The Spirit Engine

Last updated
The Spirit Engine
Developer(s) Natomic Studios
Designer(s) Mark Pay
Engine Multimedia Fusion
Platform(s) Windows
ReleaseDecember 26, 2003
Genre(s) Role-playing
Mode(s)Single-player

The Spirit Engine is a side-scrolling role-playing video game created by Mark Pay for Natomic Studios, with a soundtrack composed by Josh Whelchel. It was released on December 26, 2003 for Windows. The game is freeware, and was inspired by 16-bit console role-playing games. It was followed by a sequel, The Spirit Engine 2 , in 2008.

Contents

Gameplay

The game has three separate views that the player will interact with. The first interface that the player encounters is the main side-scrolling view. In this view, the player can see their three-person party in a two-dimensional environment, led by a floating spirit. By clicking on either side of the spirit or using the arrow keys, the player can control the spirit and the party will follow behind. If the spirit is close enough to certain items or people, the party will either interact with them automatically, or the player can click on them to interact. If the spirit wanders too close to a group of enemies, the second interface will be activated.

The second interface is the combat interface. The spirit is immobile during combat, however the party itself comes into play. The player can direct the party using the buttons that appear at the start of combat. The battle screen uses the same graphic view as the main side-scrolling view.

The player can exit either side of the areas in the main side-scrolling view. Doing this activates the Map screen. From the map screen, the player can select adjacent areas to travel to. The graphics of the map screens consist of small-scale representations of the party members on a backdrop which shows the world at large. Besides these three views, there are interfaces with which the player can customize their party.

Combat

The system for combat in The Spirit Engine is a blend of turn-based role-playing combat and real-time combat. The two teams are lined up on either side of the screen. On one side is the player's three characters, on the other side are the enemies being fought. Anywhere between one and three enemies can be fought at one time. The battle system is similar to role-playing video game systems in that movement is limited. The player can rotate the three party members: changing who is in front, in the middle, and in the back; that is the only movement possible during combat. The actions, however, all happen in real-time. Each action has a set amount of time that it takes, which can be a strategic point: pick an action that can be performed quickly, or a more time-consuming action that is overall more powerful.

Each character, monster or other combatant, has a unique set of actions that they can draw from. Actions range from simple attacks to effects such as immobilizing an enemy to aiding oneself or one's friends. The player's characters' actions begin relatively weak, but can be improved by investing skill points. When the player's party gains enough experience through defeating enemies, it will gain a level. Higher level parties have more powerful actions in general, however each individual character gains one skill point when the party increases in level. These skill points allow the player to specialize their party members. In some cases, the player may pick two characters which have the same actions available, but each character has individual strengths and weaknesses that differentiate the power sets.

Plot

The player chooses three characters from up to nine potential party members. They are working in a mine shaft for a mysterious corporation, whose precious material turns out to be a monster. After each character's backstory is introduced, they are transported to a mysterious location, where they meet a fairy who begins leading them to an unknown place. [1]

Reception

Patrick Gann of RPGFan described The Spirit Engine as "more playable and enjoyable than some high-profile RPG", calling it "a good case study" despite being "something of a guinea pig experiment" for its sequel that was made with "fairly primitive" tools. Noting that the "well-written" dialog was a highlight of the game, he called it "fun, if unrefined", with "good" sprites but "subpar" animations. The soundtrack received particular praise - Gann noted that it blended Eastern and Western influences, and that "Josh Whelchel is one of the best things to happen to indie VGM in a long, long time". He described the game's ending reveal as "not as big" as he expected. [1]

PC Action magazine called the game "largely underestimated" and a "cute adventure". [2] PC Games World magazine described the game as "incredible" on a technical level, calling its graphics some of the most impressive they had ever seen for an indie game. Stating that it was a game that "should not be missed", they praised the battle system and the amount of planning required for battles. [3] Gameland magazine said that the game had an excellent plot, also noting its hand-drawn graphics. They stated that while it initially seemed like a platformer, it became a "fairly complex and well-thought-out" role-playing game in battle. [4]

Sequel

The game's sequel, The Spirit Engine 2 , released in 2008. Its characters and world are unrelated, though its battle system and gameplay are similar and were based on those of the original. [5] [ better source needed ]

Related Research Articles

<i>Paper Mario</i> (video game) 2000 video game

Paper Mario is a 2000 role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 home video game console. Paper Mario is the first game in the Paper Mario series. First released in Japan in 2000 and then internationally in 2001, Paper Mario was later re-released for Nintendo's Wii Virtual Console in July 2007, the Wii U Virtual Console in April 2015, and the Nintendo Switch Online + Expansion Pack on December 10, 2021.

<i>Pool of Radiance</i> 1988 video game

Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan.

<i>Dragon Slayer</i> (series) Video game series

Dragon Slayer is a series of role-playing video games by Nihon Falcom. The first Dragon Slayer game is an early action role-playing game, released in 1984 for the NEC PC-8801 and ported by Square for the MSX. Designed by Yoshio Kiya, the game gave rise to a series of sequels, most of them created by Falcom, with the exception of Faxanadu by Hudson Soft. The Dragon Slayer series is historically significant, both as a founder of the Japanese role-playing game industry, and as the progenitor of the action role-playing game genre.

<i>Paladins Quest</i> 1992 video game

Paladin's Quest, originally released as Lennus: Kodai Kikai no Kioku in Japan, is a utopian/dystopian science fantasy role-playing video game developed by Copya System and published in Japan by Asmik Corporation on November 13, 1992, for the Super Nintendo Entertainment System. It was published in North America by Enix in October 1993. It was different from other role-playing games at the time, because when the player casts magic, it takes away HP instead of MP.

<i>SaGa Frontier</i> 1997 video game

SaGa Frontier is a 1997 role-playing video game developed by Square for the PlayStation. The game was published by Sony Computer Entertainment (SCEA) in North America on March 24, 1998. It is the seventh game in the SaGa series, and the first to be released on the PlayStation. It is also the first in the series to be released under the SaGa brand outside Japan; previous overseas releases had used the Final Fantasy brand instead. A remastered version featuring additional characters, events and features was released on April 15, 2021 for Android, iOS, Nintendo Switch, PlayStation 4 and Windows.

<i>Mount & Blade</i> 2008 medieval action role-playing game

Mount & Blade is a 2008 medieval strategy action role-playing game for Microsoft Windows, developed by Turkish company TaleWorlds Entertainment, and published by Swedish company Paradox Interactive. In the game, the player controls a customized character to battle, trade, and manage a fief in the medieval land of Calradia. The game was developed by Armağan Yavuz and his wife İpek Yavuz, the founders of TaleWorlds Entertainment. The game was fully released on September 16, 2008, though alpha versions of the game were available prior to the full release.

An action role-playing game is a subgenre of video games that combines core elements from both the action game and role-playing genre.

<i>Realms of Arkania: Blade of Destiny</i> 1992 video game

Realms of Arkania: Blade of Destiny is a role-playing video game developed by Attic Entertainment Software. It was the first game based on the German pen & paper RPG system The Dark Eye by Schmidt Spiele. The original German version of the game was released in 1992. Due to its success it was translated to English and released by Sir-Tech in 1993.

<i>Dragon View</i> 1994 video game

Dragon View is a side-scrolling role-playing beat 'em up for the Super Nintendo Entertainment System developed by Kotobuki System in November 1994 and published by Kemco in North America. Released in Japan as Super Drakkhen and otherwise known as Drakkhen II, it is meant to be a sequel to Drakkhen although it bears little resemblance to its predecessor. It uses the same pseudo-3D overworld system for which the series is most famous. Other features of Dragon View are its side-view action role-playing game (RPG) hybrid gameplay, its well translated first-person storyline, and its emphasis on player-driven undirected exploration. In 2019, the game was re-released through emulation for Windows. In 2022, a reproduction SNES cartridge was released by Limited Run Games.

<i>Treasures of the Savage Frontier</i> 1992 video game

Treasures of the Savage Frontier (1992) is a Gold Box Dungeons & Dragons role-playing video game. It was developed by Beyond Software and published by SSI for the Amiga and DOS.

<i>Majin Tensei</i> Video game spinoff series

Majin Tensei is a series of strategy video games published by Atlus. It is a spin-off from Atlus' Megami Tensei franchise, and began with 1994's Majin Tensei. Since then, four further titles have been released: Majin Tensei II: Spiral Nemesis (1995), Ronde (1997), Majin Tensei: Blind Thinker (2007) and Majin Tensei: Blind Thinker II (2008). The player navigates a field seen from a top-down or three-quarters perspective as a human character, and battles demons; they can also recruit demons, and fuse multiple allied demons to create new, stronger demons.

<i>Spirit of Excalibur</i> 1990 role-playing video game

Spirit of Excalibur is a 1990 role-playing game developed by Synergistic Software and published by Virgin Mastertronic for MS-DOS, Amiga, Atari ST, Commodore CDTV, Apple IIGS and Macintosh. The player controls a host of characters with the goal of uniting Sub-Roman Britain under a single king and defending the kingdom. The game was followed by the sequel Vengeance of Excalibur in 1991.

<i>Dragon Spirit</i> 1987 video game

Dragon Spirit is a 1987 vertical-scrolling shooter arcade game developed and published by Namco. In North America, it was distributed by Atari Games. Controlling the dragon Amur, the player must complete each of the game's nine areas to rescue the princess Alicia from the demon Zawell. Similar to Namco's own Xevious, Amur has a projectile weapon for destroying air-based enemies and a bomb for destroying ground enemies. It ran on the Namco System 1 arcade board.

A side-scrolling video game is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.

<i>Ys I: Ancient Ys Vanished</i> 1987 video game

Ys I: Ancient Ys Vanished, also known as Ys: The Vanished Omens or The Ancient Land of Ys, is a 1987 action role-playing game developed by Nihon Falcom. It is the first installment in the Ys series. Initially developed for the PC-8800 series by Masaya Hashimoto and Tomoyoshi Miyazaki, the game was soon ported to the Sharp X1, PC-98, FM-7, and MSX2 Japanese computer systems.

<i>Albert Odyssey</i> (1993 video game) 1993 roleplaying video game

Albert Odyssey is a tactical role-playing video game developed and published by Sunsoft and released for the Super Nintendo Entertainment System in Japan in March 1993. The game features strategy-based combat in addition to traditional role-playing game elements in two-dimensional environments. It is the first game in the Albert Odyssey series, and was followed by two sequels, Albert Odyssey 2: Jashin no Taidou in 1994, and Albert Odyssey: Legend of Eldean in 1996. On June 12, 1996, Albert Odyssey was made available as a full game download on the Satellaview add-on as BS Albert Odyssey, and the original Albert Odyssey was re-released for Satellaview in March 1998.

<i>Xanadu</i> (video game) 1985 video game

Xanadu, also known as Xanadu: Dragon Slayer II, is an action role-playing game developed by Nihon Falcom and released in 1985 for the PC-8801, X1, PC-8001, PC-9801, FM-7 and MSX computers. Enhanced remakes were later released for the Sega Saturn, PC-9801 and Windows platforms. It is the second entry in the Dragon Slayer series, preceded by Dragon Slayer and followed by Dragon Slayer Jr: Romancia, which, as most games in the Dragon Slayer series, have very little relation with each other.

<i>The Spirit Engine 2</i> 2008 video game

The Spirit Engine 2 is a two-dimensional, side-scrolling indie RPG drawn, programmed and written by Mark Pay with music by Josh Whelchel. The title is an improved spiritual sequel to The Spirit Engine, a freeware 2D RPG released in 2003.

Western role-playing video games are role-playing video games developed in the Western world, including The Americas and Europe. They originated on mainframe university computer systems in the 1970s, were later popularized by titles such as Ultima and Wizardry in the early- to mid-1980s, and continue to be produced for modern home computer and video game console systems. The genre's "Golden Age" occurred in the mid- to late-1980s, and its popularity suffered a downturn in the mid-1990s as developers struggled to keep up with changing fashion, hardware evolution and increasing development costs. A later series of isometric role-playing games, published by Interplay Productions and Blizzard Entertainment, was developed over a longer time period and set new standards of production quality.

While the early history and distinctive traits of role-playing video games (RPGs) in East Asia have come from Japan, many video games have also arisen in China, developed in South Korea, and Taiwan.

References

  1. 1 2 Gann, Patrick (2008-12-09). "The Spirit Engine Review". RPGFan. Retrieved 2023-12-18.
  2. "Gratisspiel des Monats!: The Spirit Engine". PC Action: 106. April 2009 via Internet Archive.
  3. "The Spirit Engine". PC Games World: 11. May 2005.
  4. "The Spirit Engine". Gameland . 4 (253): 72. February 2008 via Internet Archive.
  5. "The Spirit Engine 2". www.thespiritengine.com. Retrieved 2023-12-18.