 1987, the company created the Myst series.
Myst III: Exile is the third title in the Myst series of graphic adventure puzzle video games. While the preceding games in the series, Myst and Riven, were produced by Cyan Worlds and published by Broderbund, Exile was developed by Presto Studios and published by Ubi Soft. The game was released on four compact discs for both Mac OS and Microsoft Windows on May 8, 2001; versions for the Xbox and PlayStation 2 were released in late 2002. A single-disc DVD version was later released for Windows and Mac OS.
Myst IV: Revelation is a 2004 adventure video game, the fourth installment in the Myst series, developed and published by Ubisoft. Like Myst III: Exile, Revelation combines pre-rendered graphics with digital video, but also features real-time 3D effects for added realism. The plot of Revelation follows up on plot details from the original Myst. The player is summoned by Atrus, a man who creates links to other worlds known as Ages by writing special linking books. Almost twenty years earlier, Atrus' two sons nearly destroyed all of his books and were imprisoned; Atrus now wishes to see if his sons' imprisonment has reformed them. The player travels to each brother's prison, in an attempt to recover Atrus' daughter Yeesha from the brothers' plot.
Rand Miller is a C.E.O. and co-founder of Cyan Worlds. He and his brother Robyn Miller became famous due to the success of their computer game Myst, which remained the all-time best-selling computer game from its release in 1993 until that record was surpassed by The Sims nearly a decade later. Rand also worked on the game's sequel, Riven, and later reprised his role as protagonist Atrus in Myst III: Exile; realMyst; Uru; Myst IV: Revelation; and Myst V: End of Ages. He also co-authored Myst novels The Book of Atrus, The Book of Ti'ana, and The Book of D'ni.
Myst is a franchise centered on a series of adventure video games. The first game in the series, Myst, was released in 1993 by brothers Rand and Robyn Miller and their video game company Cyan, Inc. The first sequel to Myst, Riven, was released in 1997 and was followed by three more direct sequels: Myst III: Exile in 2001, Myst IV: Revelation in 2004, and Myst V: End of Ages in 2005. A spinoff featuring a multiplayer component, Uru: Ages Beyond Myst, was released in 2003 and followed by two expansion packs.
Works of fiction dealing with mental illness include:
Myst V: End of Ages is a 2005 adventure video game, the fifth installment in the Myst series. The game was developed by Cyan Worlds, published by Ubisoft, and released for Macintosh and Windows PC platforms in September 2005. As in previous games in the series, End of Ages's gameplay consists of navigating worlds known as "Ages" via the use of special books and items which act as portals.
Robyn Charles Miller is an American video game designer who is the co-founder of Cyan Worlds with brother Rand Miller. He served as co-designer of the popular computer game Myst, which held the title of best-selling computer game from its release in 1993 until the release of The Sims seven years later. He also co-directed and co-lead designed the sequel to Myst, Riven, which was the best-selling computer game of its year of release, 1997. Miller composed and performed the soundtracks to both games. He also acted in Myst, portraying one of the antagonists, Sirrus. He co-wrote the first Myst novel, The Book of Atrus.
Cosmic Osmo and the Worlds Beyond the Mackerel is a graphic adventure computer game for the Macintosh computer line created by Cyan, Inc. It was published in 1989 and won the 1990 Mac User's Editors' Choice Award for the "Best Recreational Program" category.
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Richard Vander Wende is an American visual designer and video game designer best known for his work on the 1992 Disney film Aladdin and the Cyan Worlds computer game Riven.
David Wingrove is a British science fiction writer. He is well known as the author of the Chung Kuo novels. He is also the co-author of the three Myst novels.
Katharine Weber is an American novelist and nonfiction writer. She has taught fiction and nonfiction writing at Yale University, Goucher College, the Paris Writers Workshop and elsewhere. She held the Visiting Richard L. Thomas Chair in Creative Writing at Kenyon College from 2012 to 2019.
Tim Larkin is a composer and sound designer for Valve, and previously the audio director for Cyan, best known for the Myst series of video games. At Cyan, he worked as a sound designer for Riven, and as a composer for realMyst, Uru: Ages Beyond Myst and Myst V: End of Ages.
Myst Online: Uru Live is an open source massively multiplayer online adventure game developed by Cyan Worlds. The game is the multiplayer component to the 2003 video game Uru: Ages Beyond Myst. Like Uru, Myst Online takes place in 2000s New Mexico, where an ancient civilization known as the D'ni once thrived. The D'ni had the ability to create portals to other worlds or Ages by writing descriptive books of the Age. Players uncover clues and solve puzzles together; plot developments were added via episodic content updates.
The Myst series of adventure computer games deals with the events following the player's discovery of a mysterious book describing an island known as Myst. The book is no ordinary volume; it is a linking book, which serves as a portal to the world it describes. The player is transported to Myst Island and must unravel the world's puzzles in order to return home. Myst was a commercial and critical success upon release and spawned four sequels—Riven, Exile, Revelation and End of Ages— as well as several spinoffs and adaptations.
Obduction is an adventure video game developed by Cyan Worlds. Obduction is considered a spiritual successor to Cyan's previous adventure games, Myst and Riven. In the game, the player finds their character transported to strange alien worlds but with human elements within the settings. The player must explore and solve puzzles to figure out how to return home.