Characters of Myst

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Live action footage of actors (top) was combined with prerendered backgrounds to create a finished composite (bottom) in Myst III: Exile. Myst bluescreen.png
Live action footage of actors (top) was combined with prerendered backgrounds to create a finished composite (bottom) in Myst III: Exile.

The Myst series of adventure computer games deals with the events following the player's discovery of a mysterious book describing an island known as Myst. The book is no ordinary volume; it is a linking book, which serves as a portal to the world it describes. The player is transported to Myst Island and must unravel the world's puzzles in order to return home. Myst was a commercial and critical success upon release and spawned four sequels— Riven , Exile , Revelation and End of Ages — as well as several spinoffs and adaptations.

Contents

While the player, referred to as a Stranger, remains faceless and unnamed, Myst and its sequels introduce a variety of non-player characters. The inhabitants of Myst include the explorer Atrus, a writer of many linking books, and his wife Catherine and their children Sirrus and Achenar and Yeesha. Other characters introduced in the series include Gehn, Atrus' power-hungry father; Saavedro, a traumatized victim of Atrus' sons; and Esher, a member of an old civilization whose motives for helping the player are ambiguous.

The first Myst titles used pre-rendered graphics, and digitally inserted footage of live actors into the backgrounds. For Myst V: End of Ages, a different approach was taken: a special camera recorded actors' faces and mapped the video onto digital models. The characters of Myst have been generally praised in each installment. Reviewers found that the live action characters increased immersion, while the digital body language and spoken conviction in End of Ages endeared the characters to the player. Dissenting reviewers considered Myst's acting melodramatic and overwrought.

Development

When the first game in the franchise, Myst , was created, all the characters were created from footage of live actors. The actors were filmed on a bluescreen, then added to the pre-rendered backgrounds via chroma key. Due to a limited amount of time and money, Myst's creators, Rand and Robyn Miller, took on roles in the game themselves. [1]

The Ages of Myst were occasionally seen as lonely by players and reviewers. As a result, Cyan added more characters to the sequel, Riven . [2] Villagers scurry away as the player approaches, and major characters such as Gehn and a rebel band known as the Moiety address the player and give or take items away from him or her. [2] For the first time, Cyan directed the live action actors for Riven's scenes; the designers, including Richard Vander Wende, were apprehensive about how the characters would fit in the finished product. [3] Rand Miller reprised the role of Atrus due to fan expectation, even though he hated acting. [4]

Later Myst titles improved on the integration of live action sequences in the prerendered environments of the games. Myst III: Exile 's developers filmed all the scenes using standard definition cameras, which producer Dan Irish looked back on as a mistake; by not using high definition video cameras, the video did not look crisp at high resolutions. [5] For the next game, Myst IV: Revelation , Ubisoft allowed players to move the game camera and interact with the video while it was playing through the use of the ALIVE game engine. [6]

Myst V: End of Ages was developed so that players could freely navigate Ages rendered in real time, which meant that the digital insertion of characters into the settings was not feasible. The models for End of Ages's characters were instead computer-generated. A special device was created that captured video of the actors' faces while they spoke their lines, as Cyan did not want to lose the warmth and feeling provided by using a live actor. The video was then manipulated and used as a facial texture that was mapped onto the 3D characters. [7] Motion capture was also used to ensure lifelike movement. Cyan staff worried that the audio syncing for animation would not be finished in time for the E3 unveiling of the game, but were happy with the end results. [8]

The player character in Myst, Riven, Exile and Revelation is never given a name and remains faceless at all times. Atrus addresses the player character as "my friend" in cutscenes. Cyan's intent was for players to feel as though they were themselves there, stranded on a mysterious island with no choice but to explore. [9] Thus, the games' protagonist is an anonymous, gender-neutral entity with no given history, and players are free to imagine themselves as the protagonist.

Characters

Atrus and Catherine

Atrus is the main non-player character in the Myst series, appearing in all five games of the main series; he also narrates the opening of Uru: Ages Beyond Myst . He is a member of the ancient D'ni civilization, though his only D'ni inheritance is through his paternal grandfather. The D'ni perfected a craft known as the Art, which allowed them to create portals to other worlds known as Ages by writing a descriptive "linking book". [10] After the fall of the D'ni civilization, Atrus' father, Gehn, teaches him the Art and Atrus creates many linking books, surpassing his father's skill in writing. [10] Atrus comes to understand his father's power-hungry nature; as punishment for defying him, Gehn traps Atrus on K'veer, an island off of the main D'ni city, with a book leading to Gehn's Age of Riven as the only escape. [11]

On Riven, Atrus meets Catherine, a local inhabitant and a brilliant student of Gehn's who shows promise in the Art of writing Ages, despite not being D'ni herself. Together they trap Gehn on Riven. Atrus' grandmother, Anna ("Ti'ana"), helps Catherine by writing the Age of Myst as an escape route while Atrus destroys every other linking book on Riven. [11] The linking book to Myst is dropped into a starry expanse known as the Star Fissure, where it is presumed lost (but later found by the Stranger, beginning the events of Myst). [12] Catherine and Atrus start a family on Myst, raising their two sons, Sirrus and Achenar; however, both boys grow greedy and seek to strand their parents, trapping Atrus on K'veer and luring Catherine to Riven, where she is captured by Gehn. The Stranger's discovery of the Myst linking book saves Atrus from being trapped in K'veer a second time, and Catherine from Gehn's clutches. [10] Moving to Tomahna, Atrus and Catherine have a third child, their daughter Yeesha, and attempt to resurrect the D'ni by writing a new Age for the people called Releeshahn. By the events of End of Ages , Catherine has died (likely from old age), and an elderly Atrus confines himself in Releeshahn to live out the rest of his life. [13] Atrus is played by Rand Miller in all the Myst installments. Catherine is portrayed by Sheila Goold in Riven, with her voice dubbed by Rengin Altay, [14] and Maria Galante in Exile.

Sirrus and Achenar

Sirrus and Achenar are the sons of Atrus and Catherine and are the eldest of their three children. They first appear in Myst, trapped in two different books. Each swears that he is innocent of plundering their father's Ages, claims that Atrus is dead, and that the other brother is to blame. In actuality, both brothers grew greedy, destroyed Atrus' library, killed the inhabitants of the Ages, and attempted to strand their parents forever. They in turn are trapped in special prison books Atrus designed to imprison unwanted travelers. [10] Once he is freed by the Stranger, Atrus burns Sirrus and Achenar's books.

Revelation reveals that the brothers remained exiled on two different Ages for twenty years, where Atrus and Catherine hoped they would reform. [15] During his imprisonment in the inhospitable Age of Spire, Sirrus learns to harness the Age's electromagnetism to create crude airships and crystalline explosives. He is thoroughly embittered by his exile, especially when he learns about his sister Yeesha and how Atrus is teaching her the D'ni language and the Art of Writing, which he never taught his sons. Sirrus uses his explosives to breach the linking chamber Atrus installed, and manages to escape. Achenar, trapped in the jungle Age of Haven, becomes a game hunter preying upon the local wildlife. However, he is overcome with remorse when he hunts one species to extinction, and is later befriended by a group of monkey-like creatures. After Sirrus helps Achenar escape, they travel to the Age of Serenia. According to a journal Achenar kept on Serenia twenty years before, Sirrus' original plan was to trap Catherine on Riven and use an aging "Memory Chamber" to steal Atrus' knowledge of the Art. [16] After escaping from Spire, Sirrus kidnaps Yeesha and uses the old Memory Chamber to take over her body, intending to play-act as Yeesha long enough to learn the Art before killing his parents. [17] Achenar, who has reformed during his imprisonment, helps the Stranger set Yeesha's memories right again. [18] Sirrus is killed when the Stranger reverses the mind-switch; Achenar is fatally poisoned when he repairs the machinery to save his sister. In Myst, Sirrus was played by Robyn Miller, and Achenar by his brother Rand; in Revelation, the brothers are played by Brian Wrench and Guy Sprung, respectively.

Yeesha

Yeesha is the only daughter of Atrus and Catherine. She is briefly mentioned in the novel Myst: The Book of D'ni, and is first seen as an infant in Exile. Yeesha is seen by her parents as a correction to the mistakes they made with their wayward sons. Her parents teach her D'ni and the Art. In Revelation, her brother Sirrus attempts to use Yeesha in a plan to learn the Art and kill his parents, but Yeesha is freed by the Stranger and Achenar.

An adult Yeesha appears in Uru: Ages Beyond Myst [19] and is one of two main characters in End of Ages, where she tries to persuade the player to help free an enslaved race known as the Bahro by unlocking a powerful Tablet. [20] Over the course of her life, Yeesha takes on many roles, eventually assuming the aspect of a prophesied D'ni savior-figure known as "The Grower". Baby Yeesha is played by Exile game producer Greg Uhler's daughter. Juliette Gosselin plays a young Yeesha in Revelation and Rengin Altay voices the character as an adult in Uru and End of Ages.

Gehn

Gehn, as he appears in Riven. Gehn-riven.png
Gehn, as he appears in Riven .

Gehn is the father of Atrus, and the antagonist of Riven. Gehn is born to Master Aitrus of the Guild of Surveyors (for whom his son is named) and his human wife, Anna (or Ti'ana, as she is known in D'ni), shortly before the downfall of the D'ni civilization. [21] Believing that he creates worlds by writing linking books, Gehn considers himself a god and dedicates his life to rebuilding the fallen D'ni empire. Realizing his madness, Atrus turns against his father; with the help of Catherine, he traps Gehn on the Age of Riven, "a prison of my own creation" as Gehn later relates it, for nearly thirty years. [11]

Gehn's inability to grasp the fine aspects of the Art of Writing, leading him to copy or alter sentences from existing books rather than writing original passages, results in his Ages being unstable. [22] Gehn tends to be unimaginative: besides having no talent for the Art, he merely numbers his Ages rather than naming them (Riven is his "Fifth Age", for instance), and as long as it will give him what he seeks, prefers to smash his way through D'ni puzzle locks made with delicate materials rather than figure them out.

When Catherine is stranded on Riven, Atrus must send the Stranger to rescue her, as he is busy making changes to the Age to delay its collapse. [23] The Stranger tricks Gehn into a special prison book created by Atrus, and Gehn's oppressed subjects are evacuated from Riven before the Age of Riven closes forever. Gehn is portrayed by John Keston.

Saavedro

Saavedro is the antagonist of Exile. Depicted as a vengeful and broken man, Saavedro is an inhabitant of the Age of Narayan, one of the Ages chosen by Atrus to try to teach his sons Sirrus and Achenar about the Art of writing books linking to other worlds. Saavedro agrees to help tutor Atrus' sons, but is shocked when the brothers instigate a destructive rebellion and abandon the Age to be destroyed from within. [24] When Saavedro pursues Sirrus and Achenar to the Age of J'nanin, he is assaulted and left for dead. Trapped on J'nanin and believing Narayan destroyed and his family to be dead, Saavedro's mental health deteriorates during his years of captivity. When Saavedro is unexpectedly freed and travels to Tomahna in hope of finding the brothers, he steals the linking book for Releeshahn in a plan to lure Atrus to Narayan and exact revenge. [25] Once on Narayan, Saavedro discovers that his people have not been destroyed. Cornered by the Stranger, Saavedro gives up the Releeshahn book. In the game's optimal ending, the player enables Saavedro to peacefully return to Narayan, before taking Releeshahn back to Atrus. Saavedro is portrayed by veteran actor Brad Dourif, who accepted the role of Saavedro because he was a Myst fan. [26] Dourif said that his role for the game was much more difficult than working on movie sets, as he could not see the player he was addressing or interact with the game environment. [26]

Esher

Esher is a D'ni who survived the downfall of his civilization, and the antagonist of End of Ages. Throughout the game he appears to the player, offering advice and background on different Ages. Esher warns the player not to trust Yeesha, suggesting she has tasked the player with unlocking a powerful Tablet in order to steal its power for herself. [27] If the player gives Esher the tablet instead in one of the bad endings of the game, Esher proclaims that he wishes to use the Tablet to control a powerful race of creatures called Bahro for his own purposes, and strands the player on the Age of Myst. The best ending the player can choose results in Esher being handed over to the liberated Bahro to pay for his crimes. Esher is voiced, and portrayed (in the form of video-recorded facial texture-mapping), by David Ogden Stiers, who received acclaim for his performance.

Reception

The absence of character interaction in Myst and Riven was commented upon in reviews. [28] Adventure Gamers called the lack of characters a bad element of the games. [29] Conversely, Laura Miller of Salon called the isolation a distinctive and welcome touch. In comparison to contemporary games, the deep solitude allowed the player to focus on puzzles. "Games with implausible and annoying characters popping up at regular intervals are just too stressful," said Miller. [30]

From Exile onward, the characters of Myst were generally praised in each release. The live-action characters in the pre-rendered Myst titles were favorably received; Greg Kasavin of GameSpot said that the series' use of real actors and full-motion video endeared the characters to the player, giving the games a distinctively personal touch. [31] Fellow GameSpot reviewer Scott Osborne stated the actors delivered convincing performances, and were smoothly incorporated into the game's scenes. [25] The reviewers of G4tv, on the other hand, called the acting of the earlier installments overwrought and melodramatic. [32]

The change from full motion video to computer generated characters in End of Ages was well received. [32] [33] Macworld stated that the change was initially jarring, but ultimately helped increase the realism of the game. [7] IGN's Juan Castro said that the characters felt more real than the full motion video actors of previous games; one reason, the reviewer stated, was because the actors spoke their lines with real conviction. [34] Gamezone credited each character's individualized body language as contributing to their realism. [13] GameSpot stated that Esher moved and acted like a real person, and that the voice of David Ogden Stiers brought "this interesting character to life"; the reviewer did feel that the revelation of Esher and Yeesha's motivations was a letdown, as the character's true motivations were revealed "with all the unpleasant abruptness of turning on bright, fluorescent lights in a dark room." [35] Dissenting reviewers such as 1UP.com and G4tv considered the character's monologues "hyper emotional", although reviewer Karen Chu admitted the characters still presented a compelling morality play. [36]

Related Research Articles

<i>Myst</i> 1993 video game

Myst is an adventure video game designed by Rand and Robyn Miller. It was developed by Cyan, Inc., published by Broderbund, and first released in 1993 for the Macintosh. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the environment by clicking on pre-rendered imagery. Solving puzzles allows the player to travel to other worlds ("Ages"), which reveal the backstory of the game's characters and help the player make the choice of whom to aid.

<i>Riven</i> 1997 video game

Riven: The Sequel to Myst is a puzzle adventure video game, the second in the Myst series of games. Developed by Cyan Worlds, it was initially published by Red Orb Entertainment, a division of Broderbund. Riven was distributed on five compact discs and released for Mac and Windows personal computers on October 31, 1997, in North America; it was later released on a single DVD-ROM in 1998. Riven was also ported to several other platforms. The story of Riven is set after the events of Myst. Having been rescued from the efforts of his sons, Atrus enlists the help of the player character to free his wife from his power-hungry father, Gehn. Riven takes place almost entirely on the Age of Riven, a world slowly falling apart due to Gehn's destructive rule.

<i>Uru: Ages Beyond Myst</i> 2003 video game

Uru: Ages Beyond Myst is an adventure video game developed by Cyan Worlds and published by Ubisoft. Released in 2003, the title is the fourth game in the Myst canon. Departing from previous games of the franchise, Uru takes place in the modern era and allows players to customize their onscreen avatars. Players use their avatars to explore the abandoned city of an ancient race known as the D'ni, uncover story clues and solve puzzles.

<span class="mw-page-title-main">Cyan Worlds</span> American video game developer

Cyan, Inc., also known as Cyan Worlds, Inc., is an American video game developer and publisher based in Mead, Washington. Founded as Cyan Productions by brothers Rand and Robyn Miller in 1987, the company created the Myst series.

<i>Myst III: Exile</i> Third title in the Myst series of graphic adventure puzzle video games

Myst III: Exile is the third title in the Myst series of graphic adventure puzzle video games. While the preceding games in the series, Myst and Riven, were produced by Cyan Worlds and published by Broderbund, Exile was developed by Presto Studios and published by Ubi Soft. The game was released on four compact discs for both Mac OS and Microsoft Windows on May 8, 2001; versions for the Xbox and PlayStation 2 were released in late 2002. A single-disc DVD version was later released for Windows and Mac OS.

<i>Myst IV: Revelation</i> Adventure video game in the Myst series by Ubisoft

Myst IV: Revelation is a 2004 adventure video game, the fourth installment in the Myst series, developed and published by Ubisoft. Like Myst III: Exile, Revelation combines pre-rendered graphics with digital video, but also features real-time 3D effects for added realism. The plot of Revelation follows up on plot details from the original Myst. The player is summoned by Atrus, a man who creates links to other worlds known as Ages by writing special linking books. Almost twenty years earlier, Atrus' two sons nearly destroyed all of his books and were imprisoned; Atrus now wishes to see if his sons' imprisonment has reformed them. The player travels to each brother's prison, in an attempt to recover Atrus' daughter Yeesha from the brothers' plot.

<span class="mw-page-title-main">Rand Miller</span> American businessman

Rand Miller is a C.E.O. and co-founder of Cyan Worlds. He and his brother Robyn Miller became famous due to the success of their computer game Myst, which remained the all-time best-selling computer game from its release in 1993 until that record was surpassed by The Sims nearly a decade later. Rand also worked on the game's sequel, Riven, and later reprised his role as protagonist Atrus in Myst III: Exile; realMyst; Uru; Myst IV: Revelation; and Myst V: End of Ages. He also co-authored Myst novels The Book of Atrus, The Book of Ti'ana, and The Book of D'ni.

Myst is a franchise centered on a series of adventure video games. The first game in the series, Myst, was released in 1993 by brothers Rand and Robyn Miller and their video game company Cyan, Inc. The first sequel to Myst, Riven, was released in 1997 and was followed by three more direct sequels: Myst III: Exile in 2001, Myst IV: Revelation in 2004, and Myst V: End of Ages in 2005. A spinoff featuring a multiplayer component, Uru: Ages Beyond Myst, was released in 2003 and followed by two expansion packs.

<i>Myst V: End of Ages</i> 2005 video game

Myst V: End of Ages is a 2005 adventure video game, the fifth installment in the Myst series. The game was developed by Cyan Worlds, published by Ubisoft, and released for Macintosh and Windows PC platforms in September 2005. As in previous games in the series, End of Ages's gameplay consists of navigating worlds known as "Ages" via the use of special books and items which act as portals.

<i>Spelunx</i> 1991 video game

Spelunx and the Caves of Mr. Seudo is an educational computer game intended for young children developed by Cyan in 1991.

<span class="mw-page-title-main">Robyn Miller</span> American artist

Robyn Charles Miller is an American video game designer who is the co-founder of Cyan Worlds with brother Rand Miller. He served as co-designer of the popular computer game Myst, which held the title of best-selling computer game from its release in 1993 until the release of The Sims seven years later. He also co-directed and co-lead designed the sequel to Myst, Riven, which was the best-selling computer game of its year of release, 1997. Miller composed and performed the soundtracks to both games. He also acted in Myst, portraying one of the antagonists, Sirrus. He co-wrote the first Myst novel, The Book of Atrus.

<i>Cosmic Osmo and the Worlds Beyond the Mackerel</i> 1990 video game

Cosmic Osmo and the Worlds Beyond the Mackerel is a graphic adventure computer game for the Macintosh computer line created by Cyan, Inc. It was published in 1989 and won the 1990 Mac User's Editors' Choice Award for the "Best Recreational Program" category.

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<i>Myst Online: Uru Live</i> 2007 video game

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<i>The Myst Reader</i> Collection of novels based on video game

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  17. Sirrus: Father and Mother will teach you the Art, never knowing it's really me doing the learning! Of course, I'll kill them as soon as I know how to write Ages, then I'll put my new memories back in my body, and no one will be able to stop me!—Ubisoft. Myst IV: Revelation. Level/area: Dream.
  18. Achenar: This is not Yeesha. Sirrus used the machine. He forced the memory chamber to remove all of her memories. This is Sirrus, I tell you!. [...] (to player) You have to set everybody's memories right again. Turn the amber lever to begin the process.—Ubisoft. Myst IV: Revelation. Level/area: Serenia.
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  22. Atrus: They held for more than thirty years, but the corrections I made to Riven have finally failed — the island has resumed the familiar pattern of decay that is the hallmark of my father’s work. [...] I did not create the Age of Riven; unlike my father, I have never presumed to have such power, and yet, the future of all those who live there has fallen into my hands. So far, I’ve managed to read the page before it turns; the island continues to appear stable, and I would like to believe that I have saved a dying world...—Cyan Worlds. Riven. Ubisoft. Level/area: K'veer.
  23. Atrus: Thank God you've returned... I need your help [...] There is a great deal of history you must know, but I'm afraid I must continue writing.—Cyan Worlds. Riven. Ubisoft. Level/area: K'veer.
  24. Saavedro: This Atrus stayed with us for months. I taught him how to trim the delicate Lattice roots. How to splice old and new growths together so the walls of our houses will grow strong. I tell him the traditions of the Weave. How by using the spores to support the growing branches, we keep the Lattice Tree alive. He wants to learn everything I know. He wants Narayan to survive. [...] This is what I remember. This is why I said he could send me his sons. Sirrus. And. Achenar. The walls run red with steam and strangling branches. I see their bloated faces laughing at everything. I remember how they lied. I remember what they did. The Lattice Roots were black from too much overgrowth. Puffer spores floated up in the hot steam and burst. No one was there to guide the spores to the branches. No one was waiting to perform the ritual Weaves. The fighting had torn my people apart. They didn’t care. They wanted Narayan to die.—Presto. Myst III: Exile. Ubisoft. Level/area: J'nanin.
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