The Nethernet

Last updated

The Nethernet (previously known as PMOG, the Passively Multiplayer Online Game) was an online game in which players "passively" participated in while browsing web pages. Players earn data points by taking missions, which they can spend on various game items that could be attached to web pages to trigger events when another player next visited that page.

Contents

The game was launched as PMOG in 2007 and underwent changes in 2009 to be rebranded as the Nethernet, although this was not completely successful and the game was shut down from August until coming back online in December 31st of that year. [1] In its last iteration, the game would be online for some time, until it was finally shut down an unknown time after that.

During the 12th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated PMOG for "Massively Multiplayer Game of the Year". [2]

Origins

One of the founding creators of The Nethernet was Justin Hall. In 2007, as a graduate student in USC's Interactive Media Division program, he developed the game concept as part of his masters thesis. [3] The game led to the formation of GameLayers, Inc. with Nethernet co-creators Duncan Gough, and Merci Victoria Grace. A very early public version of the game was created with support from Alice Taylor and Phil Gyford.[ citation needed ] The game had an alpha release on February 5, 2007, [4] with initial funding coming from the BBC, who were interested in exploring the potential for passive online gaming to teach web literacy. In May 2007, the game had 700 users.

The game was known as PMOG until March 2009, [5] where it was rebranded and relaunched as The Nethernet until August 2009. At that time, the site was shut down, due to expense issues. [6]

On December 31, 2009, Gamelayers, Inc., reported the return of The Nethernet and the game went back online. [7] [1] Until it went offline some unknown time after that.

Game experience

The premise of The Nethernet came from the fact that internet users spend a large portion of their time multitasking, browsing information, or contacting other people online. The Nethernet aimed to classify and allocate an individual’s internet use and then utilize the gathered information in a unique and playful manner. [8]

The Nethernet was originally an in-browser toolbar that compensated users as they browsed the World Wide Web. The game evolved as a heads-up display overlay in the Firefox web browser. [9] The design of the HUD and its interface allowed users to play with one another via the World Wide Web. In addition, it allowed players to create information quests, complete missions created by other users, place "mines" throughout the web to trip up other users, and place and follow "portals" to other websites.

By engaging through features of the HUD and through increased web browsing, players lose or gain data points. Data points allow users to buy different types of tools which can enhance the previously mentioned features of the HUD. In addition, accumulated data points allow users to select a character type. In total, there are six characters: three fall under the category of "Chaotic", whose roles are to place numerous mines, vengeance weapons which prevent mine use, called "St. Nicks", and create portals. The other three abide by the "Torch of Order" and concentrate on protecting other users and providing them useful information through missions, also known as "quests". [10]

Nethernet players can also collect achievement badges from the missions they completed, the manner in which they utilized their tools, or the web sites they visited.

See also

Related Research Articles

A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.

<i>XPilot</i> Multiplayer video game

XPilot is a multiplayer video game. It is open source and runs on many platforms. Although its 2D graphics have improved over time, they still resemble the style of Thrust. Gameplay includes Capture the Flag, base defense, racing and deathmatches. XPilot uses a client–server architecture, in which a central metaserver receives information from all XPilot servers on the Internet.

<i>The Sims Online</i> 2002 video game

The Sims Online, also known as EA-Land, was a massively multiplayer online variation on Maxis' video game The Sims. It was published by Electronic Arts and released in December 2002 for Microsoft Windows. The game was sold in retail stores in North America and Japan and could also be downloaded worldwide through the EA.com online store, though the game was English-only and had no official translations. The game charged a subscription fee of US $9.99 per month. In March 2007, EA announced that the product would be re-branded as EA-Land and major enhancements would be made. EA later announced that the game would shut down all activity on August 1, 2008.

<i>Anarchy Online</i> Multiplayer online role-playing game

Anarchy Online is a massively multiplayer online role-playing game (MMORPG) published and developed by Norwegian video game development company Funcom. Released in June 2001, the game was the first in the genre to include a science-fiction setting, dynamic quests, instancing, free trials, and in-game advertising. The game's ongoing storyline revolves around the fictional desert planet "Rubi-Ka", the source of a valuable mineral known as "Notum". Players assume the role of a new colonist to Rubi-Ka. With no specific objective to win Anarchy Online, the player advances the game through the improvement of a character's skills over time. After more than 20 years, Anarchy Online has become one of the oldest surviving games in the genre.

<span class="mw-page-title-main">Browser game</span> Video game played in a web browser

A browser game is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Alternative names for the browser game genre reference their software platform used, with common examples being Flash games, and HTML5 games.

<i>Unreal II: The Awakening</i> 2003 video game

Unreal II: The Awakening is a first-person shooter video game developed by Legend Entertainment and published by Infogrames under the Atari brand for Microsoft Windows, the game was later ported to Microsoft's Xbox console by Tantalus. It is the sequel to the 1998 video game Unreal and part of the franchise of the same name. Cliff Bleszinski was an executive producer for the title.

<i>Warhammer Online: Age of Reckoning</i> 2008 video game

Warhammer Online: Age of Reckoning was a massively multiplayer online role-playing game based on Games Workshop's Warhammer Fantasy setting, developed by Mythic Entertainment and published by Electronic Arts in 2008. The game revolved around the continual worldwide conflict that the Warhammer Fantasy setting is known for, and the game is geared toward ongoing, constant war laced with dark humour. Age of Reckoning ended up selling over a million copies and peaking at 800,000 subscribers, but dropped to 300,000 subscribers several months later. The game received generally positive reviews from critics but shut down in 2013. Since at least 2014, an active private server called Return of Reckoning has been run by fans, and it remains active as of September 2023.

<span class="mw-page-title-main">Nintendo Wi-Fi Connection</span> Former online multiplayer gaming service

The Nintendo Wi-Fi Connection is a defunct online multiplayer gaming service run by Nintendo to provide free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download services. It also ran features for the Wii and Nintendo DS systems.

<i>Travian</i> Browser game

Travian: Legends is a persistent, browser-based, massively multiplayer, online real-time strategy game developed by the German software company Travian Games. It was originally written and released in June 2004 as "Travian" by Gerhard Müller. Set in classical antiquity, Travian: Legends is a predominantly militaristic real-time strategy game.

<span class="mw-page-title-main">Windows Live</span> Former brand name for Microsoft online services

Windows Live is a discontinued brand name for a set of web services and software products developed by Microsoft as part of its software-as-a-service platform. Chief components under the brand name included web services, several computer programs that interact with the services, and specialized web services for mobile devices.

<i>Warhawk</i> (2007 video game) 2007 video game

Warhawk was a multiplayer third-person shooter video game developed by Incognito Entertainment for the PlayStation 3. It was a remake of an aerial warfare game of the same name, which was an early title on the original PlayStation. Santa Monica Studio assisted on development. It was the first PlayStation 3 game to be available both for download on the PlayStation Network and for retail on Blu-ray Disc. For the United States, Blu-ray Disc and PlayStation Network versions were released on August 28, 2007. The PlayStation Network version was released in Europe, Australia and Japan on August 30, August 31 and October 4 respectively. The Blu-ray Disc version was released in Australia and Europe on September 20 and September 21, respectively, but was not released in Japan.

<i>World in Conflict</i> 2007 real-time strategy video game

World in Conflict is a 2007 real-time tactics video game developed by the Swedish video game company Massive Entertainment and published by Vivendi Games for Microsoft Windows. The game was released in September 2007, receiving generally favorable reviews and several awards. The game is considered by some to be the spiritual successor of Ground Control, another game by Massive Entertainment, and is generally conceived by its designers to be a real-time tactics game, despite being marketed as a RTS game.

<i>Frontlines: Fuel of War</i> 2008 video game

Frontlines: Fuel of War is a first-person shooter game for Microsoft Windows and Xbox 360. It was released February 25, 2008 in North America. It was produced by the now-defunct Kaos Studios. Frontlines: Fuel of War was also originally in development for the PlayStation 3, although THQ announced it had canceled work on this version on January 24, 2008, seemingly as a result of problems with developing for the PlayStation 3, issues that had been referenced in interviews prior to the PlayStation 3 version's cancellation.

<i>StarCraft II: Wings of Liberty</i> 2010 real-time strategy video game

StarCraft II: Wings of Liberty is a science fiction real-time strategy video game developed and published by Blizzard Entertainment. It was released worldwide in July 2010 for Microsoft Windows and Mac OS X. A sequel to the 1998 video game StarCraft and the Brood War expansion pack, the game is best known as the original installment of StarCraft II which was later followed by a number of expansion packs. Wings of Liberty has been free-to-play since November 2017.

<i>Puppet Guardian</i> 2007 video game

Puppet Guardian is a Flash-based MMORPG created by the Japanese game developer Cold Breath, Co., Ltd.. The game is operated in the United States through a partnership between Policros, LLC and Artifact, Co., Ltd. Puppet Guardian was officially released out of beta production on October 1, 2007.

<i>Cities XL</i> 2009 video game

Cities XL is a city-building video game developed by Monte Cristo as a sequel to their earlier title City Life. It was originally scheduled for release in the first quarter of 2009, but was eventually released on October 8, 2009. The game allowed players to play online and interact with others on massive persistent planets, and to work together by trading resources or building blueprints in order to satisfy the needs of city inhabitants. However, on March 8, 2010 the online service was closed and the game became single-player only.

Forumwarz is a multiplayer browser-based role-playing game that is a parody of Internet culture designed by Crotch Zombie Productions, a Toronto-based company run by Robin Ward, Mike Drach, and Jason Kogan. Written in the Ruby on Rails web application framework using the Haml markup language, the game launched on February 7, 2008. In the first month since the game launched, around 30,000 users signed up.

Smeet was a browser-based virtual world video game developed in Berlin, Germany. Smeet is a browser based 3D social multiplayer online game. The game was developed by Smeet Communications GmbH.

The Nintendo Network is Nintendo's soon-to-be defunct online service which provides online functionality for the Nintendo 3DS and Wii U systems and their compatible games. Announced on January 26, 2012, at an investors' conference, it is Nintendo's second online service after Nintendo Wi-Fi Connection. Former president of Nintendo Satoru Iwata said, "Unlike Nintendo Wi-Fi Connection, which has been focused upon specific functionalities and concepts, we are aiming to establish a platform where various services available through the network for our consumers shall be connected via Nintendo Network service so that the company can make comprehensive proposals to consumers."

References

  1. 1 2 "The Return of The Nethernet". Gamelayers, Inc. 2009-12-31. Archived from the original on 2010-01-03. Retrieved 2010-01-01.
  2. "2009 Awards Category Details Massively Multiplayer Game of the Year". Academy of Interactive Arts & Sciences . Retrieved 18 November 2023.
  3. Irwin, Mary Jane (2008-02-25). "A New Type of Game Turns Web Surfing Into All-Out Information Warfare". Wired Magazine. Retrieved 2015-07-29.
  4. "First Draft Extension Posted". The Nethernet Community News. February 5, 2007. Archived from the original on 2009-07-16. Retrieved 2009-05-18.
  5. "PMOG is now The Nethernet". The Nethernet Community News. March 1, 2009. Archived from the original on 2009-03-06. Retrieved 2009-03-02.
  6. "The Nethernet Moving Forward". nethernet.com. 2009-08-17. Archived from the original on 2009-08-24. Retrieved 2009-08-28.
  7. "The Nethernet is Back Online!". The Nethernet Community News. 2009-12-31. Archived from the original on 2010-01-16. Retrieved 2010-01-01.
  8. Hall, Justin (2007). "Games: Passively Multiplayer Online Game". USC Interactive Media. Archived from the original on 2008-04-15. Retrieved 2008-04-29.
  9. Hall, Jason (2008-02-03). "Playing PMOG - Again". just in teractive. Archived from the original on 2008-04-19. Retrieved 2008-04-29.
  10. Arrington, Michael (2008-02-02). "Play A Multiplayer Online Game While Surfing The Web: PMOG". TechCrunch. Retrieved 2008-04-29.